diff options
Diffstat (limited to 'mgbdis/hardware.inc')
-rw-r--r-- | mgbdis/hardware.inc | 785 |
1 files changed, 461 insertions, 324 deletions
diff --git a/mgbdis/hardware.inc b/mgbdis/hardware.inc index 102b764..922c274 100644 --- a/mgbdis/hardware.inc +++ b/mgbdis/hardware.inc @@ -22,6 +22,9 @@ ;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) ;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) ;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) +;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) +;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants +;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) ; If all of these are already defined, don't do it again. @@ -31,19 +34,22 @@ HARDWARE_INC SET 1 rev_Check_hardware_inc : MACRO ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED ;TO SECOND PARAMETER IN FOLLOWING LINE. - IF \1 > 2.7 ;PUT REVISION NUMBER HERE + IF \1 > 3.0 ;PUT REVISION NUMBER HERE WARN "Version \1 or later of 'hardware.inc' is required." ENDC ENDM -_HW EQU $FF00 - _VRAM EQU $8000 ; $8000->$9FFF +_VRAM8000 EQU _VRAM +_VRAM8800 EQU _VRAM+$800 +_VRAM9000 EQU _VRAM+$1000 _SCRN0 EQU $9800 ; $9800->$9BFF _SCRN1 EQU $9C00 ; $9C00->$9FFF _SRAM EQU $A000 ; $A000->$BFFF -_RAM EQU $C000 ; $C000->$DFFF +_RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF +_RAMBANK EQU $D000 ; $D000->$DFFF _OAMRAM EQU $FE00 ; $FE00->$FE9F +_IO EQU $FF00 ; $FF00->$FF7F,$FFFF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F _HRAM EQU $FF80 ; $FF80->$FFFE @@ -55,27 +61,6 @@ rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) -; -- -; -- OAM flags -; -- - -OAMF_PRI EQU %10000000 ; Priority -OAMF_YFLIP EQU %01000000 ; Y flip -OAMF_XFLIP EQU %00100000 ; X flip -OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) -OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) -OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) -OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) - -OAMF_PALMASK EQU %00000111 ; Palette (GBC) - -OAMB_PRI EQU 7 ; Priority -OAMB_YFLIP EQU 6 ; Y flip -OAMB_XFLIP EQU 5 ; X flip -OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) -OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) - - ;*************************************************************************** ;* ;* Custom registers @@ -84,29 +69,36 @@ OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) ; -- ; -- P1 ($FF00) -; -- Register for reading joy pad info. (R/W) +; -- Register for reading joy pad info. (R/W) ; -- rP1 EQU $FF00 -P1F_5 EQU %00100000 ; P15 out port -P1F_4 EQU %00010000 ; P14 out port +P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons +P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad P1F_3 EQU %00001000 ; P13 in port P1F_2 EQU %00000100 ; P12 in port P1F_1 EQU %00000010 ; P11 in port P1F_0 EQU %00000001 ; P10 in port +P1F_GET_DPAD EQU P1F_5 +P1F_GET_BTN EQU P1F_4 +P1F_GET_NONE EQU P1F_4 | P1F_5 + + ; -- ; -- SB ($FF01) ; -- Serial Transfer Data (R/W) ; -- rSB EQU $FF01 + ; -- ; -- SC ($FF02) ; -- Serial I/O Control (R/W) ; -- rSC EQU $FF02 + ; -- ; -- DIV ($FF04) ; -- Divider register (R/W) @@ -141,12 +133,278 @@ TACF_16KHZ EQU %00000011 TACF_65KHZ EQU %00000010 TACF_262KHZ EQU %00000001 + ; -- ; -- IF ($FF0F) ; -- Interrupt Flag (R/W) ; -- rIF EQU $FF0F + +; -- +; -- AUD1SWEEP/NR10 ($FF10) +; -- Sweep register (R/W) +; -- +; -- Bit 6-4 - Sweep Time +; -- Bit 3 - Sweep Increase/Decrease +; -- 0: Addition (frequency increases???) +; -- 1: Subtraction (frequency increases???) +; -- Bit 2-0 - Number of sweep shift (# 0-7) +; -- Sweep Time: (n*7.8ms) +; -- +rNR10 EQU $FF10 +rAUD1SWEEP EQU rNR10 + +AUD1SWEEP_UP EQU %00000000 +AUD1SWEEP_DOWN EQU %00001000 + + +; -- +; -- AUD1LEN/NR11 ($FF11) +; -- Sound length/Wave pattern duty (R/W) +; -- +; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +rNR11 EQU $FF11 +rAUD1LEN EQU rNR11 + + +; -- +; -- AUD1ENV/NR12 ($FF12) +; -- Envelope (R/W) +; -- +; -- Bit 7-4 - Initial value of envelope +; -- Bit 3 - Envelope UP/DOWN +; -- 0: Decrease +; -- 1: Range of increase +; -- Bit 2-0 - Number of envelope sweep (# 0-7) +; -- +rNR12 EQU $FF12 +rAUD1ENV EQU rNR12 + + +; -- +; -- AUD1LOW/NR13 ($FF13) +; -- Frequency low byte (W) +; -- +rNR13 EQU $FF13 +rAUD1LOW EQU rNR13 + + +; -- +; -- AUD1HIGH/NR14 ($FF14) +; -- Frequency high byte (W) +; -- +; -- Bit 7 - Initial (when set, sound restarts) +; -- Bit 6 - Counter/consecutive selection +; -- Bit 2-0 - Frequency's higher 3 bits +; -- +rNR14 EQU $FF14 +rAUD1HIGH EQU rNR14 + + +; -- +; -- AUD2LEN/NR21 ($FF16) +; -- Sound Length; Wave Pattern Duty (R/W) +; -- +; -- see AUD1LEN for info +; -- +rNR21 EQU $FF16 +rAUD2LEN EQU rNR21 + + +; -- +; -- AUD2ENV/NR22 ($FF17) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +rNR22 EQU $FF17 +rAUD2ENV EQU rNR22 + + +; -- +; -- AUD2LOW/NR23 ($FF18) +; -- Frequency low byte (W) +; -- +rNR23 EQU $FF18 +rAUD2LOW EQU rNR23 + + +; -- +; -- AUD2HIGH/NR24 ($FF19) +; -- Frequency high byte (W) +; -- +; -- see AUD1HIGH for info +; -- +rNR24 EQU $FF19 +rAUD2HIGH EQU rNR24 + + +; -- +; -- AUD3ENA/NR30 ($FF1A) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) +; -- +rNR30 EQU $FF1A +rAUD3ENA EQU rNR30 + + +; -- +; -- AUD3LEN/NR31 ($FF1B) +; -- Sound length (R/W) +; -- +; -- Bit 7-0 - Sound length +; -- +rNR31 EQU $FF1B +rAUD3LEN EQU rNR31 + + +; -- +; -- AUD3LEVEL/NR32 ($FF1C) +; -- Select output level +; -- +; -- Bit 6-5 - Select output level +; -- 00: 0/1 (mute) +; -- 01: 1/1 +; -- 10: 1/2 +; -- 11: 1/4 +; -- +rNR32 EQU $FF1C +rAUD3LEVEL EQU rNR32 + + +; -- +; -- AUD3LOW/NR33 ($FF1D) +; -- Frequency low byte (W) +; -- +; -- see AUD1LOW for info +; -- +rNR33 EQU $FF1D +rAUD3LOW EQU rNR33 + + +; -- +; -- AUD3HIGH/NR34 ($FF1E) +; -- Frequency high byte (W) +; -- +; -- see AUD1HIGH for info +; -- +rNR34 EQU $FF1E +rAUD3HIGH EQU rNR34 + + +; -- +; -- AUD4LEN/NR41 ($FF20) +; -- Sound length (R/W) +; -- +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +rNR41 EQU $FF20 +rAUD4LEN EQU rNR41 + + +; -- +; -- AUD4ENV/NR42 ($FF21) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +rNR42 EQU $FF21 +rAUD4ENV EQU rNR42 + + +; -- +; -- AUD4POLY/NR43 ($FF22) +; -- Polynomial counter (R/W) +; -- +; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) +; -- polynomial counter (0000-1101) +; -- freq=drf*1/2^scf (not sure) +; -- Bit 3 - Selection of the polynomial counter's step +; -- 0: 15 steps +; -- 1: 7 steps +; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) +; -- 000: f/4 001: f/8 010: f/16 011: f/24 +; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) +; -- +rNR43 EQU $FF22 +rAUD4POLY EQU rNR43 + + +; -- +; -- AUD4GO/NR44 ($FF23) +; -- +; -- Bit 7 - Inital +; -- Bit 6 - Counter/consecutive selection +; -- +rNR44 EQU $FF23 +rAUD4GO EQU rNR44 + + +; -- +; -- AUDVOL/NR50 ($FF24) +; -- Channel control / ON-OFF / Volume (R/W) +; -- +; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) +; -- Bit 6-4 - SO2 output level (volume) (# 0-7) +; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) +; -- Bit 2-0 - SO1 output level (volume) (# 0-7) +; -- +rNR50 EQU $FF24 +rAUDVOL EQU rNR50 + +AUDVOL_VIN_LEFT EQU %10000000 ; SO2 +AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 + + +; -- +; -- AUDTERM/NR51 ($FF25) +; -- Selection of Sound output terminal (R/W) +; -- +; -- Bit 7 - Output sound 4 to SO2 terminal +; -- Bit 6 - Output sound 3 to SO2 terminal +; -- Bit 5 - Output sound 2 to SO2 terminal +; -- Bit 4 - Output sound 1 to SO2 terminal +; -- Bit 3 - Output sound 4 to SO1 terminal +; -- Bit 2 - Output sound 3 to SO1 terminal +; -- Bit 1 - Output sound 2 to SO1 terminal +; -- Bit 0 - Output sound 0 to SO1 terminal +; -- +rNR51 EQU $FF25 +rAUDTERM EQU rNR51 + +; SO2 +AUDTERM_4_LEFT EQU %10000000 +AUDTERM_3_LEFT EQU %01000000 +AUDTERM_2_LEFT EQU %00100000 +AUDTERM_1_LEFT EQU %00010000 +; SO1 +AUDTERM_4_RIGHT EQU %00001000 +AUDTERM_3_RIGHT EQU %00000100 +AUDTERM_2_RIGHT EQU %00000010 +AUDTERM_1_RIGHT EQU %00000001 + + +; -- +; -- AUDENA/NR52 ($FF26) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - All sound on/off (sets all audio regs to 0!) +; -- Bit 3 - Sound 4 ON flag (read only) +; -- Bit 2 - Sound 3 ON flag (read only) +; -- Bit 1 - Sound 2 ON flag (read only) +; -- Bit 0 - Sound 1 ON flag (read only) +; -- +rNR52 EQU $FF26 +rAUDENA EQU rNR52 + +AUDENA_ON EQU %10000000 +AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! + + ; -- ; -- LCDC ($FF40) ; -- LCD Control (R/W) @@ -178,13 +436,13 @@ LCDCF_BGON EQU %00000001 ; BG Display ; -- rSTAT EQU $FF41 -STATF_LYC EQU %01000000 ; LYCEQULY Coincidence (Selectable) +STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) STATF_MODE10 EQU %00100000 ; Mode 10 STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) STATF_LYCF EQU %00000100 ; Coincidence Flag -STATF_HB EQU %00000000 ; H-Blank -STATF_VB EQU %00000001 ; V-Blank +STATF_HBL EQU %00000000 ; H-Blank +STATF_VBL EQU %00000001 ; V-Blank STATF_OAM EQU %00000010 ; OAM-RAM is used by system STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe @@ -198,7 +456,7 @@ rSCY EQU $FF42 ; -- -; -- SCY ($FF43) +; -- SCX ($FF43) ; -- Scroll X (R/W) ; -- rSCX EQU $FF43 @@ -217,7 +475,7 @@ rLY EQU $FF44 ; -- LYC ($FF45) ; -- LY Compare (R/W) ; -- -; -- When LYEQUEQULYC, STATF_LYCF will be set in STAT +; -- When LY==LYC, STATF_LYCF will be set in STAT ; -- rLYC EQU $FF45 @@ -263,7 +521,8 @@ rOBP1 EQU $FF49 ; -- WY ($FF4A) ; -- Window Y Position (R/W) ; -- -; -- 0 <EQU WY <EQU 143 +; -- 0 <= WY <= 143 +; -- When WY = 0, the window is displayed from the top edge of the LCD screen. ; -- rWY EQU $FF4A @@ -272,66 +531,91 @@ rWY EQU $FF4A ; -- WX ($FF4B) ; -- Window X Position (R/W) ; -- -; -- 7 <EQU WX <EQU 166 +; -- 7 <= WX <= 166 +; -- When WX = 7, the window is displayed from the left edge of the LCD screen. +; -- Values of 0-6 and 166 are unreliable due to hardware bugs. ; -- rWX EQU $FF4B ; -- -; -- KEY 1 ($FF4D) +; -- SPEED ($FF4D) ; -- Select CPU Speed (R/W) ; -- rKEY1 EQU $FF4D +rSPD EQU rKEY1 + +KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) +KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) ; -- ; -- VBK ($FF4F) ; -- Select Video RAM Bank (R/W) ; -- +; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) +; -- rVBK EQU $FF4F ; -- ; -- HDMA1 ($FF51) -; -- Horizontal Blanking, General Purpose DMA (W) +; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) +; -- CGB Mode Only ; -- rHDMA1 EQU $FF51 ; -- ; -- HDMA2 ($FF52) -; -- Horizontal Blanking, General Purpose DMA (W) +; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) +; -- CGB Mode Only ; -- rHDMA2 EQU $FF52 ; -- ; -- HDMA3 ($FF53) -; -- Horizontal Blanking, General Purpose DMA (W) +; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) +; -- CGB Mode Only ; -- rHDMA3 EQU $FF53 ; -- ; -- HDMA4 ($FF54) -; -- Horizontal Blanking, General Purpose DMA (W) +; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) +; -- CGB Mode Only ; -- rHDMA4 EQU $FF54 ; -- ; -- HDMA5 ($FF55) -; -- Horizontal Blanking, General Purpose DMA (R/W) +; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) +; -- CGB Mode Only ; -- rHDMA5 EQU $FF55 +HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) +HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) + +; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete +HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) + ; -- ; -- RP ($FF56) ; -- Infrared Communications Port (R/W) +; -- CGB Mode Only ; -- rRP EQU $FF56 +RPF_ENREAD EQU %11000000 +RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal +RPF_WRITE_HI EQU %00000001 +RPF_WRITE_LO EQU %00000000 + ; -- ; -- BCPS ($FF68) @@ -339,6 +623,8 @@ rRP EQU $FF56 ; -- rBCPS EQU $FF68 +BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) + ; -- ; -- BCPD ($FF69) @@ -348,329 +634,119 @@ rBCPD EQU $FF69 ; -- -; -- BCPS ($FF6A) +; -- OCPS ($FF6A) ; -- Object Color Palette Specification (R/W) ; -- rOCPS EQU $FF6A +OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) + ; -- -; -- BCPD ($FF6B) +; -- OCPD ($FF6B) ; -- Object Color Palette Data (R/W) ; -- rOCPD EQU $FF6B ; -- -; -- SVBK ($FF4F) +; -- SMBK/SVBK ($FF70) ; -- Select Main RAM Bank (R/W) ; -- -rSVBK EQU $FF70 - - +; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) ; -- -; -- IE ($FFFF) -; -- Interrupt Enable (R/W) -; -- -rIE EQU $FFFF - - -IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 -IEF_SERIAL EQU %00001000 ; Serial I/O transfer end -IEF_TIMER EQU %00000100 ; Timer Overflow -IEF_LCDC EQU %00000010 ; LCDC (see STAT) -IEF_VBLANK EQU %00000001 ; V-Blank - - - - -;*************************************************************************** -;* -;* Sound control registers -;* -;*************************************************************************** - -; -- -; -- AUDVOL/NR50 ($FF24) -; -- Channel control / ON-OFF / Volume (R/W) -; -- -; -- Bit 7 - Vin->SO2 ON/OFF (Vin??) -; -- Bit 6-4 - SO2 output level (volume) (# 0-7) -; -- Bit 3 - Vin->SO1 ON/OFF (Vin??) -; -- Bit 2-0 - SO1 output level (volume) (# 0-7) -; -- -rNR50 EQU $FF24 -rAUDVOL EQU rNR50 - - -; -- -; -- AUDTERM/NR51 ($FF25) -; -- Selection of Sound output terminal (R/W) -; -- -; -- Bit 7 - Output sound 4 to SO2 terminal -; -- Bit 6 - Output sound 3 to SO2 terminal -; -- Bit 5 - Output sound 2 to SO2 terminal -; -- Bit 4 - Output sound 1 to SO2 terminal -; -- Bit 3 - Output sound 4 to SO1 terminal -; -- Bit 2 - Output sound 3 to SO1 terminal -; -- Bit 1 - Output sound 2 to SO1 terminal -; -- Bit 0 - Output sound 0 to SO1 terminal -; -- -rNR51 EQU $FF25 -rAUDTERM EQU rNR51 - - -; -- -; -- AUDENA/NR52 ($FF26) -; -- Sound on/off (R/W) -; -- -; -- Bit 7 - All sound on/off (sets all audio regs to 0!) -; -- Bit 3 - Sound 4 ON flag (doesn't work!) -; -- Bit 2 - Sound 3 ON flag (doesn't work!) -; -- Bit 1 - Sound 2 ON flag (doesn't work!) -; -- Bit 0 - Sound 1 ON flag (doesn't work!) -; -- -rNR52 EQU $FF26 -rAUDENA EQU rNR52 - - -;*************************************************************************** -;* -;* SoundChannel #1 registers -;* -;*************************************************************************** - -; -- -; -- AUD1SWEEP/NR10 ($FF10) -; -- Sweep register (R/W) -; -- -; -- Bit 6-4 - Sweep Time -; -- Bit 3 - Sweep Increase/Decrease -; -- 0: Addition (frequency increases???) -; -- 1: Subtraction (frequency increases???) -; -- Bit 2-0 - Number of sweep shift (# 0-7) -; -- Sweep Time: (n*7.8ms) -; -- -rNR10 EQU $FF10 -rAUD1SWEEP EQU rNR10 +rSVBK EQU $FF70 +rSMBK EQU rSVBK ; -- -; -- AUD1LEN/NR11 ($FF11) -; -- Sound length/Wave pattern duty (R/W) +; -- PCM12 ($FF76) +; -- Sound channel 1&2 PCM amplitude (R) ; -- -; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) -; -- Bit 5-0 - Sound length data (# 0-63) +; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude ; -- -rNR11 EQU $FF11 -rAUD1LEN EQU rNR11 +rPCM12 EQU $FF76 ; -- -; -- AUD1ENV/NR12 ($FF12) -; -- Envelope (R/W) +; -- PCM34 ($FF77) +; -- Sound channel 3&4 PCM amplitude (R) ; -- -; -- Bit 7-4 - Initial value of envelope -; -- Bit 3 - Envelope UP/DOWN -; -- 0: Decrease -; -- 1: Range of increase -; -- Bit 