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object_const_def
const ROUTE26_COOLTRAINER_M1
const ROUTE26_COOLTRAINER_M2
const ROUTE26_COOLTRAINER_F1
const ROUTE26_COOLTRAINER_F2
const ROUTE26_YOUNGSTER
const ROUTE26_FISHER
const ROUTE26_FRUIT_TREE
const ROUTE26_POKE_BALL
Route26_MapScripts:
def_scene_scripts
def_callbacks
TrainerCooltrainermJake:
trainer COOLTRAINERM, JAKE, EVENT_BEAT_COOLTRAINERM_JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext CooltrainermJakeAfterBattleText
waitbutton
closetext
end
TrainerCooltrainermGaven3:
trainer COOLTRAINERM, GAVEN3, EVENT_BEAT_COOLTRAINERM_GAVEN, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
checkevent EVENT_GAVEN_READY_FOR_REMATCH
iftrue .WantsBattle
checkcellnum PHONE_COOLTRAINERM_GAVEN
iftrue .NumberAccepted
checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
iftrue .AskedAlready
writetext CooltrainermGavenAfterText
promptbutton
setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
sjump .AskForNumber
.AskedAlready:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_COOLTRAINERM_GAVEN
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, COOLTRAINERM, GAVEN3
scall .RegisteredNumber
sjump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext CooltrainermGaven3BeatenText, 0
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
loadtrainer COOLTRAINERM, GAVEN3
startbattle
reloadmapafterbattle
clearevent EVENT_GAVEN_READY_FOR_REMATCH
end
.LoadFight1:
loadtrainer COOLTRAINERM, GAVEN1
startbattle
reloadmapafterbattle
clearevent EVENT_GAVEN_READY_FOR_REMATCH
end
.LoadFight2:
loadtrainer COOLTRAINERM, GAVEN2
startbattle
reloadmapafterbattle
clearevent EVENT_GAVEN_READY_FOR_REMATCH
end
.AskNumber1:
jumpstd AskNumber1MScript
end
.AskNumber2:
jumpstd AskNumber2MScript
end
.RegisteredNumber:
jumpstd RegisteredNumberMScript
end
.NumberAccepted:
jumpstd NumberAcceptedMScript
end
.NumberDeclined:
jumpstd NumberDeclinedMScript
end
.PhoneFull:
jumpstd PhoneFullMScript
end
.Rematch:
jumpstd RematchMScript
end
TrainerCooltrainerfJoyce:
trainer COOLTRAINERF, JOYCE, EVENT_BEAT_COOLTRAINERF_JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext CooltrainerfJoyceAfterBattleText
waitbutton
closetext
end
TrainerCooltrainerfBeth1:
trainer COOLTRAINERF, BETH1, EVENT_BEAT_COOLTRAINERF_BETH, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script
.Script:
endifjustbattled
opentext
checkevent EVENT_BETH_READY_FOR_REMATCH
iftrue .WantsBattle
checkcellnum PHONE_COOLTRAINERF_BETH
iftrue .NumberAccepted
checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
iftrue .AskedAlready
writetext CooltrainerfBethAfterText
promptbutton
setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
scall .AskNumber1
sjump .AskForNumber
.AskedAlready:
scall .AskNumber2
.AskForNumber:
askforphonenumber PHONE_COOLTRAINERF_BETH
ifequal PHONE_CONTACTS_FULL, .PhoneFull
ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
gettrainername STRING_BUFFER_3, COOLTRAINERF, BETH1
scall .RegisteredNumber
sjump .NumberAccepted
.WantsBattle:
scall .Rematch
winlosstext CooltrainerfBeth1BeatenText, 0
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
loadtrainer COOLTRAINERF, BETH1
startbattle
reloadmapafterbattle
clearevent EVENT_BETH_READY_FOR_REMATCH
end
.LoadFight1:
loadtrainer COOLTRAINERF, BETH2
startbattle
reloadmapafterbattle
clearevent EVENT_BETH_READY_FOR_REMATCH
end
.LoadFight2:
loadtrainer COOLTRAINERF, BETH3
startbattle
reloadmapafterbattle
clearevent EVENT_BETH_READY_FOR_REMATCH
end
.AskNumber1:
jumpstd AskNumber1FScript
end
.AskNumber2:
jumpstd AskNumber2FScript
end
.RegisteredNumber:
jumpstd RegisteredNumberFScript
end
.NumberAccepted:
jumpstd NumberAcceptedFScript
end
.NumberDeclined:
jumpstd NumberDeclinedFScript
end
.PhoneFull:
jumpstd PhoneFullFScript
end
.Rematch:
jumpstd RematchFScript
end
TrainerPsychicRichard:
trainer PSYCHIC_T, RICHARD, EVENT_BEAT_PSYCHIC_RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext PsychicRichardAfterBattleText
waitbutton
closetext
end
TrainerFisherScott:
trainer FISHER, SCOTT, EVENT_BEAT_FISHER_SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script
.Script:
endifjustbattled
opentext
writetext FisherScottAfterBattleText
waitbutton
closetext
end
Route26Sign:
jumptext Route26SignText
Route26FruitTree:
fruittree FRUITTREE_ROUTE_26
Route26MaxElixer:
itemball MAX_ELIXER
CooltrainermJakeSeenText:
text "I'm making my"
line "final preparations"
para "for the #MON"
line "LEAGUE."
