diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-10-14 16:44:53 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-10-14 16:44:53 -0500 |
commit | 2ca31f660bf00a2892b8c07c9c81d456dc9b67e7 (patch) | |
tree | 20f8d5dccb04654467df579987756613e6c38e5b | |
parent | 680bb02d29dd3234c54b08b74ad084ffda809a35 (diff) |
New sfx names
-rwxr-xr-x | pokemontools/redsfxdisasm.py | 333 | ||||
-rwxr-xr-x | pokemontools/redsfxheaders.py | 335 |
2 files changed, 658 insertions, 10 deletions
diff --git a/pokemontools/redsfxdisasm.py b/pokemontools/redsfxdisasm.py index 327ee95..f1cfece 100755 --- a/pokemontools/redsfxdisasm.py +++ b/pokemontools/redsfxdisasm.py @@ -2,6 +2,326 @@ import configuration config = configuration.Config()
rom = bytearray(open(config.rom_path, "r").read())
+sfx_names = [
+ "Snare1_2",
+ "Snare2_2",
+ "Snare3_2",
+ "Snare4_2",
+ "Snare5_2",
+ "Triangle1_2",
+ "Triangle2_2",
+ "Snare6_2",
+ "Snare7_2",
+ "Snare8_2",
+ "Snare9_2",
+ "Cymbal1_2",
+ "Cymbal2_2",
+ "Cymbal3_2",
+ "Muted_Snare1_2",
+ "Triangle3_2",
+ "Muted_Snare2_2",
+ "Muted_Snare3_2",
+ "Muted_Snare4_2",
+ "Cry00_2",
+ "Cry01_2",
+ "Cry02_2",
+ "Cry03_2",
+ "Cry04_2",
+ "Cry05_2",
+ "Cry06_2",
+ "Cry07_2",
+ "Cry08_2",
+ "Cry09_2",
+ "Cry0A_2",
+ "Cry0B_2",
+ "Cry0C_2",
+ "Cry0D_2",
+ "Cry0E_2",
+ "Cry0F_2",
+ "Cry10_2",
+ "Cry11_2",
+ "Cry12_2",
+ "Cry13_2",
+ "Cry14_2",
+ "Cry15_2",
+ "Cry16_2",
+ "Cry17_2",
+ "Cry18_2",
+ "Cry19_2",
+ "Cry1A_2",
+ "Cry1B_2",
+ "Cry1C_2",
+ "Cry1D_2",
+ "Cry1E_2",
+ "Cry1F_2",
+ "Cry20_2",
+ "Cry21_2",
+ "Cry22_2",
+ "Cry23_2",
+ "Cry24_2",
+ "Cry25_2",
+ "Level_Up",
+ "Get_Item2_2",
+ "Tink_2",
+ "Heal_HP_2",
+ "Heal_Ailment_2",
+ "Start_Menu_2",
+ "Press_AB_2",
+ "Ball_Toss",
+ "Ball_Poof",
+ "Faint_Thud",
+ "Run",
+ "Dex_Page_Added",
+ "Caught_Mon",
+ "Peck",
+ "Faint_Fall",
+ "Battle_09",
+ "Pound",
+ "Battle_0B",
+ "Battle_0C",
+ "Battle_0D",
+ "Battle_0E",
+ "Battle_0F",
+ "Damage",
+ "Not_Very_Effective",
+ "Battle_12",
+ "Battle_13",
+ "Battle_14",
+ "Vine_Whip",
+ "Battle_16",
+ "Battle_17",
+ "Battle_18",
+ "Battle_19",
+ "Super_Effective",
+ "Battle_1B",
+ "Battle_1C",
+ "Doubleslap",
+ "Battle_1E",
+ "Horn_Drill",
+ "Battle_20",
