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UpdateBGMapBuffer::
; Copy [hBGMapTileCount] 16x8 tiles from wBGMapBuffer
; to bg map addresses in wBGMapBufferPointers.
; [hBGMapTileCount] must be even since this is done in pairs.
; Return carry on success.
ldh a, [hBGMapUpdate]
and a
ret z
; Relocate the stack pointer to wBGMapBufferPointers
ld [hSPBuffer], sp
ld hl, wBGMapBufferPointers
ld sp, hl
; We can now pop the addresses of affected spots on the BG Map
ld hl, wBGMapPalBuffer
ld de, wBGMapBuffer
.next
; Copy a pair of 16x8 blocks (one 16x16 block)
rept 2
; Get our BG Map address
pop bc
; Palettes
ld a, 1
ldh [rVBK], a
ld a, [hli]
ld [bc], a
inc c
ld a, [hli]
ld [bc], a
dec c
; Tiles
ld a, 0
ldh [rVBK], a
ld a, [de]
inc de
ld [bc], a
inc c
ld a, [de]
inc de
ld [bc], a
endr
; We've done 2 16x8 blocks
ldh a, [hBGMapTileCount]
dec a
dec a
ldh [hBGMapTileCount], a
jr nz, .next
; Restore the stack pointer
ldh a, [hSPBuffer]
ld l, a
ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
xor a
ldh [hBGMapUpdate], a
scf
ret
WaitTop::
; Wait until the top third of the BG Map is being updated.
ldh a, [hBGMapMode]
and a
ret z
ldh a, [hBGMapThird]
and a
jr z, .done
call DelayFrame
jr WaitTop
.done
xor a
ldh [hBGMapMode], a
ret
UpdateBGMap::
; Update the BG Map, in thirds, from wTilemap and wAttrmap.
ldh a, [hBGMapMode]
and a ; 0
ret z
; BG Map 0
dec a ; 1
jr z, .Tiles
dec a ; 2
jr z, .Attr
; BG Map 1
dec a ; useless
ldh a, [hBGMapAddress]
ld l, a
ldh a, [hBGMapAddress + 1]
ld h, a
push hl
xor a ; LOW(vBGMap1)
ldh [hBGMapAddress], a
ld a, HIGH(vBGMap1)
ldh [hBGMapAddress + 1], a
ldh a, [hBGMapMode]
push af
cp 3
call z, .Tiles
pop af
cp 4
call z, .Attr
pop hl
ld a, l
ldh [hBGMapAddress], a
ld a, h
ldh [hBGMapAddress + 1], a
ret
.Attr:
ld a, 1
ldh [rVBK], a
hlcoord 0, 0, wAttrmap
call .update
ld a, 0
ldh [rVBK], a
ret
.Tiles:
hlcoord 0, 0
.update
ld [hSPBuffer], sp
; Which third?
ldh a, [hBGMapThird]
and a ; 0
jr z, .top
dec a ; 1
jr z, .middle
; 2
THIRD_HEIGHT EQU SCREEN_HEIGHT / 3
; bottom
ld de, 2 * THIRD_HEIGHT * SCREEN_WIDTH
add hl, de
ld sp, hl
ldh a, [hBGMapAddress + 1]
ld h, a
ldh a, [hBGMapAddress]
ld l, a
ld de, 2 * THIRD_HEIGHT * BG_MAP_WIDTH
add hl, de
; Next time: top third
xor a
jr .start
.middle
ld de, THIRD_HEIGHT * SCREEN_WIDTH
add hl, de
ld sp, hl
ldh a, [hBGMapAddress + 1]
ld h, a
ldh a, [hBGMapAddress]
ld l, a
ld de, THIRD_HEIGHT * BG_MAP_WIDTH
add hl, de
; Next time: bottom third
ld a, 2
jr .start
.top
ld sp, hl
ldh a, [hBGMapAddress + 1]
ld h, a
ldh a, [hBGMapAddress]
ld l, a
; Next time: middle third
ld a, 1
.start
; Which third to update next time
ldh [hBGMapThird], a
; Rows of tiles in a third
ld a, THIRD_HEIGHT
; Discrepancy between wTilemap and BGMap
ld bc, BG_MAP_WIDTH - (SCREEN_WIDTH - 1)
.row
; Copy a row of 20 tiles
rept SCREEN_WIDTH / 2 - 1
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
