summaryrefslogtreecommitdiff
path: root/source/hardware.inc
diff options
context:
space:
mode:
authormid-kid <esteve.varela@gmail.com>2020-09-11 01:17:59 +0200
committermid-kid <esteve.varela@gmail.com>2020-09-11 01:26:53 +0200
commit2fa72e1df0e0c3f4892195b03df86d1b8261e78c (patch)
tree24dc7ecd18c98fdcfcf052946e12ddc9e5ad151c /source/hardware.inc
parentacf910ba7cc321c0d57a928e4cbba599b837b8b8 (diff)
Document character values
Diffstat (limited to 'source/hardware.inc')
-rw-r--r--source/hardware.inc907
1 files changed, 0 insertions, 907 deletions
diff --git a/source/hardware.inc b/source/hardware.inc
deleted file mode 100644
index 4b145d2..0000000
--- a/source/hardware.inc
+++ /dev/null
@@ -1,907 +0,0 @@
-;*
-;* Gameboy Hardware definitions
-;*
-;* Based on Jones' hardware.inc
-;* And based on Carsten Sorensen's ideas.
-;*
-;* Rev 1.1 - 15-Jul-97 : Added define check
-;* Rev 1.2 - 18-Jul-97 : Added revision check macro
-;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05
-;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes
-;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines
-;* : and Nintendo Logo
-;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC
-;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1
-;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC
-;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format
-;* Rev 2.0 - : Added GBC registers
-;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines
-;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates
-;* Rev 2.3 - : Fixed incorrect _HRAM equate
-;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND)
-;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND)
-;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND)
-;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm)
-;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta)
-;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants
-;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object)
-
-; If all of these are already defined, don't do it again.
-
- IF !DEF(HARDWARE_INC)
-HARDWARE_INC SET 1
-
-rev_Check_hardware_inc : MACRO
-;NOTE: REVISION NUMBER CHANGES MUST BE ADDED
-;TO SECOND PARAMETER IN FOLLOWING LINE.
- IF \1 > 3.0 ;PUT REVISION NUMBER HERE
- WARN "Version \1 or later of 'hardware.inc' is required."
- ENDC
-ENDM
-
-_VRAM EQU $8000 ; $8000->$9FFF
-_VRAM8000 EQU _VRAM
-_VRAM8800 EQU _VRAM+$800
-_VRAM9000 EQU _VRAM+$1000
-_SCRN0 EQU $9800 ; $9800->$9BFF
-_SCRN1 EQU $9C00 ; $9C00->$9FFF
-_SRAM EQU $A000 ; $A000->$BFFF
-_RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF
-_RAMBANK EQU $D000 ; $D000->$DFFF
-_OAMRAM EQU $FE00 ; $FE00->$FE9F
-_IO EQU $FF00 ; $FF00->$FF7F,$FFFF
-_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F
-_HRAM EQU $FF80 ; $FF80->$FFFE
-
-; *** MBC5 Equates ***
-
-rRAMG EQU $0000 ; $0000->$1fff
-rROMB0 EQU $2000 ; $2000->$2fff
-rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present.
-rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present)
-
-
-;***************************************************************************
-;*
-;* Custom registers
-;*
-;***************************************************************************
-
-; --
-; -- P1 ($FF00)
-; -- Register for reading joy pad info. (R/W)
-; --
-rP1 EQU $FF00
-
-P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons
-P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad
-P1F_3 EQU %00001000 ; P13 in port
-P1F_2 EQU %00000100 ; P12 in port
-P1F_1 EQU %00000010 ; P11 in port
-P1F_0 EQU %00000001 ; P10 in port
-
-P1F_GET_DPAD EQU P1F_5
-P1F_GET_BTN EQU P1F_4
-P1F_GET_NONE EQU P1F_4 | P1F_5
-
-
-; --
-; -- SB ($FF01)
-; -- Serial Transfer Data (R/W)
-; --
-rSB EQU $FF01
-
-
-; --
-; -- SC ($FF02)
-; -- Serial I/O Control (R/W)
-; --
-rSC EQU $FF02
-
-
-; --
-; -- DIV ($FF04)
-; -- Divider register (R/W)
-; --
-rDIV EQU $FF04
-
-
-; --
-; -- TIMA ($FF05)
-; -- Timer counter (R/W)
-; --
-rTIMA EQU $FF05
-
-
-; --
-; -- TMA ($FF06)
-; -- Timer modulo (R/W)
-; --
-rTMA EQU $FF06
-
-
-; --
-; -- TAC ($FF07)
-; -- Timer control (R/W)
-; --
-rTAC EQU $FF07
-
-TACF_START EQU %00000100
-TACF_STOP EQU %00000000
-TACF_4KHZ EQU %00000000
-TACF_16KHZ EQU %00000011
-TACF_65KHZ EQU %00000010
-TACF_262KHZ EQU %00000001
-
-
-; --
-; -- IF ($FF0F)
-; -- Interrupt Flag (R/W)
-; --
-rIF EQU $FF0F
-
-
-; --
-; -- AUD1SWEEP/NR10 ($FF10)
-; -- Sweep register (R/W)
-; --
-; -- Bit 6-4 - Sweep Time
-; -- Bit 3 - Sweep Increase/Decrease
-; -- 0: Addition (frequency increases???)
-; -- 1: Subtraction (frequency increases???)
-; -- Bit 2-0 - Number of sweep shift (# 0-7)
-; -- Sweep Time: (n*7.8ms)
-; --
-rNR10 EQU $FF10
-rAUD1SWEEP EQU rNR10
-
-AUD1SWEEP_UP EQU %00000000
-AUD1SWEEP_DOWN EQU %00001000
-
-
-; --
-; -- AUD1LEN/NR11 ($FF11)
-; -- Sound length/Wave pattern duty (R/W)
-; --
-; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%)
-; -- Bit 5-0 - Sound length data (# 0-63)
-; --
-rNR11 EQU $FF11
-rAUD1LEN EQU rNR11
-
-
-; --
-; -- AUD1ENV/NR12 ($FF12)
-; -- Envelope (R/W)
-; --
-; -- Bit 7-4 - Initial value of envelope
-; -- Bit 3 - Envelope UP/DOWN
-; -- 0: Decrease
-; -- 1: Range of increase
-; -- Bit 2-0 - Number of envelope sweep (# 0-7)
-; --
-rNR12 EQU $FF12
-rAUD1ENV EQU rNR12
-
-
-; --
-; -- AUD1LOW/NR13 ($FF13)
-; -- Frequency low byte (W)
-; --
-rNR13 EQU $FF13
-rAUD1LOW EQU rNR13
-
-
-; --
-; -- AUD1HIGH/NR14 ($FF14)
-; -- Frequency high byte (W)
-; --
-; -- Bit 7 - Initial (when set, sound restarts)
-; -- Bit 6 - Counter/consecutive selection
