summaryrefslogtreecommitdiff
path: root/home/map_objects.asm
blob: 9e80e8cbef582d4ee8103038f422cbfe95e703dc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
; Functions handling map objects.

GetSpritePalette::
	push hl
	push de
	push bc
	ld c, a

	farcall _GetSpritePalette

	ld a, c
	pop bc
	pop de
	pop hl
	ret

GetSpriteVTile::
	push hl
	push bc
	ld hl, wUsedSprites + 2
	ld c, SPRITE_GFX_LIST_CAPACITY - 1
	ld b, a
	ldh a, [hMapObjectIndex]
	cp 0
	jr z, .nope
	ld a, b
.loop
	cp [hl]
	jr z, .found
	inc hl
	inc hl
	dec c
	jr nz, .loop
	ld a, [wUsedSprites + 1]
	scf
	jr .done

.nope
	ld a, [wUsedSprites + 1]
	jr .done

.found
	inc hl
	xor a
	ld a, [hl]

.done
	pop bc
	pop hl
	ret

DoesSpriteHaveFacings::
	push de
	push hl

	ld b, a
	ldh a, [hROMBank]
	push af
	ld a, BANK(_DoesSpriteHaveFacings)
	rst Bankswitch

	ld a, b
	call _DoesSpriteHaveFacings
	ld c, a

	pop de
	ld a, d
	rst Bankswitch

	pop hl
	pop de
	ret

GetPlayerStandingTile::
	ld a, [wPlayerStandingTile]
	call GetTileCollision
	ld b, a
	ret

CheckOnWater::
	ld a, [wPlayerStandingTile]
	call GetTileCollision
	sub WATER_TILE
	ret z
	and a
	ret

GetTileCollision::
; Get the collision type of tile a.

	push de
	push hl

	ld hl, TileCollisionTable
	ld e, a
	ld d, 0
	add hl, de

	ldh a, [hROMBank]
	push af
	ld a, BANK(TileCollisionTable)
	rst Bankswitch
	ld e, [hl]
	pop af
	rst Bankswitch

	ld a, e
	and $f ; lo nybble only

	pop hl
	pop de
	ret

CheckGrassTile::
	ld d, a
	and $f0
	cp HI_NYBBLE_TALL_GRASS
	jr z, .grass
	cp HI_NYBBLE_WATER
	jr z, .water
	scf
	ret

.grass
	ld a, d
	and LO_NYBBLE_GRASS
	ret z
	scf
	ret
; For some reason, the above code is duplicated down here.
.water
	ld a, d
	and LO_NYBBLE_GRASS
	ret z
	scf
	ret

CheckSuperTallGrassTile::
	cp COLL_LONG_GRASS
	ret z
	cp COLL_LONG_GRASS_1C
	ret

CheckCutTreeTile::
	cp COLL_CUT_TREE
	ret z
	cp COLL_CUT_TREE_1A
	ret

CheckHeadbuttTreeTile::
	cp COLL_HEADBUTT_TREE
	ret z
	cp COLL_HEADBUTT_TREE_1D
	ret

CheckCounterTile::
	cp COLL_COUNTER
	ret z
	cp COLL_COUNTER_98
	ret

CheckPitTile::
	cp COLL_PIT
	ret z
	cp COLL_PIT_68
	ret

CheckIceTile::
	cp COLL_ICE
	ret z
	cp COLL_ICE_2B
	ret z
	scf
	ret

CheckWhirlpoolTile::
	nop
	cp COLL_WHIRLPOOL
	ret z
	cp COLL_WHIRLPOOL_2C
	ret z
	scf
	ret

CheckWaterfallTile::
	cp COLL_WATERFALL
	ret z
	cp COLL_CURRENT_DOWN
	ret

CheckStandingOnEntrance::
	ld a, [wPlayerStandingTile]
	cp COLL_DOOR
	ret z
	cp COLL_DOOR_79
	ret z
	cp COLL_STAIRCASE
	ret z
	cp COLL_CAVE
	ret

GetMapObject::
; Return the location of map object a in bc.
	ld hl, wMapObjects
	ld bc, MAPOBJECT_LENGTH
	call AddNTimes
	ld b, h
	ld c, l
	ret

CheckObjectVisibility::
; Sets carry if the object is not visible on the screen.
	ldh [hMapObjectIndex], a
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp -1
	jr z, .not_visible
	ldh [hObjectStructIndex], a
	call GetObjectStruct
	and a
	ret