+ "Battle_21",
+ "Battle_22",
+ "Battle_23",
+ "Battle_24",
+ "Battle_25",
+ "Battle_26",
+ "Battle_27",
+ "Battle_28",
+ "Battle_29",
+ "Battle_2A",
+ "Battle_2B",
+ "Battle_2C",
+ "Psybeam",
+ "Battle_2E",
+ "Battle_2F",
+ "Psychic_M",
+ "Battle_31",
+ "Battle_32",
+ "Battle_33",
+ "Battle_34",
+ "Battle_35",
+ "Battle_36",
+ "Silph_Scope",
+ "Snare1_1",
+ "Snare2_1",
+ "Snare3_1",
+ "Snare4_1",
+ "Snare5_1",
+ "Triangle1_1",
+ "Triangle2_1",
+ "Snare6_1",
+ "Snare7_1",
+ "Snare8_1",
+ "Snare9_1",
+ "Cymbal1_1",
+ "Cymbal2_1",
+ "Cymbal3_1",
+ "Muted_Snare1_1",
+ "Triangle3_1",
+ "Muted_Snare2_1",
+ "Muted_Snare3_1",
+ "Muted_Snare4_1",
+ "Cry00_1",
+ "Cry01_1",
+ "Cry02_1",
+ "Cry03_1",
+ "Cry04_1",
+ "Cry05_1",
+ "Cry06_1",
+ "Cry07_1",
+ "Cry08_1",
+ "Cry09_1",
+ "Cry0A_1",
+ "Cry0B_1",
+ "Cry0C_1",
+ "Cry0D_1",
+ "Cry0E_1",
+ "Cry0F_1",
+ "Cry10_1",
+ "Cry11_1",
+ "Cry12_1",
+ "Cry13_1",
+ "Cry14_1",
+ "Cry15_1",
+ "Cry16_1",
+ "Cry17_1",
+ "Cry18_1",
+ "Cry19_1",
+ "Cry1A_1",
+ "Cry1B_1",
+ "Cry1C_1",
+ "Cry1D_1",
+ "Cry1E_1",
+ "Cry1F_1",
+ "Cry20_1",
+ "Cry21_1",
+ "Cry22_1",
+ "Cry23_1",
+ "Cry24_1",
+ "Cry25_1",
+ "Get_Item1_1",
+ "Get_Item2_1",
+ "Tink_1",
+ "Heal_HP_1",
+ "Heal_Ailment_1",
+ "Start_Menu_1",
+ "Press_AB_1",
+ "Pokedex_Rating_1",
+ "Get_Key_Item_1",
+ "Poisoned_1",
+ "Trade_Machine_1",
+ "Turn_On_PC_1",
+ "Turn_Off_PC_1",
+ "Enter_PC_1",
+ "Shrink_1",
+ "Switch_1",
+ "Healing_Machine_1",
+ "Teleport_Exit1_1",
+ "Teleport_Enter1_1",
+ "Teleport_Exit2_1",
+ "Ledge_1",
+ "Teleport_Enter2_1",
+ "Fly_1",
+ "Denied_1",
+ "Arrow_Tiles_1",
+ "Push_Boulder_1",
+ "SS_Anne_Horn_1",
+ "Withdraw_Deposit_1",
+ "Cut_1",
+ "Go_Inside_1",
+ "Swap_1",
+ "59_1",
+ "Purchase_1",
+ "Collision_1",
+ "Go_Outside_1",
+ "Save_1",
+ "Pokeflute",
+ "Safari_Zone_PA",
+ "Snare1_3",
+ "Snare2_3",
+ "Snare3_3",
+ "Snare4_3",
+ "Snare5_3",
+ "Triangle1_3",
+ "Triangle2_3",
+ "Snare6_3",
+ "Snare7_3",
+ "Snare8_3",
+ "Snare9_3",
+ "Cymbal1_3",
+ "Cymbal2_3",
+ "Cymbal3_3",
+ "Muted_Snare1_3",
+ "Triangle3_3",
+ "Muted_Snare2_3",
+ "Muted_Snare3_3",
+ "Muted_Snare4_3",
+ "Cry00_3",
+ "Cry01_3",
+ "Cry02_3",
+ "Cry03_3",
+ "Cry04_3",
+ "Cry05_3",
+ "Cry06_3",
