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# -*- coding: utf-8 -*-
"""
Programmatic speedrun of Pokémon Crystal
"""
import os
# bring in the emulator and basic tools
import vba
def main():
"""
Start the game.
"""
vba.load_rom()
# get past the opening sequence
skip_intro()
# walk to mom and handle her text
handle_mom()
# walk outside into new bark town
walk_into_new_bark_town()
# walk to elm and do whatever he wants
handle_elm("totodile")
new_bark_level_grind(10, skip=False)
def skippable(func):
"""
Makes a function skippable.
Saves the state before and after the function runs.
Pass "skip=True" to the function to load the previous save
state from when the function finished.
"""
def wrapped_function(*args, **kwargs):
skip = True
if "skip" in kwargs.keys():
skip = kwargs["skip"]
del kwargs["skip"]
# override skip if there's no save
if skip:
full_name = func.__name__ + "-end.sav"
if not os.path.exists(os.path.join(vba.save_state_path, full_name)):
skip = False
return_value = None
if not skip:
vba.save_state(func.__name__ + "-start", override=True)
return_value = func(*args, **kwargs)
vba.save_state(func.__name__ + "-end", override=True)
elif skip:
vba.set_state(vba.load_state(func.__name__ + "-end"))
return return_value
return wrapped_function
@skippable
def skip_intro():
"""
Skip the game boot intro sequence.
"""
# copyright sequence
vba.nstep(400)
# skip the ditto sequence
vba.press("a")
vba.nstep(100)
# skip the start screen
vba.press("start")
vba.nstep(100)
# click "new game"
vba.press("a", holdsteps=50, aftersteps=1)
# skip text up to "Are you a boy? Or are you a girl?"
vba.crystal.text_wait()
# select "Boy"
vba.press("a", holdsteps=50, aftersteps=1)
# text until "What time is it?"
vba.crystal.text_wait()
# select 10 o'clock
vba.press("a", holdsteps=50, aftersteps=1)
# yes i mean it
vba.press("a", holdsteps=50, aftersteps=1)
# "How many minutes?" 0 min.
vba.press("a", holdsteps=50, aftersteps=1)
# "Who! 0 min.?" yes/no select yes
vba.press("a", holdsteps=50, aftersteps=1)
# read text until name selection
vba.crystal.text_wait()
# select "Chris"
vba.press("d", holdsteps=10, aftersteps=1)
vba.press("a", holdsteps=50, aftersteps=1)
def overworldcheck():
"""
A basic check for when the game starts.
"""
return vba.get_memory_at(0xcfb1) != 0
# go until the introduction is done
vba.crystal.text_wait(callback=overworldcheck)
return
@skippable
def handle_mom():
"""
Walk to mom. Handle her speech and questions.
"""
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("d")
vba.crystal.move("d")
# move into mom's line of sight
vba.crystal.move("d")
# let mom talk until "What day is it?"
vba.crystal.text_wait()
# "What day is it?" Sunday
vba.press("a", holdsteps=10) # Sunday
vba.crystal.text_wait()
# "SUNDAY, is it?" yes/no
vba.press("a", holdsteps=10) # yes
vba.crystal.text_wait()
# "Is it Daylight Saving Time now?" yes/no
vba.press("a", holdsteps=10) # yes
vba.crystal.text_wait()
# "AM DST, is that OK?" yes/no
vba.press("a", holdsteps=10) # yes
# text until "know how to use the PHONE?" yes/no
vba.crystal.text_wait()
# press yes
vba.press("a", holdsteps=10)
# wait until mom is done talking
vba.crystal.text_wait()
# wait until the script is done running
vba.crystal.wait_for_script_running()
return
@skippable
def walk_into_new_bark_town():
"""
Walk outside after talking with mom.
"""
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("l")
vba.crystal.move("l")
# walk outside
vba.crystal.move("d")
@skippable
def handle_elm(starter_choice):
"""
Walk to Elm's Lab and get a starter.