-; -- Bit 2-0 - Frequency's higher 3 bits
-; --
-rNR14 EQU $FF14
-rAUD1HIGH EQU rNR14
-
-
-; --
-; -- AUD2LEN/NR21 ($FF16)
-; -- Sound Length; Wave Pattern Duty (R/W)
-; --
-; -- see AUD1LEN for info
-; --
-rNR21 EQU $FF16
-rAUD2LEN EQU rNR21
-
-
-; --
-; -- AUD2ENV/NR22 ($FF17)
-; -- Envelope (R/W)
-; --
-; -- see AUD1ENV for info
-; --
-rNR22 EQU $FF17
-rAUD2ENV EQU rNR22
-
-
-; --
-; -- AUD2LOW/NR23 ($FF18)
-; -- Frequency low byte (W)
-; --
-rNR23 EQU $FF18
-rAUD2LOW EQU rNR23
-
-
-; --
-; -- AUD2HIGH/NR24 ($FF19)
-; -- Frequency high byte (W)
-; --
-; -- see AUD1HIGH for info
-; --
-rNR24 EQU $FF19
-rAUD2HIGH EQU rNR24
-
-
-; --
-; -- AUD3ENA/NR30 ($FF1A)
-; -- Sound on/off (R/W)
-; --
-; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF)
-; --
-rNR30 EQU $FF1A
-rAUD3ENA EQU rNR30
-
-
-; --
-; -- AUD3LEN/NR31 ($FF1B)
-; -- Sound length (R/W)
-; --
-; -- Bit 7-0 - Sound length
-; --
-rNR31 EQU $FF1B
-rAUD3LEN EQU rNR31
-
-
-; --
-; -- AUD3LEVEL/NR32 ($FF1C)
-; -- Select output level
-; --
-; -- Bit 6-5 - Select output level
-; -- 00: 0/1 (mute)
-; -- 01: 1/1
-; -- 10: 1/2
-; -- 11: 1/4
-; --
-rNR32 EQU $FF1C
-rAUD3LEVEL EQU rNR32
-
-
-; --
-; -- AUD3LOW/NR33 ($FF1D)
-; -- Frequency low byte (W)
-; --
-; -- see AUD1LOW for info
-; --
-rNR33 EQU $FF1D
-rAUD3LOW EQU rNR33
-
-
-; --
-; -- AUD3HIGH/NR34 ($FF1E)
-; -- Frequency high byte (W)
-; --
-; -- see AUD1HIGH for info
-; --
-rNR34 EQU $FF1E
-rAUD3HIGH EQU rNR34
-
-
-; --
-; -- AUD4LEN/NR41 ($FF20)
-; -- Sound length (R/W)
-; --
-; -- Bit 5-0 - Sound length data (# 0-63)
-; --
-rNR41 EQU $FF20
-rAUD4LEN EQU rNR41
-
-
-; --
-; -- AUD4ENV/NR42 ($FF21)
-; -- Envelope (R/W)
-; --
-; -- see AUD1ENV for info
-; --
-rNR42 EQU $FF21
-rAUD4ENV EQU rNR42
-
-
-; --
-; -- AUD4POLY/NR43 ($FF22)
-; -- Polynomial counter (R/W)
-; --
-; -- Bit 7-4 - Selection of the shift clock frequency of the (scf)
-; -- polynomial counter (0000-1101)
-; -- freq=drf*1/2^scf (not sure)
-; -- Bit 3 - Selection of the polynomial counter's step
-; -- 0: 15 steps
-; -- 1: 7 steps
-; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf)
-; -- 000: f/4 001: f/8 010: f/16 011: f/24
-; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz)
-; --
-rNR43 EQU $FF22
-rAUD4POLY EQU rNR43
-
-
-; --
-; -- AUD4GO/NR44 ($FF23)
-; --
-; -- Bit 7 - Inital
-; -- Bit 6 - Counter/consecutive selection
-; --
-rNR44 EQU $FF23
-rAUD4GO EQU rNR44
-
-
-; --
-; -- AUDVOL/NR50 ($FF24)
-; -- Channel control / ON-OFF / Volume (R/W)
-; --
-; -- Bit 7 - Vin->SO2 ON/OFF (Vin??)
-; -- Bit 6-4 - SO2 output level (volume) (# 0-7)
-; -- Bit 3 - Vin->SO1 ON/OFF (Vin??)