+ "Cry07_3",
+ "Cry08_3",
+ "Cry09_3",
+ "Cry0A_3",
+ "Cry0B_3",
+ "Cry0C_3",
+ "Cry0D_3",
+ "Cry0E_3",
+ "Cry0F_3",
+ "Cry10_3",
+ "Cry11_3",
+ "Cry12_3",
+ "Cry13_3",
+ "Cry14_3",
+ "Cry15_3",
+ "Cry16_3",
+ "Cry17_3",
+ "Cry18_3",
+ "Cry19_3",
+ "Cry1A_3",
+ "Cry1B_3",
+ "Cry1C_3",
+ "Cry1D_3",
+ "Cry1E_3",
+ "Cry1F_3",
+ "Cry20_3",
+ "Cry21_3",
+ "Cry22_3",
+ "Cry23_3",
+ "Cry24_3",
+ "Cry25_3",
+ "Get_Item1_3",
+ "Get_Item2_3",
+ "Tink_3",
+ "Heal_HP_3",
+ "Heal_Ailment_3",
+ "Start_Menu_3",
+ "Press_AB_3",
+ "Pokedex_Rating_3",
+ "Get_Key_Item_3",
+ "Poisoned_3",
+ "Trade_Machine_3",
+ "Turn_On_PC_3",
+ "Turn_Off_PC_3",
+ "Enter_PC_3",
+ "Shrink_3",
+ "Switch_3",
+ "Healing_Machine_3",
+ "Teleport_Exit1_3",
+ "Teleport_Enter1_3",
+ "Teleport_Exit2_3",
+ "Ledge_3",
+ "Teleport_Enter2_3",
+ "Fly_3",
+ "Denied_3",
+ "Arrow_Tiles_3",
+ "Push_Boulder_3",
+ "SS_Anne_Horn_3",
+ "Withdraw_Deposit_3",
+ "Cut_3",
+ "Go_Inside_3",
+ "Swap_3",
+ "59_3",
+ "Purchase_3",
+ "Collision_3",
+ "Go_Outside_3",
+ "Save_3",
+ "Intro_Lunge",
+ "Intro_Hip",
+ "Intro_Hop",
+ "Intro_Raise",
+ "Intro_Crash",
+ "Intro_Whoosh",
+ "Slots_Stop_Wheel",
+ "Slots_Reward",
+ "Slots_New_Spin",
+ "Shooting_Star",
+ ]
+
banks = {
0x02: 0x60,
0x08: 0x78,
@@ -44,11 +364,15 @@ music_notes = { 0xb: "B_",
}
+sfxnum = 0
+
for bank in banks:
+ print bank
header = bank * 0x4000 + 3
for sfx in range(1,banks[bank]):
- sfxname = "SFX_{:02x}_{:02x}".format(bank, sfx)
- sfxfile = open("music/sfx/" + sfxname.lower() + ".asm", 'w')
+ sfxname = sfx_names[sfxnum]
+ sfxfile = open("music/sfx/" + sfx_names[sfxnum].lower() + ".asm", 'w')
+ sfxname = "SFX_" + sfxname
startingaddress = rom[header + 2] * 0x100 + rom[header + 1] + (0x4000 * (bank - 1))
end = 0
curchannel = 1
@@ -121,9 +445,10 @@ for bank in banks: header += 3
channelnumber = rom[header]
if curchannel == lastchannel:
- output += "; {}".format(hex(address))
+ # output += "; {}".format(hex(address))
sfxfile.write(output)
break
output += "\n\n"
startingaddress = address
- curchannel += 1
\ No newline at end of file + curchannel += 1
+ sfxnum += 1