.not_visible
	scf
	ret

CheckObjectTime::
	ld hl, MAPOBJECT_HOUR
	add hl, bc
	ld a, [hl]
	cp -1
	jr nz, .check_hour
	ld hl, MAPOBJECT_TIMEOFDAY
	add hl, bc
	ld a, [hl]
	cp -1
	jr z, .timeofday_always
	ld hl, .TimesOfDay
	ld a, [wTimeOfDay]
	add l
	ld l, a
	jr nc, .ok
	inc h

.ok
	ld a, [hl]
	ld hl, MAPOBJECT_TIMEOFDAY
	add hl, bc
	and [hl]
	jr nz, .timeofday_always
	scf
	ret

.timeofday_always
	and a
	ret

.TimesOfDay:
; entries correspond to TimeOfDay values
	db MORN
	db DAY
	db NITE

.check_hour
	ld hl, MAPOBJECT_HOUR
	add hl, bc
	ld d, [hl]
	ld hl, MAPOBJECT_TIMEOFDAY
	add hl, bc
	ld e, [hl]
	ld hl, hHours
	ld a, d
	cp e
	jr z, .yes
	jr c, .check_timeofday
	ld a, [hl]
	cp d
	jr nc, .yes
	cp e
	jr c, .yes
	jr z, .yes
	jr .no

.check_timeofday
	ld a, e
	cp [hl]
	jr c, .no
	ld a, [hl]
	cp d
	jr nc, .yes
	jr .no

.yes
	and a
	ret

.no
	scf
	ret

CopyMapObjectStruct:: ; unreferenced
	ldh [hMapObjectIndex], a
	call GetMapObject
	call CopyObjectStruct
	ret

UnmaskCopyMapObjectStruct::
	ldh [hMapObjectIndex], a
	call UnmaskObject
	ldh a, [hMapObjectIndex]
	call GetMapObject
	farcall CopyObjectStruct
	ret

ApplyDeletionToMapObject::
	ldh [hMapObjectIndex], a
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	cp -1
	ret z ; already hidden
	ld [hl], -1
	push af
	call .CheckStopFollow
	pop af
	call GetObjectStruct
	farcall DeleteMapObject
	ret

.CheckStopFollow:
	ld hl, wObjectFollow_Leader
	cp [hl]
	jr z, .ok
	ld hl, wObjectFollow_Follower
	cp [hl]
	ret nz
.ok
	farcall StopFollow
	ld a, -1
	ld [wObjectFollow_Leader], a
	ld [wObjectFollow_Follower], a
	ret

DeleteObjectStruct::
	call ApplyDeletionToMapObject
	call MaskObject
	ret

CopyPlayerObjectTemplate::
	push hl
	call GetMapObject
	ld d, b
	ld e, c
	ld a, -1
	ld [de], a
	inc de
	pop hl
	ld bc, MAPOBJECT_LENGTH - 1
	call CopyBytes
	ret

DeleteFollowerMapObject: ; unreferenced
	call GetMapObject
	ld hl, MAPOBJECT_OBJECT_STRUCT_ID
	add hl, bc
	ld a, [hl]
	push af
	ld [hl], -1
	inc hl
	ld bc, MAPOBJECT_LENGTH - 1
	xor a
	call ByteFill
	pop af
	cp -1
	ret z
	cp NUM_OBJECT_STRUCTS
	ret nc
	ld b, a
	ld a, [wObjectFollow_Leader]
	cp b
	jr nz, .ok
	ld a, -1
	ld [wObjectFollow_Leader], a

.ok
	ld a, b
	call GetObjectStruct
	farcall DeleteMapObject
	ret

LoadMovementDataPointer::
; Load the movement data pointer for object a.
	ld [wMovementObject], a
	ldh a, [hROMBank]
	ld [wMovementDataBank], a
	ld a, l
	ld [wMovementDataAddress], a
	ld a, h
	ld [wMovementDataAddress + 1], a
	ld a, [wMovementObject]
	call CheckObjectVisibility
	ret c

	ld hl, OBJECT_MOVEMENTTYPE
	add hl, bc
	ld [hl], SPRITEMOVEDATA_SCRIPTED

	ld hl, OBJECT_STEP_TYPE
	add hl, bc
	ld [hl], STEP_TYPE_RESET

	ld hl, wVramState
	set 7, [hl]
	and a
	ret

FindFirstEmptyObjectStruct::
; Returns the index of the first empty object struct in A and its address in HL, then sets carry.
; If all object structs are occupied, A = 0 and Z is set.
; Preserves BC and DE.
	push bc
	push de
	ld hl, wObjectStructs
	ld de, OBJECT_LENGTH
	ld c, NUM_OBJECT_STRUCTS
.loop
	ld a, [hl]
	and a
	jr z, .break
	add hl, de
	dec c
	jr nz, .loop
	xor a
	jr .done

