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|
object_const_def
const ILEXFOREST_FARFETCHD1
const ILEXFOREST_FARFETCHD2
const ILEXFOREST_FARFETCHD3
const ILEXFOREST_FARFETCHD4
const ILEXFOREST_FARFETCHD5
const ILEXFOREST_FARFETCHD6
const ILEXFOREST_FARFETCHD7
const ILEXFOREST_FARFETCHD8
const ILEXFOREST_FARFETCHD9
const ILEXFOREST_FARFETCHD10
const ILEXFOREST_YOUNGSTER
const ILEXFOREST_BLACK_BELT
const ILEXFOREST_ROCKER
const ILEXFOREST_POKE_BALL
IlexForest_MapScripts:
def_scene_scripts
def_callbacks
IlexForestCharcoalApprenticeScript:
faceplayer
opentext
checkevent EVENT_HERDED_FARFETCHD
iftrue .DoneFarfetchd
writetext IlexForestApprenticeIntroText
waitbutton
closetext
end
.DoneFarfetchd:
writetext IlexForestApprenticeAfterText
waitbutton
closetext
end
FarfetchdPosition1:
faceplayer
opentext
writetext Text_ItsTheMissingPokemon
promptbutton
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
applymovement ILEXFOREST_FARFETCHD1, MovementData_Farfetchd_Pos1_Pos2
appear ILEXFOREST_FARFETCHD2
pause 5
disappear ILEXFOREST_FARFETCHD1
end
FarfetchdPosition2:
scall FarfetchdCryAndCheckFacing
ifequal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD2, MovementData_Farfetchd_Pos2_Pos3
appear ILEXFOREST_FARFETCHD3
pause 5
disappear ILEXFOREST_FARFETCHD2
end
.Position2_Down:
applymovement ILEXFOREST_FARFETCHD2, MovementData_Farfetchd_Pos2_Pos8
appear ILEXFOREST_FARFETCHD8
pause 5
disappear ILEXFOREST_FARFETCHD2
end
FarfetchdPosition3:
scall FarfetchdCryAndCheckFacing
ifequal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD3, MovementData_Farfetchd_Pos3_Pos4
appear ILEXFOREST_FARFETCHD4
pause 5
disappear ILEXFOREST_FARFETCHD3
end
.Position3_Left:
applymovement ILEXFOREST_FARFETCHD3, MovementData_Farfetchd_Pos3_Pos2
appear ILEXFOREST_FARFETCHD2
pause 5
disappear ILEXFOREST_FARFETCHD3
end
FarfetchdPosition4:
scall FarfetchdCryAndCheckFacing
ifequal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD4, MovementData_Farfetchd_Pos4_Pos5
appear ILEXFOREST_FARFETCHD5
pause 5
disappear ILEXFOREST_FARFETCHD4
end
.Position4_Up:
applymovement ILEXFOREST_FARFETCHD4, MovementData_Farfetchd_Pos4_Pos3
appear ILEXFOREST_FARFETCHD3
pause 5
disappear ILEXFOREST_FARFETCHD4
end
FarfetchdPosition5:
scall FarfetchdCryAndCheckFacing
ifequal UP, .Position5_Up
ifequal LEFT, .Position5_Left
ifequal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD5, MovementData_Farfetchd_Pos5_Pos6
appear ILEXFOREST_FARFETCHD6
pause 5
disappear ILEXFOREST_FARFETCHD5
end
.Position5_Left:
applymovement ILEXFOREST_FARFETCHD5, MovementData_Farfetchd_Pos5_Pos7
appear ILEXFOREST_FARFETCHD7
pause 5
disappear ILEXFOREST_FARFETCHD5
end
.Position5_Up:
applymovement ILEXFOREST_FARFETCHD5, MovementData_Farfetched_Pos5_Pos4_Up
appear ILEXFOREST_FARFETCHD4
pause 5
disappear ILEXFOREST_FARFETCHD5
end
.Position5_Right:
applymovement ILEXFOREST_FARFETCHD5, MovementData_Farfetched_Pos5_Pos4_Right
appear ILEXFOREST_FARFETCHD4
pause 5
disappear ILEXFOREST_FARFETCHD5
end
FarfetchdPosition6:
scall FarfetchdCryAndCheckFacing
ifequal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD6, MovementData_Farfetched_Pos6_Pos7
appear ILEXFOREST_FARFETCHD7
pause 5