done
CooltrainermJakeBeatenText:
text "I blew it!"
done
CooltrainermJakeAfterBattleText:
text "It's going to be"
line "tough to win at"
cont "the LEAGUE."
para "I need to do some"
line "more training."
para "I hear that the"
line "LEAGUE's ELITE"
para "FOUR are tougher"
line "than GYM LEADERS."
done
CooltrainermGaven3SeenText:
text "By experiencing"
line "tough battles, you"
cont "gain power."
done
CooltrainermGaven3BeatenText:
text "Gaah! Life is even"
line "tougher!"
done
CooltrainermGavenAfterText:
text "To get to #MON"
line "LEAGUE, you have"
para "to get through"
line "VICTORY ROAD."
para "But VICTORY ROAD"
line "is tough."
para "Practically nobody"
line "goes there!"
done
CooltrainerfJoyceSeenText:
text "Since you've come"
line "this far, you must"
cont "be good."
para "I'm going to give"
line "this battle every-"
cont "thing I've got!"
done
CooltrainerfJoyceBeatenText:
text "No! I don't"
line "believe this!"
done
CooltrainerfJoyceAfterBattleText:
text "I've defeated"
line "eight GYM LEADERS,"
para "so I was feeling"
line "confident."
para "I'll have to try"
line "harder next time."
done
CooltrainerfBeth1SeenText:
text "I lost to a train-"
line "er named <RIVAL>."
para "He was really"
line "strong, but…"
para "It was as if he"
line "absolutely had to"
cont "win at any cost."
para "I felt sorry for"
line "his #MON."
done
CooltrainerfBeth1BeatenText:
text "#MON aren't"
line "tools of war."
done
CooltrainerfBethAfterText:
text "#MON are in-"
line "valuable, lifelong"
cont "partners."
done
PsychicRichardSeenText:
text "Wow, look at all"
line "those BADGES!"
cont "I'm impressed."
para "But you're not"
line "satisfied by just"
para "collecting them,"
line "right?"
done
PsychicRichardBeatenText:
text "Good battle!"
done
PsychicRichardAfterBattleText:
text "People and #MON"
line "grow from their"
cont "experiences."
para "Don't get lazy and"
line "complacent."
done
FisherScottSeenText:
text "I'm feeling great"
line "today!"
para "I feel like I"
line "could boot even"
cont "the LEAGUE CHAMP!"
done
FisherScottBeatenText:
text "No! Not in this"
line "battle!"
done
FisherScottAfterBattleText:
text "Just like in fish-"
line "ing, it's all over"
para "in #MON if you"
line "give up."
done
Route26SignText:
text "ROUTE 26"
para "#MON LEAGUE"
line "RECEPTION GATE"
done
Route26_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 7, 5, VICTORY_ROAD_GATE, 3
warp_event 15, 57, ROUTE_26_HEAL_HOUSE, 1
warp_event 5, 71, DAY_OF_WEEK_SIBLINGS_HOUSE, 1
def_coord_events
def_bg_events
bg_event 8, 6, BGEVENT_READ, Route26Sign
def_object_events
object_event 11, 16, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1
object_event 9, 38, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 5, TrainerCooltrainermGaven3, -1
object_event 10, 56, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1
object_event 5, 8, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1
object_event 13, 79, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 4, TrainerPsychicRichard, -1
object_event 10, 92, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
object_event 14, 54, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route26FruitTree, -1
object_event 9, 15, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER
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