pop de
ld [hl], e
inc l
ld [hl], d
add hl, bc
dec a
jr nz, .row
ldh a, [hSPBuffer]
ld l, a
ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
Serve1bppRequest::
ld a, [wRequested1bppSize]
and a
ret z
; Copy [wRequested1bppSize] 1bpp tiles from [wRequested1bppSource] to [wRequested1bppDest]
ld [hSPBuffer], sp
; Source
ld hl, wRequested1bppSource
ld a, [hli]
ld h, [hl]
ld l, a
ld sp, hl
; Destination
ld hl, wRequested1bppDest
ld a, [hli]
ld h, [hl]
ld l, a
; # tiles to copy
ld a, [wRequested1bppSize]
ld b, a
xor a
ld [wRequested1bppSize], a
.next
rept 3
pop de
ld [hl], e
inc l
ld [hl], e
inc l
ld [hl], d
inc l
ld [hl], d
inc l
endr
pop de
ld [hl], e
inc l
ld [hl], e
inc l
ld [hl], d
inc l
ld [hl], d
inc hl
dec b
jr nz, .next
ld a, l
ld [wRequested1bppDest], a
ld a, h
ld [wRequested1bppDest + 1], a
ld [wRequested1bppSource], sp
ldh a, [hSPBuffer]
ld l, a
ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
Serve2bppRequest::
ld a, [wRequested2bppSize]
and a
ret z
; Copy [wRequested2bppSize] 2bpp tiles from [wRequested2bppSource] to [wRequested2bppDest]
ld [hSPBuffer], sp
; Source
ld hl, wRequested2bppSource
ld a, [hli]
ld h, [hl]
ld l, a
ld sp, hl
; Destination
ld hl, wRequested2bppDest
ld a, [hli]
ld h, [hl]
ld l, a
; # tiles to copy
ld a, [wRequested2bppSize]
ld b, a
xor a
ld [wRequested2bppSize], a
.next
rept 7
pop de
ld [hl], e
inc l
ld [hl], d
inc l
endr
pop de
ld [hl], e
inc l
ld [hl], d
inc hl
dec b
jr nz, .next
ld a, l
ld [wRequested2bppDest], a
ld a, h
ld [wRequested2bppDest + 1], a
ld [wRequested2bppSource], sp
ldh a, [hSPBuffer]
ld l, a
ldh a, [hSPBuffer + 1]
ld h, a
ld sp, hl
ret
AnimateTileset::
ldh a, [hMapAnims]
and a
ret z
ldh a, [hROMBank]
push af
ld a, BANK(_AnimateTileset)
rst Bankswitch
call _AnimateTileset
pop af
rst Bankswitch
ret
Video_DummyFunction:: ; unreferenced
ret
EnableSpriteDisplay:: ; unreferenced
ld hl, rLCDC
set 1, [hl]
ret
FillBGMap0WithBlack::
nop
ldh a, [hBlackOutBGMapThird]
and a ; 0
ret z
dec a ; 1
jr z, .one
dec a ; 2
jr z, .two
; 3
BG_THIRD_HEIGHT EQU (BG_MAP_HEIGHT - SCREEN_HEIGHT) / 2
; Black out the 18 BG Map rows right of the screen area
ld a, 2
ldh [hBlackOutBGMapThird], a
ld hl, hBGMapAddress
ld a, [hli]
ld h, [hl]
ld l, a
ld de, SCREEN_WIDTH
add hl, de
ld b, SCREEN_HEIGHT
ld a, "■"
.loop1
rept BG_MAP_WIDTH - SCREEN_WIDTH
ld [hli], a
endr
add hl, de
dec b
jr nz, .loop1
ret
.two
; Black out the top 7 BG Map rows below the screen area
ld a, 1
ld de, BG_MAP_WIDTH * SCREEN_HEIGHT
jr .go
.one
; Black out the bottom 7 BG Map rows below the screen area
xor a
ld de, BG_MAP_WIDTH * (SCREEN_HEIGHT + BG_THIRD_HEIGHT)
.go
ldh [hBlackOutBGMapThird], a
ld hl, hBGMapAddress
ld a, [hli]
ld h, [hl]
ld l, a
add hl, de
ld b, BG_THIRD_HEIGHT * 2
ld a, "■"
.loop2
rept BG_MAP_WIDTH / 2
ld [hli], a
endr
dec b
jr nz, .loop2
ret
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