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object_const_def
const BURNEDTOWER1F_FIREBREATHER_DICK
const BURNEDTOWER1F_FIREBREATHER_NED
const BURNEDTOWER1F_ROCK1
const BURNEDTOWER1F_ROCK2
const BURNEDTOWER1F_SILVER
const BURNEDTOWER1F_FIREBREATHER_DICK_ASHES
const BURNEDTOWER1F_POKE_BALL1
const BURNEDTOWER1F_POKE_BALL2
BurnedTower1F_MapScripts:
def_scene_scripts
scene_script .RivalScene ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_RIVAL_BATTLE
scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_NOTHING
def_callbacks
.RivalScene:
sdefer .Rival
end
.DummyScene1:
end
.DummyScene2:
end
.Rival:
turnobject PLAYER, UP
showemote EMOTE_SHOCK, PLAYER, 15
special FadeOutMusic
pause 15
turnobject BURNEDTOWER1F_SILVER, RIGHT
pause 10
turnobject BURNEDTOWER1F_SILVER, LEFT
pause 15
turnobject BURNEDTOWER1F_SILVER, DOWN
pause 15
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverWalksToPlayer
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext BurnedTowerSilver_BeforeText
waitbutton
closetext
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue .totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .chikorita
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_3_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .returnfrombattle
.totodile
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_3_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .returnfrombattle
.chikorita
winlosstext BurnedTowerSilver_WinText, BurnedTowerSilver_LossText
setlasttalked BURNEDTOWER1F_SILVER
loadtrainer RIVAL1, RIVAL1_3_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
sjump .returnfrombattle
.returnfrombattle
playmusic MUSIC_RIVAL_AFTER
opentext
writetext BurnedTowerSilver_AfterText1
waitbutton
closetext
turnobject PLAYER, UP
turnobject PLAYER, RIGHT
applymovement BURNEDTOWER1F_SILVER, BurnedTowerMovement_SilverLeaves
playsound SFX_EXIT_BUILDING
disappear BURNEDTOWER1F_SILVER
setscene SCENE_BURNEDTOWER1F_RIVAL_BATTLE
waitsfx
playmapmusic
end
FirebreatherDickFight:
playmusic MUSIC_HIKER_ENCOUNTER
showemote EMOTE_SHOCK, BURNEDTOWER1F_FIREBREATHER_DICK, 30
applymovement BURNEDTOWER1F_FIREBREATHER_DICK, FirebreatherDickMovement
turnobject PLAYER, DOWN
opentext
writetext FirebreatherDickBeforeText
waitbutton
closetext
winlosstext FirebreatherDickBeatenText, -1
setlasttalked BURNEDTOWER1F_FIREBREATHER_DICK
loadtrainer FIREBREATHER, DICK
startbattle
iftrue .next
disappear BURNEDTOWER1F_FIREBREATHER_DICK
appear BURNEDTOWER1F_FIREBREATHER_DICK_ASHES
reloadmapafterbattle
setevent EVENT_BEAT_FIREBREATHER_DICK
setscene SCENE_BURNEDTOWER1F_NOTHING
clearevent EVENT_BURNED_TOWER_FIREBREATHER_DICK_NORMAL
setevent EVENT_BURNED_TOWER_FIREBREATHER_DICK_ASHES
end
.next
reloadmapafterbattle
end
FirebreatherDickPostBattle:
faceplayer
opentext
writetext FirebreatherDickAfterText
waitbutton
closetext
end
TrainerFirebreatherNed:
trainer FIREBREATHER, NED, EVENT_BEAT_FIREBREATHER_NED, FirebreatherNedSeenText, FirebreatherNedBeatenText, 0, .Script
.Script
endifjustbattled
opentext
writetext FirebreatherNedAfterText
waitbutton
closetext
end
BurnedTower1FRock:
jumpstd SmashRockScript
BurnedTower1FHiddenEther:
hiddenitem ETHER, EVENT_BURNED_TOWER_1F_HIDDEN_ETHER
BurnedTower1FBurnHeal:
itemball BURN_HEAL, 1
BurnedTower1FXSpeed:
itemball X_SPEED, 1
BurnedTowerMovement_SilverWalksToPlayer:
step DOWN
step DOWN
step_end
BurnedTowerMovement_SilverLeaves:
step RIGHT
step DOWN
step_end
FirebreatherDickMovement:
step UP
step_end
BurnedTowerSilver_BeforeText:
text "<……> <……> <……>"
para "…Oh, it's you."
