diff options
author | mid-kid <esteve.varela@gmail.com> | 2020-09-11 01:17:59 +0200 |
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committer | mid-kid <esteve.varela@gmail.com> | 2020-09-11 01:26:53 +0200 |
commit | 2fa72e1df0e0c3f4892195b03df86d1b8261e78c (patch) | |
tree | 24dc7ecd18c98fdcfcf052946e12ddc9e5ad151c /source/hardware.inc | |
parent | acf910ba7cc321c0d57a928e4cbba599b837b8b8 (diff) |
Document character values
Diffstat (limited to 'source/hardware.inc')
-rw-r--r-- | source/hardware.inc | 907 |
1 files changed, 0 insertions, 907 deletions
diff --git a/source/hardware.inc b/source/hardware.inc deleted file mode 100644 index 4b145d2..0000000 --- a/source/hardware.inc +++ /dev/null @@ -1,907 +0,0 @@ -;* -;* Gameboy Hardware definitions -;* -;* Based on Jones' hardware.inc -;* And based on Carsten Sorensen's ideas. -;* -;* Rev 1.1 - 15-Jul-97 : Added define check -;* Rev 1.2 - 18-Jul-97 : Added revision check macro -;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 -;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes -;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines -;* : and Nintendo Logo -;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC -;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 -;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC -;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format -;* Rev 2.0 - : Added GBC registers -;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines -;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates -;* Rev 2.3 - : Fixed incorrect _HRAM equate -;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) -;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) -;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) -;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) -;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) -;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants -;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) - -; If all of these are already defined, don't do it again. - - IF !DEF(HARDWARE_INC) -HARDWARE_INC SET 1 - -rev_Check_hardware_inc : MACRO -;NOTE: REVISION NUMBER CHANGES MUST BE ADDED -;TO SECOND PARAMETER IN FOLLOWING LINE. - IF \1 > 3.0 ;PUT REVISION NUMBER HERE - WARN "Version \1 or later of 'hardware.inc' is required." - ENDC -ENDM - -_VRAM EQU $8000 ; $8000->$9FFF -_VRAM8000 EQU _VRAM -_VRAM8800 EQU _VRAM+$800 -_VRAM9000 EQU _VRAM+$1000 -_SCRN0 EQU $9800 ; $9800->$9BFF -_SCRN1 EQU $9C00 ; $9C00->$9FFF -_SRAM EQU $A000 ; $A000->$BFFF -_RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF -_RAMBANK EQU $D000 ; $D000->$DFFF -_OAMRAM EQU $FE00 ; $FE00->$FE9F -_IO EQU $FF00 ; $FF00->$FF7F,$FFFF -_AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F -_HRAM EQU $FF80 ; $FF80->$FFFE - -; *** MBC5 Equates *** - -rRAMG EQU $0000 ; $0000->$1fff -rROMB0 EQU $2000 ; $2000->$2fff -rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. -rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) - - -;*************************************************************************** -;* -;* Custom registers -;* -;*************************************************************************** - -; -- -; -- P1 ($FF00) -; -- Register for reading joy pad info. (R/W) -; -- -rP1 EQU $FF00 - -P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons -P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad -P1F_3 EQU %00001000 ; P13 in port -P1F_2 EQU %00000100 ; P12 in port -P1F_1 EQU %00000010 ; P11 in port -P1F_0 EQU %00000001 ; P10 