.break
	ld a, NUM_OBJECT_STRUCTS
	sub c
	scf

.done
	pop de
	pop bc
	ret

GetSpriteMovementFunction::
	ld hl, OBJECT_MOVEMENTTYPE
	add hl, bc
	ld a, [hl]
	cp NUM_SPRITEMOVEDATA
	jr c, .ok
	xor a

.ok
	ld hl, SpriteMovementData + SPRITEMOVEATTR_MOVEMENT
	ld e, a
	ld d, 0
rept NUM_SPRITEMOVEDATA_FIELDS
	add hl, de
endr
	ld a, [hl]
	ret

GetInitialFacing::
	push bc
	push de
	ld e, a
	ld d, 0
	ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
rept NUM_SPRITEMOVEDATA_FIELDS
	add hl, de
endr
	ld a, BANK(SpriteMovementData)
	call GetFarByte
	add a
	add a
	maskbits NUM_DIRECTIONS, 2
	pop de
	pop bc
	ret

CopySpriteMovementData::
	ld l, a
	ldh a, [hROMBank]
	push af
	ld a, BANK(SpriteMovementData)
	rst Bankswitch
	ld a, l
	push bc

	call .CopyData

	pop bc
	pop af
	rst Bankswitch

	ret

.CopyData:
	ld hl, OBJECT_MOVEMENTTYPE
	add hl, de
	ld [hl], a

	push de
	ld e, a
	ld d, 0
	ld hl, SpriteMovementData + SPRITEMOVEATTR_FACING
rept NUM_SPRITEMOVEDATA_FIELDS
	add hl, de
endr
	ld b, h
	ld c, l
	pop de

	ld a, [bc]
	inc bc
	rlca
	rlca
	maskbits NUM_DIRECTIONS, 2
	ld hl, OBJECT_FACING
	add hl, de
	ld [hl], a

	ld a, [bc]
	inc bc
	ld hl, OBJECT_ACTION
	add hl, de
	ld [hl], a

	ld a, [bc]
	inc bc
	ld hl, OBJECT_FLAGS1
	add hl, de
	ld [hl], a

	ld a, [bc]
	inc bc
	ld hl, OBJECT_FLAGS2
	add hl, de
	ld [hl], a

	ld a, [bc]
	inc bc
	ld hl, OBJECT_PALETTE
	add hl, de
	ld [hl], a
	ret

_GetMovementByte::
; Switch to the movement data bank
	ldh a, [hROMBank]
	push af
	ld a, [hli]
	rst Bankswitch
; Load the current script byte as given by OBJECT_MOVEMENT_BYTE_INDEX, and increment OBJECT_MOVEMENT_BYTE_INDEX
	ld a, [hli]
	ld d, [hl]
	ld hl, OBJECT_MOVEMENT_BYTE_INDEX
	add hl, bc
	add [hl]
	ld e, a
	ld a, d
	adc 0
	ld d, a
	inc [hl]
	ld a, [de]
	ld h, a
	pop af
	rst Bankswitch

	ld a, h
	ret

SetVramState_Bit0:: ; unreferenced
	ld hl, wVramState
	set 0, [hl]
	ret

ResetVramState_Bit0:: ; unreferenced
	ld hl, wVramState
	res 0, [hl]
	ret

UpdateSprites::
	ld a, [wVramState]
	bit 0, a
	ret z

	farcall UpdateAllObjectsFrozen
	farcall _UpdateSprites
	ret

GetObjectStruct::
	ld bc, OBJECT_LENGTH
	ld hl, wObjectStructs
	call AddNTimes
	ld b, h
	ld c, l
	ret

DoesObjectHaveASprite::
	ld hl, OBJECT_SPRITE
	add hl, bc
	ld a, [hl]
	and a
	ret

SetSpriteDirection::
	; preserves other flags
	push af
	ld hl, OBJECT_FACING
	add hl, bc
	ld a, [hl]
	and %11110011
	ld e, a
	pop af
	maskbits NUM_DIRECTIONS, 2
	or e
	ld [hl], a
	ret

GetSpriteDirection::
	ld hl, OBJECT_FACING
	add hl, bc
	ld a, [hl]
	maskbits NUM_DIRECTIONS, 2
	ret