2-0 - Number of envelope sweep (# 0-7) +; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude ; -- -rNR12 EQU $FF12 -rAUD1ENV EQU rNR12 +rPCM34 EQU $FF77 ; -- -; -- AUD1LOW/NR13 ($FF13) -; -- Frequency lo (W) +; -- IE ($FFFF) +; -- Interrupt Enable (R/W) ; -- -rNR13 EQU $FF13 -rAUD1LOW EQU rNR13 - +rIE EQU $FFFF -; -- -; -- AUD1HIGH/NR14 ($FF14) -; -- Frequency hi (W) -; -- -; -- Bit 7 - Initial (when set, sound restarts) -; -- Bit 6 - Counter/consecutive selection -; -- Bit 2-0 - Frequency's higher 3 bits -; -- -rNR14 EQU $FF14 -rAUD1HIGH EQU rNR14 +IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 +IEF_SERIAL EQU %00001000 ; Serial I/O transfer end +IEF_TIMER EQU %00000100 ; Timer Overflow +IEF_LCDC EQU %00000010 ; LCDC (see STAT) +IEF_VBLANK EQU %00000001 ; V-Blank ;*************************************************************************** ;* -;* SoundChannel #2 registers +;* Flags common to multiple sound channels ;* ;*************************************************************************** ; -- -; -- AUD2LEN/NR21 ($FF16) -; -- Sound Length; Wave Pattern Duty (R/W) +; -- Square wave duty cycle ; -- -; -- see AUD1LEN for info +; -- Can be used with AUD1LEN and AUD2LEN +; -- See AUD1LEN for more info ; -- -rNR21 EQU $FF16 -rAUD2LEN EQU rNR21 +AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% +AUDLEN_DUTY_25 EQU %01000000 ; 25% +AUDLEN_DUTY_50 EQU %10000000 ; 50% +AUDLEN_DUTY_75 EQU %11000000 ; 75% ; -- -; -- AUD2ENV/NR22 ($FF17) -; -- Envelope (R/W) +; -- Audio envelope flags ; -- -; -- see AUD1ENV for info +; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV +; -- See AUD1ENV for more info ; -- -rNR22 EQU $FF17 -rAUD2ENV EQU rNR22 +AUDENV_UP EQU %00001000 +AUDENV_DOWN EQU %00000000 ; -- -; -- AUD2LOW/NR23 ($FF18) -; -- Frequency lo (W) +; -- Audio trigger flags ; -- -rNR23 EQU $FF18 -rAUD2LOW EQU rNR23 - - -; -- -; -- AUD2HIGH/NR24 ($FF19) -; -- Frequency hi (W) -; -- -; -- see AUD1HIGH for info +; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH +; -- See AUD1HIGH for more info ; -- -rNR24 EQU $FF19 -rAUD2HIGH EQU rNR24 + +AUDHIGH_RESTART EQU %10000000 +AUDHIGH_LENGTH_ON EQU %01000000 +AUDHIGH_LENGTH_OFF EQU %00000000 ;*************************************************************************** ;* -;* SoundChannel #3 registers +;* CPU values on bootup (a=type, b=qualifier) ;* ;*************************************************************************** -; -- -; -- AUD3ENA/NR30 ($FF1A) -; -- Sound on/off (R/W) -; -- -; -- Bit 7 - Sound ON/OFF (1EQUON,0EQUOFF) -; -- -rNR30 EQU $FF1A -rAUD3ENA EQU rNR30 - - -; -- -; -- AUD3LEN/NR31 ($FF1B) -; -- Sound length (R/W) -; -- -; -- Bit 7-0 - Sound length -; -- -rNR31 EQU $FF1B -rAUD3LEN EQU rNR31 - - -; -- -; -- AUD3LEVEL/NR32 ($FF1C) -; -- Select output level -; -- -; -- Bit 6-5 - Select output level -; -- 00: 0/1 (mute) -; -- 01: 1/1 -; -- 10: 1/2 -; -- 11: 1/4 -; -- -rNR32 EQU $FF1C -rAUD3LEVEL EQU rNR32 - - -; -- -; -- AUD3LOW/NR33 ($FF1D) -; -- Frequency lo (W) -; -- -; -- see