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CeladonDeptStoreElevator_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
CeladonDeptStoreElevatorScript:
opentext
elevator CeladonDeptStoreElevatorData
closetext
iffalse .Done
pause 5
playsound SFX_ELEVATOR
earthquake 60
waitsfx
.Done:
end
CeladonDeptStoreElevatorData:
db 6 ; floors
elevfloor FLOOR_1F, 4, CELADON_DEPT_STORE_1F
elevfloor FLOOR_2F, 3, CELADON_DEPT_STORE_2F
elevfloor FLOOR_3F, 3, CELADON_DEPT_STORE_3F
elevfloor FLOOR_4F, 3, CELADON_DEPT_STORE_4F
elevfloor FLOOR_5F, 3, CELADON_DEPT_STORE_5F
elevfloor FLOOR_6F, 2, CELADON_DEPT_STORE_6F
db -1 ; end
CeladonDeptStoreElevator_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 1, 3, CELADON_DEPT_STORE_1F, -1
warp_event 2, 3, CELADON_DEPT_STORE_1F, -1
db 0 ; coord events
db 1 ; bg events
bg_event 3, 0, BGEVENT_READ, CeladonDeptStoreElevatorScript
db 0 ; object events
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