in port - -P1F_GET_DPAD EQU P1F_5 -P1F_GET_BTN EQU P1F_4 -P1F_GET_NONE EQU P1F_4 | P1F_5 - - -; -- -; -- SB ($FF01) -; -- Serial Transfer Data (R/W) -; -- -rSB EQU $FF01 - - -; -- -; -- SC ($FF02) -; -- Serial I/O Control (R/W) -; -- -rSC EQU $FF02 - - -; -- -; -- DIV ($FF04) -; -- Divider register (R/W) -; -- -rDIV EQU $FF04 - - -; -- -; -- TIMA ($FF05) -; -- Timer counter (R/W) -; -- -rTIMA EQU $FF05 - - -; -- -; -- TMA ($FF06) -; -- Timer modulo (R/W) -; -- -rTMA EQU $FF06 - - -; -- -; -- TAC ($FF07) -; -- Timer control (R/W) -; -- -rTAC EQU $FF07 - -TACF_START EQU %00000100 -TACF_STOP EQU %00000000 -TACF_4KHZ EQU %00000000 -TACF_16KHZ EQU %00000011 -TACF_65KHZ EQU %00000010 -TACF_262KHZ EQU %00000001 - - -; -- -; -- IF ($FF0F) -; -- Interrupt Flag (R/W) -; -- -rIF EQU $FF0F - - -; -- -; -- AUD1SWEEP/NR10 ($FF10) -; -- Sweep register (R/W) -; -- -; -- Bit 6-4 - Sweep Time -; -- Bit 3 - Sweep Increase/Decrease -; -- 0: Addition (frequency increases???) -; -- 1: Subtraction (frequency increases???) -; -- Bit 2-0 - Number of sweep shift (# 0-7) -; -- Sweep Time: (n*7.8ms) -; -- -rNR10 EQU $FF10 -rAUD1SWEEP EQU rNR10 - -AUD1SWEEP_UP EQU %00000000 -AUD1SWEEP_DOWN EQU %00001000 - - -; -- -; -- AUD1LEN/NR11 ($FF11) -; -- Sound length/Wave pattern duty (R/W) -; -- -; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) -; -- Bit 5-0 - Sound length data (# 0-63) -; -- -rNR11 EQU $FF11 -rAUD1LEN EQU rNR11 - - -; -- -; -- AUD1ENV/NR12 ($FF12) -; -- Envelope (R/W) -; -- -; -- Bit 7-4 - Initial value of envelope -; -- Bit 3 - Envelope UP/DOWN -; -- 0: Decrease -; -- 1: Range of increase -; -- Bit 2-0 - Number of envelope sweep (# 0-7) -; -- -rNR12 EQU $FF12 -rAUD1ENV EQU rNR12 - - -; -- -; -- AUD1LOW/NR13 ($FF13) -; -- Frequency low byte (W) -; -- -rNR13 EQU $FF13 -rAUD1LOW EQU rNR13 - - -; -- -; -- AUD1HIGH/NR14 ($FF14) -; -- Frequency high byte (W) -; -- -; -- Bit 7 - Initial (when set, sound restarts) -; -- Bit 6 - Counter/consecutive selection -; -- Bit 2-0 - Frequency's higher 3 bits -; -- -rNR14 EQU $FF14 -rAUD1HIGH EQU rNR14 - - -; -- -; -- AUD2LEN/NR21 ($FF16) -; -- Sound Length; Wave Pattern Duty (R/W) -; -- -; -- see AUD1LEN for info -; -- -rNR21 EQU $FF16 -rAUD2LEN EQU rNR21 - - -; -- -; -- AUD2ENV/NR22 ($FF17) -; -- Envelope (R/W) -; -- -; -- see AUD1ENV for info -; -- -rNR22 EQU $FF17 -rAUD2ENV EQU rNR22 - - -; -- -; -- AUD2LOW/NR23 ($FF18) -; -- Frequency low byte (W) -; -- -rNR23 EQU $FF18 -rAUD2LOW EQU rNR23 - - -; -- -; -- AUD2HIGH/NR24 ($FF19) -; -- Frequency high byte (W) -; -- -; -- see AUD1HIGH for info -; -- -rNR24 EQU $FF19 -rAUD2HIGH EQU rNR24 - - -; -- -; -- AUD3ENA/NR30 ($FF1A) -; -- Sound on/off (R/W) -; -- -; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) -; -- -rNR30 EQU $FF1A -rAUD3ENA EQU rNR30 - - -; -- -; -- AUD3LEN/NR31 ($FF1B) -; -- Sound length (R/W) -; -- -; -- Bit 7-0 - Sound length -; -- -rNR31 EQU $FF1B -rAUD3LEN EQU rNR31 - - -; -- -; -- AUD3LEVEL/NR32 ($FF1C) -; -- Select output level -; -- -; -- Bit 6-5 - Select output level -; -- 00: 0/1 (mute) -; -- 01: 1/1 -; -- 10: 1/2 -; -- 11: 1/4 -; -- -rNR32 EQU $FF1C -rAUD3LEVEL EQU rNR32 - - -; -- -; -- AUD3LOW/NR33 ($FF1D) -; -- Frequency low byte (W) -; -- -; -- see AUD1LOW for info -; -- -rNR33 EQU $FF1D -rAUD3LOW EQU rNR33 - - -; -- -; -- AUD3HIGH/NR34 ($FF1E) -; -- Frequency high byte (W) -; -- -; -- see AUD1HIGH for info -; -- -rNR34 EQU $FF1E -rAUD3HIGH EQU rNR34 - - -; -- -; -- AUD4LEN/NR41 ($FF20) -; -- Sound length (R/W) -; -- -; -- Bit 5-0 - Sound length data (# 