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authorBryan Bishop <kanzure@gmail.com>2013-09-22 10:50:21 -0500
committerBryan Bishop <kanzure@gmail.com>2013-09-22 10:50:21 -0500
commita4c418bc7a2b99ad3da7f421bba8cf7415f9f021 (patch)
treef24554bc8d91a634046b158710d67af2d66394e4 /pokemontools/vba/autoplayer.py
parentc1fbb59696876011be7fff57986e8e97f15ece35 (diff)
fix some func calls in the auto level grinder
Diffstat (limited to 'pokemontools/vba/autoplayer.py')
-rw-r--r--pokemontools/vba/autoplayer.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/pokemontools/vba/autoplayer.py b/pokemontools/vba/autoplayer.py
index 744b9e3..5ee2ac1 100644
--- a/pokemontools/vba/autoplayer.py
+++ b/pokemontools/vba/autoplayer.py
@@ -366,7 +366,7 @@ class SpeedRunner(Runner):
# wait for the move to be over
self.cry.text_wait()
- hp = ((self.cry.vba.get_memory_at(0xd218) << 8) | self.cry.vba.get_memory_at(0xd217))
+ hp = ((self.cry.vba.memory[0xd218] << 8) | self.cry.vba.memory[0xd217])
print "enemy hp is: " + str(hp)
if hp == 0:
@@ -377,11 +377,11 @@ class SpeedRunner(Runner):
attacks = attacks - 1
- while self.cry.vba.get_memory_at(0xd22d) != 0:
+ while self.cry.vba.memory[0xd22d] != 0:
self.cry.vba.press("a", hold=10, after=1)
# wait for the map to finish loading
- self.cry.vba.nstep(50)
+ self.cry.vba.step(count=50)
print "okay, back in the overworld"
@@ -449,7 +449,7 @@ class SpeedRunner(Runner):
self.cry.wait_for_script_running()
# wait for it to be really really done
- self.cry.vba.nstep(50)
+ self.cry.vba.step(count=50)
self.cry.move("r")
self.cry.move("r")
@@ -469,7 +469,7 @@ class SpeedRunner(Runner):
self.cry.move("d")
# check partymon1 level
- if self.cry.vba.get_memory_at(0xdcfe) < level:
+ if self.cry.vba.memory[0xdcfe] < level:
self.new_bark_level_grind(level, skip=False)
else:
return