diff options
author | Marcus Huderle <huderlem@gmail.com> | 2017-06-19 14:40:53 -0700 |
---|---|---|
committer | Marcus Huderle <huderlem@gmail.com> | 2017-06-19 14:40:53 -0700 |
commit | 9e3e04c007befee68d1cbef303d3dfdd1897e288 (patch) | |
tree | 12adebfde7411217308f85a71130aaf6ed1545cb | |
parent | f2f69fdfe13dd92ec986b238e976165ea4c9c8bb (diff) |
Move field select, high scroes, and options screens into separate files
-rwxr-xr-x | engine/field_select_screen.asm | 217 | ||||
-rwxr-xr-x | engine/high_scores_screen.asm | 1755 | ||||
-rwxr-xr-x | engine/options_screen.asm | 1087 | ||||
-rwxr-xr-x | main.asm | 3065 |
4 files changed, 3062 insertions, 3062 deletions
diff --git a/engine/field_select_screen.asm b/engine/field_select_screen.asm new file mode 100755 index 0000000..2d5cd7c --- /dev/null +++ b/engine/field_select_screen.asm @@ -0,0 +1,217 @@ +HandleFieldSelectScreen: ; 0xd6d3
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+FieldSelectScreenFunctions: ; 0xd6d7
+ dw LoadFieldSelectScreen
+ dw ChooseFieldToPlay
+ dw ExitFieldSelectScreen
+
+LoadFieldSelectScreen: ; 0xd6dd
+ ld a, $43
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ ld a, $d2
+ ld [wOBP0], a
+ ld [wOBP1], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld hl, FieldSelectGfxPointers
+ ld a, [hGameBoyColorFlag]
+ call LoadVideoData
+ call ClearOAMBuffer
+ ld a, $8
+ ld [wFieldSelectBlinkingBorderFrame], a
+ call Func_b66
+ ld a, $12
+ call SetSongBank
+ ld de, $0003
+ call PlaySong
+ call Func_588
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+FieldSelectGfxPointers: ; 0xd71c
+ dw FieldSelectGfx_GameBoy
+ dw FieldSelectGfx_GameBoyColor
+
+FieldSelectGfx_GameBoy: ; 0xd720
+ VIDEO_DATA_TILES FieldSelectScreenGfx, vTilesSH - $100, $d00
+ VIDEO_DATA_TILEMAP FieldSelectTilemap, vBGMap, $240
+ db $FF, $FF ; terminators
+
+FieldSelectGfx_GameBoyColor: ; 0xd730
+ VIDEO_DATA_TILES FieldSelectScreenGfx, vTilesSH - $100, $d00
+ VIDEO_DATA_TILEMAP FieldSelectTilemap, vBGMap, $240
+ VIDEO_DATA_BGATTR FieldSelectBGAttributes, vBGMap, $240
+ VIDEO_DATA_PALETTES FieldSelectScreenPalettes, $48
+ db $FF, $FF ; terminators
+
+ChooseFieldToPlay: ; 0xd74e
+ call MoveFieldSelectCursor
+ ld hl, FieldSelectBorderAnimationData
+ call AnimateBlinkingFieldSelectBorder
+ ld a, [hNewlyPressedButtons]
+ and (A_BUTTON | B_BUTTON)
+ ret z
+ ld [wd8f6], a
+ ld a, $18 ; number of frames to blink the border after selecting the Field
+ ld [wFieldSelectBlinkingBorderTimer], a
+ ld a, $1
+ ld [wFieldSelectBlinkingBorderFrame], a
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+ExitFieldSelectScreen: ; 0xd774
+ ld a, [wd8f6] ; this holds the button that was pressed (A or B)
+ bit BIT_A_BUTTON, a
+ jr z, .didntPressA
+ ld hl, FieldSelectConfirmationAnimationData
+ call AnimateBlinkingFieldSelectBorder
+ ld a, [wFieldSelectBlinkingBorderTimer]
