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authormid-kid <esteve.varela@gmail.com>2020-09-11 01:17:59 +0200
committermid-kid <esteve.varela@gmail.com>2020-09-11 01:26:53 +0200
commit2fa72e1df0e0c3f4892195b03df86d1b8261e78c (patch)
tree24dc7ecd18c98fdcfcf052946e12ddc9e5ad151c /include/hardware.inc
parentacf910ba7cc321c0d57a928e4cbba599b837b8b8 (diff)
Document character values
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diff --git a/include/hardware.inc b/include/hardware.inc
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+;*
+;* Gameboy Hardware definitions
+;*
+;* Based on Jones' hardware.inc
+;* And based on Carsten Sorensen's ideas.
+;*
+;* Rev 1.1 - 15-Jul-97 : Added define check
+;* Rev 1.2 - 18-Jul-97 : Added revision check macro
+;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
+;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
+;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
+;* : and Nintendo Logo
+;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
+;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
+;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
+;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
+;* Rev 2.0 - : Added GBC registers
+;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
+;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
+;* Rev 2.3 - : Fixed incorrect _HRAM equate
+;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
+;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
+;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
+;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
+;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
+;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants
+;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)
+
+; If all of these are already defined, don't do it again.
+
+ IF !DEF(HARDWARE_INC)
+HARDWARE_INC SET 1
+
+rev_Check_hardware_inc : MACRO
+;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
+;TO SECOND PARAMETER IN FOLLOWING LINE.
+ IF \1 > 3.0 ;PUT REVISION NUMBER HERE
+ WARN "Version \1 or later of 'hardware.inc' is required."
+ ENDC
+ENDM
+
+_VRAM EQU $8000 ; $8000->$9FFF
+_VRAM8000 EQU _VRAM
+_VRAM8800 EQU _VRAM+$800
+_VRAM9000 EQU _VRAM+$1000
+_SCRN0 EQU $9800 ; $9800->$9BFF
+_SCRN1 EQU $9C00 ; $9C00->$9FFF
+_SRAM EQU $A000 ; $A000->$BFFF
+_RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
+_RAMBANK EQU $D000 ; $D000->$DFFF
+_OAMRAM EQU $FE00 ; $FE00->$FE9F
+_IO EQU $FF00 ; $FF00->$FF7F,$FFFF
+_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
+_HRAM EQU $FF80 ; $FF80->$FFFE
+
+; *** MBC5 Equates ***
+
+rRAMG EQU $0000 ; $0000->$1fff
+rROMB0 EQU $2000 ; $2000->$2fff
+rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
+rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
+
+
+;***************************************************************************
+;*
+;* Custom registers
+;*
+;***************************************************************************
+
+; --
+; -- P1 ($FF00)
+; -- Register for reading joy pad info. (R/W)
+; --
+rP1 EQU $FF00
+
+P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
+P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
+P1F_3 EQU %00001000 ; P13 in port
+P1F_2 EQU %00000100 ; P12 in port
+P1F_1 EQU %00000010 ; P11 in port
+P1F_0 EQU %00000001 ; P10 in port
+
+P1F_GET_DPAD EQU P1F_5
+P1F_GET_BTN EQU P1F_4
+P1F_GET_NONE EQU P1F_4 | P1F_5
+
+
+; --
+; -- SB ($FF01)
+; -- Serial Transfer Data (R/W)
+; --
+rSB EQU $FF01
+
+
+; --
+; -- SC ($FF02)
+; -- Serial I/O Control (R/W)
+; --
+rSC EQU $FF02
+
+
+; --
+; -- DIV ($FF04)
+; -- Divider register (R/W)
+; --
+rDIV EQU $FF04
+
+
+; --
+; -- TIMA ($FF05)
+; -- Timer counter (R/W)
+; --
+rTIMA EQU $FF05
+
+
+; --
+; -- TMA ($FF06)
+; -- Timer modulo (R/W)
+; --
+rTMA EQU $FF06
+
+
+; --
+; -- TAC ($FF07)
+; -- Timer control (R/W)
+; --
+rTAC EQU $FF07
+
+TACF_START EQU %00000100
+TACF_STOP EQU %00000000
+TACF_4KHZ EQU %00000000
+TACF_16KHZ EQU %00000011
+TACF_65KHZ EQU %00000010
+TACF_262KHZ EQU %00000001
+
+
+; --
+; -- IF ($FF0F)
+; -- Interrupt Flag (R/W)
+; --
+rIF EQU $FF0F
+
+
+; --
+; -- AUD1SWEEP/NR10 ($FF10)
+; -- Sweep register (R/W)
+; --
+; -- Bit 6-4 - Sweep Time
+; -- Bit 3 - Sweep Increase/Decrease
+; -- 0: Addition (frequency increases???)