-; -- Bit 2-0 - SO1 output level (volume) (# 0-7)
-; --
-rNR50 EQU $FF24
-rAUDVOL EQU rNR50
-
-AUDVOL_VIN_LEFT EQU %10000000 ; SO2
-AUDVOL_VIN_RIGHT EQU %00001000 ; SO1
-
-
-; --
-; -- AUDTERM/NR51 ($FF25)
-; -- Selection of Sound output terminal (R/W)
-; --
-; -- Bit 7 - Output sound 4 to SO2 terminal
-; -- Bit 6 - Output sound 3 to SO2 terminal
-; -- Bit 5 - Output sound 2 to SO2 terminal
-; -- Bit 4 - Output sound 1 to SO2 terminal
-; -- Bit 3 - Output sound 4 to SO1 terminal
-; -- Bit 2 - Output sound 3 to SO1 terminal
-; -- Bit 1 - Output sound 2 to SO1 terminal
-; -- Bit 0 - Output sound 0 to SO1 terminal
-; --
-rNR51 EQU $FF25
-rAUDTERM EQU rNR51
-
-; SO2
-AUDTERM_4_LEFT EQU %10000000
-AUDTERM_3_LEFT EQU %01000000
-AUDTERM_2_LEFT EQU %00100000
-AUDTERM_1_LEFT EQU %00010000
-; SO1
-AUDTERM_4_RIGHT EQU %00001000
-AUDTERM_3_RIGHT EQU %00000100
-AUDTERM_2_RIGHT EQU %00000010
-AUDTERM_1_RIGHT EQU %00000001
-
-
-; --
-; -- AUDENA/NR52 ($FF26)
-; -- Sound on/off (R/W)
-; --
-; -- Bit 7 - All sound on/off (sets all audio regs to 0!)
-; -- Bit 3 - Sound 4 ON flag (read only)
-; -- Bit 2 - Sound 3 ON flag (read only)
-; -- Bit 1 - Sound 2 ON flag (read only)
-; -- Bit 0 - Sound 1 ON flag (read only)
-; --
-rNR52 EQU $FF26
-rAUDENA EQU rNR52
-
-AUDENA_ON EQU %10000000
-AUDENA_OFF EQU %00000000 ; sets all audio regs to 0!
-
-
-; --
-; -- LCDC ($FF40)
-; -- LCD Control (R/W)
-; --
-rLCDC EQU $FF40
-
-LCDCF_OFF EQU %00000000 ; LCD Control Operation
-LCDCF_ON EQU %10000000 ; LCD Control Operation
-LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select
-LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select
-LCDCF_WINOFF EQU %00000000 ; Window Display
-LCDCF_WINON EQU %00100000 ; Window Display
-LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select
-LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select
-LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select
-LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select
-LCDCF_OBJ8 EQU %00000000 ; OBJ Construction
-LCDCF_OBJ16 EQU %00000100 ; OBJ Construction
-LCDCF_OBJOFF EQU %00000000 ; OBJ Display
-LCDCF_OBJON EQU %00000010 ; OBJ Display
-LCDCF_BGOFF EQU %00000000 ; BG Display
-LCDCF_BGON EQU %00000001 ; BG Display
-; "Window Character Data Select" follows BG
-
-
-; --
-; -- STAT ($FF41)
-; -- LCDC Status (R/W)
-; --
-rSTAT EQU $FF41
-
-STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable)
-STATF_MODE10 EQU %00100000 ; Mode 10
-STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank)
-STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank)
-STATF_LYCF EQU %00000100 ; Coincidence Flag
-STATF_HBL EQU %00000000 ; H-Blank
-STATF_VBL EQU %00000001 ; V-Blank
-STATF_OAM EQU %00000010 ; OAM-RAM is used by system
-STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system
-STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe
-
-
-; --
-; -- SCY ($FF42)
-; -- Scroll Y (R/W)
-; --
-rSCY EQU $FF42
-
-
-; --
-; -- SCY ($FF43)
-; -- Scroll X (R/W)
-; --
-rSCX EQU $FF43
-
-
-; --
-; -- LY ($FF44)
-; -- LCDC Y-Coordinate (R)
-; --
-; -- Values range from 0->153. 144->153 is the VBlank period.