+ dec a
+ ld [wFieldSelectBlinkingBorderTimer], a
+ ret nz
+.didntPressA
+ ld a, [hJoypadState]
+ push af
+ call Func_cb5
+ call Func_576
+ ld a, [wd8f6]
+ bit BIT_A_BUTTON, a
+ jr z, .pressedB
+ ld a, [wSelectedFieldIndex]
+ ld c, a
+ ld b, $0
+ ld hl, StartingStages
+ add hl, bc
+ ld a, [hl]
+ ld [wCurrentStage], a
+ pop af
+ xor a
+ ld [wd7c2], a
+ ld hl, wPartyMons
+ ld de, sSaveGame
+ ld bc, $04c3
+ call SaveData
+ xor a
+ ld [wd7c1], a
+ ; Start a round of Pinball! Yayy
+ ld a, SCREEN_PINBALL_GAME
+ ld [wCurrentScreen], a
+ xor a
+ ld [wScreenState], a
+ ret
+
+.pressedB
+ pop af
+ ld a, SCREEN_TITLESCREEN
+ ld [wCurrentScreen], a
+ xor a
+ ld [wScreenState], a
+ ret
+
+StartingStages: ; 0xd7d1
+; wSelectedFieldIndex is used to index this array
+ db STAGE_RED_FIELD_BOTTOM, STAGE_BLUE_FIELD_BOTTOM
+
+MoveFieldSelectCursor: ; 0xd7d3
+; When the player presses Right or Left, the stage is
+; illuminated with a blinking border. This function keeps tracks
+; of which field is currently selected.
+ ld a, [hPressedButtons]
+ ld b, a
+ ld a, [wSelectedFieldIndex]
+ bit BIT_D_LEFT, b
+ jr z, .didntPressLeft
+ and a
+ ret z ; if cursor is already hovering over Red stage, don't do anything
+ dec a ; move cursor over Red stage
+ ld [wSelectedFieldIndex], a
+ lb de, $00, $3c
+ call PlaySoundEffect
+ ret
+
+.didntPressLeft
+ bit BIT_D_RIGHT, b
+ ret z
+ cp $1
+ ret z ; if cursor is already hovering over Blue stage, don't do anything
+ inc a ; move cursor over Red stage
+ ld [wSelectedFieldIndex], a
+ lb de, $00, $3d
+ call PlaySoundEffect
+ ret
+
+AnimateBlinkingFieldSelectBorder: ; 0xd7fb
+; This makes the border of the currently-selected Field blink in the Field Select screen.
+ push hl
+ ld a, [wSelectedFieldIndex]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, FieldSelectBorderOAMPixelOffsetData
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, [wd915]
+ sla a
+ ld e, a
+ ld d, $0
+ pop hl
+ push hl
+ add hl, de
+ ld a, [hl]
+ call LoadOAMData
+ ld a, [wFieldSelectBlinkingBorderFrame]
+ dec a
+ jr nz, .asm_d838
+ inc hl
+ inc hl
+ ld a, [hl]
+ and a
+ jr z, .asm_d82b
+ ld a, [wd915]
+ inc a
+.asm_d82b
+ ld [wd915], a
+ sla a
+ ld c, a
+ ld b, $0
+ pop hl
+ push hl
+ inc hl
+ add hl, bc
+ ld a, [hl]
+.asm_d838
+ ld [wFieldSelectBlinkingBorderFrame], a
+ pop hl
+ ret
+
+FieldSelectBorderAnimationData:
+; [OAM id][duration]
+ db $9e, $08
+ db $9f, $08
+ db $9e, $08
+ db $a0, $08
+ db $00 ; terminator
+
+FieldSelectConfirmationAnimationData:
+; [OAM id][duration]
+ db $9F, $03
+ db $A0, $03
+ db $9F, $03
+ db $A0, $03
+ db $00 ; terminator
+
+FieldSelectBorderOAMPixelOffsetData:
+ dw $2A42
+ dw $7242
diff --git a/engine/high_scores_screen.asm b/engine/high_scores_screen.asm new file mode 100755 index 0000000..1969f62 --- /dev/null +++ b/engine/high_scores_screen.asm @@ -0,0 +1,1755 @@ +HandleHighScoresScreen: ; 0xca7f