disappear ILEXFOREST_FARFETCHD6
end
.Position6_Right:
applymovement ILEXFOREST_FARFETCHD6, MovementData_Farfetched_Pos6_Pos5
appear ILEXFOREST_FARFETCHD5
pause 5
disappear ILEXFOREST_FARFETCHD6
end
FarfetchdPosition7:
scall FarfetchdCryAndCheckFacing
ifequal DOWN, .Position7_Down
ifequal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD7, MovementData_Farfetched_Pos7_Pos8
appear ILEXFOREST_FARFETCHD8
pause 5
disappear ILEXFOREST_FARFETCHD7
end
.Position7_Left:
applymovement ILEXFOREST_FARFETCHD7, MovementData_Farfetched_Pos7_Pos6
appear ILEXFOREST_FARFETCHD6
pause 5
disappear ILEXFOREST_FARFETCHD7
end
.Position7_Down:
applymovement ILEXFOREST_FARFETCHD7, MovementData_Farfetched_Pos7_Pos5
appear ILEXFOREST_FARFETCHD5
pause 5
disappear ILEXFOREST_FARFETCHD7
end
FarfetchdPosition8:
scall FarfetchdCryAndCheckFacing
ifequal UP, .Position8_Up
ifequal LEFT, .Position8_Left
ifequal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD8, MovementData_Farfetched_Pos8_Pos9
appear ILEXFOREST_FARFETCHD9
pause 5
disappear ILEXFOREST_FARFETCHD8
end
.Position8_Right:
applymovement ILEXFOREST_FARFETCHD8, MovementData_Farfetched_Pos8_Pos7
appear ILEXFOREST_FARFETCHD7
pause 5
disappear ILEXFOREST_FARFETCHD8
end
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_FARFETCHD8, MovementData_Farfetched_Pos8_Pos2
appear ILEXFOREST_FARFETCHD2
pause 5
disappear ILEXFOREST_FARFETCHD8
end
FarfetchdPosition9:
scall FarfetchdCryAndCheckFacing
ifequal DOWN, .Position9_Down
ifequal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD9, MovementData_Farfetched_Pos9_Pos10
appear ILEXFOREST_FARFETCHD10
pause 5
disappear ILEXFOREST_FARFETCHD9
appear 13 ; ILEXFOREST_BLACK_BELT
setevent EVENT_CHARCOAL_KILN_BOSS
setevent EVENT_HERDED_FARFETCHD
end
.Position9_Right:
applymovement ILEXFOREST_FARFETCHD9, MovementData_Farfetched_Pos9_Pos8_Right
appear ILEXFOREST_FARFETCHD8
pause 5
disappear ILEXFOREST_FARFETCHD9
end
.Position9_Down:
applymovement ILEXFOREST_FARFETCHD9, MovementData_Farfetched_Pos9_Pos8_Down
appear ILEXFOREST_FARFETCHD8
pause 5
disappear ILEXFOREST_FARFETCHD9
end
FarfetchdPosition10:
faceplayer
opentext
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
end
FarfetchdCryAndCheckFacing:
faceplayer
opentext
writetext Text_Kwaaaa
cry FARFETCH_D
waitbutton
closetext
readvar VAR_FACING
end
IlexForestCharcoalMasterScript:
faceplayer
opentext
checkevent EVENT_GOT_HM01_CUT
iftrue .AlreadyGotCut
writetext Text_CharcoalMasterIntro
promptbutton
verbosegiveitem HM_CUT
setevent EVENT_GOT_HM01_CUT
writetext Text_CharcoalMasterOutro
waitbutton
closetext
setevent EVENT_ILEX_FOREST_FARFETCHD_10
setevent EVENT_ILEX_FOREST_APPRENTICE
setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
clearevent EVENT_CHARCOAL_KILN_FARFETCH_D
clearevent EVENT_CHARCOAL_KILN_APPRENTICE
clearevent EVENT_CHARCOAL_KILN_BOSS
end
.AlreadyGotCut:
writetext Text_CharcoalMasterTalkAfter
waitbutton
closetext
end
IlexForestHeadbuttGuyScript:
faceplayer
opentext
checkevent EVENT_GOT_TM02_HEADBUTT
iftrue .AlreadyGotHeadbutt
writetext Text_HeadbuttIntro
promptbutton
verbosegiveitem TM_HEADBUTT
iffalse .BagFull
setevent EVENT_GOT_TM02_HEADBUTT
.AlreadyGotHeadbutt:
writetext Text_HeadbuttOutro