+; -- 1: Subtraction (frequency increases???)
+; -- Bit 2-0 - Number of sweep shift (# 0-7)
+; -- Sweep Time: (n*7.8ms)
+; --
+rNR10 EQU $FF10
+rAUD1SWEEP EQU rNR10
+
+AUD1SWEEP_UP EQU %00000000
+AUD1SWEEP_DOWN EQU %00001000
+
+
+; --
+; -- AUD1LEN/NR11 ($FF11)
+; -- Sound length/Wave pattern duty (R/W)
+; --
+; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
+; -- Bit 5-0 - Sound length data (# 0-63)
+; --
+rNR11 EQU $FF11
+rAUD1LEN EQU rNR11
+
+
+; --
+; -- AUD1ENV/NR12 ($FF12)
+; -- Envelope (R/W)
+; --
+; -- Bit 7-4 - Initial value of envelope
+; -- Bit 3 - Envelope UP/DOWN
+; -- 0: Decrease
+; -- 1: Range of increase
+; -- Bit 2-0 - Number of envelope sweep (# 0-7)
+; --
+rNR12 EQU $FF12
+rAUD1ENV EQU rNR12
+
+
+; --
+; -- AUD1LOW/NR13 ($FF13)
+; -- Frequency low byte (W)
+; --
+rNR13 EQU $FF13
+rAUD1LOW EQU rNR13
+
+
+; --
+; -- AUD1HIGH/NR14 ($FF14)
+; -- Frequency high byte (W)
+; --
+; -- Bit 7 - Initial (when set, sound restarts)
+; -- Bit 6 - Counter/consecutive selection
+; -- Bit 2-0 - Frequency's higher 3 bits
+; --
+rNR14 EQU $FF14
+rAUD1HIGH EQU rNR14
+
+
+; --
+; -- AUD2LEN/NR21 ($FF16)
+; -- Sound Length; Wave Pattern Duty (R/W)
+; --
+; -- see AUD1LEN for info
+; --
+rNR21 EQU $FF16
+rAUD2LEN EQU rNR21
+
+
+; --
+; -- AUD2ENV/NR22 ($FF17)
+; -- Envelope (R/W)
+; --
+; -- see AUD1ENV for info
+; --
+rNR22 EQU $FF17
+rAUD2ENV EQU rNR22
+
+
+; --
+; -- AUD2LOW/NR23 ($FF18)
+; -- Frequency low byte (W)
+; --
+rNR23 EQU $FF18
+rAUD2LOW EQU rNR23
+
+
+; --
+; -- AUD2HIGH/NR24 ($FF19)
+; -- Frequency high byte (W)
+; --
+; -- see AUD1HIGH for info
+; --
+rNR24 EQU $FF19
+rAUD2HIGH EQU rNR24
+
+
+; --
+; -- AUD3ENA/NR30 ($FF1A)
+; -- Sound on/off (R/W)
+; --
+; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF)
+; --
+rNR30 EQU $FF1A
+rAUD3ENA EQU rNR30
+
+
+; --
+; -- AUD3LEN/NR31 ($FF1B)
+; -- Sound length (R/W)
+; --
+; -- Bit 7-0 - Sound length
+; --
+rNR31 EQU $FF1B
+rAUD3LEN EQU rNR31
+
+
+; --
+; -- AUD3LEVEL/NR32 ($FF1C)
+; -- Select output level
+; --
+; -- Bit 6-5 - Select output level
+; -- 00: 0/1 (mute)
+; -- 01: 1/1
+; -- 10: 1/2
+; -- 11: 1/4
+; --
+rNR32 EQU $FF1C
+rAUD3LEVEL EQU rNR32
+
+
+; --
+; -- AUD3LOW/NR33 ($FF1D)
+; -- Frequency low byte (W)
+; --
+; -- see AUD1LOW for info
+; --
+rNR33 EQU $FF1D
+rAUD3LOW EQU rNR33
+
+
+; --
+; -- AUD3HIGH/NR34 ($FF1E)
+; -- Frequency high byte (W)
+; --
+; -- see AUD1HIGH for info
+; --
+rNR34 EQU $FF1E
+rAUD3HIGH EQU rNR34
+
+
+; --
+; -- AUD4LEN/NR41 ($FF20)
+; -- Sound length (R/W)
+; --
+; -- Bit 5-0 - Sound length data (# 0-63)
+; --
+rNR41 EQU $FF20
+rAUD4LEN EQU rNR41
+
+
+; --
+; -- AUD4ENV/NR42 ($FF21)
+; -- Envelope (R/W)
+; --
+; -- see AUD1ENV for info
+; --
+rNR42 EQU $FF21
+rAUD4ENV EQU rNR42
+
+
+; --
+; -- AUD4POLY/NR43 ($FF22)
+; -- Polynomial counter (R/W)
+; --
+; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
+; -- polynomial counter (0000-1101)
+; -- freq=drf*1/2^scf (not sure)
+; -- Bit 3 - Selection of the polynomial counter's step
+; -- 0: 15 steps
+; -- 1: 7 steps
+; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
+; -- 000: f/4 001: f/8 010: f/16 011: f/24
+; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz)
+; --
+rNR43 EQU $FF22
+rAUD4POLY EQU rNR43
+
+
+; --
+; -- AUD4GO/NR44 ($FF23)
+; --
+; -- Bit 7 - Inital
+; -- Bit 6 - Counter/consecutive selection
+; --
+rNR44 EQU $FF23
+rAUD4GO EQU rNR44