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+HighScoresScreenFunctions: ; 0xca83
+ dw Func_ca8f
+ dw Func_cb14
+ dw Func_ccac
+ dw Func_ccb6
+ dw Func_cd6c
+ dw ExitHighScoresScreen
+
+Func_ca8f: ; 0xca8f
+ ld hl, wd473
+ call GenRandom
+ ld [hli], a
+ call GenRandom
+ ld [hli], a
+ call GenRandom
+ ld [hli], a
+ call GenRandom
+ ld [hli], a
+ ld hl, wRedHighScore5Points + $5
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_caae
+ ld hl, wBlueHighScore5Points + $5
+.asm_caae
+ ld b, $5
+.asm_cab0
+ ld de, wScore + $5
+ ld c, $6
+.asm_cab5
+ ld a, [de]
+ cp [hl]
+ jr c, .asm_cad0
+ jr nz, .asm_cac2
+ dec de
+ dec hl
+ dec c
+ jr nz, .asm_cab5
+ jr .asm_cad0
+
+.asm_cac2
+ dec hl
+ dec c
+ jr nz, .asm_cac2
+ ld a, l
+ sub $7
+ ld l, a
+ jr nc, .asm_cacd
+ dec h
+.asm_cacd
+ dec b
+ jr nz, .asm_cab0
+.asm_cad0
+ ld a, b
+ ld [wda81], a
+ xor a
+ ld [wda80], a
+ inc b
+ ld hl, wRedHighScore4Unknown0x09 + 3
+ ld de, wRedHighScore5Unknown0x09 + 3
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_caeb
+ ld hl, wBlueHighScore4Unknown0x09 + 3
+ ld de, wBlueHighScore5Unknown0x09 + 3
+.asm_caeb
+ ld a, $5
+.asm_caed
+ cp b
+ jr c, .asm_cb02
+ push af
+ jr nz, .asm_caf6
+ ld hl, wd473 + $3
+.asm_caf6
+ ld c, $d
+.asm_caf8
+ ld a, [hld]
+ ld [de], a
+ dec de
+ dec c
+ jr nz, .asm_caf8
+ pop af
+ dec a
+ jr nz, .asm_caed
+.asm_cb02
+ ld a, [wda81]
+ cp $5
+ ld a, $1
+ jr nz, .asm_cb0c
+ xor a
+.asm_cb0c
+ ld [wda7f], a
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+Func_cb14: ; 0xcb14
+ ld a, $43
+ ld [hLCDC], a
+ ld a, $e0
+ ld [wBGP], a
+ ld a, $e1
+ ld [wOBP0], a
+ ld [wOBP1], a
+ xor a
+ ld [hSCX], a
+ ld [hNextFrameHBlankSCX], a
+ ld [hSCY], a
+ ld [hNextFrameHBlankSCY], a
+ ld a, $e
+ ld [hLYC], a
+ ld [hLastLYC], a
+ ld a, $82
+ ld [hNextLYCSub], a
+ ld [hLYCSub], a
+ ld hl, hSTAT
+ set 6, [hl]
+ ld hl, rIE
+ set 1, [hl]
+ ld a, $3
+ ld [hHBlankRoutine], a
+ ld a, [hGameBoyColorFlag]
+ and a
+ jr z, .asm_cb51
+ ld a, [wHighScoresStage]
+ inc a
+.asm_cb51
+ ld hl, HighScoresVideoDataPointers
+ call LoadVideoData
+ call ClearOAMBuffer
+ ld a, $20
+ ld [wda82], a
+ call Func_d211
+ hlCoord 0, 14, vBGMap
+ ld de, wRedHighScore5Unknown0x09 + $3
+ call Func_d2cb
+ hlCoord 0, 14, vBGWin
+ ld de, wBlueHighScore5Unknown0x09 + $3
+ call Func_d2cb
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_cb7f
+ ld hl, hLCDC
+ set 3, [hl]
+.asm_cb7f
+ call Func_b66
+ ld a, [wda7f]
+ and a
+ jr z, .asm_cbbd
+ ld a, [wda81]
+ and a
+ jr nz, .asm_cb9b
+ ld a, $13
+ call SetSongBank
+ ld de, $0001
+ call PlaySong
+ jr .asm_cba6
+
+.asm_cb9b
+ ld a, $13
+ call SetSongBank
+ ld de, $0002
+ call PlaySong
+.asm_cba6
+ call Func_588
+ ld bc, $0009
+ call Func_d68a
+ ld bc, $03c9
+ call Func_d68a
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.asm_cbbd
+ ld a, $10
+ call SetSongBank