para "You wanted to get"
line "stronger, so you"
para "came for the leg-"
line "endary #MON"
para "that's supposed to"
line "be here. That's"
cont "your story, right?"
para "Well, that's not"
line "going to happen."
para "Because I'm going"
line "to get it!"
para "I'm going to be"
line "the world's great-"
cont "est trainer, so a"
cont "legendary #MON"
cont "would be perfect"
cont "for me."
para "…Well, anyway,"
line "I'm getting tired"
para "of having a wimp"
line "like you always"
cont "showing up."
done
BurnedTowerSilver_WinText:
text "…Humph!"
para "This is why I hate"
line "battling wimps."
para "There's no"
line "challenge in it."
done
BurnedTowerSilver_AfterText1:
text "…Aw, whatever."
para "You would never be"
line "able to catch a"
para "legendary #MON"
line "anyway."
done
BurnedTowerSilver_LossText:
text "…Humph!"
para "This is why I hate"
line "battling wimps."
para "It's just a waste"
line "of my time."
done
FirebreatherDickBeforeText:
text "Hey, I'm training"
line "secretly here!"
para "Don't embarrass me"
line "by looking!"
done
FirebreatherDickBeatenText:
text "I burned down to"
line "white ashes…"
done
FirebreatherDickAfterText:
text "I was so into my"
line "training that I"
para "fell down this"
line "hole."
done
FirebreatherNedSeenText:
text "My soul is on"
line "fire. I'll show"
para "you how hot it"
line "burns!"
done
FirebreatherNedBeatenText:
text "Still not hot"
line "enough…"
done
FirebreatherNedAfterText:
text "In the past, there"
line "were these #MON"
para "that ran through"
line "grass at super-"
cont "high speed."
para "They say that they"
line "run like the wind."
para "If you run into"
line "one in grass, it"
cont "will likely bolt."
done
BurnedTower1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 15, ECRUTEAK_CITY, 13
warp_event 10, 15, ECRUTEAK_CITY, 13
warp_event 5, 4, BURNED_TOWER_B1F, 1
warp_event 5, 5, BURNED_TOWER_B1F, 1
warp_event 5, 6, BURNED_TOWER_B1F, 1
warp_event 4, 6, BURNED_TOWER_B1F, 1
warp_event 15, 4, BURNED_TOWER_B1F, 2
warp_event 15, 5, BURNED_TOWER_B1F, 2
warp_event 10, 7, BURNED_TOWER_B1F, 3
warp_event 5, 14, BURNED_TOWER_B1F, 4
warp_event 4, 14, BURNED_TOWER_B1F, 4
warp_event 14, 14, BURNED_TOWER_B1F, 5
warp_event 15, 14, BURNED_TOWER_B1F, 5
warp_event 7, 15, BURNED_TOWER_B1F, 6
def_coord_events
coord_event 8, 1, SCENE_BURNEDTOWER1F_RIVAL_BATTLE, FirebreatherDickFight
def_bg_events
bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther
def_object_events
object_event 8, 3, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, FirebreatherDickPostBattle, EVENT_BURNED_TOWER_FIREBREATHER_DICK_NORMAL
object_event 16, 8, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerFirebreatherNed, -1
object_event 4, 3, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1
object_event 16, 13, SPRITE_ROCK, SPRITEMOVEDATA_SMASHABLE_ROCK, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTower1FRock, -1
object_event 9, 12, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 3, ObjectEvent, EVENT_RIVAL_BURNED_TOWER
object_event 8, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, FirebreatherDickPostBattle, EVENT_BURNED_TOWER_FIREBREATHER_DICK_ASHES
object_event 15, 2, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FBurnHeal, EVENT_BURNED_TOWER_1F_X_SPEED
object_event 7, 5, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTower1FXSpeed, EVENT_BURNED_TOWER_1F_BURN_HEAL
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