+
+
+; --
+; -- AUDVOL/NR50 ($FF24)
+; -- Channel control / ON-OFF / Volume (R/W)
+; --
+; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
+; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
+; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
+; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
+; --
+rNR50 EQU $FF24
+rAUDVOL EQU rNR50
+
+AUDVOL_VIN_LEFT EQU %10000000 ; SO2
+AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
+
+
+; --
+; -- AUDTERM/NR51 ($FF25)
+; -- Selection of Sound output terminal (R/W)
+; --
+; -- Bit 7 - Output sound 4 to SO2 terminal
+; -- Bit 6 - Output sound 3 to SO2 terminal
+; -- Bit 5 - Output sound 2 to SO2 terminal
+; -- Bit 4 - Output sound 1 to SO2 terminal
+; -- Bit 3 - Output sound 4 to SO1 terminal
+; -- Bit 2 - Output sound 3 to SO1 terminal
+; -- Bit 1 - Output sound 2 to SO1 terminal
+; -- Bit 0 - Output sound 0 to SO1 terminal
+; --
+rNR51 EQU $FF25
+rAUDTERM EQU rNR51
+
+; SO2
+AUDTERM_4_LEFT EQU %10000000
+AUDTERM_3_LEFT EQU %01000000
+AUDTERM_2_LEFT EQU %00100000
+AUDTERM_1_LEFT EQU %00010000
+; SO1
+AUDTERM_4_RIGHT EQU %00001000
+AUDTERM_3_RIGHT EQU %00000100
+AUDTERM_2_RIGHT EQU %00000010
+AUDTERM_1_RIGHT EQU %00000001
+
+
+; --
+; -- AUDENA/NR52 ($FF26)
+; -- Sound on/off (R/W)
+; --
+; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
+; -- Bit 3 - Sound 4 ON flag (read only)
+; -- Bit 2 - Sound 3 ON flag (read only)
+; -- Bit 1 - Sound 2 ON flag (read only)
+; -- Bit 0 - Sound 1 ON flag (read only)
+; --
+rNR52 EQU $FF26
+rAUDENA EQU rNR52
+
+AUDENA_ON EQU %10000000
+AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
+
+
+; --
+; -- LCDC ($FF40)
+; -- LCD Control (R/W)
+; --
+rLCDC EQU $FF40
+
+LCDCF_OFF EQU %00000000 ; LCD Control Operation
+LCDCF_ON EQU %10000000 ; LCD Control Operation
+LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
+LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
+LCDCF_WINOFF EQU %00000000 ; Window Display
+LCDCF_WINON EQU %00100000 ; Window Display
+LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
+LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
+LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
+LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
+LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
+LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
+LCDCF_OBJOFF EQU %00000000 ; OBJ Display
+LCDCF_OBJON EQU %00000010 ; OBJ Display
+LCDCF_BGOFF EQU %00000000 ; BG Display
+LCDCF_BGON EQU %00000001 ; BG Display
+; "Window Character Data Select" follows BG
+
+
+; --
+; -- STAT ($FF41)
+; -- LCDC Status (R/W)
+; --
+rSTAT EQU $FF41
+
+STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
+STATF_MODE10 EQU %00100000 ; Mode 10
+STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
+STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
+STATF_LYCF EQU %00000100 ; Coincidence Flag
+STATF_HBL EQU %00000000 ; H-Blank
+STATF_VBL EQU %00000001 ; V-Blank
+STATF_OAM EQU %00000010 ; OAM-RAM is used by system
+STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
+STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
+
+
+; --
+; -- SCY ($FF42)
+; -- Scroll Y (R/W)
+; --
+rSCY EQU $FF42
+
+
+; --
+; -- SCY ($FF43)
+; -- Scroll X (R/W)
+; --
+rSCX EQU $FF43
+
+
+; --
+; -- LY ($FF44)
+; -- LCDC Y-Coordinate (R)
+; --
+; -- Values range from 0->153. 144->153 is the VBlank period.