AUD1LOW for info -; -- -rNR33 EQU $FF1D -rAUD3LOW EQU rNR33 - - -; -- -; -- AUD3HIGH/NR34 ($FF1E) -; -- Frequency hi (W) -; -- -; -- see AUD1HIGH for info -; -- -rNR34 EQU $FF1E -rAUD3HIGH EQU rNR34 - - -; -- -; -- AUD4LEN/NR41 ($FF20) -; -- Sound length (R/W) -; -- -; -- Bit 5-0 - Sound length data (# 0-63) -; -- -rNR41 EQU $FF20 -rAUD4LEN EQU rNR41 - - -; -- -; -- AUD4ENV/NR42 ($FF21) -; -- Envelope (R/W) -; -- -; -- see AUD1ENV for info -; -- -rNR42 EQU $FF21 -rAUD4ENV EQU rNR42 - - -; -- -; -- AUD4POLY/NR43 ($FF22) -; -- Polynomial counter (R/W) -; -- -; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) -; -- polynomial counter (0000-1101) -; -- freqEQUdrf*1/2^scf (not sure) -; -- Bit 3 - Selection of the polynomial counter's step -; -- 0: 15 steps -; -- 1: 7 steps -; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) -; -- 000: f/4 001: f/8 010: f/16 011: f/24 -; -- 100: f/32 101: f/40 110: f/48 111: f/56 (fEQU4.194304 Mhz) -; -- -rNR43 EQU $FF22 -rAUD4POLY EQU rNR43 - - -; -- -; -- AUD4GO/NR44 ($FF23) -; -- (has wrong name and value (ff30) in Dr.Pan's doc!) -; -- -; -- Bit 7 - Inital -; -- Bit 6 - Counter/consecutive selection -; -- -rNR44 EQU $FF23 -rAUD4GO EQU rNR44 ; silly name! - - -; -- -; -- PCM12 ($FF76) -; -- Sound channel 1&2 PCM amplitude (R) -; -- -; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude -; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude -; -- -rPCM12 EQU $FF76 +BOOTUP_A_DMG EQU $01 ; Dot Matrix Game +BOOTUP_A_CGB EQU $11 ; Color GameBoy +BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) +; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or +; other system running in GBC mode +BOOTUP_B_CGB EQU %00000000 +BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP -; -- -; -- PCM34 ($FF77) -; -- Sound channel 3&4 PCM amplitude (R) -; -- -; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude -; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude -; -- -rPCM34 EQU $FF77 ;*************************************************************************** ;* @@ -678,10 +754,16 @@ rPCM34 EQU $FF77 ;* ;*************************************************************************** +; $0143 Color GameBoy compatibility code CART_COMPATIBLE_DMG EQU $00 CART_COMPATIBLE_DMG_GBC EQU $80 CART_COMPATIBLE_GBC EQU $C0 +; $0146 GameBoy/Super GameBoy indicator +CART_INDICATOR_GB EQU $00 +CART_INDICATOR_SGB EQU $03 + +; $0147 Cartridge type CART_ROM EQU $00 CART_ROM_MBC1 EQU $01 CART_ROM_MBC1_RAM EQU $02 @@ -690,6 +772,9 @@ CART_ROM_MBC2 EQU $05 CART_ROM_MBC2_BAT EQU $06 CART_ROM_RAM EQU $08 CART_ROM_RAM_BAT EQU $09 +CART_ROM_MMM01 EQU $0B +CART_ROM_MMM01_RAM EQU $0C +CART_ROM_MMM01_RAM_BAT EQU $0D CART_ROM_MBC3_BAT_RTC EQU $0F CART_ROM_MBC3_RAM_BAT_RTC EQU $10 CART_ROM_MBC3 EQU $11 @@ -703,25 +788,40 @@ CART_ROM_MBC5_RAM_RUMBLE EQU $1D CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 CART_ROM_POCKET_CAMERA EQU $FC +CART_ROM_BANDAI_TAMA5 EQU $FD +CART_ROM_HUDSON_HUC3 EQU $FE +CART_ROM_HUDSON_HUC1 EQU $FF + +; $0148 