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|
;Format Sample
;[xxxx] ;User-defined Name (Max:31 chars)
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
;Type = 0 ;0:Begin 1:End
;Index = 0 ;Index
;Address = x1F8000 ;ROM Address
;MemAddress = x2000 ;RAM Address
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
;DelayFrame = 0 ;Delay Frame
;FadeFrame = 0 ;Fade Frame 0:Off
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
;Dark0 = 10 ;0~10 (for Normal Mode)
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
;Dark1 = 10 ;0~10 (for Green Mode)
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
;MotionBlur1 = 31 ;0~31 (for Green Mode)
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
[send_send_buf2]
Mode = 2
Address = {HEX @ 4}
Type = 29
[send_send_buf2_ret]
Mode = 2
Address = {HEX @ 4}
Type = 30
[send_byt2]
Mode = 2
Address = {HEX @+5}
Type = 31
[send_byt2_ret]
Mode = 2
Address = {HEX @}
Type = 32
[send_byt2_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy]
Mode = 2
Address = {HEX @}
Type = 33
[send_dummy_wait]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[send_dummy_end]
Mode = 2
Address = {HEX @}
Type = 34
[Network10]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[Network11]
Mode = 1
Address = {HEX @+1 4}
Fixcode = {PATCH +1}
[NetworkDelay1]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay2]
Mode = 1
Address = {HEX @}
Fixcode = {PATCH}
[NetworkDelay3]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay4]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[NetworkDelay6]
Mode = 1
Address = {HEX @+1}
Fixcode = {PATCH +1}
[Network358]
Mode = 2
Address = {HEX @}
Type = 4
[Network359]
Mode = 2
Address = {HEX @}
Type = 4
[Network364]
Mode = 2
Address = {HEX @}
Type = 26
[Network360]
Mode = 2
Address = {HEX @}
Type = 4
[Network361]
Mode = 2
Address = {HEX @}
Type = 4
[Network362]
Mode = 2
Address = {HEX @}
Type = 4
[Network363]
Mode = 2
Address = {HEX @}
Type = 4
[Network_RECHECK]
Mode = 2
Address = {HEX @}
Type = 7
;no use[Network_STOP]
;Mode = 2
;Address = 0xF4D34
;Type = 8
;no use[Network_END]
;Mode = 2
;Address = 0xF4D3C
;Type = 9
[Network_RESET]
Mode = 2
Address = {HEX @ 5}
Type = 10
[E_YESNO]
Mode = 2
Address = {HEX @}
Type = 15
[linkCable fake begin]
Mode = 2
Address = {HEX @}
Type = 16
[linkCable fake end]
Mode = 2
Address = {HEX @}
Type = 17
;MURIYARI
[linkCable block input]
Mode = 2
Address = {HEX @}
Type = 18
[linkCable block input2]
Mode = 2
Address = {HEX @}
Type = 24
[save game end]
Mode = 2
Address = {HEX @}
Type = 20
[term_exit]
Mode = 2
Address = {HEX @}
Type = 25
[room_check]
Mode = 2
Address = {HEX @}
Type = 27
[to_play2_mons1]
Mode = 2
Address = {HEX @}
Type = 11
[to_play2_trade]
Mode = 2
Address = {HEX @}
Type = 12
[to_play2_battle]
Mode = 2
Address = {HEX @}
Type = 13
[ret_heya]
Mode = 2
Address = {HEX @}
Type = 14
;
;00023a9fh: C0 01 00 00 FF 00 FF 00 FF 00 FF 00 FF 10 00 00 ; ?.........
;00023aafh: FF 01 00 00 0A 10 00 00 0A 01 00 00 FF 00 FF 00 ; .............
;
;change to below
;
;00023a9fh: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 ; .?.........
;00023aafh: 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00 ; ...........
;
;[teaching movie]
;Mode = 1
;Address = 0x23a9f
;Fixcode = a32: FF 00 E0 01 00 00 FF 00 FF 10 00 00 FF 01 00 00 0A 10 00 00 0A 01 00 FF FF 00 FF 00 FF 00 FF 00
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
;000cc10fh: CB 7F 20 17 ; ? .
[FPA 001 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "I" "S" "S" "U" "R" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x91
;selfexplore
[FPA 002 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "S" "E" "L" "F" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x93
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x94
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
; t h u n d e r
[FPA 003 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 10
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "T" "H" "U" "N" "D" "E" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x98
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x81
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x80
; h y p e r b e a m
[FPA 004 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 16
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "Y" "P" "E" "R" "<SPACE>" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8d
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x7f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x83
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x91
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8b
[FPA 005 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "H" "O" "R" "N" "<SPACE>" "D" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x84
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x97
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x8f
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x88
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x8e
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf86 value = 0x8d
[FPA 006 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "E" "X" "P" "L" "O" "S" }
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x85
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x8b
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x80
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x87
;******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x50
;
[FPA 007 Begin@Reduce_move_anim_flashing]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 4
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5}
ConditionValueB = {dws_ == == == == == == }
ConditionValueC = {dws_ "F" "L" "A" "S" "H" "@" }
;-----111111111111111144444444444444----0xc902 no ..............Mem Write: pc32 = 0xcc46a addr = 0xc902 value = 0xd
;
;PC:51-4461=FA 000CC461 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4464=FE 000CC464 LY:006 AF:0080 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4466=D0 000CC466 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB
;PC:51-4467=CD 000CC467 LY:006 AF:0070 BC:E401 DE:0001 HL:C900 SP:DFAB ----- happend only once while the explosive animation begin.
