summaryrefslogtreecommitdiff
path: root/home/game_time.asm
blob: 33d7bcc1bc07c603e00f3315abe5eea942c20861 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
ResetGameTime::
	xor a
	ld [wGameTimeCap], a
	ld [wGameTimeHours], a
	ld [wGameTimeHours + 1], a
	ld [wGameTimeMinutes], a
	ld [wGameTimeSeconds], a
	ld [wGameTimeFrames], a
	ret

GameTimer::
	nop

; Increment the game timer by one frame.
; The game timer is capped at 999:59:59.00.

; Don't update if game logic is paused.
	ld a, [wGameLogicPaused]
	and a
	ret nz

; Is the timer paused?
	ld hl, wGameTimerPaused
	bit GAME_TIMER_PAUSED_F, [hl]
	ret z

; Is the timer already capped?
	ld hl, wGameTimeCap
	bit 0, [hl]
	ret nz

; +1 frame
	ld hl, wGameTimeFrames
	ld a, [hl]
	inc a

	cp 60 ; frames/second
	jr nc, .second

	ld [hl], a
	ret

.second
	xor a
	ld [hl], a

; +1 second
	ld hl, wGameTimeSeconds
	ld a, [hl]
	inc a

	cp 60 ; seconds/minute
	jr nc, .minute

	ld [hl], a
	ret

.minute
	xor a
	ld [hl], a

; +1 minute
	ld hl, wGameTimeMinutes
	ld a, [hl]
	inc a

	cp 60 ; minutes/hour
	jr nc, .hour

	ld [hl], a
	ret

.hour
	xor a
	ld [hl], a

; +1 hour
	ld a, [wGameTimeHours]
	ld h, a
	ld a, [wGameTimeHours + 1]
	ld l, a
	inc hl

; Cap the timer after 1000 hours.
	ld a, h
	cp HIGH(1000)
	jr c, .ok

	ld a, l
	cp LOW(1000)
	jr c, .ok

	ld hl, wGameTimeCap
	set 0, [hl]

	ld a, 59 ; 999:59:59.00
	ld [wGameTimeMinutes], a
	ld [wGameTimeSeconds], a
	ret

.ok
	ld a, h
	ld [wGameTimeHours], a
	ld a, l
	ld [wGameTimeHours + 1], a
	ret