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path: root/maps/MountMortarB1F.asm
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	object_const_def ; object_event constants
	const MOUNTMORTARB1F_POKE_BALL1
	const MOUNTMORTARB1F_POKE_BALL2
	const MOUNTMORTARB1F_BOULDER
	const MOUNTMORTARB1F_KIYO

MountMortarB1F_MapScripts:
	db 0 ; scene scripts

	db 0 ; callbacks

MountMortarB1FKiyoScript:
	faceplayer
	opentext
	checkevent EVENT_GOT_TYROGUE_FROM_KIYO
	iftrue .GotTyrogue
	checkevent EVENT_BEAT_BLACKBELT_KIYO
	iftrue .BeatKiyo
	writetext MountMortarB1FKiyoIntroText
	waitbutton
	closetext
	winlosstext MountMortarB1FKiyoWinText, 0
	loadtrainer BLACKBELT_T, KIYO
	startbattle
	reloadmapafterbattle
	setevent EVENT_BEAT_BLACKBELT_KIYO
	opentext
.BeatKiyo:
	writetext MountMortarB1FTyrogueRewardText
	promptbutton
	waitsfx
	readvar VAR_PARTYCOUNT
	ifequal PARTY_LENGTH, .NoRoom
	writetext MountMortarB1FReceiveMonText
	playsound SFX_CAUGHT_MON
	waitsfx
	givepoke TYROGUE, 10
	setevent EVENT_GOT_TYROGUE_FROM_KIYO
.GotTyrogue:
	writetext MountMortarB1FKiyoGotTyrogueText
	waitbutton
	closetext
	end

.NoRoom:
	writetext MountMortarB1FKiyoFullPartyText
	waitbutton
	closetext
	end

MountMortarB1FBoulder:
	jumpstd StrengthBoulderScript

MountMortarB1FHyperPotion:
	itemball HYPER_POTION

MountMortarB1FFullHeal:
	itemball FULL_HEAL

MountMortarB1FHiddenMaxRevive:
	hiddenitem MAX_REVIVE, EVENT_MOUNT_MORTAR_B1F_HIDDEN_MAX_REVIVE

MountMortarB1FKiyoIntroText:
	text "Hey!"

	para "I am the KARATE"
	line "KING!"

	para "I train alone here"
	line "in the dark!"

	para "You!"
	line "Battle with me!"

	para "Hwaaarggh!"
	done

MountMortarB1FKiyoWinText:
	text "Waaaarggh!"
	line "I'm beaten!"
	done

MountMortarB1FTyrogueRewardText:
	text "I… I'm crushed…"

	para "My training is"
	line "still not enough…"

	para "But a loss is a"
	line "loss. I admit it."

	para "As proof that you"
	line "defeated me, I'll"

	para "give you a rare"
	line "fighting #MON."
	done

MountMortarB1FReceiveMonText:
	text "<PLAYER> received"
	line "TYROGUE."
	done

MountMortarB1FKiyoGotTyrogueText:
	text "TYROGUE is a"
	line "fighting-type."

	para "It evolves into a"
	line "tougher #MON."

	para "Keep up the hard"
	line "work. I'll keep"
	cont "training too."

	para "Farewell!"
	done

MountMortarB1FKiyoFullPartyText:
	text "You have no room"
	line "in your party!"
	done

MountMortarB1F_MapEvents:
	db 0, 0 ; filler

	db 2 ; warp events
	warp_event  3,  3, MOUNT_MORTAR_1F_INSIDE, 5
	warp_event 19, 29, MOUNT_MORTAR_1F_OUTSIDE, 7

	db 0 ; coord events

	db 1 ; bg events
	bg_event  4,  6, BGEVENT_ITEM, MountMortarB1FHiddenMaxRevive

	db 4 ; object events
	object_event 31, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, MountMortarB1FHyperPotion, EVENT_MOUNT_MORTAR_B1F_HYPER_POTION
	object_event  4, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, MountMortarB1FFullHeal, EVENT_MOUNT_MORTAR_B1F_FULL_HEAL
	object_event  9, 10, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MountMortarB1FBoulder, -1
	object_event 13,  4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, MountMortarB1FKiyoScript, -1