0-63) -; -- -rNR41 EQU $FF20 -rAUD4LEN EQU rNR41 - - -; -- -; -- AUD4ENV/NR42 ($FF21) -; -- Envelope (R/W) -; -- -; -- see AUD1ENV for info -; -- -rNR42 EQU $FF21 -rAUD4ENV EQU rNR42 - - -; -- -; -- AUD4POLY/NR43 ($FF22) -; -- Polynomial counter (R/W) -; -- -; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) -; -- polynomial counter (0000-1101) -; -- freq=drf*1/2^scf (not sure) -; -- Bit 3 - Selection of the polynomial counter's step -; -- 0: 15 steps -; -- 1: 7 steps -; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) -; -- 000: f/4 001: f/8 010: f/16 011: f/24 -; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) -; -- -rNR43 EQU $FF22 -rAUD4POLY EQU rNR43 - - -; -- -; -- AUD4GO/NR44 ($FF23) -; -- -; -- Bit 7 - Inital -; -- Bit 6 - Counter/consecutive selection -; -- -rNR44 EQU $FF23 -rAUD4GO EQU rNR44 - - -; -- -; -- AUDVOL/NR50 ($FF24) -; -- Channel control / ON-OFF / Volume (R/W) -; -- -; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) -; -- Bit 6-4 - SO2 output level (volume) (# 0-7) -; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) -; -- Bit 2-0 - SO1 output level (volume) (# 0-7) -; -- -rNR50 EQU $FF24 -rAUDVOL EQU rNR50 - -AUDVOL_VIN_LEFT EQU %10000000 ; SO2 -AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 - - -; -- -; -- AUDTERM/NR51 ($FF25) -; -- Selection of Sound output terminal (R/W) -; -- -; -- Bit 7 - Output sound 4 to SO2 terminal -; -- Bit 6 - Output sound 3 to SO2 terminal -; -- Bit 5 - Output sound 2 to SO2 terminal -; -- Bit 4 - Output sound 1 to SO2 terminal -; -- Bit 3 - Output sound 4 to SO1 terminal -; -- Bit 2 - Output sound 3 to SO1 terminal -; -- Bit 1 - Output sound 2 to SO1 terminal -; -- Bit 0 - Output sound 0 to SO1 terminal -; -- -rNR51 EQU $FF25 -rAUDTERM EQU rNR51 - -; SO2 -AUDTERM_4_LEFT EQU %10000000 -AUDTERM_3_LEFT EQU %01000000 -AUDTERM_2_LEFT EQU %00100000 -AUDTERM_1_LEFT EQU %00010000 -; SO1 -AUDTERM_4_RIGHT EQU %00001000 -AUDTERM_3_RIGHT EQU %00000100 -AUDTERM_2_RIGHT EQU %00000010 -AUDTERM_1_RIGHT EQU %00000001 - - -; -- -; -- AUDENA/NR52 ($FF26) -; -- Sound on/off (R/W) -; -- -; -- Bit 7 - All sound on/off (sets all audio regs to 0!) -; -- Bit 3 - Sound 4 ON flag (read only) -; -- Bit 2 - Sound 3 ON flag (read only) -; -- Bit 1 - Sound 2 ON flag (read only) -; -- Bit 0 - Sound 1 ON flag (read only) -; -- -rNR52 EQU $FF26 -rAUDENA EQU rNR52 - -AUDENA_ON EQU %10000000 -AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! - - -; -- -; -- LCDC ($FF40) -; -- LCD Control (R/W) -; -- -rLCDC EQU $FF40 - -LCDCF_OFF EQU %00000000 ; LCD Control Operation -LCDCF_ON EQU %10000000 ; LCD Control Operation -LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select -LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select -LCDCF_WINOFF EQU %00000000 ; Window Display -LCDCF_WINON EQU %00100000 ; Window Display -LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select -LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select -LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select -LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select -LCDCF_OBJ8 EQU %00000000 ; OBJ Construction -LCDCF_OBJ16 EQU %00000100 ; OBJ Construction -LCDCF_OBJOFF EQU %00000000 ; OBJ Display -LCDCF_OBJON EQU %00000010 ; OBJ Display -LCDCF_BGOFF EQU %00000000 ; BG Display -LCDCF_BGON EQU %00000001 ; BG Display -; "Window Character Data Select" follows BG - - -; -- -; -- STAT ($FF41) -; -- LCDC Status (R/W) -; -- -rSTAT EQU $FF41 - -STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) -STATF_MODE10 