+ ld de, $0004
+ call PlaySong
+ call Func_588
+ ld bc, $0009
+ call Func_d68a
+ ld bc, $03c9
+ call Func_d68a
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+HighScoresVideoDataPointers: ; 0xcbe3
+ dw HighScoresVideoData_GameBoy
+ dw HighScoresRedStageVideoData_GameBoyColor
+ dw HighScoresBlueStageVideoData_GameBoyColor
+
+HighScoresVideoData_GameBoy: ; 0xcbe9
+ VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800
+ VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400
+ VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400
+ dw HighScoresTilemap + $3c0
+ db Bank(HighScoresTilemap)
+ dw vBGMap
+ dw ($40 << 2)
+ dw HighScoresTilemap + $280
+ db Bank(HighScoresTilemap)
+ dw vBGMap + $200
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $3c0
+ db Bank(HighScoresTilemap2)
+ dw vBGWin
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $280
+ db Bank(HighScoresTilemap2)
+ dw vBGWin + $200
+ dw ($40 << 2)
+ db $FF, $FF ; terminators
+
+HighScoresRedStageVideoData_GameBoyColor: ; 0xcc1c
+ VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800
+ VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400
+ VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400
+ VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap4, vBGMap, $400
+ VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap5, vBGWin, $400
+ dw HighScoresTilemap + $3c0
+ db Bank(HighScoresTilemap)
+ dw vBGMap
+ dw ($40 << 2)
+ dw HighScoresTilemap + $280
+ db Bank(HighScoresTilemap)
+ dw vBGMap + $200
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $3c0
+ db Bank(HighScoresTilemap2)
+ dw vBGWin
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $280
+ db Bank(HighScoresTilemap2)
+ dw vBGWin + $200
+ dw ($40 << 2)
+ VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80
+ db $FF, $FF
+
+HighScoresBlueStageVideoData_GameBoyColor: ; 0xcc64
+ VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800
+ VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400
+ VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400
+ VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap4, vBGMap, $400
+ VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap5, vBGWin, $400
+ dw HighScoresTilemap + $3c0
+ db Bank(HighScoresTilemap)
+ dw vBGMap
+ dw ($40 << 2)
+ dw HighScoresTilemap + $280
+ db Bank(HighScoresTilemap)
+ dw vBGMap + $200
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $3c0
+ db Bank(HighScoresTilemap2)
+ dw vBGWin
+ dw ($40 << 2)
+ dw HighScoresTilemap2 + $280
+ db Bank(HighScoresTilemap2)
+ dw vBGWin + $200
+ dw ($40 << 2)
+ VIDEO_DATA_PALETTES HighScoresBlueStagePalettes, $80
+ db $FF, $FF ; terminators
+
+Func_ccac: ; 0xccac
+ call Func_d18b
+ call Func_d1d2
+ call Func_d211
+ ret
+
+Func_ccb6: ; 0xccb6
+ call Func_d4cf
+ call AnimateHighScoresArrow
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, .asm_ccd1
