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authorMarcus Huderle <huderlem@gmail.com>2015-03-03 20:46:10 -0800
committerMarcus Huderle <huderlem@gmail.com>2015-03-03 20:46:10 -0800
commit5e8e996ad3dd7e4c433bbcbb3123ed9e1edc3898 (patch)
treecb3686868028541b70ad28de4d432ae2490734fa
parenteca31b0b83fbf9f9dc162d07648a9d1d003b919d (diff)
Another titlescreen cursor selection label.
-rwxr-xr-xwram.asm7
1 files changed, 6 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index 626a36d..06f8f8d 100755
--- a/wram.asm
+++ b/wram.asm
@@ -21,7 +21,12 @@ wTitleScreenCursorSelection:: ; 0xd909
; 2 = Option
ds 1
- ds 2
+wTitleScreenGameStartCursorSelection:: ; 0xd90a
+; 0 = New Game
+; 1 = Continue
+ ds 1
+
+ ds 1
wTitleScreenBlinkAnimationFrame:: ; 0xd90c
; Pikachu's blinking animation is looped through frames. This keeps track of the current frame.