1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
|
object_const_def
const ROUTE19_SWIMMER_GIRL
const ROUTE19_SWIMMER_GUY1
const ROUTE19_SWIMMER_GUY2
const ROUTE19_SWIMMER_GUY3
const ROUTE19_FISHER1
const ROUTE19_FISHER2
Route19_MapScripts:
def_scene_scripts
def_callbacks
callback MAPCALLBACK_TILES, .ClearRocks
.ClearRocks:
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue .Done
changeblock 6, 6, $7a ; rock
changeblock 8, 6, $7a ; rock
changeblock 10, 6, $7a ; rock
changeblock 12, 8, $7a ; rock
changeblock 4, 8, $7a ; rock
changeblock 10, 10, $7a ; rock
.Done:
endcallback
TrainerSwimmerfDawn:
trainer SWIMMERF, DAWN, EVENT_BEAT_SWIMMERF_DAWN, SwimmerfDawnSeenText, SwimmerfDawnBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SwimmerfDawnAfterBattleText
waitbutton
closetext
end
TrainerSwimmermHarold:
trainer SWIMMERM, HAROLD, EVENT_BEAT_SWIMMERM_HAROLD, SwimmermHaroldSeenText, SwimmermHaroldBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SwimmermHaroldAfterBattleText
waitbutton
closetext
end
TrainerSwimmermJerome:
trainer SWIMMERM, JEROME, EVENT_BEAT_SWIMMERM_JEROME, SwimmermJeromeSeenText, SwimmermJeromeBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SwimmermJeromeAfterBattleText
waitbutton
closetext
end
TrainerSwimmermTucker:
trainer SWIMMERM, TUCKER, EVENT_BEAT_SWIMMERM_TUCKER, SwimmermTuckerSeenText, SwimmermTuckerBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext SwimmermTuckerAfterBattleText
waitbutton
closetext
end
Route19Fisher1Script:
faceplayer
opentext
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue .RocksCleared
writetext Route19Fisher1Text
waitbutton
closetext
end
.RocksCleared:
writetext Route19Fisher1Text_RocksCleared
waitbutton
closetext
end
Route19Fisher2Script:
faceplayer
opentext
checkevent EVENT_CINNABAR_ROCKS_CLEARED
iftrue .RocksCleared
writetext Route19Fisher2Text
waitbutton
closetext
end
.RocksCleared:
writetext Route19Fisher2Text_RocksCleared
waitbutton
closetext
end
Route19Sign:
jumptext Route19SignText
CarefulSwimmingSign:
jumptext CarefulSwimmingSignText
SwimmermHaroldSeenText:
text "Have you ever gone"
line "swimming in the"
cont "sea at night?"
done
SwimmermHaroldBeatenText:
text "Glub…"
done
SwimmermHaroldAfterBattleText:
text "At night, the sea"
line "turns black. It"
para "feels like it will"
line "swallow you up."
done
SwimmermTuckerSeenText:
text "Pant, pant…"
line "Just… a little…"
para "farther… to…"
line "FUCHSIA…"
done
SwimmermTuckerBeatenText:
text "I'm drowning!"
done
SwimmermTuckerAfterBattleText:
text "I… asked my girl-"
line "friend to swim to"
cont "FUCHSIA… Gasp…"
done
SwimmerfDawnSeenText:
text "I'm disgusted by"
line "wimpy people!"
done
SwimmerfDawnBeatenText:
text "I could beat you"
line "at swimming…"
done
SwimmerfDawnAfterBattleText:
text "It's a quick swim"
line "between FUCHSIA"
para "and SEAFOAM IS-"
line "LANDS…"
para "Sheesh, some big"
line "man my boyfriend"
para "is! What a wimp!"
done
SwimmermJeromeSeenText:
text "Swimming?"
line "I'm lousy at it."
para "I'm just splashing"
line "around in these"
cont "shallow waters."
done
SwimmermJeromeBeatenText:
text "I thought I could"
line "win."
done
SwimmermJeromeAfterBattleText:
text "I might be bad at"
line "swimming, but I"
cont "love the sea."
done
Route19Fisher1Text:
text "Sorry. This road"
line "is closed for"
cont "construction."
para "If you want to get"
line "to CINNABAR, you'd"
para "better go south"
line "from PALLET TOWN."
done
Route19Fisher1Text_RocksCleared:
text "I'm all sweaty."
line "Time for a swim!"
done
Route19Fisher2Text:
text "Who knows how long"
line "it would take to"
cont "move this boulder…"
done
Route19Fisher2Text_RocksCleared:
text "The roadwork is"
line "finally finished."
para "Now I can go"
line "fishing again."
done
Route19SignText:
text "ROUTE 19"
para "FUCHSIA CITY -"
line "SEAFOAM ISLANDS"
done
CarefulSwimmingSignText:
text "Please be careful"
line "if you are swim-"
cont "ming to SEAFOAM"
cont "ISLANDS."
para "FUCHSIA POLICE"
done
Route19_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 3, ROUTE_19_FUCHSIA_GATE, 3
def_coord_events
def_bg_events
bg_event 11, 13, BGEVENT_READ, Route19Sign
bg_event 11, 1, BGEVENT_READ, CarefulSwimmingSign
def_object_events
object_event 9, 23, SPRITE_SWIMMER_GIRL, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerSwimmerfDawn, -1
object_event 13, 28, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermHarold, -1
object_event 11, 17, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerSwimmermJerome, -1
object_event 8, 23, SPRITE_SWIMMER_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 0, TrainerSwimmermTucker, -1
object_event 9, 5, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 1, Route19Fisher1Script, -1
object_event 11, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 1, Route19Fisher2Script, -1
|