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld hl, wScreenState
+ inc [hl]
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.asm_ccd1
+ bit 1, a
+ jr z, .asm_cce4
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld hl, wScreenState
+ inc [hl]
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.asm_cce4
+ bit 3, a
+ jr z, .asm_ccfb
+ call Func_1a43
+ ld a, [hGameBoyColorFlag]
+ ld [wd8f0], a
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+.asm_ccfb
+ ld a, [hJoypadState]
+ cp (SELECT | D_UP)
+ ret nz
+ ld a, [hNewlyPressedButtons]
+ and (SELECT | D_UP)
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ call ClearOAMBuffer
+ ld bc, $473b
+ ld a, $94
+ call LoadOAMData
+.asm_cd16
+ rst AdvanceFrame
+ ld a, [hNewlyPressedButtons]
+ bit BIT_B_BUTTON, a
+ jr z, .asm_cd24
+ lb de, $00, $01
+ call PlaySoundEffect
+ ret
+
+.asm_cd24
+ bit 0, a
+ jr z, .asm_cd16
+ lb de, $00, $01
+ call PlaySoundEffect
+ call CopyInitialHighScores
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $40
+ deCoord 0, 2, vBGMap
+ ld bc, $01c0
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $40
+ deCoord 0, 2, vBGWin
+ ld bc, $01c0
+ call LoadVRAMData
+ hlCoord 0, 14, vBGMap
+ ld de, wRedHighScore5Unknown0x09 + $3
+ call Func_d361
+ hlCoord 0, 14, vBGWin
+ ld de, wBlueHighScore5Unknown0x09 + $3
+ call Func_d361
+ ld hl, wRedHighScore1Points
+ ld de, $a000
+ ld bc, $0082
+ call SaveData
+ ret
+
+Func_cd6c: ; 0xcd6c
+ ld a, [hNumFramesDropped]
+ and $1f
+ call z, Func_1a43
+ call Func_cf7d
+ call Func_cfa6
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, .asm_cdbb
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld a, [wda85]
+ and a
+ jr nz, .asm_cda1
+ ld a, [wd86e]
+ and a
+ jr z, .asm_cdbb
+ call ClearOAMBuffer
+ ld bc, $473b
+ ld a, $8e
+ call LoadOAMData
+ call Func_d042
+ jr .asm_cdc6
+
+.asm_cda1
+ ld a, [wd8f0]
+ and a
+ jr z, .asm_cdbb
+ ld de, $0000
+ call PlaySong
+ rst AdvanceFrame
+ call Func_cdce
+ push af
+ ld de, $0004
+ call PlaySong
+ pop af
+ jr nc, .asm_cdc6
+.asm_cdbb
+ ld a, [hNewlyPressedButtons]
+ bit BIT_B_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+.asm_cdc6
+ xor a
+ ld [rRP], a
+ ld hl, wScreenState
+ dec [hl]
+ ret
+
+Func_cdce: ; 0xcdce
+ push af
+ ld a, $0
+ ld [$abf6], a
+ pop af
+ call ClearOAMBuffer
+ call Func_1be3
+ call SendHighScores
+ push af
+ ld a, $1
+ ld [$abf6], a
+ pop af
+ di
+ ld a, [wd8ea]
+ cp $0
+ jp nz, .asm_ceb6
+ ld a, [wd8e9]
+ cp $1
+ jr z, .asm_ce23
+ push af
+ ld a, $2
+ ld [$abf6], a
+ pop af
+ ld b, $82
+ ld hl, wRedHighScore1Points
+ call Func_1cf8
+ ld a, [wd8ea]
+ cp $0
+ jp nz, .asm_ceb6
+ push af
+ ld a, $3
+ ld [$abf6], a
+ pop af
+ ld hl, wc4c0
+ call Func_1dda
+ ld a, [wd8ea]
+ cp $0
+ jp nz, .asm_ceb6
+ jr .asm_ce4d
+
+.asm_ce23
+ push af
+ ld a, $4
+ ld [$abf6], a
+ pop af
+ ld hl, wc4c0
