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authorBryan Bishop <kanzure@gmail.com>2013-09-22 12:42:02 -0500
committerBryan Bishop <kanzure@gmail.com>2013-09-22 12:42:02 -0500
commit0b7ed30a33fb9775b2b5e1f3245a2e28608c9fc6 (patch)
treeaf0317ff04420e39f8c4790791067f95b3f4e006 /pokemontools/vba/autoplayer.py
parente048f192d9a81bf99d6eb5d7f78714cc825b4859 (diff)
go heal if level reached the target
Diffstat (limited to 'pokemontools/vba/autoplayer.py')
-rw-r--r--pokemontools/vba/autoplayer.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/pokemontools/vba/autoplayer.py b/pokemontools/vba/autoplayer.py
index c1e36bc..0049021 100644
--- a/pokemontools/vba/autoplayer.py
+++ b/pokemontools/vba/autoplayer.py
@@ -418,7 +418,7 @@ class SpeedRunner(Runner):
# if pokemon health is >20, just continue
# if move 1 PP is 0, just continue
- if cur_hp > 20 and move_pp > 5:
+ if cur_hp > 20 and move_pp > 5 and self.cry.vba.memory[0xdcfe] < level:
self.cry.move("u")
return self.new_bark_level_grind(level, walk_to_grass=False, skip=False)