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object_const_def ; object_event constants
const ECRUTEAKTINTOWERENTRANCE_SAGE1
const ECRUTEAKTINTOWERENTRANCE_SAGE2
const ECRUTEAKTINTOWERENTRANCE_SAGE3
const ECRUTEAKTINTOWERENTRANCE_GRAMPS
EcruteakTinTowerEntrance_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 0 ; callbacks
.DummyScene0:
end
.DummyScene1:
end
EcruteakTinTowerEntranceSageBlocksLeft:
checkevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_SAGE_RIGHT
iftrue EcruteakTinTowerEntranceAlreadyBlocked
applymovement ECRUTEAKTINTOWERENTRANCE_SAGE2, EcruteakTinTowerEntranceSageBlocksLeftMovement
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE1, 4, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE1
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE2
end
EcruteakTinTowerEntranceSageBlocksRight:
checkevent EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_SAGE_LEFT
iftrue EcruteakTinTowerEntranceAlreadyBlocked
applymovement ECRUTEAKTINTOWERENTRANCE_SAGE1, EcruteakTinTowerEntranceSageBlocksRightMovement
moveobject ECRUTEAKTINTOWERENTRANCE_SAGE2, 5, 6
appear ECRUTEAKTINTOWERENTRANCE_SAGE2
pause 5
disappear ECRUTEAKTINTOWERENTRANCE_SAGE1
end
EcruteakTinTowerEntranceAlreadyBlocked:
end
EcruteakTinTowerEntranceSageScript:
faceplayer
opentext
checkflag ENGINE_FOGBADGE
iftrue .BlockPassage_GotFogBadge
writetext EcruteakTinTowerEntranceSageText
waitbutton
closetext
end
.BlockPassage_GotFogBadge:
writetext EcruteakTinTowerEntranceSageText_GotFogBadge
waitbutton
closetext
end
EcruteakTinTowerEntranceWanderingSageScript:
faceplayer
opentext
checkevent EVENT_GOT_RAINBOW_WING
iftrue .GotRainbowWing
writetext EcruteakTinTowerEntranceWanderingSageText
waitbutton
closetext
end
.GotRainbowWing:
writetext EcruteakTinTowerEntranceWanderingSageText_GotRainbowWing
waitbutton
closetext
end
EcruteakTinTowerEntranceGrampsScript:
jumptextfaceplayer EcruteakTinTowerEntranceGrampsText
EcruteakTinTowerEntranceSageBlocksLeftMovement:
fix_facing
big_step LEFT
remove_fixed_facing
turn_head DOWN
step_end
EcruteakTinTowerEntranceSageBlocksRightMovement:
fix_facing
big_step RIGHT
remove_fixed_facing
turn_head DOWN
step_end
EcruteakTinTowerEntranceSageText:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Sorry, but you'll"
line "have to leave."
done
EcruteakTinTowerEntranceSageText_GotFogBadge:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Ah!"
para "ECRUTEAK's GYM"
line "BADGE! Please, go"
cont "right through."
done
EcruteakTinTowerEntranceWanderingSageText:
text "The TIN TOWER up"
line "ahead was built"
para "as a roost for"
line "flying #MON."
done
EcruteakTinTowerEntranceWanderingSageText_GotRainbowWing:
text "The TIN TOWER"
line "shook! A #MON"
para "must have returned"
line "to the top!"
done
EcruteakTinTowerEntranceGrampsText:
text "Two towers…"
line "Two #MON…"
para "But when one"
line "burned down, both"
para "#MON flew away,"
line "never to return."
done
EcruteakTinTowerEntrance_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 4, 17, ECRUTEAK_CITY, 3
warp_event 5, 17, ECRUTEAK_CITY, 3
warp_event 5, 3, ECRUTEAK_TIN_TOWER_ENTRANCE, 4
warp_event 17, 15, ECRUTEAK_TIN_TOWER_ENTRANCE, 3
warp_event 17, 3, ECRUTEAK_TIN_TOWER_BACK_ENTRANCE, 3
db 2 ; coord events
coord_event 4, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksLeft
coord_event 5, 7, SCENE_DEFAULT, EcruteakTinTowerEntranceSageBlocksRight
db 0 ; bg events
db 4 ; object events
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_SAGE_LEFT
object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceSageScript, EVENT_ECRUTEAK_TIN_TOWER_ENTRANCE_SAGE_RIGHT
object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceWanderingSageScript, -1
object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakTinTowerEntranceGrampsScript, -1
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