;000cc471h: FA 19 CA FE
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7e value = 0x8f
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf7f value = 0x91
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf80 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf81 value = 0x92
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf82 value = 0x84
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf83 value = 0x8d
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf84 value = 0x93
; ******0xcccccccccffffffff8***********--------------- Mem Write: pc32 = 0x3180 addr = 0xcf85 value = 0x50
[FPA 042801 Begin]
Mode = 3
Type = 0
Address = {HEX @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
ConditionType = 0
ConditionValueA = {dws_ wStringBuffer2 wStringBuffer2+1 wStringBuffer2+2 wStringBuffer2+3 wStringBuffer2+4 wStringBuffer2+5 wBattleAnimTileDict+2}
ConditionValueB = {dws_ == == == == == == == }
ConditionValueC = {dws_ "P" "R" "E" "S" "E" "N" ANIM_GFX_BUBBLE }
;ROM:CC1A4 call unk_41CA
;ROM:CC1A7 call unk_41CA
;ROM:CC1AA call unk_41CA
;ROM:CC1AD call unk_147E
;ROM:CC1B0 ret
;exit point
;000cc1c0h: C9 F0 E8 A7 C8
[FPA 001 End@Stop_reducing_move_anim_flashing]
Mode = 3
Type = 1
Address = {hex @}
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c52d addr = 0xffa0 value = 0x1
;-----ddddff0xff690xff69fffff----0xce57 no ....----5555555577777---------..........Mem Write: pc32 = 0x8c483 addr = 0xce57 value = 0x1a
[FPA link fight begin]
Mode = 3
Type = 0
Address = {hex @}
DarkEnable0 = 1
Dark0 = 5
MotionBEnable0 = 3
MotionBlur0 = 11
;ROM:8C52D ld [hl], 1
;ROM:8C52F ld a, [byte_CE63]
;ROM:8C532 bit 7, a
;
;******ffa0***000000000000--------------- Mem Write: pc32 = 0x8c55d addr = 0xffa0 value = 0x0
;0008c65dh: CE 34 C9 CD 5B 46 AF EA 64 CE E0 D6 C9 CD 72 46 ; ?赏[Fd梧稚蛂F
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x15
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x16
;******cccceeee6333--------------- Mem Write: pc32 = 0x8c65e addr = 0xce63 value = 0x17
;40 90 e4 01 3E at 3E
[FPA link fight End0]
Mode = 3
Type = 1
Address = {HEX @}
;3D 20 EF C9 3E 01 at 3E
[FPA link fight End1]
Mode = 3
Type = 1
Address = {HEX @}
;01 FF 3E 01 at 3E
[FPA link fight End2]
Mode = 3
Type = 1
Address = {HEX @}
;32 00 19 00 3e 01 at 3e
[FPA link fight End3]
Mode = 3
Type = 1
Address = {HEX @}
[FPA link fight End4]
Mode = 3
Type = 1
Address = {hex @}
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x90
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;Patch 46 0x3f929
;Patch 46 0x3f929 effecting
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x3f929 addr = 0xff4a value = 0x90
;-----4a----0xffaaaa no ..............Mem Write: pc32 = 0x1a3 addr = 0xff4a value = 0x0
;-----4bbbb----0xff4b no ..............Mem Write: pc32 = 0x1a7 addr = 0xff4b value = 0x7
;ROM:3F929 ld [byte_FF4A], a
;ROM:3F92B call unk_33AE
;ROM:3F92E call unk_30C6
;ROM:3F931 ld b, 1
;ROM:3F933 call unk_34E5
;ROM:3F936 call unk_34A8
;ROM:3F939 ld a, $90 ; '?
;ROM:3F93B ld [byte_FFD4], a
;ROM:3F93D xor a
;0003f8c6h: AF E0 D4 E0 4A ; 脏J
[fight begin]
Mode = 11
Type = 0
Index = 1
Address = {HEx @}
Fixcode={db SCREEN_HEIGHT_PX}
; print forbid 1
;ROM:1758D ld a, [byte_FFA9]
;ROM:1758F and 2
;ROM:17591 jr nz, unk_75B4
;ROM:17593 ld a, [byte_FFA9]
;ROM:17595 and 1 ;e6 01
;ROM:17597 jr nz, unk_75A1
;
; change "and 1" to "and 0"
;00016ecch: E6 01 20 08
[print forbid 1]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:1A29 ld a, [byte_FFAB]
;ROM:1A2B and $F0 ; '?
