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object_const_def ; object_event constants
const CIANWOODPOKECENTER1F_NURSE
const CIANWOODPOKECENTER1F_LASS
const CIANWOODPOKECENTER1F_GYM_GUIDE
CianwoodPokecenter1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
CianwoodPokecenter1FNurseScript:
jumpstd PokecenterNurseScript
CianwoodPokecenter1FLassScript:
jumptextfaceplayer CianwoodPokecenter1FLassText
CianwoodGymGuideScript:
faceplayer
checkevent EVENT_BEAT_CHUCK
iftrue .CianwoodGymGuideWinScript
opentext
writetext CianwoodGymGuideText
waitbutton
closetext
end
.CianwoodGymGuideWinScript:
opentext
writetext CianwoodGymGuideWinText
waitbutton
closetext
end
CianwoodPokecenter1FLassText:
text "Did you meet the"
line "#MANIAC?"
para "He's always brag-"
line "ging about his"
cont "rare #MON."
done
CianwoodGymGuideText:
text "The #MON GYM"
line "trainers here are"
cont "macho bullies."
para "If I stick around,"
line "they might come"
cont "after me."
para "Here's some ad-"
line "vice: the GYM"
para "LEADER uses the"
line "fighting-type."
para "So you should"
line "confound him with"
cont "psychic #MON."
para "Wipe out his #-"
line "MON before they"
para "can use their"
line "physical strength."
done
CianwoodGymGuideWinText:
text "<PLAYER>! You won!"
line "I could tell by"
cont "looking at you!"
done
CianwoodPokecenter1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 3, 7, CIANWOOD_CITY, 3
warp_event 4, 7, CIANWOOD_CITY, 3
warp_event 0, 7, POKECENTER_2F, 1
db 0 ; coord events
db 0 ; bg events
db 3 ; object events
object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FNurseScript, -1
object_event 1, 5, SPRITE_LASS, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CianwoodPokecenter1FLassScript, -1
object_event 5, 3, SPRITE_GYM_GUIDE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CianwoodGymGuideScript, -1
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