+; --
+rLY EQU $FF44
+
+
+; --
+; -- LYC ($FF45)
+; -- LY Compare (R/W)
+; --
+; -- When LY==LYC, STATF_LYCF will be set in STAT
+; --
+rLYC EQU $FF45
+
+
+; --
+; -- DMA ($FF46)
+; -- DMA Transfer and Start Address (W)
+; --
+rDMA EQU $FF46
+
+
+; --
+; -- BGP ($FF47)
+; -- BG Palette Data (W)
+; --
+; -- Bit 7-6 - Intensity for %11
+; -- Bit 5-4 - Intensity for %10
+; -- Bit 3-2 - Intensity for %01
+; -- Bit 1-0 - Intensity for %00
+; --
+rBGP EQU $FF47
+
+
+; --
+; -- OBP0 ($FF48)
+; -- Object Palette 0 Data (W)
+; --
+; -- See BGP for info
+; --
+rOBP0 EQU $FF48
+
+
+; --
+; -- OBP1 ($FF49)
+; -- Object Palette 1 Data (W)
+; --
+; -- See BGP for info
+; --
+rOBP1 EQU $FF49
+
+
+; --
+; -- WY ($FF4A)
+; -- Window Y Position (R/W)
+; --
+; -- 0 <= WY <= 143
+; -- When WY = 0, the window is displayed from the top edge of the LCD screen.
+; --
+rWY EQU $FF4A
+
+
+; --
+; -- WX ($FF4B)
+; -- Window X Position (R/W)
+; --
+; -- 7 <= WX <= 166
+; -- When WX = 7, the window is displayed from the left edge of the LCD screen.
+; -- Values of 0-6 and 166 are unreliable due to hardware bugs.
+; --
+rWX EQU $FF4B
+
+
+; --
+; -- SPEED ($FF4D)
+; -- Select CPU Speed (R/W)
+; --
+rKEY1 EQU $FF4D
+rSPD EQU rKEY1
+
+KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
+KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
+
+
+; --
+; -- VBK ($FF4F)
+; -- Select Video RAM Bank (R/W)
+; --
+; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)
+; --
+rVBK EQU $FF4F
+
+
+; --
+; -- HDMA1 ($FF51)
+; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)
+; -- CGB Mode Only
+; --
+rHDMA1 EQU $FF51
+
+
+; --
+; -- HDMA2 ($FF52)
+; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)
+; -- CGB Mode Only
+; --
+rHDMA2 EQU $FF52
+
+
+; --
+; -- HDMA3 ($FF53)
+; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)
+; -- CGB Mode Only
+; --
+rHDMA3 EQU $FF53
+
+
+; --
+; -- HDMA4 ($FF54)
+; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)
+; -- CGB Mode Only
+; --
+rHDMA4 EQU $FF54
+
+
+; --
+; -- HDMA5 ($FF55)
+; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)
+; -- CGB Mode Only
+; --
+rHDMA5 EQU $FF55
+
+HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
+HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
+
+; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete
+HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
+
+
+; --
+; -- RP ($FF56)
+; -- Infrared Communications Port (R/W)
+; --
+rRP EQU $FF56
+
+
+; --
+; -- BCPS ($FF68)
+; -- Background Color Palette Specification (R/W)
+; --
+rBCPS EQU $FF68
+
+BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
+
+
+; --
+; -- BCPD ($FF69)
+; -- Background Color Palette Data (R/W)
+; --
+rBCPD EQU $FF69
+
+
+; --
+; -- OCPS ($FF6A)
+; -- Object Color Palette Specification (R/W)
+; --
+rOCPS EQU $FF6A
+
+OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
+
+
+; --
+; -- OCPD ($FF6B)
+; -- Object Color Palette Data (R/W)
+; --
+rOCPD EQU $FF6B
+
+
+; --
+; -- SMBK/SVBK ($FF70)
+; -- Select Main RAM Bank (R/W)
+; --
+; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)
+; --
+rSVBK EQU $FF70
+rSMBK EQU rSVBK
+
+
+; --
+; -- PCM12 ($FF76)
+; -- Sound channel 1&2 PCM amplitude (R)
+; --
+; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
+; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
+; --
+rPCM12 EQU $FF76
+
+
+; --
+; -- PCM34 ($FF77)
+; -- Sound channel 3&4 PCM amplitude (R)
+; --
+; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
+; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
+; --
+rPCM34 EQU $FF77
+
+
+; --
+; -- IE ($FFFF)
+; -- Interrupt Enable (R/W)
+; --
+rIE EQU $FFFF
+
+IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
+IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
+IEF_TIMER EQU %00000100 ; Timer Overflow
+IEF_LCDC EQU %00000010 ; LCDC (see STAT)
+IEF_VBLANK EQU %00000001 ; V-Blank
+
+
+;***************************************************************************
+;*
+;* Flags common to multiple sound channels
+;*
+;***************************************************************************
+
+; --
+; -- Square wave duty cycle
+; --
+; -- Can be used with AUD1LEN and AUD2LEN
+; -- See AUD1LEN for more info
+; --
+AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
+AUDLEN_DUTY_25 EQU %01000000 ; 25%
+AUDLEN_DUTY_50 EQU %10000000 ; 50%
+AUDLEN_DUTY_75 EQU %11000000 ; 75%
+
+
+; --
+; -- Audio envelope flags
+; --
+; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
+; -- See AUD1ENV for more info
+; --
+AUDENV_UP EQU %00001000
+AUDENV_DOWN EQU %00000000
+
+
+; --
+; -- Audio trigger flags
+; --
+; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
+; -- See AUD1HIGH for more info
+; --
+
+AUDHIGH_RESTART EQU %10000000
+AUDHIGH_LENGTH_ON EQU %01000000
+AUDHIGH_LENGTH_OFF EQU %00000000
+
+
+;***************************************************************************
+;*
+;* CPU values on bootup (a=type, b=qualifier)
+;*
+;***************************************************************************
+
+BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
+BOOTUP_A_CGB EQU $11 ; Color GameBoy
+BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
+
+; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or
+; other system running in GBC mode
+BOOTUP_B_CGB EQU %00000000
+BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
+
+
+;***************************************************************************
+;*
+;* Cart related
+;*
+;***************************************************************************
+
+; $0143 Color GameBoy compatibility code
+CART_COMPATIBLE_DMG EQU $00
+CART_COMPATIBLE_DMG_GBC EQU $80
+CART_COMPATIBLE_GBC EQU $C0
+
+; $0146 GameBoy/Super GameBoy indicator
+CART_INDICATOR_GB EQU $00
+CART_INDICATOR_SGB EQU $03
+
+; $0147 Cartridge type
+CART_ROM EQU $00
+CART_ROM_MBC1 EQU $01
+CART_ROM_MBC1_RAM EQU $02
+CART_ROM_MBC1_RAM_BAT EQU $03
+CART_ROM_MBC2 EQU $05
+CART_ROM_MBC2_BAT EQU $06
+CART_ROM_RAM EQU $08
+CART_ROM_RAM_BAT EQU $09
+CART_ROM_MMM01 EQU $0B
+CART_ROM_MMM01_RAM EQU $0C
+CART_ROM_MMM01_RAM_BAT EQU $0D
+CART_ROM_MBC3_BAT_RTC EQU $0F
+CART_ROM_MBC3_RAM_BAT_RTC EQU $10
+CART_ROM_MBC3 EQU $11
+CART_ROM_MBC3_RAM EQU $12
+CART_ROM_MBC3_RAM_BAT EQU $13
+CART_ROM_MBC5 EQU $19
+CART_ROM_MBC5_BAT EQU $1A
+CART_ROM_MBC5_RAM_BAT EQU $1B
+CART_ROM_MBC5_RUMBLE EQU $1C
+CART_ROM_MBC5_RAM_RUMBLE EQU $1D
+CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
+CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
+CART_ROM_POCKET_CAMERA EQU $FC
+CART_ROM_BANDAI_TAMA5 EQU $FD
+CART_ROM_HUDSON_HUC3 EQU $FE