"""
# walk to the lab
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("u")
vba.crystal.move("u")
# walk into the lab
vba.crystal.move("u")
# talk to elm
vba.crystal.text_wait()
# "that I recently caught." yes/no
vba.press("a", holdsteps=10) # yes
# talk to elm some more
vba.crystal.text_wait()
# talking isn't done yet..
vba.crystal.text_wait()
vba.crystal.text_wait()
vba.crystal.text_wait()
# wait until the script is done running
vba.crystal.wait_for_script_running()
# move toward the pokeballs
vba.crystal.move("r")
# move to cyndaquil
vba.crystal.move("r")
moves = 0
if starter_choice.lower() == "cyndaquil":
moves = 0
if starter_choice.lower() == "totodile":
moves = 1
else:
moves = 2
for each in range(0, moves):
vba.crystal.move("r")
# face the pokeball
vba.crystal.move("u")
# select it
vba.press("a", holdsteps=10, aftersteps=0)
# wait for the image to pop up
vba.crystal.text_wait()
# wait for the image to close
vba.crystal.text_wait()
# wait for the yes/no box
vba.crystal.text_wait()
# press yes
vba.press("a", holdsteps=10, aftersteps=0)
# wait for elm to talk a bit
vba.crystal.text_wait()
# TODO: why didn't that finish his talking?
vba.crystal.text_wait()
# give a nickname? yes/no
vba.press("d", holdsteps=10, aftersteps=0) # move to "no"
vba.press("a", holdsteps=10, aftersteps=0) # no
# TODO: why didn't this wait until he was completely done?
vba.crystal.text_wait()
vba.crystal.text_wait()
# get the phone number
vba.crystal.text_wait()
# talk with elm a bit more
vba.crystal.text_wait()
# TODO: and again.. wtf?
vba.crystal.text_wait()
# wait until the script is done running
vba.crystal.wait_for_script_running()
# move down
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
# move into the researcher's line of sight
vba.crystal.move("d")
# get the potion from the person
vba.crystal.text_wait()
vba.crystal.text_wait()
# wait for the script to end
vba.crystal.wait_for_script_running()
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
# go outside
vba.crystal.move("d")
return
@skippable
def new_bark_level_grind(level):
"""
Do level grinding in New Bark.
Starting just outside of Elm's Lab, do some level grinding until the first
partymon level is equal to the given value..
"""
# walk to the grass area
new_bark_level_grind_walk_to_grass(skip=False)
# TODO: walk around in grass, handle battles
walk = ["d", "d", "u", "d", "u", "d"]
for direction in walk:
vba.crystal.move(direction)
# wait for wild battle to completely start
vba.crystal.text_wait()
attacks = 5
while attacks > 0:
# FIGHT
vba.press("a", holdsteps=10, aftersteps=1)
# wait to select a move
vba.crystal.text_wait()
# SCRATCH
vba.press("a", holdsteps=10, aftersteps=1)
# wait for the move to be over
vba.crystal.text_wait()
hp = ((vba.get_memory_at(0xd218) << 8) | vba.get_memory_at(0xd217))
print "enemy hp is: " + str(hp)
if hp == 0:
print "enemy hp is zero, exiting"
break
else:
print "enemy hp is: " + str(hp)
attacks = attacks - 1
while vba.get_memory_at(0xd22d) != 0:
vba.press("a", holdsteps=10, aftersteps=1)
# wait for the map to finish loading
vba.nstep(50)
print "okay, back in the overworld"
# move up
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
# move into new bark town
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
# move up
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
# move to the door
vba.crystal.move("r")
vba.crystal.move("r")
vba.crystal.move("r")
# walk in
vba.crystal.move("u")
# move up to the healing thing
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("u")
vba.crystal.move("l")
vba.crystal.move("l")
# face it
vba.crystal.move("u")
# interact
vba.press("a", holdsteps=10, aftersteps=1)
# wait for yes/no box
vba.crystal.text_wait()
# press yes
vba.press("a", holdsteps=10, aftersteps=1)
# TODO: when is healing done?
# wait until the script is done running
vba.crystal.wait_for_script_running()
# wait for it to be really really done
vba.nstep(50)
vba.crystal.move("r")
vba.crystal.move("r")
# move to the door
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
# walk out
vba.crystal.move("d")
# check partymon1 level
if vba.get_memory_at(0xdcfe) < level:
new_bark_level_grind(level, skip=False)
else:
return
@skippable
def new_bark_level_grind_walk_to_grass():
"""
Move to just above the grass from outside Elm's lab.
"""
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("l")
vba.crystal.move("l")
# move to route 29 past the trees
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
vba.crystal.move("l")
# move to just above the grass
vba.crystal.move("d")
vba.crystal.move("d")
vba.crystal.move("d")
if __name__ == "__main__":
main()
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