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path: root/maps/PalletTown.asm
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	const_def 2 ; object constants
	const PALLETTOWN_TEACHER
	const PALLETTOWN_FISHER

PalletTown_MapScripts:
	db 0 ; scene scripts

	db 1 ; callbacks
	callback MAPCALLBACK_NEWMAP, .FlyPoint

.FlyPoint:
	setflag ENGINE_FLYPOINT_PALLET
	return

PalletTownTeacherScript:
	jumptextfaceplayer PalletTownTeacherText

PalletTownFisherScript:
	jumptextfaceplayer PalletTownFisherText

PalletTownSign:
	jumptext PalletTownSignText

RedsHouseSign:
	jumptext RedsHouseSignText

OaksLabSign:
	jumptext OaksLabSignText

BluesHouseSign:
	jumptext BluesHouseSignText

PalletTownTeacherText:
	text "I'm raising #-"
	line "MON too."

	para "They serve as my"
	line "private guards."
	done

PalletTownFisherText:
	text "Technology is"
	line "incredible!"

	para "You can now trade"
	line "#MON across"
	cont "time like e-mail."
	done

PalletTownSignText:
	text "PALLET TOWN"

	para "A Tranquil Setting"
	line "of Peace & Purity"
	done

RedsHouseSignText:
	text "RED'S HOUSE"
	done

OaksLabSignText:
	text "OAK #MON"
	line "RESEARCH LAB"
	done

BluesHouseSignText:
	text "BLUE'S HOUSE"
	done

PalletTown_MapEvents:
	db 0, 0 ; filler

	db 3 ; warp events
	warp_event  5,  5, REDS_HOUSE_1F, 1
	warp_event 13,  5, BLUES_HOUSE, 1
	warp_event 12, 11, OAKS_LAB, 1

	db 0 ; coord events

	db 4 ; bg events
	bg_event  7,  9, BGEVENT_READ, PalletTownSign
	bg_event  3,  5, BGEVENT_READ, RedsHouseSign
	bg_event 13, 13, BGEVENT_READ, OaksLabSign
	bg_event 11,  5, BGEVENT_READ, BluesHouseSign

	db 2 ; object events
	object_event  3,  8, SPRITE_TEACHER, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, PalletTownTeacherScript, -1
	object_event 12, 14, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PalletTownFisherScript, -1