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object_const_def
const PALLETTOWN_TEACHER
const PALLETTOWN_FISHER
PalletTown_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_NEWMAP, .FlyPoint
.FlyPoint:
setflag ENGINE_FLYPOINT_PALLET
endcallback
PalletTownTeacherScript:
jumptextfaceplayer PalletTownTeacherText
PalletTownFisherScript:
jumptextfaceplayer PalletTownFisherText
PalletTownSign:
jumptext PalletTownSignText
RedsHouseSign:
jumptext RedsHouseSignText
OaksLabSign:
jumptext OaksLabSignText
BluesHouseSign:
jumptext BluesHouseSignText
PalletTownTeacherText:
text "I'm raising #-"
line "MON too."
para "They serve as my"
line "private guards."
done
PalletTownFisherText:
text "Technology is"
line "incredible!"
para "You can now trade"
line "#MON across"
cont "time like e-mail."
done
PalletTownSignText:
text "PALLET TOWN"
para "A Tranquil Setting"
line "of Peace & Purity"
done
RedsHouseSignText:
text "RED'S HOUSE"
done
OaksLabSignText:
text "OAK #MON"
line "RESEARCH LAB"
done
BluesHouseSignText:
text "BLUE'S HOUSE"
done
PalletTown_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 5, 5, REDS_HOUSE_1F, 1
warp_event 13, 5, BLUES_HOUSE, 1
warp_event 12, 11, OAKS_LAB, 1
def_coord_events
def_bg_events
bg_event 7, 9, BGEVENT_READ, PalletTownSign
bg_event 3, 5, BGEVENT_READ, RedsHouseSign
bg_event 13, 13, BGEVENT_READ, OaksLabSign
bg_event 11, 5, BGEVENT_READ, BluesHouseSign
def_object_events
object_event 3, 8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1
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