1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
|
object_const_def
const GOLDENRODFLOWERSHOP_TEACHER
const GOLDENRODFLOWERSHOP_FLORIA
GoldenrodFlowerShop_MapScripts:
def_scene_scripts
def_callbacks
FlowerShopTeacherScript:
checkevent EVENT_GOT_SQUIRTBOTTLE
iftrue .Lalala
checkflag ENGINE_PLAINBADGE
iffalse .Lalala
faceplayer
opentext
writetext GoldenrodFlowerShopTeacherBetterThanWhitneyText
promptbutton
verbosegiveitem SQUIRTBOTTLE
setevent EVENT_GOT_SQUIRTBOTTLE
closetext
.Lalala:
turnobject GOLDENRODFLOWERSHOP_TEACHER, LEFT
opentext
writetext GoldenrodFlowerShopTeacherLalalaHavePlentyOfWaterText
waitbutton
closetext
end
FlowerShopFloriaScript:
faceplayer
opentext
checkflag ENGINE_PLAINBADGE
iffalse .NoPlainBadge
writetext GoldenrodFlowerShopFloriaJumpsInSurpriseText
waitbutton
closetext
end
.NoPlainBadge:
writetext GoldenrodFlowerShopFloriaMustBeAMonText
waitbutton
closetext
end
FlowerShopShelf1: ; unreferenced
jumpstd PictureBookshelfScript
FlowerShopShelf2: ; unreferenced
jumpstd MagazineBookshelfScript
FlowerShopRadio: ; unreferenced
jumpstd Radio2Script
GoldenrodFlowerShopTeacherBetterThanWhitneyText:
text "Oh, you're better"
line "than WHITNEY."
para "Do you know about"
line "that moving tree?"
para "If you wet it with"
line "a SQUIRTBOTTLE, it"
cont "attacks."
para "But since you"
line "have some BADGES,"
cont "you should be OK."
done
GoldenrodFlowerShopTeacherLalalaHavePlentyOfWaterText:
text "Lalala lalalala."
line "Have plenty of"
cont "water, my lovely!"
done
GoldenrodFlowerShopFloriaMustBeAMonText:
text "When I watered"
line "that moving tree"
para "on ROUTE 36, it"
line "jumped!"
para "I think it must be"
line "a #MON."
para "But it would take"
line "someone like WHIT-"
cont "NEY, our GYM LEAD-"
cont "ER, to beat it."
done
GoldenrodFlowerShopFloriaJumpsInSurpriseText:
text "Do you know about"
line "the moving tree?"
para "If you water it,"
line "it jumps up in"
cont "surprise!"
done
GoldenrodFlowerShop_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 2, 7, GOLDENROD_CITY, 6
warp_event 3, 7, GOLDENROD_CITY, 6
def_coord_events
def_bg_events
def_object_events
object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FlowerShopTeacherScript, -1
object_event 5, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, FlowerShopFloriaScript, -1
|