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author | Marcus Huderle <huderlem@gmail.com> | 2015-03-03 20:46:10 -0800 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2015-03-03 20:46:10 -0800 |
commit | 5e8e996ad3dd7e4c433bbcbb3123ed9e1edc3898 (patch) | |
tree | cb3686868028541b70ad28de4d432ae2490734fa | |
parent | eca31b0b83fbf9f9dc162d07648a9d1d003b919d (diff) |
Another titlescreen cursor selection label.
-rwxr-xr-x | wram.asm | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -21,7 +21,12 @@ wTitleScreenCursorSelection:: ; 0xd909 ; 2 = Option ds 1 - ds 2 +wTitleScreenGameStartCursorSelection:: ; 0xd90a +; 0 = New Game +; 1 = Continue + ds 1 + + ds 1 wTitleScreenBlinkAnimationFrame:: ; 0xd90c ; Pikachu's blinking animation is looped through frames. This keeps track of the current frame. |