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authorMarcus Huderle <huderlem@gmail.com>2017-07-22 15:39:20 -0700
committerMarcus Huderle <huderlem@gmail.com>2017-07-22 15:39:20 -0700
commit87f5b3d0ac377c573ab40408bdca9bbd559d437d (patch)
tree41d6d1e09fadfb1e522800b31d0898a1fc405264
parent91b1835a20eadfce06e4c389548522e5560ef23f (diff)
Label billboard tile illumination states
-rw-r--r--engine/pinball_game/catchem_mode.asm6
-rw-r--r--engine/pinball_game/catchem_mode/catchem_mode_blue_field.asm2
-rw-r--r--engine/pinball_game/catchem_mode/catchem_mode_red_field.asm2
-rwxr-xr-xengine/pinball_game/evolution_mode.asm2
-rw-r--r--engine/pinball_game/load_stage_data/load_blue_field.asm2
-rw-r--r--engine/pinball_game/load_stage_data/load_red_field.asm2
-rw-r--r--wram.asm13
7 files changed, 19 insertions, 10 deletions
diff --git a/engine/pinball_game/catchem_mode.asm b/engine/pinball_game/catchem_mode.asm
index a541348..b24caab 100644
--- a/engine/pinball_game/catchem_mode.asm
+++ b/engine/pinball_game/catchem_mode.asm
@@ -64,7 +64,7 @@ StartCatchEmMode: ; 0x1003f
ld [wd5c2], a
ld a, [hli]
ld [wd5c3], a ;load the 3 bytes into ????
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld a, [wd5b6]
ld c, a
and a
@@ -210,7 +210,7 @@ Func_10184: ; 0x10184
ld a, [hli]
ld [$ff91], a
ld de, wc000
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld c, $0
.asm_101bb
ld a, [hli]
@@ -892,7 +892,7 @@ Func_10648: ; 0x10648
jr nz, .asm_10677
ld a, $14
ld [wd54e], a
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld b, $18
.asm_1065e
ld a, [wd54f]
diff --git a/engine/pinball_game/catchem_mode/catchem_mode_blue_field.asm b/engine/pinball_game/catchem_mode/catchem_mode_blue_field.asm
index b6b9462..e1fc228 100644
--- a/engine/pinball_game/catchem_mode/catchem_mode_blue_field.asm
+++ b/engine/pinball_game/catchem_mode/catchem_mode_blue_field.asm
@@ -237,7 +237,7 @@ Func_204f1: ; 0x204f1
sla a
ld c, a
ld b, $0
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
add hl, bc
ld d, $4
.asm_20503
diff --git a/engine/pinball_game/catchem_mode/catchem_mode_red_field.asm b/engine/pinball_game/catchem_mode/catchem_mode_red_field.asm
index e02f160..3e529f2 100644
--- a/engine/pinball_game/catchem_mode/catchem_mode_red_field.asm
+++ b/engine/pinball_game/catchem_mode/catchem_mode_red_field.asm
@@ -235,7 +235,7 @@ Func_20230: ; 0x20230
sla a
ld c, a
ld b, $0
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
add hl, bc
ld d, $4
.asm_20242
diff --git a/engine/pinball_game/evolution_mode.asm b/engine/pinball_game/evolution_mode.asm
index d939a9c..9fa08d5 100755
--- a/engine/pinball_game/evolution_mode.asm
+++ b/engine/pinball_game/evolution_mode.asm
@@ -377,7 +377,7 @@ SelectPokemonToEvolve: ; 0x10cb7
ret
InitEvolutionModeForMon: ; 0x10d1d
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld b, $18
.asm_10d22
ld a, $1
diff --git a/engine/pinball_game/load_stage_data/load_blue_field.asm b/engine/pinball_game/load_stage_data/load_blue_field.asm
index c305346..9bbdb78 100644
--- a/engine/pinball_game/load_stage_data/load_blue_field.asm
+++ b/engine/pinball_game/load_stage_data/load_blue_field.asm
@@ -299,7 +299,7 @@ Func_1c3c3: ; 0x1c3c3
ret
Func_1c3ca: ; 0x1c3ca
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld b, $18
.asm_1c3cf
ld a, [hli]
diff --git a/engine/pinball_game/load_stage_data/load_red_field.asm b/engine/pinball_game/load_stage_data/load_red_field.asm
index 046b2e6..e146a91 100644
--- a/engine/pinball_game/load_stage_data/load_red_field.asm
+++ b/engine/pinball_game/load_stage_data/load_red_field.asm
@@ -248,7 +248,7 @@ Func_14209: ; 0x14209
ret
Func_14210: ; 0x14210
- ld hl, wd586
+ ld hl, wBillboardTilesIlluminationStates
ld b, $18
.asm_14215
ld a, [hli]
diff --git a/wram.asm b/wram.asm
index d6c8859..a88b9a5 100644
--- a/wram.asm
+++ b/wram.asm
@@ -716,8 +716,17 @@ wTimerDigits:: ; 0xd582
; fourth byte = unused, but still written to
ds $4
-wd586:: ; 0xd586
- ds $30
+wBillboardTilesIlluminationStates:: ; 0xd586
+; This array holds the illuminated state for each of the 24 tiles in a pokemon's billboard picture.
+; During Catch'Em mode, the billboard picture starts with all tiles being "dark", and they light up
+; as the Shellder or Voltorb are hit.
+;
+; If the tile is lit up, the value is $01, and $00 when dark.
+;
+; Each entry in this array is 2 bytes.
+; Byte 1 = Current illumination state
+; Bytes 2 = Previous illumination state. This is used to avoid re-loading the same graphics.
+ ds $18 * 2
wd5b6:: ; 0xd5b6 a 24 wide block starts here and is filled before catch mode
ds $5