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path: root/macros/scripts/maps.asm
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map_id: MACRO
;\1: map id
	assert DEF(GROUP_\1) && DEF(MAP_\1), \
		"Missing 'map_const \1' in constants/map_constants.asm"
	db GROUP_\1, MAP_\1
ENDM

object_const_def EQUS "const_def 2"

def_scene_scripts: MACRO
REDEF _NUM_SCENE_SCRIPTS EQUS "_NUM_SCENE_SCRIPTS_\@"
	db {_NUM_SCENE_SCRIPTS}
{_NUM_SCENE_SCRIPTS} = 0
ENDM

scene_script: MACRO
;\1: script pointer
	dw \1
	dw 0 ; filler
{_NUM_SCENE_SCRIPTS} += 1
ENDM

def_callbacks: MACRO
REDEF _NUM_CALLBACKS EQUS "_NUM_CALLBACKS_\@"
	db {_NUM_CALLBACKS}
{_NUM_CALLBACKS} = 0
ENDM

callback: MACRO
;\1: type: a MAPCALLBACK_* constant
;\2: script pointer
	dbw \1, \2
{_NUM_CALLBACKS} += 1
ENDM

def_warp_events: MACRO
REDEF _NUM_WARP_EVENTS EQUS "_NUM_WARP_EVENTS_\@"
	db {_NUM_WARP_EVENTS}
{_NUM_WARP_EVENTS} = 0
ENDM

warp_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: map id: from constants/map_constants.asm
;\4: warp destination: starts at 1
	db \2, \1, \4
	map_id \3
{_NUM_WARP_EVENTS} += 1
ENDM

def_coord_events: MACRO
REDEF _NUM_COORD_EVENTS EQUS "_NUM_COORD_EVENTS_\@"
	db {_NUM_COORD_EVENTS}
{_NUM_COORD_EVENTS} = 0
ENDM

coord_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: scene id: a SCENE_* constant; controlled by setscene/setmapscene
;\4: script pointer
	db \3, \2, \1
	db 0 ; filler
	dw \4
	dw 0 ; filler
{_NUM_COORD_EVENTS} += 1
ENDM

def_bg_events: MACRO
REDEF _NUM_BG_EVENTS EQUS "_NUM_BG_EVENTS_\@"
	db {_NUM_BG_EVENTS}
{_NUM_BG_EVENTS} = 0
ENDM

bg_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: function: a BGEVENT_* constant
;\4: script pointer
	db \2, \1, \3
	dw \4
{_NUM_BG_EVENTS} += 1
ENDM

def_object_events: MACRO
REDEF _NUM_OBJECT_EVENTS EQUS "_NUM_OBJECT_EVENTS_\@"
	db {_NUM_OBJECT_EVENTS}
{_NUM_OBJECT_EVENTS} = 0
ENDM

object_event: MACRO
;\1: x: left to right, starts at 0
;\2: y: top to bottom, starts at 0
;\3: sprite: a SPRITE_* constant
;\4: movement function: a SPRITEMOVEDATA_* constant
;\5, \6: movement radius: x, y
;\7, \8: hour limits: h1, h2 (0-23)
;  * if h1 < h2, the object_event will only appear from h1 to h2
;  * if h1 > h2, the object_event will not appear from h2 to h1
;  * if h1 == h2, the object_event will always appear
;  * if h1 == -1, h2 is treated as a time-of-day value:
;    a combo of MORN, DAY, and/or NITE, or -1 to always appear
;\9: color: a PAL_NPC_* constant, or 0 for sprite default
;\<10>: function: a OBJECTTYPE_* constant
;\<11>: sight range: applies to OBJECTTYPE_TRAINER
;\<12>: script pointer
;\<13>: event flag: an EVENT_* constant, or -1 to always appear
	db \3, \2 + 4, \1 + 4, \4
	dn \6, \5
	db \7, \8
	dn \9, \<10>
	db \<11>
	dw \<12>, \<13>
; the dummy PlayerObjectTemplate object_event has no def_object_events
if DEF(_NUM_OBJECT_EVENTS)
{_NUM_OBJECT_EVENTS} += 1
endc
ENDM

trainer: MACRO
;\1: trainer group
;\2: trainer id
;\3: flag: an EVENT_BEAT_* constant
;\4: seen text
;\5: win text
;\6: loss text
;\7: after-battle text
	dw \3
	db \1, \2
	dw \4, \5, \6, \7
ENDM

itemball: MACRO
;\1: item: from constants/item_constants.asm
;\2: quantity: default 1
if _NARG == 1
	itemball \1, 1
else
	db \1, \2
endc
ENDM

hiddenitem: MACRO
;\1: item: from constants/item_constants.asm
;\2: flag: an EVENT_* constant
	dwb \2, \1
ENDM

elevfloor: MACRO
;\1: floor: a FLOOR_* constant
;\2: warp destination: starts at 1
;\3: map id
	db \1, \2
	map_id \3
ENDM

conditional_event: MACRO
;\1: flag: an EVENT_* constant
;\2: script pointer
	dw \1, \2
ENDM

cmdqueue: MACRO
;\1: type: a CMDQUEUE_* constant
;\2: data pointer
	dbw \1, \2
	dw 0 ; filler
ENDM

stonetable: MACRO
;\1: warp id
;\2: object_event id
;\3: script pointer
	db \1, \2
	dw \3
ENDM