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Author
2021-11-27
Update hardware.inc
HEAD
master
Rangi
2021-05-02
Use rgbds 0.5.0 features
Rangi
2020-10-08
Extract some more graphic data
Rangi
2020-09-22
Split up macros.inc
Rangi
2020-09-22
Use const macros for level and puzzle constants
Rangi
2020-09-22
Add functions calculating puzzle id from coordinates on map
IIMarckus
2020-09-22
Rename levels to puzzles
IIMarckus
2020-09-19
Fix SGB border graphics
Rangi
2020-09-19
Extract SGB border tilemap/attrmap
Rangi
2020-09-19
Disassemble more of bank 0
Rangi
2020-09-19
Use superfamiconv for 4bpp graphics
Rangi
2020-09-19
Extract an unknown tilemap+attrmap right after the SGB graphics
Rangi
2020-09-19
Extract SGB border graphics
Rangi
2020-09-19
Separate two unknown graphics in bank 6C
Rangi
2020-09-19
Decompress SGB Save graphics, including Joy/Jenny sprites
Rangi
2020-09-18
Disassemble more of bank 0
Rangi
2020-09-17
function_00_1120 -> busy_wait; waits ~bc/60 seconds
Rangi
2020-09-17
`stop N` assembles to `db $10, N`
Rangi
2020-09-15
Use ld16 when possible
Rangi
2020-09-15
Use _BIT suffix for introduced hardware constants (F is in the mask names) an...
Rangi
2020-09-15
Fix inaccurate comments
Rangi
2020-09-15
Use macros push_bank_rom and pop_bank_rom
Rangi
2020-09-15
Disasemble more of bank0
Rangi
2020-09-15
Disassemble more bank0 functions
Rangi
2020-09-15
Disassemble text_draw_char_dark (like text_draw_char, but uses gfx_text_chars...
Rangi
2020-09-14
Separate copy and far copy routines
Rangi
2020-09-14
Start extracting color palettes
Rangi
2020-09-14
.bin -> .2bpp
Rangi
2020-09-14
Disassemble some more lcd code and metadata
Rangi
2020-09-14
Extract more graphics
Rangi
2020-09-14
Extract more unused leftover Picross 2 graphics
Rangi
2020-09-14
Extract unused Picross 2 leftover graphics
Rangi
2020-09-14
Extract Safari Zone Album picture frame graphics (unused?)
Rangi
2020-09-14
Decompress and extract more "How to Play" graphics
Rangi
2020-09-14
Extract puzzle demo graphics
Rangi
2020-09-14
Extract あそびかた "How to Play" graphics
Rangi
2020-09-14
Decompress Safari Zone Album tilemaps/attrmaps
Rangi
2020-09-14
Decompress Pokédex tilemaps/attrmaps
Rangi
2020-09-14
Group level graphics with respective tilemaps/attrmaps
Rangi
2020-09-14
Decompress level tilemaps
Rangi
2020-09-14
Decompress the game select screens
Rangi
2020-09-14
Use ld16
Rangi
2020-09-14
strings -> level_names
mid-kid
2020-09-13
Decompress the data select screen
Rangi
2020-09-13
Decompress/extract the title screen
Rangi
2020-09-13
Start decompressing data (to do: implement a compressor)
Rangi
2020-09-13
Disassemble the decompression routine
Rangi
2020-09-13
Extract more font graphics
Rangi
2020-09-13
Extract the BGM Pokémon portrait graphics
Rangi
2020-09-13
Disassemble function_01_6306 and reformat some code
Rangi
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