-; --
-rLY EQU $FF44
-
-
-; --
-; -- LYC ($FF45)
-; -- LY Compare (R/W)
-; --
-; -- When LY==LYC, STATF_LYCF will be set in STAT
-; --
-rLYC EQU $FF45
-
-
-; --
-; -- DMA ($FF46)
-; -- DMA Transfer and Start Address (W)
-; --
-rDMA EQU $FF46
-
-
-; --
-; -- BGP ($FF47)
-; -- BG Palette Data (W)
-; --
-; -- Bit 7-6 - Intensity for %11
-; -- Bit 5-4 - Intensity for %10
-; -- Bit 3-2 - Intensity for %01
-; -- Bit 1-0 - Intensity for %00
-; --
-rBGP EQU $FF47
-
-
-; --
-; -- OBP0 ($FF48)
-; -- Object Palette 0 Data (W)
-; --
-; -- See BGP for info
-; --
-rOBP0 EQU $FF48
-
-
-; --
-; -- OBP1 ($FF49)
-; -- Object Palette 1 Data (W)
-; --
-; -- See BGP for info
-; --
-rOBP1 EQU $FF49
-
-
-; --
-; -- WY ($FF4A)
-; -- Window Y Position (R/W)
-; --
-; -- 0 <= WY <= 143
-; -- When WY = 0, the window is displayed from the top edge of the LCD screen.
-; --
-rWY EQU $FF4A
-
-
-; --
-; -- WX ($FF4B)
-; -- Window X Position (R/W)
-; --
-; -- 7 <= WX <= 166
-; -- When WX = 7, the window is displayed from the left edge of the LCD screen.
-; -- Values of 0-6 and 166 are unreliable due to hardware bugs.
-; --
-rWX EQU $FF4B
-
-
-; --
-; -- SPEED ($FF4D)
-; -- Select CPU Speed (R/W)
-; --
-rKEY1 EQU $FF4D
-rSPD EQU rKEY1
-
-KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R)
-KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W)
-
-
-; --
-; -- VBK ($FF4F)
-; -- Select Video RAM Bank (R/W)
-; --
-; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1)
-; --
-rVBK EQU $FF4F
-
-
-; --
-; -- HDMA1 ($FF51)
-; -- High byte for Horizontal Blanking/General Purpose DMA source address (W)
-; -- CGB Mode Only
-; --
-rHDMA1 EQU $FF51
-
-
-; --
-; -- HDMA2 ($FF52)
-; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W)
-; -- CGB Mode Only
-; --
-rHDMA2 EQU $FF52
-
-
-; --
-; -- HDMA3 ($FF53)
-; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W)
-; -- CGB Mode Only
-; --
-rHDMA3 EQU $FF53
-
-
-; --
-; -- HDMA4 ($FF54)
-; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W)
-; -- CGB Mode Only
-; --
-rHDMA4 EQU $FF54
-
-
-; --
-; -- HDMA5 ($FF55)
-; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W)
-; -- CGB Mode Only
-; --
-rHDMA5 EQU $FF55
-
-HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W)
-HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W)
-
-; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete
-HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R)
-
-
-; --
-; -- RP ($FF56)
-; -- Infrared Communications Port (R/W)
-; --
-rRP EQU $FF56
-
-
-; --
-; -- BCPS ($FF68)
-; -- Background Color Palette Specification (R/W)
-; --
-rBCPS EQU $FF68
-
-BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
-
-
-; --
-; -- BCPD ($FF69)
-; -- Background Color Palette Data (R/W)
-; --
-rBCPD EQU $FF69
-
-
-; --
-; -- OCPS ($FF6A)
-; -- Object Color Palette Specification (R/W)
-; --
-rOCPS EQU $FF6A
-
-OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing)
-
-
-; --
-; -- OCPD ($FF6B)
-; -- Object Color Palette Data (R/W)
-; --
-rOCPD EQU $FF6B
-
-
-; --
-; -- SMBK/SVBK ($FF70)
-; -- Select Main RAM Bank (R/W)
-; --
-; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7)
-; --
-rSVBK EQU $FF70
-rSMBK EQU rSVBK
-
-
-; --
-; -- PCM12 ($FF76)
-; -- Sound channel 1&2 PCM amplitude (R)
-; --
-; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude
-; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude
-; --
-rPCM12 EQU $FF76
-
-
-; --
-; -- PCM34 ($FF77)
-; -- Sound channel 3&4 PCM amplitude (R)
-; --
-; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude
-; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude
-; --
-rPCM34 EQU $FF77
-
-
-; --
-; -- IE ($FFFF)
-; -- Interrupt Enable (R/W)
-; --
-rIE EQU $FFFF
-
-IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13
-IEF_SERIAL EQU %00001000 ; Serial I/O transfer end
-IEF_TIMER EQU %00000100 ; Timer Overflow
-IEF_LCDC EQU %00000010 ; LCDC (see STAT)
-IEF_VBLANK EQU %00000001 ; V-Blank
-
-
-;***************************************************************************
-;*
-;* Flags common to multiple sound channels
-;*
-;***************************************************************************
-
-; --
-; -- Square wave duty cycle
-; --
-; -- Can be used with AUD1LEN and AUD2LEN
-; -- See AUD1LEN for more info
-; --
-AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5%
-AUDLEN_DUTY_25 EQU %01000000 ; 25%
-AUDLEN_DUTY_50 EQU %10000000 ; 50%
-AUDLEN_DUTY_75 EQU %11000000 ; 75%
-
-
-; --
-; -- Audio envelope flags
-; --
-; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV
-; -- See AUD1ENV for more info
-; --
-AUDENV_UP EQU %00001000
-AUDENV_DOWN EQU %00000000
-
-
-; --
-; -- Audio trigger flags
-; --
-; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH
-; -- See AUD1HIGH for more info
-; --
-
-AUDHIGH_RESTART EQU %10000000
-AUDHIGH_LENGTH_ON EQU %01000000
-AUDHIGH_LENGTH_OFF EQU %00000000
-
-
-;***************************************************************************
-;*
-;* CPU values on bootup (a=type, b=qualifier)
-;*
-;***************************************************************************
-
-BOOTUP_A_DMG EQU $01 ; Dot Matrix Game
-BOOTUP_A_CGB EQU $11 ; Color GameBoy
-BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy)
-
-; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or
-; other system running in GBC mode
-BOOTUP_B_CGB EQU %00000000
-BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP
-
-
-;***************************************************************************
-;*
-;* Cart related
-;*
-;***************************************************************************
-
-; $0143 Color GameBoy compatibility code
-CART_COMPATIBLE_DMG EQU $00
-CART_COMPATIBLE_DMG_GBC EQU $80
-CART_COMPATIBLE_GBC EQU $C0
-
-; $0146 GameBoy/Super GameBoy indicator
-CART_INDICATOR_GB EQU $00
-CART_INDICATOR_SGB EQU $03
-
-; $0147 Cartridge type
-CART_ROM EQU $00
-CART_ROM_MBC1 EQU $01
-CART_ROM_MBC1_RAM EQU $02
-CART_ROM_MBC1_RAM_BAT EQU $03
-CART_ROM_MBC2 EQU $05
-CART_ROM_MBC2_BAT EQU $06
-CART_ROM_RAM EQU $08
-CART_ROM_RAM_BAT EQU $09
-CART_ROM_MMM01 EQU $0B
-CART_ROM_MMM01_RAM EQU $0C
-CART_ROM_MMM01_RAM_BAT EQU $0D
-CART_ROM_MBC3_BAT_RTC EQU $0F
-CART_ROM_MBC3_RAM_BAT_RTC EQU $10
-CART_ROM_MBC3 EQU $11
-CART_ROM_MBC3_RAM EQU $12
-CART_ROM_MBC3_RAM_BAT EQU $13
-CART_ROM_MBC5 EQU $19
-CART_ROM_MBC5_BAT EQU $1A
-CART_ROM_MBC5_RAM_BAT EQU $1B
-CART_ROM_MBC5_RUMBLE EQU $1C
-CART_ROM_MBC5_RAM_RUMBLE EQU $1D
-CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E
-CART_ROM_MBC7_RAM_BAT_GYRO EQU $22
-CART_ROM_POCKET_CAMERA EQU $FC
-CART_ROM_BANDAI_TAMA5 EQU $FD
-CART_ROM_HUDSON_HUC3 EQU $FE