\ No newline at end of file diff --git a/pokemontools/redsfxheaders.py b/pokemontools/redsfxheaders.py index c854c20..223d82f 100755 --- a/pokemontools/redsfxheaders.py +++ b/pokemontools/redsfxheaders.py @@ -2,35 +2,358 @@ import configuration config = configuration.Config()
rom = bytearray(open(config.rom_path, "r").read())
+sfx_names = [
+ "Snare1_1",
+ "Snare2_1",
+ "Snare3_1",
+ "Snare4_1",
+ "Snare5_1",
+ "Triangle1_1",
+ "Triangle2_1",
+ "Snare6_1",
+ "Snare7_1",
+ "Snare8_1",
+ "Snare9_1",
+ "Cymbal1_1",
+ "Cymbal2_1",
+ "Cymbal3_1",
+ "Muted_Snare1_1",
+ "Triangle3_1",
+ "Muted_Snare2_1",
+ "Muted_Snare3_1",
+ "Muted_Snare4_1",
+ "Cry00_1",
+ "Cry01_1",
+ "Cry02_1",
+ "Cry03_1",
+ "Cry04_1",
+ "Cry05_1",
+ "Cry06_1",
+ "Cry07_1",
+ "Cry08_1",
+ "Cry09_1",
+ "Cry0A_1",
+ "Cry0B_1",
+ "Cry0C_1",
+ "Cry0D_1",
+ "Cry0E_1",
+ "Cry0F_1",
+ "Cry10_1",
+ "Cry11_1",
+ "Cry12_1",
+ "Cry13_1",
+ "Cry14_1",
+ "Cry15_1",
+ "Cry16_1",
+ "Cry17_1",
+ "Cry18_1",
+ "Cry19_1",
+ "Cry1A_1",
+ "Cry1B_1",
+ "Cry1C_1",
+ "Cry1D_1",
+ "Cry1E_1",
+ "Cry1F_1",
+ "Cry20_1",
+ "Cry21_1",
+ "Cry22_1",
+ "Cry23_1",
+ "Cry24_1",
+ "Cry25_1",
+ "Get_Item1_1",
+ "Get_Item2_1",
+ "Tink_1",
+ "Heal_HP_1",
+ "Heal_Ailment_1",
+ "Start_Menu_1",
+ "Press_AB_1",
+ "Pokedex_Rating_1",
+ "Get_Key_Item_1",
+ "Poisoned_1",
+ "Trade_Machine_1",
+ "Turn_On_PC_1",
+ "Turn_Off_PC_1",
+ "Enter_PC_1",
+ "Shrink_1",
+ "Switch_1",
+ "Healing_Machine_1",
+ "Teleport_Exit1_1",
+ "Teleport_Enter1_1",
+ "Teleport_Exit2_1",
+ "Ledge_1",
+ "Teleport_Enter2_1",
+ "Fly_1",
+ "Denied_1",
+ "Arrow_Tiles_1",
+ "Push_Boulder_1",
+ "SS_Anne_Horn_1",
+ "Withdraw_Deposit_1",
+ "Cut_1",
+ "Go_Inside_1",
+ "Swap_1",
+ "59_1",
+ "Purchase_1",
+ "Collision_1",
+ "Go_Outside_1",
+ "Save_1",
+ "Pokeflute",
+ "Safari_Zone_PA",
+ "Snare1_2",
+ "Snare2_2",
+ "Snare3_2",
+ "Snare4_2",
+ "Snare5_2",
+ "Triangle1_2",
+ "Triangle2_2",
+ "Snare6_2",
+ "Snare7_2",
+ "Snare8_2",
+ "Snare9_2",
+ "Cymbal1_2",
+ "Cymbal2_2",
+ "Cymbal3_2",
+ "Muted_Snare1_2",
+ "Triangle3_2",
+ "Muted_Snare2_2",
+ "Muted_Snare3_2",
+ "Muted_Snare4_2",
+ "Cry00_2",
+ "Cry01_2",
+ "Cry02_2",
+ "Cry03_2",
+ "Cry04_2",
+ "Cry05_2",
+ "Cry06_2",
+ "Cry07_2",
+ "Cry08_2",
+ "Cry09_2",
+ "Cry0A_2",
+ "Cry0B_2",
+ "Cry0C_2",
+ "Cry0D_2",
