1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
|
Reset:: ; 5b0 (0:05b0)
call MapSetup_Sound_Off
xor a
ld [hMapAnims], a
call ClearPalettes
ei
ld hl, wd8ba
set 7, [hl]
ld c, 32
call DelayFrames
jr Init
_Start:: ; 5c6 (0:05c6)
cp $11
jr z, .cgb
xor a
jr .load
.cgb
ld a, $1
.load
ld [hCGB], a
Init:: ; 5d1 (0:05d1)
di
xor a
ld [rIF], a
ld [rIE], a
ld [rRP], a
ld [rSCX], a
ld [rSCY], a
ld [rSB], a
ld [rSC], a
ld [rWX], a
ld [rWY], a
ld [rBGP], a
ld [rOBP0], a
ld [rOBP1], a
ld [rTMA], a
ld [rTAC], a
ld [wceeb], a
ld a, $4
ld [rTAC], a
.wait
ld a, [rLY]
cp 145
jr nz, .wait
xor a
ld [rLCDC], a
; Clear WRAM
ld hl, wMusicPlaying
ld bc, $2000
.ByteFill
ld [hl], $0
inc hl
dec bc
ld a, b
or c
jr nz, .ByteFill
ld sp, wStackTop
call ClearVRAM
ld a, [hCGB]
push af
xor a
ld hl, HRAM_START
ld bc, HRAM_END - HRAM_START
call ByteFill
pop af
ld [hCGB], a
call ClearSprites
ld a, BANK(LoadPushOAM)
rst Bankswitch
call LoadPushOAM
xor a
ld [hMapAnims], a
ld [hSCX], a
ld [hSCY], a
ld [rJOYP], a
ld a, $8 ; HBlank int enable
ld [rSTAT], a
ld a, $90
ld [hWY], a
ld [rWY], a
ld a, $7
ld [hWX], a
ld [rWX], a
ld a, -1
ld [hLinkPlayerNumber], a
ld h, $98
call BlankBGMap
ld h, $9c
call BlankBGMap
callfar InitCGBPals
ld a, $9c
ld [hBGMapAddress + 1], a
xor a
ld [hBGMapAddress], a
farcall StartClock
ld a, SRAM_ENABLE
ld [MBC3SRamEnable], a
ld a, SRAM_DISABLE
ld [MBC3LatchClock], a
ld [MBC3SRamEnable], a
ld a, %11100011
; LCD on
; Win tilemap 1
; Win on
; BG/Win tiledata 0
; BG Tilemap 0
; OBJ 8x8
; OBJ on
; BG on
ld [rLCDC], a
ld a, $1f
ld [rIE], a
ei
call DelayFrame
ld a, $30
call Predef
call MapSetup_Sound_Off
xor a
ld [wMapMusic], a
jp GameInit
ClearVRAM:: ; 68e (0:068e)
ld hl, $8000
ld bc, $2000
xor a
call ByteFill
ret
BlankBGMap:: ; 699 (0:0699)
ld a, $7f
jr asm_69e
FillBGMap:: ; 69d
ld a, l
asm_69e
ld de, $400
ld l, e
.loop
ld [hli], a
dec e
jr nz, .loop
dec d
jr nz, .loop
ret
|