EQU %00100000 ; Mode 10 -STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) -STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) -STATF_LYCF EQU %00000100 ; Coincidence Flag -STATF_HBL EQU %00000000 ; H-Blank -STATF_VBL EQU %00000001 ; V-Blank -STATF_OAM EQU %00000010 ; OAM-RAM is used by system -STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system -STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe - - -; -- -; -- SCY ($FF42) -; -- Scroll Y (R/W) -; -- -rSCY EQU $FF42 - - -; -- -; -- SCY ($FF43) -; -- Scroll X (R/W) -; -- -rSCX EQU $FF43 - - -; -- -; -- LY ($FF44) -; -- LCDC Y-Coordinate (R) -; -- -; -- Values range from 0->153. 144->153 is the VBlank period. -; -- -rLY EQU $FF44 - - -; -- -; -- LYC ($FF45) -; -- LY Compare (R/W) -; -- -; -- When LY==LYC, STATF_LYCF will be set in STAT -; -- -rLYC EQU $FF45 - - -; -- -; -- DMA ($FF46) -; -- DMA Transfer and Start Address (W) -; -- -rDMA EQU $FF46 - - -; -- -; -- BGP ($FF47) -; -- BG Palette Data (W) -; -- -; -- Bit 7-6 - Intensity for %11 -; -- Bit 5-4 - Intensity for %10 -; -- Bit 3-2 - Intensity for %01 -; -- Bit 1-0 - Intensity for %00 -; -- -rBGP EQU $FF47 - - -; -- -; -- OBP0 ($FF48) -; -- Object Palette 0 Data (W) -; -- -; -- See BGP for info -; -- -rOBP0 EQU $FF48 - - -; -- -; -- OBP1 ($FF49) -; -- Object Palette 1 Data (W) -; -- -; -- See BGP for info -; -- -rOBP1 EQU $FF49 - - -; -- -; -- WY ($FF4A) -; -- Window Y Position (R/W) -; -- -; -- 0 <= WY <= 143 -; -- When WY = 0, the window is displayed from the top edge of the LCD screen. -; -- -rWY EQU $FF4A - - -; -- -; -- WX ($FF4B) -; -- Window X Position (R/W) -; -- -; -- 7 <= WX <= 166 -; -- When WX = 7, the window is displayed from the left edge of the LCD screen. -; -- Values of 0-6 and 166 are unreliable due to hardware bugs. -; -- -rWX EQU $FF4B - - -; -- -; -- SPEED ($FF4D) -; -- Select CPU Speed (R/W) -; -- -rKEY1 EQU $FF4D -rSPD EQU rKEY1 - -KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) -KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) - - -; -- -; -- VBK ($FF4F) -; -- Select Video RAM Bank (R/W) -; -- -; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) -; -- -rVBK EQU $FF4F - - -; -- -; -- HDMA1 ($FF51) -; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) -; -- CGB Mode Only -; -- -rHDMA1 EQU $FF51 - - -; -- -; -- HDMA2 ($FF52) -; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) -; -- CGB Mode Only -; -- -rHDMA2 EQU $FF52 - - -; -- -; -- HDMA3 ($FF53) -; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) -; -- CGB Mode Only -; -- -rHDMA3 EQU $FF53 - - -; -- -; -- HDMA4 ($FF54) -; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) -; -- CGB Mode Only -; -- -rHDMA4 EQU $FF54 - - -; -- -; -- HDMA5 ($FF55) -; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) -; -- CGB Mode Only -; -- -rHDMA5 EQU $FF55 - -HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) -HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) - -; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete -HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) - - -; -- -; -- RP ($FF56) -; -- Infrared Communications Port (R/W) -; -- -rRP EQU $FF56 - - -; -- -; -- BCPS ($FF68) -; -- Background Color Palette Specification (R/W) -; -- -rBCPS EQU $FF68 - -BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) - - -; -- -; -- BCPD ($FF69) -; -- Background Color Palette Data (R/W) -; -- -rBCPD EQU $FF69 - - -; -- -; -- OCPS ($FF6A) -; -- Object Color Palette Specification (R/W) -; -- -rOCPS EQU $FF6A - -OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) - - -; -- -; -- OCPD ($FF6B) -; -- Object Color Palette Data (R/W) -; -- -rOCPD EQU $FF6B - - -; -- -; -- SMBK/SVBK ($FF70) -; -- Select Main RAM Bank (R/W) -; -- -; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) -; -- -rSVBK EQU $FF70 -rSMBK EQU rSVBK - - -; -- -; -- PCM12 ($FF76) -; -- Sound channel 1&2 PCM amplitude (R) -; -- -; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude -; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude -; -- -rPCM12 EQU $FF76 - - -; -- -; -- PCM34 ($FF77) -; -- Sound channel 3&4 PCM amplitude (R) -; -- -; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude -; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude -; -- -rPCM34 EQU $FF77 - - -; -- -; -- IE ($FFFF) -; -- Interrupt Enable (R/W) -; -- -rIE EQU $FFFF - -IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 -IEF_SERIAL EQU %00001000 ; Serial I/O transfer end -IEF_TIMER EQU %00000100 ; Timer Overflow -IEF_LCDC EQU %00000010 ; LCDC (see STAT) -IEF_VBLANK EQU %00000001 ; V-Blank - - -;*************************************************************************** -;* -;* Flags common to multiple sound channels -;* -;*************************************************************************** - -; -- -; -- Square wave duty cycle -; -- -; -- Can be used with AUD1LEN and AUD2LEN -; -- See AUD1LEN for more info -; -- -AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% -AUDLEN_DUTY_25 EQU %01000000 ; 25% -AUDLEN_DUTY_50 EQU %10000000 ; 50% -AUDLEN_DUTY_75 EQU %11000000 ; 75% - - -; -- -; -- Audio envelope flags -; -- -; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV -; -- See AUD1ENV for more info -; -- -AUDENV_UP EQU %00001000 -AUDENV_DOWN EQU %00000000 - - -; -- -; -- Audio trigger flags -; -- -; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH -; -- See AUD1HIGH for more info -; -- - -AUDHIGH_RESTART EQU %10000000 -AUDHIGH_LENGTH_ON EQU %01000000 -AUDHIGH_LENGTH_OFF EQU %00000000 - - -;*************************************************************************** -;* -;* CPU values on bootup (a=type, b=qualifier) -;* -;*************************************************************************** - -BOOTUP_A_DMG EQU $01 ; Dot Matrix Game -BOOTUP_A_CGB EQU $11 ; Color GameBoy -BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) - -; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or -; other system running in GBC mode -BOOTUP_B_CGB EQU %00000000 -BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP - - -;*************************************************************************** -;* -;* Cart related -;* -;*************************************************************************** - -; $0143 Color GameBoy compatibility code -CART_COMPATIBLE_DMG EQU $00 -CART_COMPATIBLE_DMG_GBC EQU $80 -CART_COMPATIBLE_GBC EQU $C0 - -; $0146 GameBoy/Super GameBoy indicator -CART_INDICATOR_GB EQU $00 -CART_INDICATOR_SGB EQU $03 - -; $0147 Cartridge type -CART_ROM EQU $00 -CART_ROM_MBC1 EQU $01 -CART_ROM_MBC1_RAM EQU $02 -CART_ROM_MBC1_RAM_BAT EQU $03 -CART_ROM_MBC2 EQU $05 -CART_ROM_MBC2_BAT EQU $06 -CART_ROM_RAM EQU $08 -CART_ROM_RAM_BAT EQU $09 -CART_ROM_MMM01 EQU $0B -CART_ROM_MMM01_RAM EQU $0C -CART_ROM_MMM01_RAM_BAT EQU $0D -CART_ROM_MBC3_BAT_RTC EQU $0F -CART_ROM_MBC3_RAM_BAT_RTC EQU $10 -CART_ROM_MBC3 EQU $11 -CART_ROM_MBC3_RAM EQU $12 -CART_ROM_MBC3_RAM_BAT EQU $13 -CART_ROM_MBC5 EQU $19 -CART_ROM_MBC5_BAT EQU $1A -CART_ROM_MBC5_RAM_BAT EQU $1B -CART_ROM_MBC5_RUMBLE EQU $1C -CART_ROM_MBC5_RAM_RUMBLE EQU $1D -CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E -CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 -CART_ROM_POCKET_CAMERA EQU $FC -CART_ROM_BANDAI_TAMA5 EQU $FD -CART_ROM_HUDSON_HUC3 EQU $FE -CART_ROM_HUDSON_HUC1 EQU $FF - -; $0148 ROM size -; these are kilobytes -CART_ROM_32KB EQU $00 ; 2 banks -CART_ROM_64KB EQU $01 ; 4 banks -CART_ROM_128KB EQU $02 ; 8 banks -CART_ROM_256KB EQU $03 ; 16 banks -CART_ROM_512KB EQU $04 ; 32 banks -CART_ROM_1024KB EQU $05 ; 64 banks -CART_ROM_2048KB EQU $06 ; 128 banks -CART_ROM_4096KB EQU $07 ; 256 banks -CART_ROM_8192KB EQU $08 ; 512 banks -CART_ROM_1152KB EQU $52 ; 72 banks -CART_ROM_1280KB EQU $53 ; 80 banks -CART_ROM_1536KB EQU $54 ; 96 banks - -; $0149 SRAM size -; these are kilobytes -CART_SRAM_NONE EQU 0 -CART_SRAM_2KB EQU 1 ; 1 incomplete bank -CART_SRAM_8KB EQU 2 ; 1 bank -CART_SRAM_32KB EQU 3 ; 4 banks -CART_SRAM_128KB EQU 4 ; 16 banks - -CART_SRAM_ENABLE EQU $0A -CART_SRAM_DISABLE EQU $00 - -; $014A Destination code -CART_DEST_JAPANESE EQU $00 -CART_DEST_NON_JAPANESE EQU $01 - - -;*************************************************************************** -;* -;* Keypad related -;* -;*************************************************************************** - -PADF_DOWN EQU $80 -PADF_UP EQU $40 -PADF_LEFT EQU $20 -PADF_RIGHT EQU $10 -PADF_START EQU $08 -PADF_SELECT EQU $04 -PADF_B EQU $02 -PADF_A EQU $01 - -PADB_DOWN EQU $7 -PADB_UP EQU $6 -PADB_LEFT EQU $5 -PADB_RIGHT EQU $4 -PADB_START EQU $3 -PADB_SELECT EQU $2 -PADB_B EQU $1 -PADB_A EQU $0 - - -;*************************************************************************** -;* -;* Screen related -;* -;*************************************************************************** - -SCRN_X EQU 160 ; Width of screen in pixels -SCRN_Y EQU 144 ; Height of screen in pixels -SCRN_X_B EQU 20 ; Width of screen in bytes -SCRN_Y_B EQU 18 ; Height of screen in bytes - -SCRN_VX EQU 256 ; Virtual width of screen in pixels -SCRN_VY EQU 256 ; Virtual height of screen in pixels -SCRN_VX_B EQU 32 ; Virtual width of screen in bytes -SCRN_VY_B EQU 32 ; Virtual height of screen in bytes - - -;*************************************************************************** -;* -;* OAM related -;* -;*************************************************************************** - -; OAM attributes -; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) -RSRESET -OAMA_Y RB 1 ; y pos -OAMA_X RB 1 ; x pos -OAMA_TILEID RB 1 ; tile id -OAMA_FLAGS RB 1 ; flags (see below) -sizeof_OAM_ATTRS RB 0 - -OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM - -; flags -OAMF_PRI EQU %10000000 ; Priority -OAMF_YFLIP EQU %01000000 ; Y flip -OAMF_XFLIP EQU %00100000 ; X flip -OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) -OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) -OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) -OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) - -OAMF_PALMASK EQU %00000111 ; Palette (GBC) - -OAMB_PRI EQU 7 ; Priority -OAMB_YFLIP EQU 6 ; Y flip -OAMB_XFLIP EQU 5 ; X flip -OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) -OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) - - -;* -;* Nintendo scrolling logo -;* (Code won't work on a real GameBoy) -;* (if next lines are altered.) -NINTENDO_LOGO : MACRO - DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D - DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 - DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E -ENDM - - ENDC ;HARDWARE_INC |