+ "Cry0E_2",
+ "Cry0F_2",
+ "Cry10_2",
+ "Cry11_2",
+ "Cry12_2",
+ "Cry13_2",
+ "Cry14_2",
+ "Cry15_2",
+ "Cry16_2",
+ "Cry17_2",
+ "Cry18_2",
+ "Cry19_2",
+ "Cry1A_2",
+ "Cry1B_2",
+ "Cry1C_2",
+ "Cry1D_2",
+ "Cry1E_2",
+ "Cry1F_2",
+ "Cry20_2",
+ "Cry21_2",
+ "Cry22_2",
+ "Cry23_2",
+ "Cry24_2",
+ "Cry25_2",
+ "Level_Up",
+ "Get_Item2_2",
+ "Tink_2",
+ "Heal_HP_2",
+ "Heal_Ailment_2",
+ "Start_Menu_2",
+ "Press_AB_2",
+ "Ball_Toss",
+ "Ball_Poof",
+ "Faint_Thud",
+ "Run",
+ "Dex_Page_Added",
+ "Caught_Mon",
+ "Peck",
+ "Faint_Fall",
+ "Battle_09",
+ "Pound",
+ "Battle_0B",
+ "Battle_0C",
+ "Battle_0D",
+ "Battle_0E",
+ "Battle_0F",
+ "Damage",
+ "Not_Very_Effective",
+ "Battle_12",
+ "Battle_13",
+ "Battle_14",
+ "Vine_Whip",
+ "Battle_16",
+ "Battle_17",
+ "Battle_18",
+ "Battle_19",
+ "Super_Effective",
+ "Battle_1B",
+ "Battle_1C",
+ "Doubleslap",
+ "Battle_1E",
+ "Horn_Drill",
+ "Battle_20",
+ "Battle_21",
+ "Battle_22",
+ "Battle_23",
+ "Battle_24",
+ "Battle_25",
+ "Battle_26",
+ "Battle_27",
+ "Battle_28",
+ "Battle_29",
+ "Battle_2A",
+ "Battle_2B",
+ "Battle_2C",
+ "Psybeam",
+ "Battle_2E",
+ "Battle_2F",
+ "Psychic_M",
+ "Battle_31",
+ "Battle_32",
+ "Battle_33",
+ "Battle_34",
+ "Battle_35",
+ "Battle_36",
+ "Silph_Scope",
+ "Snare1_3",
+ "Snare2_3",
+ "Snare3_3",
+ "Snare4_3",
+ "Snare5_3",
+ "Triangle1_3",
+ "Triangle2_3",
+ "Snare6_3",
+ "Snare7_3",
+ "Snare8_3",
+ "Snare9_3",
+ "Cymbal1_3",
+ "Cymbal2_3",
+ "Cymbal3_3",
+ "Muted_Snare1_3",
+ "Triangle3_3",
+ "Muted_Snare2_3",
+ "Muted_Snare3_3",
+ "Muted_Snare4_3",
+ "Cry00_3",
+ "Cry01_3",
+ "Cry02_3",
+ "Cry03_3",
+ "Cry04_3",
+ "Cry05_3",
+ "Cry06_3",
+ "Cry07_3",
+ "Cry08_3",
+ "Cry09_3",
+ "Cry0A_3",
+ "Cry0B_3",
+ "Cry0C_3",
+ "Cry0D_3",
+ "Cry0E_3",
+ "Cry0F_3",
+ "Cry10_3",
+ "Cry11_3",
+ "Cry12_3",
+ "Cry13_3",
+ "Cry14_3",
+ "Cry15_3",
+ "Cry16_3",
+ "Cry17_3",
+ "Cry18_3",
+ "Cry19_3",
+ "Cry1A_3",
+ "Cry1B_3",
+ "Cry1C_3",
+ "Cry1D_3",
+ "Cry1E_3",
+ "Cry1F_3",
+ "Cry20_3",
+ "Cry21_3",
+ "Cry22_3",
+ "Cry23_3",
+ "Cry24_3",
+ "Cry25_3",
+ "Get_Item1_3",
+ "Get_Item2_3",
+ "Tink_3",
+ "Heal_HP_3",
+ "Heal_Ailment_3",
+ "Start_Menu_3",
+ "Press_AB_3",
+ "Pokedex_Rating_3",