waitbutton
.BagFull:
closetext
end
IlexForestRevive:
itemball REVIVE
IlexForestHiddenEther:
hiddenitem ETHER, EVENT_ILEX_FOREST_HIDDEN_ETHER
IlexForestHiddenSuperPotion:
hiddenitem SUPER_POTION, EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION
IlexForestHiddenFullHeal:
hiddenitem FULL_HEAL, EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL
IlexForestBoulder: ; unreferenced
jumpstd StrengthBoulderScript
IlexForestSignpost:
jumptext IlexForestSignpostText
IlexForestShrineScript:
jumptext Text_IlexForestShrine
MovementData_Farfetchd_Pos1_Pos2:
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetchd_Pos2_Pos3:
big_step UP
big_step UP
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step DOWN
step_end
MovementData_Farfetchd_Pos2_Pos8:
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_Farfetchd_Pos3_Pos4:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_Farfetchd_Pos3_Pos2:
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
MovementData_Farfetchd_Pos4_Pos5:
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_Farfetchd_Pos4_Pos3:
big_step LEFT
jump_step LEFT
big_step LEFT
big_step LEFT
step_end
MovementData_Farfetchd_Pos5_Pos6:
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_Farfetchd_Pos5_Pos7:
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
MovementData_Farfetched_Pos5_Pos4_Up:
big_step UP
big_step UP
big_step UP
big_step RIGHT
big_step UP
step_end
MovementData_Farfetched_Pos5_Pos4_Right:
big_step RIGHT
turn_head UP
step_sleep 1
turn_head DOWN
step_sleep 1
turn_head UP
step_sleep 1
big_step DOWN
big_step DOWN
fix_facing
jump_step UP
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos6_Pos7:
big_step LEFT
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step RIGHT
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos6_Pos5:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos7_Pos8:
big_step UP
big_step UP
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
big_step LEFT
step_end
MovementData_Farfetched_Pos7_Pos6:
big_step DOWN
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_Farfetched_Pos7_Pos5:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_Farfetched_Pos8_Pos9:
big_step DOWN
big_step LEFT
big_step DOWN
big_step DOWN
big_step DOWN
step_end
MovementData_Farfetched_Pos8_Pos7:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
step_end
MovementData_Farfetched_Pos8_Pos2:
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos9_Pos10:
big_step LEFT
big_step LEFT
fix_facing
jump_step RIGHT
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step LEFT
big_step LEFT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos9_Pos8_Right:
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
MovementData_Farfetched_Pos9_Pos8_Down:
big_step LEFT
big_step LEFT
fix_facing
jump_step RIGHT
step_sleep 8
step_sleep 8
remove_fixed_facing
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step RIGHT
big_step UP
big_step UP
big_step UP
big_step UP
big_step UP
step_end
IlexForestApprenticeIntroText:
text "Oh, man… My boss"
line "is going to be"
cont "steaming…"
para "The FARFETCH'D"
line "that CUTS trees"
para "for charcoal took"
line "off on me."
