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UserPartyAttr:: ; 3b69
push af
ld a, [hBattleTurn]
and a
jr nz, .asm_3b72
pop af
jr BattlePartyAttr
.asm_3b72
pop af
jr OTPartyAttr
OpponentPartyAttr::
push af
ld a, [hBattleTurn]
and a
jr z, .asm_3b7e
pop af
jr BattlePartyAttr
.asm_3b7e
pop af
jr OTPartyAttr
BattlePartyAttr::
push bc
ld c, a
ld b, $0
ld hl, wPartyMon1Species
add hl, bc
ld a, [wCurBattleMon]
call GetPartyLocation
pop bc
ret
OTPartyAttr::
push bc
ld c, a
ld b, $0
ld hl, wOTPartyMon1Species
add hl, bc
ld a, [wCurOTMon]
call GetPartyLocation
pop bc
ret
ResetDamage::
xor a
ld [wCurDamage], a
ld [wCurDamage + 1], a
ret
SetPlayerTurn::
xor a
ld [hBattleTurn], a
ret
SetEnemyTurn::
ld a, $1
ld [hBattleTurn], a
ret
UpdateOpponentInParty::
ld a, [hBattleTurn]
and a
jr z, UpdateEnemyMonInParty
jr UpdateBattleMonInParty
ld a, [hBattleTurn]
and a
jr z, UpdateBattleMonInParty
jr UpdateEnemyMonInParty
UpdateBattleMonInParty::
ld a, [wCurBattleMon]
ld hl, wPartyMon1Level
call GetPartyLocation
ld d, h
ld e, l
ld hl, wBattleMonLevel
ld bc, 5
jp CopyBytes
UpdateEnemyMonInParty::
ld a, [wBattleMode]
dec a
ret z
ld a, [wCurOTMon]
ld hl, wOTPartyMon1Level
call GetPartyLocation
ld d, h
ld e, l
ld hl, wEnemyMonLevel
ld bc, 5
jp CopyBytes
RefreshBattleHuds::
call UpdateBattleHuds
ld c, $3
call DelayFrames
jp WaitBGMap
UpdateBattleHuds:: ; 3bf8 (0:3bf8)
farcall UpdatePlayerHUD
farcall UpdateEnemyHUD
ret
GetBattleVar::
push hl
call GetBattleVarAddr
pop hl
ret
GetBattleVarAddr:: ; 3c0b (0:3c0b)
push bc
ld hl, .battlevarpairs ; $3c2c
ld c, a
ld b, $0
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hBattleTurn]
and a
jr z, .asm_3c1d
inc hl
.asm_3c1d
ld a, [hl]
ld c, a
ld b, $0
ld hl, .vars
add hl, bc
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hl]
pop bc
ret
.battlevarpairs
dw .substatus1, .substatus2, .substatus3, .substatus4, .substatus5
dw .substatus1opp, .substatus2opp, .substatus3opp, .substatus4opp, .substatus5opp
dw .status, .statusopp, .animation, .effect, .power, .type
dw .curmove, .lastcounter, .lastcounteropp, .lastmove, .lastmoveopp
; player enemy
.substatus1 db PLAYER_SUBSTATUS_1, ENEMY_SUBSTATUS_1
.substatus1opp db ENEMY_SUBSTATUS_1, PLAYER_SUBSTATUS_1
.substatus2 db PLAYER_SUBSTATUS_2, ENEMY_SUBSTATUS_2
.substatus2opp db ENEMY_SUBSTATUS_2, PLAYER_SUBSTATUS_2
.substatus3 db PLAYER_SUBSTATUS_3, ENEMY_SUBSTATUS_3
.substatus3opp db ENEMY_SUBSTATUS_3, PLAYER_SUBSTATUS_3
.substatus4 db PLAYER_SUBSTATUS_4, ENEMY_SUBSTATUS_4
.substatus4opp db ENEMY_SUBSTATUS_4, PLAYER_SUBSTATUS_4
.substatus5 db PLAYER_SUBSTATUS_5, ENEMY_SUBSTATUS_5
.substatus5opp db ENEMY_SUBSTATUS_5, PLAYER_SUBSTATUS_5
.status db PLAYER_STATUS, ENEMY_STATUS
.statusopp db ENEMY_STATUS, PLAYER_STATUS
.animation db PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
.effect db PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
.power db PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
.type db PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
.curmove db PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
.lastcounter db PLAYER_COUNTER_MOVE, ENEMY_COUNTER_MOVE
.lastcounteropp db ENEMY_COUNTER_MOVE, PLAYER_COUNTER_MOVE
.lastmove db PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
.lastmoveopp db ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
.vars
dw wPlayerSubStatus1, wEnemySubStatus1
dw wPlayerSubStatus2, wEnemySubStatus2
dw wPlayerSubStatus3, wEnemySubStatus3
dw wPlayerSubStatus4, wEnemySubStatus4
dw wPlayerSubStatus5, wEnemySubStatus5
dw wBattleMonStatus, wEnemyMonStatus
dw wPlayerMoveStructAnimation, wEnemyMoveStructAnimation
dw wPlayerMoveStructEffect, wEnemyMoveStructEffect
dw wPlayerMoveStructPower, wEnemyMoveStructPower
dw wPlayerMoveStructType, wEnemyMoveStructType
dw wCurPlayerMove, wCurEnemyMove
dw wLastEnemyCounterMove, wLastPlayerCounterMove
dw wLastPlayerMove, wLastEnemyMove
db $23 ; ???
FarCopyRadioText::
ld a, [hROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [hROMBank], a
ld [MBC3RomBank], a
ld a, e
ld l, a
ld a, d
ld h, a
ld de, wcef7
ld bc, $28
call CopyBytes
pop af
ld [hROMBank], a
ld [MBC3RomBank], a
ret
StdBattleTextBox::
GLOBAL BattleText
ld a, [hROMBank]
push af
ld a, BANK(BattleText) ; $40
rst Bankswitch
call PrintText
pop af
rst Bankswitch
ret
GetBattleAnimPointer::
GLOBAL BattleAnimations
GLOBAL BattleAnimCommands
ld a, BANK(BattleAnimations) ; $32
rst Bankswitch
ld a, [hli]
ld [wca10], a
ld a, [hl]
ld [wca11], a
ld a, BANK(BattleAnimCommands) ; $33
rst Bankswitch
ret
GetBattleAnimByte::
push hl
push de
ld hl, wca10
ld e, [hl]
inc hl
ld d, [hl]
ld a, BANK(BattleAnimations) ; $32
rst Bankswitch
ld a, [de]
ld [wca17], a
inc de
ld a, BANK(BattleAnimCommands) ; $33
rst Bankswitch
ld [hl], d
dec hl
ld [hl], e
pop de
pop hl
ld a, [wca17]
ret
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