+ "Get_Key_Item_3",
+ "Poisoned_3",
+ "Trade_Machine_3",
+ "Turn_On_PC_3",
+ "Turn_Off_PC_3",
+ "Enter_PC_3",
+ "Shrink_3",
+ "Switch_3",
+ "Healing_Machine_3",
+ "Teleport_Exit1_3",
+ "Teleport_Enter1_3",
+ "Teleport_Exit2_3",
+ "Ledge_3",
+ "Teleport_Enter2_3",
+ "Fly_3",
+ "Denied_3",
+ "Arrow_Tiles_3",
+ "Push_Boulder_3",
+ "SS_Anne_Horn_3",
+ "Withdraw_Deposit_3",
+ "Cut_3",
+ "Go_Inside_3",
+ "Swap_3",
+ "59_3",
+ "Purchase_3",
+ "Collision_3",
+ "Go_Outside_3",
+ "Save_3",
+ "Intro_Lunge",
+ "Intro_Hip",
+ "Intro_Hop",
+ "Intro_Raise",
+ "Intro_Crash",
+ "Intro_Whoosh",
+ "Slots_Stop_Wheel",
+ "Slots_Reward",
+ "Slots_New_Spin",
+ "Shooting_Star",
+ ]
+
headerlist = (
["sfxheaders02.asm", 0x8003, 0x822e],
["sfxheaders08.asm", 0x20003, 0x202be],
["sfxheaders1f.asm", 0x7c003, 0x7c249],
)
-def printsfxheaders(filename, address, end):
+def printsfxheaders(filename, address, end, sfxnum):
file = open(filename, 'w')
bank = address / 0x4000
byte = rom[address]
sfx = 1
channel = 1
- file.write("SFX_Headers_{:02x}:\n".format(bank))
+ file.write("SFX_Headers_{:02x}::\n".format(bank))
file.write("\tdb $ff, $ff, $ff ; padding\n")
while address != end:
left = (byte >> 6) + 1
- file.write("\nSFX_{:02x}_{:02x}: ; {:02x} ({:0x}:{:02x})\n".format(bank, sfx, address, bank, address % 0x4000 + 0x4000))
+ file.write("\nSFX_{}:: ; {:02x} ({:0x}:{:02x})\n".format(sfx_names[sfxnum], address, bank, address % 0x4000 + 0x4000))
while left != 0:
pointer = rom[address + 2] * 0x100 + rom[address + 1]
if byte >> 4 != 0: file.write(" db ( ${:0x}0 | CH{:0x} )\n".format(byte >> 4, byte % 0x10))
else: file.write("\tdb CH{:0x}\n".format(byte))
- file.write("\tdw SFX_{:02x}_{:02x}_Ch{}\n".format(bank, sfx, channel))
+ file.write("\tdw SFX_{}_Ch{}\n".format(sfx_names[sfxnum], channel))
address += 3
byte = rom[address]
channel += 1
left -= 1
channel = 1
sfx += 1
- file.write("\n; {}".format(hex(address)))
+ sfxnum += 1
+ #file.write("\n; {}".format(hex(address)))
+ return sfxnum
+sfxnum = 0
for header in headerlist:
- printsfxheaders(header[0], header[1], header[2])
\ No newline at end of file + sfxnum = printsfxheaders(header[0], header[1], header[2], sfxnum)
\ No newline at end of file |