+ call Func_1dda
+ ld a, [wd8ea]
+ cp $0
+ jr nz, .asm_ceb6
+ push af
+ ld a, $5
+ ld [$abf6], a
+ pop af
+ ld b, $82
+ ld hl, wRedHighScore1Points
+ call Func_1cf8
+ ld a, [wd8ea]
+ cp $0
+ jr nz, .asm_ceb6
+.asm_ce4d
+ push af
+ ld a, $6
+ ld [$abf6], a
+ pop af
+ call Func_ceca
+ rst AdvanceFrame
+ ld hl, wc4cc
+ ld b, $5
+.asm_ce5d
+ push bc
+ push hl
+ ld d, h
+ ld e, l
+ ld hl, wRedHighScore5Unknown0x09 + $3
+ call Func_cfcb
+ pop hl
+ pop bc
+ ld de, $000d
+ add hl, de
+ dec b
+ jr nz, .asm_ce5d
+ push af
+ ld a, $7
+ ld [$abf6], a
+ pop af
+ ld hl, wBottomMessageText + $0d
+ ld b, $5
+.asm_ce7c
+ push bc
+ push hl
+ ld d, h
+ ld e, l
+ ld hl, wBlueHighScore5Unknown0x09 + $3
+ call Func_cfcb
+ pop hl
+ pop bc
+ ld de, $000d
+ add hl, de
+ dec b
+ jr nz, .asm_ce7c
+ push af
+ ld a, $8
+ ld [$abf6], a
+ pop af
+ hlCoord 0, 14, vBGMap
+ ld de, wRedHighScore5Unknown0x09 + $3
+ call Func_d361
+ hlCoord 0, 14, vBGWin
+ ld de, wBlueHighScore5Unknown0x09 + $3
+ call Func_d361
+ ld hl, wRedHighScore1Points
+ ld de, $a000
+ ld bc, $0082
+ call SaveData
+ and a
+ ret
+
+.asm_ceb6
+ push af
+ ld a, $9
+ ld [$abf6], a
+ pop af
+ call Func_ceca
+ rst AdvanceFrame
+ push af
+ ld a, $a
+ ld [$abf6], a
+ pop af
+ scf
+ ret
+
+Func_ceca: ; 0xceca
+ ld a, [rLY]
+ and a
+ jr nz, Func_ceca
+ ei
+ ret
+
+SendHighScores: ; 0xced1
+; Sends high scores, and plays the animation for sending the high scores.
+ ld hl, SendHighScoresAnimationData
+ ld de, wSendHighScoresAnimationFrameCounter
+ call CopyHLToDE
+ ld bc, $4800
+ ld a, [wSendHighScoresAnimationFrame]
+ call LoadOAMData
+ ld bc, $473b
+ ld a, $8f
+ call LoadOAMData
+ call CleanOAMBuffer
+ rst AdvanceFrame
+ ld a, $1
+ ld [wd8e9], a
+ ld b, $b4 ; maximum attempts to send high scores
+.attemptToSendHighScoresLoop
+ push bc
+ xor a
+ ld [hNumFramesSinceLastVBlank], a
+.asm_cefa
+ ld b, $2
+ ld c, $56
+ ld a, [$ff00+c]
+ and b
+ jr z, .asm_cf09
+ ld a, [hNumFramesSinceLastVBlank]
+ and a
+ jr z, .asm_cefa
+ jr .asm_cf0e
+
+.asm_cf09
+ call Func_1c50
+ jr .continueAttempts
+
+.asm_cf0e
+ ld hl, SendHighScoresAnimationData
+ ld de, wSendHighScoresAnimationFrameCounter
+ call UpdateAnimation
+ jr nc, .continueAttempts
+ ld bc, $4800
+ ld a, [wSendHighScoresAnimationFrame]
+ call LoadOAMData
+ ld bc, $473b
+ ld a, $8f
+ call LoadOAMData
+ call CleanOAMBuffer
+ call Func_1ca1
+ ld a, [wSendHighScoresAnimationFrameIndex]
+ cp $6
+ jr nz, .continueAttempts
+ ld hl, SendHighScoresAnimationData
+ ld de, wSendHighScoresAnimationFrameCounter
+ call CopyHLToDE
+.continueAttempts
+ pop bc
+ ld a, [wd8ea]
+ cp $0
+ ret z
+ dec b
+ jr nz, .attemptToSendHighScoresLoop
+ ret
+
+SendHighScoresAnimationData: ; 0xcf4b
+; Each entry is [OAM id][duration]
+ db $0C, $98
+ db $06, $99
+ db $0A, $9A
+ db $0C, $9B
+ db $0A, $9C
+ db $06, $9D
+ db $00 ; terminator
+
+Func_cf58: ; 0xcf58
