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object_const_def
const ICEPATHB1F_BOULDER1
const ICEPATHB1F_BOULDER2
const ICEPATHB1F_BOULDER3
const ICEPATHB1F_BOULDER4
const ICEPATHB1F_POKE_BALL
IcePathB1F_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_CMDQUEUE, .SetUpStoneTable
.SetUpStoneTable:
writecmdqueue .CommandQueue
endcallback
.CommandQueue:
cmdqueue CMDQUEUE_STONETABLE, .StoneTable ; check if any stones are sitting on a warp
.StoneTable:
stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1
stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2
stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3
stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4
db -1 ; end
.Boulder1:
disappear ICEPATHB1F_BOULDER1
clearevent EVENT_BOULDER_IN_ICE_PATH_1A
sjump .FinishBoulder
.Boulder2:
disappear ICEPATHB1F_BOULDER2
clearevent EVENT_BOULDER_IN_ICE_PATH_2A
sjump .FinishBoulder
.Boulder3:
disappear ICEPATHB1F_BOULDER3
clearevent EVENT_BOULDER_IN_ICE_PATH_3A
sjump .FinishBoulder
.Boulder4:
disappear ICEPATHB1F_BOULDER4
clearevent EVENT_BOULDER_IN_ICE_PATH_4A
sjump .FinishBoulder
.FinishBoulder:
pause 30
scall .BoulderFallsThrough
opentext
writetext IcePathBoulderFellThroughText
waitbutton
closetext
end
.BoulderFallsThrough:
playsound SFX_STRENGTH
earthquake 80
end
IcePathB1FBoulder:
jumpstd StrengthBoulderScript
IcePathB1FIron:
itemball IRON
IcePathB1FHiddenMaxPotion:
hiddenitem MAX_POTION, EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION
IcePathBoulderFellThroughText:
text "The boulder fell"
line "through."
done
IcePathB1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 3, 15, ICE_PATH_1F, 3
warp_event 17, 3, ICE_PATH_B2F_MAHOGANY_SIDE, 1
warp_event 11, 2, ICE_PATH_B2F_MAHOGANY_SIDE, 3 ; hole
warp_event 4, 7, ICE_PATH_B2F_MAHOGANY_SIDE, 4 ; hole
warp_event 5, 12, ICE_PATH_B2F_MAHOGANY_SIDE, 5 ; hole
warp_event 12, 13, ICE_PATH_B2F_MAHOGANY_SIDE, 6 ; hole
warp_event 5, 25, ICE_PATH_1F, 4
warp_event 11, 27, ICE_PATH_B2F_BLACKTHORN_SIDE, 1
def_coord_events
def_bg_events
bg_event 15, 31, BGEVENT_ITEM, IcePathB1FHiddenMaxPotion
def_object_events
object_event 11, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1
object_event 7, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
object_event 8, 9, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
object_event 17, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
object_event 5, 35, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON
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