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object_const_def ; object_event constants
const OLIVINETIMSHOUSE_TIM
OlivineTimsHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Tim:
faceplayer
opentext
trade NPC_TRADE_TIM
waitbutton
closetext
end
TimsHouseBookshelf:
jumpstd MagazineBookshelfScript
OlivineTimsHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, OLIVINE_CITY, 3
warp_event 3, 7, OLIVINE_CITY, 3
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, TimsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, TimsHouseBookshelf
db 1 ; object events
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Tim, -1
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