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object_const_def
const COPYCATSHOUSE2F_COPYCAT
const COPYCATSHOUSE2F_DODRIO
const COPYCATSHOUSE2F_FAIRYDOLL ; lost item
const COPYCATSHOUSE2F_MONSTERDOLL
const COPYCATSHOUSE2F_BIRDDOLL
CopycatsHouse2F_MapScripts:
def_scene_scripts
def_callbacks
Copycat:
faceplayer
checkevent EVENT_GOT_PASS_FROM_COPYCAT
iftrue .GotPass
checkevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT
iftrue .TryGivePassAgain
checkitem LOST_ITEM
iftrue .ReturnLostItem
applymovement COPYCATSHOUSE2F_COPYCAT, CopycatSpinAroundMovementData
faceplayer
variablesprite SPRITE_COPYCAT, SPRITE_CHRIS
special LoadUsedSpritesGFX
checkevent EVENT_RETURNED_MACHINE_PART
iftrue .TalkAboutLostItem
opentext
writetext CopycatText_Male_1
waitbutton
closetext
applymovement COPYCATSHOUSE2F_COPYCAT, CopycatSpinAroundMovementData
faceplayer
variablesprite SPRITE_COPYCAT, SPRITE_LASS
special LoadUsedSpritesGFX
opentext
writetext CopycatText_QuickMimicking
waitbutton
closetext
end
.TalkAboutLostItem:
opentext
writetext CopycatText_Male_2
waitbutton
closetext
applymovement COPYCATSHOUSE2F_COPYCAT, CopycatSpinAroundMovementData
faceplayer
variablesprite SPRITE_COPYCAT, SPRITE_LASS
special LoadUsedSpritesGFX
opentext
writetext CopycatText_Worried
waitbutton
closetext
setevent EVENT_MET_COPYCAT_FOUND_OUT_ABOUT_LOST_ITEM
end
.ReturnLostItem:
opentext
writetext CopycatText_GiveDoll
promptbutton
takeitem LOST_ITEM
setevent EVENT_RETURNED_LOST_ITEM_TO_COPYCAT
clearevent EVENT_COPYCATS_HOUSE_2F_DOLL
sjump .GivePass
.TryGivePassAgain:
opentext
.GivePass:
writetext CopycatText_GivePass
promptbutton
verbosegiveitem PASS
iffalse .Cancel
setevent EVENT_GOT_PASS_FROM_COPYCAT
writetext CopycatText_ExplainPass
waitbutton
closetext
end
.GotPass:
applymovement COPYCATSHOUSE2F_COPYCAT, CopycatSpinAroundMovementData
faceplayer
variablesprite SPRITE_COPYCAT, SPRITE_CHRIS
special LoadUsedSpritesGFX
opentext
writetext CopycatText_Male_3
waitbutton
closetext
applymovement COPYCATSHOUSE2F_COPYCAT, CopycatSpinAroundMovementData
faceplayer
variablesprite SPRITE_COPYCAT, SPRITE_LASS
special LoadUsedSpritesGFX
opentext
writetext CopycatText_ItsAScream
waitbutton
.Cancel:
closetext
end
CopycatsDodrio:
opentext
writetext CopycatsDodrioText1
cry DODRIO
promptbutton
writetext CopycatsDodrioText2
waitbutton
closetext
end
CopycatsHouse2FDoll:
jumptext CopycatsHouse2FDollText
CopycatsHouse2FBookshelf:
jumpstd PictureBookshelfScript
CopycatSpinAroundMovementData:
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
step_end
CopycatText_Male_1:
text "<PLAYER>: Hi! Do"
line "you like #MON?"
para "<PLAYER>: Uh, no, I"
line "just asked you."
para "<PLAYER>: Huh?"
line "You're strange!"
done
CopycatText_QuickMimicking:
text "COPYCAT: Hmm?"
line "Quit mimicking?"
para "But that's my"
line "favorite hobby!"
done
CopycatText_Male_2:
text "<PLAYER>: Hi!"
line "I heard that you"
para "lost your favorite"
line "# DOLL."
para "<PLAYER>: If I find"
line "it, you'll give me"
cont "a rail PASS?"
para "<PLAYER>: I'll go"
line "find it for you."
para "You think you lost"
line "it when you went"
cont "to VERMILION CITY?"
done
CopycatText_Worried:
text "COPYCAT: Pardon?"
para "I shouldn't decide"
line "what you should"
cont "do?"
para "But I'm really"
line "worried… What if"
cont "someone finds it?"
done
CopycatText_GiveDoll:
text "COPYCAT: Yay!"
line "That's my CLEFAIRY"
cont "# DOLL!"
para "See the tear where"
line "the right leg is"
para "sewn on? That's"
line "proof!"
done
CopycatText_GivePass:
text "OK. Here's the"
line "MAGNET TRAIN PASS"
cont "like I promised!"
done
CopycatText_ExplainPass:
text "COPYCAT: That's"
line "the PASS for the"
cont "MAGNET TRAIN."
para "The rail company"
line "man gave me that"
para "when they tore"
line "down our old house"
cont "for the STATION."
done
CopycatText_Male_3:
text "<PLAYER>: Hi!"
line "Thanks a lot for"
cont "the rail PASS!"
para "<PLAYER>: Pardon?"
para "<PLAYER>: Is it"
line "that fun to mimic"
cont "my every move?"
done
CopycatText_ItsAScream:
text "COPYCAT: You bet!"
line "It's a scream!"
done
CopycatsDodrioText1:
text "DODRIO: Gii giii!"
done
CopycatsDodrioText2:
text "MIRROR, MIRROR ON"
line "THE WALL, WHO'S"
para "THE FAIREST ONE OF"
line "ALL?"
done
CopycatsHouse2FDollText:
text "This is a rare"
line "#MON! Huh?"
para "It's only a doll…"
done
CopycatsHouse2F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 0, COPYCATS_HOUSE_1F, 3
def_coord_events
def_bg_events
bg_event 0, 1, BGEVENT_READ, CopycatsHouse2FBookshelf
bg_event 1, 1, BGEVENT_READ, CopycatsHouse2FBookshelf
def_object_events
object_event 4, 3, SPRITE_COPYCAT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Copycat, -1
object_event 6, 4, SPRITE_MOLTRES, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, CopycatsDodrio, -1
object_event 6, 1, SPRITE_FAIRY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, EVENT_COPYCATS_HOUSE_2F_DOLL
object_event 2, 1, SPRITE_MONSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1
object_event 7, 1, SPRITE_BIRD, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CopycatsHouse2FDoll, -1
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