;ROM:1A2D ld b, a
;ROM:1A2E ld a, [byte_FFA9]
;ROM:1A30 and $F
;ROM:1A32 or b
;
;
;
;ROM:2419C call loc_1A27
;ROM:2419F bit 0, a
;ROM:241A1 jp nz, unk_4244
;ROM:241A4 bit 1, a
;ROM:241A6 jp nz, unk_4244
;ROM:241A9 bit 2, a
;ROM:241AB jp nz, unk_4244
;ROM:241AE bit 3, a
;ROM:241B0 jp nz, unk_4244
;ROM:241B3 bit 4, a
;ROM:241B5 jr nz, unk_4226
;ROM:241B7 bit 5, a
;ROM:241B9 jr nz, unk_4208
;ROM:241BB bit 6, a
;ROM:241BD jr nz, unk_41EA
;ROM:241BF bit 7, a
;ROM:241C1 jr nz, unk_41CC
;ROM:241C3 and a
;ROM:241C4 ret
;0002419bh: C9 CD 7A 1A CB 47 C2 44 42 CB 4F C2 44 42 CB 57
;000241abh: C2 44 42 CB
;
[print forbid 2]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuSelection wMenuCursorY hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == >= <= == != != != != }
ConditionValueC = {dws_ 0xb7 0xb9 A_BUTTON 0x00 0x0f 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
; -----ddddfffffff99999ccccc77777----0xd9c7 no ..............Mem Write: pc32 = 0x230b addr = 0xd9c7 value = 0x8
; 0xd9c7 is the room number.
;
[print forbid 3]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wMenuCursorY wWarpNumber wMapGroup wMapNumber hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == == == == != != != != }
ConditionValueC = {dws_ 0xcd 0xbf NO_INPUT 0x00 0x01 0x01 MAPGROUP_CIANWOOD MAP_CIANWOOD_PHOTO_STUDIO D_DOWN D_UP B_BUTTON NO_INPUT }
;ROM:BB29C call unk_934
;ROM:BB29F ld a, [byte_FFA9]
;ROM:BB2A1 and $B
;ROM:BB2A3 jr z, unk_B29C
;ROM:BB2A5 and 8
;ROM:BB2A7 jr nz, unk_B2AA
;ROM:BB2A9 ret
; 000baf1ah: E6 08 20 01
; change "and 1" to "and 0"
[print forbid 4]
Mode = 1
Address = {hex @}
Fixcode={patch}
;ROM:401D6 call unk_50A5
;ROM:401D9 ld hl, $FFA9
;ROM:401DC ld a, [hl]
;ROM:401DD and 2
;ROM:401DF jr nz, unk_1F8
;ROM:401E1 ld a, [hl]
;ROM:401E2 and 1
;ROM:401E4 jr nz, unk_1EE
;ROM:401E6 call unk_4562
;ROM:401E9 ret nc
;ROM:401EA call unk_4114
;ROM:401ED ret
; -----6666666666ddddddddd88888----0xc6d8 no ..............Mem Write: pc32 = 0x4109b addr = 0xc6d8 value = 0x0
; 00040266h: 7E E6 01 20 08
[print forbid 5]
Mode = 6
Type = 0
Address = {hex @}
MemAddress={hex~ hJoyPressed}
Fixcode={db NO_INPUT}
ConditionType = 0
ConditionValueA = {dws_ wWindowStackPointer wWindowStackPointer+1 wMenuJoypad wMenuSelection wDexArrowCursorPosIndex hJoyPressed hJoyPressed hJoyPressed hJoyPressed}
ConditionValueB = {dws_ == == == == == != != != != }
ConditionValueC = {dws_ 0xbd 0xbd A_BUTTON 0x00 0x03 D_DOWN D_UP B_BUTTON NO_INPUT }
;0x29e97
; call ir_main
; ld d,a ; IR_STAT
; xor a
; _IRcomm_end 0x2a1b9
; ld hl,ir_read_buf | 21 50 c7
; ld de,ir_read_buf_stk | 11 00 c8
; ld bc,15 |
; call block_move |
; |
;0002a123h: FE 03 30 24
;the code below is Set_send_data2
;0002a127h: 3E 3F 21 6A 4F CF CD 29 65
;3E 3F 21 6A 4F CF CD 29 65
; ------->
; BCALL G_BANK0b,set_send_data2
; call read_buf_clr
;
;00029e23h: 3E 02 EA 01 C9
[infrared fake 0]
Mode = 1
Address = {hex @}
Fixcode={PATCH}
;00029fc8h: 30 3E 3A 21 E9 4F CF CD 8C 61 CD C4 61 CD 0B 62
;00029fd8h: F0 BE FE 10
[infrared fake 1@infrared_fake]
Mode = 1
Address = {hex @}
Fixcode={patch 0 21}
[infrared fake 2@infrared_fake]
Mode = 2
Address = {hex @}
Type = 101
[infrared fake 5]
Mode = 2
Address = {hex @}
Type = 100
[infrared fake 3]
Mode = 2
Address = {hex @}
Type = 102
[infrared fake 4]
Mode = 2
Address = {hex @}
Type = 103
|