para "I can't go looking"
line "for it here in the"
cont "ILEX FOREST."
para "It's too big, dark"
line "and scary for me…"
done
IlexForestApprenticeAfterText:
text "Wow! Thanks a"
line "whole bunch!"
para "My boss's #MON"
line "won't obey me be-"
cont "cause I don't have"
cont "a BADGE."
done
Text_ItsTheMissingPokemon:
text "It's the missing"
line "#MON!"
done
Text_Kwaaaa:
text "FARFETCH'D: Kwaa!"
done
Text_CharcoalMasterIntro:
text "Ah! My FARFETCH'D!"
para "You found it for"
line "us, kid?"
para "Without it, we"
line "wouldn't be able"
para "to CUT trees for"
line "charcoal."
para "Thanks, kid!"
para "Now, how can I"
line "thank you…"
para "I know! Here, take"
line "this."
done
Text_CharcoalMasterOutro:
text "That's the CUT HM."
line "Teach that to a"
para "#MON to clear"
line "small trees."
para "Of course, you"
line "have to have the"
para "GYM BADGE from"
line "AZALEA to use it."
done
Text_CharcoalMasterTalkAfter:
text "Do you want to"
line "apprentice as a"
para "charcoal maker"
line "with me?"
para "You'll be first-"
line "rate in ten years!"
done
Text_HeadbuttIntro:
text "What am I doing?"
para "I'm shaking trees"
line "using HEADBUTT."
para "It's fun. Here,"
line "you try it too!"
done
Text_HeadbuttOutro:
text "Rattle trees with"
line "HEADBUTT. Some-"
cont "times, sleeping"
cont "#MON fall out."
done
IlexForestSignpostText:
text "ILEX FOREST is"
line "so overgrown with"
para "trees that you"
line "can't see the sky."
para "Please watch out"
line "for items that may"
cont "have been dropped."
done
Text_IlexForestShrine:
text "ILEX FOREST"
line "SHRINE…"
para "It's in honor of"
line "the forest's"
cont "protector…"
done
IlexForest_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 1, 5, ROUTE_34_ILEX_FOREST_GATE, 3
warp_event 3, 42, ILEX_FOREST_AZALEA_GATE, 1
warp_event 3, 43, ILEX_FOREST_AZALEA_GATE, 2
def_coord_events
def_bg_events
bg_event 3, 17, BGEVENT_READ, IlexForestSignpost
bg_event 27, 1, BGEVENT_ITEM, IlexForestHiddenEther
bg_event 17, 7, BGEVENT_ITEM, IlexForestHiddenSuperPotion
bg_event 9, 17, BGEVENT_ITEM, IlexForestHiddenFullHeal
bg_event 8, 22, BGEVENT_READ, IlexForestShrineScript
def_object_events
object_event 14, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition1, EVENT_ILEX_FOREST_FARFETCHD_1
object_event 15, 25, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition2, EVENT_ILEX_FOREST_FARFETCHD_2
object_event 20, 24, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition3, EVENT_ILEX_FOREST_FARFETCHD_3
object_event 29, 22, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition4, EVENT_ILEX_FOREST_FARFETCHD_4
object_event 28, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition5, EVENT_ILEX_FOREST_FARFETCHD_5
object_event 24, 35, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition6, EVENT_ILEX_FOREST_FARFETCHD_6
object_event 22, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition7, EVENT_ILEX_FOREST_FARFETCHD_7
object_event 15, 29, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition8, EVENT_ILEX_FOREST_FARFETCHD_8
object_event 10, 35, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition9, EVENT_ILEX_FOREST_FARFETCHD_9
object_event 6, 28, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, FarfetchdPosition10, EVENT_ILEX_FOREST_FARFETCHD_10
object_event 7, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
object_event 5, 28, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
object_event 15, 14, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
object_event 20, 32, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
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