+CART_ROM_HUDSON_HUC1 EQU $FF
+
+; $0148 ROM size
+; these are kilobytes
+CART_ROM_32KB EQU $00 ; 2 banks
+CART_ROM_64KB EQU $01 ; 4 banks
+CART_ROM_128KB EQU $02 ; 8 banks
+CART_ROM_256KB EQU $03 ; 16 banks
+CART_ROM_512KB EQU $04 ; 32 banks
+CART_ROM_1024KB EQU $05 ; 64 banks
+CART_ROM_2048KB EQU $06 ; 128 banks
+CART_ROM_4096KB EQU $07 ; 256 banks
+CART_ROM_8192KB EQU $08 ; 512 banks
+CART_ROM_1152KB EQU $52 ; 72 banks
+CART_ROM_1280KB EQU $53 ; 80 banks
+CART_ROM_1536KB EQU $54 ; 96 banks
+
+; $0149 SRAM size
+; these are kilobytes
+CART_SRAM_NONE EQU 0
+CART_SRAM_2KB EQU 1 ; 1 incomplete bank
+CART_SRAM_8KB EQU 2 ; 1 bank
+CART_SRAM_32KB EQU 3 ; 4 banks
+CART_SRAM_128KB EQU 4 ; 16 banks
+
+CART_SRAM_ENABLE EQU $0A
+CART_SRAM_DISABLE EQU $00
+
+; $014A Destination code
+CART_DEST_JAPANESE EQU $00
+CART_DEST_NON_JAPANESE EQU $01
+
+
+;***************************************************************************
+;*
+;* Keypad related
+;*
+;***************************************************************************
+
+PADF_DOWN EQU $80
+PADF_UP EQU $40
+PADF_LEFT EQU $20
+PADF_RIGHT EQU $10
+PADF_START EQU $08
+PADF_SELECT EQU $04
+PADF_B EQU $02
+PADF_A EQU $01
+
+PADB_DOWN EQU $7
+PADB_UP EQU $6
+PADB_LEFT EQU $5
+PADB_RIGHT EQU $4
+PADB_START EQU $3
+PADB_SELECT EQU $2
+PADB_B EQU $1
+PADB_A EQU $0
+
+
+;***************************************************************************
+;*
+;* Screen related
+;*
+;***************************************************************************
+
+SCRN_X EQU 160 ; Width of screen in pixels
+SCRN_Y EQU 144 ; Height of screen in pixels
+SCRN_X_B EQU 20 ; Width of screen in bytes
+SCRN_Y_B EQU 18 ; Height of screen in bytes
+
+SCRN_VX EQU 256 ; Virtual width of screen in pixels
+SCRN_VY EQU 256 ; Virtual height of screen in pixels
+SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
+SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
+
+
+;***************************************************************************
+;*
+;* OAM related
+;*
+;***************************************************************************
+
+; OAM attributes
+; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)
+RSRESET
+OAMA_Y RB 1 ; y pos
+OAMA_X RB 1 ; x pos
+OAMA_TILEID RB 1 ; tile id
+OAMA_FLAGS RB 1 ; flags (see below)
+sizeof_OAM_ATTRS RB 0
+
+OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
+
+; flags
+OAMF_PRI EQU %10000000 ; Priority
+OAMF_YFLIP EQU %01000000 ; Y flip
+OAMF_XFLIP EQU %00100000 ; X flip
+OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
+OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
+OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
+OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
+
+OAMF_PALMASK EQU %00000111 ; Palette (GBC)
+
+OAMB_PRI EQU 7 ; Priority
+OAMB_YFLIP EQU 6 ; Y flip
+OAMB_XFLIP EQU 5 ; X flip
+OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
+OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
+
+
+;*
+;* Nintendo scrolling logo
+;* (Code won't work on a real GameBoy)
+;* (if next lines are altered.)
+NINTENDO_LOGO : MACRO
+ DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
+ DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
+ DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
+ENDM
+
+ ENDC ;HARDWARE_INC