-CART_ROM_HUDSON_HUC1 EQU $FF
-
-; $0148 ROM size
-; these are kilobytes
-CART_ROM_32KB EQU $00 ; 2 banks
-CART_ROM_64KB EQU $01 ; 4 banks
-CART_ROM_128KB EQU $02 ; 8 banks
-CART_ROM_256KB EQU $03 ; 16 banks
-CART_ROM_512KB EQU $04 ; 32 banks
-CART_ROM_1024KB EQU $05 ; 64 banks
-CART_ROM_2048KB EQU $06 ; 128 banks
-CART_ROM_4096KB EQU $07 ; 256 banks
-CART_ROM_8192KB EQU $08 ; 512 banks
-CART_ROM_1152KB EQU $52 ; 72 banks
-CART_ROM_1280KB EQU $53 ; 80 banks
-CART_ROM_1536KB EQU $54 ; 96 banks
-
-; $0149 SRAM size
-; these are kilobytes
-CART_SRAM_NONE EQU 0
-CART_SRAM_2KB EQU 1 ; 1 incomplete bank
-CART_SRAM_8KB EQU 2 ; 1 bank
-CART_SRAM_32KB EQU 3 ; 4 banks
-CART_SRAM_128KB EQU 4 ; 16 banks
-
-CART_SRAM_ENABLE EQU $0A
-CART_SRAM_DISABLE EQU $00
-
-; $014A Destination code
-CART_DEST_JAPANESE EQU $00
-CART_DEST_NON_JAPANESE EQU $01
-
-
-;***************************************************************************
-;*
-;* Keypad related
-;*
-;***************************************************************************
-
-PADF_DOWN EQU $80
-PADF_UP EQU $40
-PADF_LEFT EQU $20
-PADF_RIGHT EQU $10
-PADF_START EQU $08
-PADF_SELECT EQU $04
-PADF_B EQU $02
-PADF_A EQU $01
-
-PADB_DOWN EQU $7
-PADB_UP EQU $6
-PADB_LEFT EQU $5
-PADB_RIGHT EQU $4
-PADB_START EQU $3
-PADB_SELECT EQU $2
-PADB_B EQU $1
-PADB_A EQU $0
-
-
-;***************************************************************************
-;*
-;* Screen related
-;*
-;***************************************************************************
-
-SCRN_X EQU 160 ; Width of screen in pixels
-SCRN_Y EQU 144 ; Height of screen in pixels
-SCRN_X_B EQU 20 ; Width of screen in bytes
-SCRN_Y_B EQU 18 ; Height of screen in bytes
-
-SCRN_VX EQU 256 ; Virtual width of screen in pixels
-SCRN_VY EQU 256 ; Virtual height of screen in pixels
-SCRN_VX_B EQU 32 ; Virtual width of screen in bytes
-SCRN_VY_B EQU 32 ; Virtual height of screen in bytes
-
-
-;***************************************************************************
-;*
-;* OAM related
-;*
-;***************************************************************************
-
-; OAM attributes
-; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS)
-RSRESET
-OAMA_Y RB 1 ; y pos
-OAMA_X RB 1 ; x pos
-OAMA_TILEID RB 1 ; tile id
-OAMA_FLAGS RB 1 ; flags (see below)
-sizeof_OAM_ATTRS RB 0
-
-OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM
-
-; flags
-OAMF_PRI EQU %10000000 ; Priority
-OAMF_YFLIP EQU %01000000 ; Y flip
-OAMF_XFLIP EQU %00100000 ; X flip
-OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG)
-OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG)
-OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC)
-OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC)
-
-OAMF_PALMASK EQU %00000111 ; Palette (GBC)
-
-OAMB_PRI EQU 7 ; Priority
-OAMB_YFLIP EQU 6 ; Y flip
-OAMB_XFLIP EQU 5 ; X flip
-OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG)
-OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC)
-
-
-;*
-;* Nintendo scrolling logo
-;* (Code won't work on a real GameBoy)
-;* (if next lines are altered.)
-NINTENDO_LOGO : MACRO
- DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
- DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
- DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
-ENDM
-
- ENDC ;HARDWARE_INC