ROM size +; these are kilobytes +CART_ROM_32KB EQU $00 ; 2 banks +CART_ROM_64KB EQU $01 ; 4 banks +CART_ROM_128KB EQU $02 ; 8 banks +CART_ROM_256KB EQU $03 ; 16 banks +CART_ROM_512KB EQU $04 ; 32 banks +CART_ROM_1024KB EQU $05 ; 64 banks +CART_ROM_2048KB EQU $06 ; 128 banks +CART_ROM_4096KB EQU $07 ; 256 banks +CART_ROM_8192KB EQU $08 ; 512 banks +CART_ROM_1152KB EQU $52 ; 72 banks +CART_ROM_1280KB EQU $53 ; 80 banks +CART_ROM_1536KB EQU $54 ; 96 banks + +; $0149 SRAM size +; these are kilobytes +CART_SRAM_NONE EQU 0 +CART_SRAM_2KB EQU 1 ; 1 incomplete bank +CART_SRAM_8KB EQU 2 ; 1 bank +CART_SRAM_32KB EQU 3 ; 4 banks +CART_SRAM_128KB EQU 4 ; 16 banks + +CART_SRAM_ENABLE EQU $0A +CART_SRAM_DISABLE EQU $00 + +; $014A Destination code +CART_DEST_JAPANESE EQU $00 +CART_DEST_NON_JAPANESE EQU $01 -CART_ROM_256K EQU 0 ; 2 banks -CART_ROM_512K EQU 1 ; 4 banks -CART_ROM_1M EQU 2 ; 8 banks -CART_ROM_2M EQU 3 ; 16 banks -CART_ROM_4M EQU 4 ; 32 banks -CART_ROM_8M EQU 5 ; 64 banks -CART_ROM_16M EQU 6 ; 128 banks -CART_ROM_32M EQU 7 ; 256 banks -CART_ROM_64M EQU 8 ; 512 banks - -CART_RAM_NONE EQU 0 -CART_RAM_16K EQU 1 ; 1 incomplete bank -CART_RAM_64K EQU 2 ; 1 bank -CART_RAM_256K EQU 3 ; 4 banks -CART_RAM_1M EQU 4 ; 16 banks - -CART_RAM_ENABLE EQU $0A -CART_RAM_DISABLE EQU $00 ;*************************************************************************** ;* @@ -747,6 +847,7 @@ PADB_SELECT EQU $2 PADB_B EQU $1 PADB_A EQU $0 + ;*************************************************************************** ;* ;* Screen related @@ -763,6 +864,42 @@ SCRN_VY EQU 256 ; Virtual height of screen in pixels SCRN_VX_B EQU 32 ; Virtual width of screen in bytes SCRN_VY_B EQU 32 ; Virtual height of screen in bytes + +;*************************************************************************** +;* +;* OAM related +;* +;*************************************************************************** + +; OAM attributes +; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) +RSRESET +OAMA_Y RB 1 ; y pos +OAMA_X RB 1 ; x pos +OAMA_TILEID RB 1 ; tile id +OAMA_FLAGS RB 1 ; flags (see below) +sizeof_OAM_ATTRS RB 0 + +OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM + +; flags +OAMF_PRI EQU %10000000 ; Priority +OAMF_YFLIP EQU %01000000 ; Y flip +OAMF_XFLIP EQU %00100000 ; X flip +OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) +OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) +OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) +OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) + +OAMF_PALMASK EQU %00000111 ; Palette (GBC) + +OAMB_PRI EQU 7 ; Priority +OAMB_YFLIP EQU 6 ; Y flip +OAMB_XFLIP EQU 5 ; X flip +OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) +OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) + + ;* ;* Nintendo scrolling logo ;* (Code won't work on a real GameBoy) @@ -773,4 +910,4 @@ NINTENDO_LOGO : MACRO DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E ENDM - ENDC ;HARDWARE_INC
\ No newline at end of file + ENDC ;HARDWARE_INC |