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object_const_def
const ILEXFORESTAZALEAGATE_OFFICER
const ILEXFORESTAZALEAGATE_GRANNY
IlexForestAzaleaGate_MapScripts:
def_scene_scripts
def_callbacks
IlexForestAzaleaGateOfficerScript:
jumptextfaceplayer IlexForestAzaleaGateOfficerText
IlexForestAzaleaGateGrannyScript:
jumptextfaceplayer IlexForestAzaleaGateGrannyText
IlexForestAzaleaGateOfficerText:
text "ILEX FOREST is"
line "big. Be careful!"
cont "Don't get lost."
done
IlexForestAzaleaGateGrannyText:
text "The FOREST is"
line "watched over by"
cont "its protector."
para "Stay out of"
line "mischief!"
done
IlexForestAzaleaGate_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 0, 4, ILEX_FOREST, 2
warp_event 0, 5, ILEX_FOREST, 3
warp_event 9, 4, AZALEA_TOWN, 7
warp_event 9, 5, AZALEA_TOWN, 8
def_coord_events
def_bg_events
def_object_events
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1
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