+ cp $5
+ ret z
+ push af
+ lb de, $00, $02
+ call PlaySoundEffect
+ call ClearOAMBuffer
+ rst AdvanceFrame
+ pop af
+ ld bc, $473b
+ add $8f
+ call LoadOAMData
+.asm_cf6f
+ rst AdvanceFrame
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, .asm_cf6f
+ lb de, $00, $01
+ call PlaySoundEffect
+ ret
+
+Func_cf7d: ; 0xcf7d
+ ld a, [wd809]
+ ld b, a
+ ld a, [wda85]
+ bit 6, b
+ jr z, .asm_cf95
+ and a
+ ret z
+ dec a
+ ld [wda85], a
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+.asm_cf95
+ bit 7, b
+ ret z
+ cp $1
+ ret z
+ inc a
+ ld [wda85], a
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+Func_cfa6: ; 0xcfa6
+ ld bc, $473b
+ ld a, $87
+ call LoadOAMData
+ ld a, [wd8f0]
+ and a
+ jr z, .asm_cfb6
+ ld a, $2
+.asm_cfb6
+ ld e, a
+ ld a, [wd86e]
+ add e
+ xor $3
+ add $8a
+ call LoadOAMData
+ ld a, [wda85]
+ add $88
+ call LoadOAMData
+ ret
+
+Func_cfcb: ; 0xcfcb
+ ld a, e
+ ld [$ff8c], a
+ ld a, d
+ ld [$ff8d], a
+ push hl
+ ld b, $5
+.asm_cfd4
+ ld a, [$ff8c]
+ ld e, a
+ ld a, [$ff8d]
+ ld d, a
+ call Func_d005
+ call Func_d017
+ jr c, .asm_cfe5
+ dec b
+ jr nz, .asm_cfd4
+.asm_cfe5
+ inc b
+ pop de
+ ld hl, $fff3
+ add hl, de
+ ld a, $5
+.asm_cfed
+ cp b
+ ret c
+ push af
+ jr nz, .asm_cff8
+ ld a, [$ff8c]
+ ld l, a
+ ld a, [$ff8d]
+ ld h, a
+.asm_cff8
+ ld c, $d
+.asm_cffa
+ ld a, [hld]
+ ld [de], a
+ dec de
+ dec c
+ jr nz, .asm_cffa
+ pop af
+ dec a
+ jr nz, .asm_cfed
+ ret
+
+Func_d005: ; 0xd005
+ ld c, $7
+.asm_d007
+ ld a, [de]
+ cp [hl]
+ jr nz, .asm_d010
+ dec de
+ dec hl
+ dec c
+ jr nz, .asm_d007
+.asm_d010
+ ld a, c
+ ld [$ff8e], a
+ call Func_d035
+ ret
+
+Func_d017: ; 0xd017
+ ld c, $6
+.asm_d019
+ ld a, [de]
+ cp [hl]
+ jr c, .asm_d02b
+ jr nz, .asm_d030
+ dec de
+ dec hl
+ dec c
+ jr nz, .asm_d019
+ ld a, [$ff8e]
+ and a
+ jr nz, .asm_d02b
+ ld b, $5
+.asm_d02b
+ call Func_d035
+ scf
+ ret
+
+.asm_d030
+ call Func_d035
+ and a
+ ret
+
+Func_d035: ; 0xd035
+ ld a, e
+ sub c
+ ld e, a
+ jr nc, .asm_d03b
+ dec d
+.asm_d03b
+ ld a, l
+ sub c
+ ld l, a
+ jr nc, .asm_d041
+ dec h
+.asm_d041
+ ret
+
+Func_d042: ; 0xd042
+ ld a, [hJoypadState]
+ ld [wda86], a
+ ld b, a
+ ld a, $80
+ bit BIT_D_LEFT, b
+ jr z, .asm_d052
+ ld a, $7f
+ jr .asm_d058
+
+.asm_d052
+ bit BIT_D_RIGHT, b
+ jr z, .asm_d058
+ ld a, $10
+.asm_d058
+ ld [wd8a7], a
+ ld a, $e0
+ ld [wd8aa], a
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $3c0
+ ld de, wc280
+ ld bc, $0040
+ call FarCopyData
+ ld a, $0
+ hlCoord 0, 2, vBGMap
+ ld de, wc2c0
+ ld bc, $01c0
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $280
+ ld de, wc480
+ ld bc, $0040
+ call FarCopyData
+ call Func_d6b6
+ call Func_d0e3
+ ret c
+ ld a, [wda86]
+ bit 2, a
+ jr z, .asm_d0a2
+ ld de, wRedHighScore1Unknown0x09
+ call Func_d107
+ call Func_d0f5
+ ret c
+.asm_d0a2
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $3c0
+ ld de, wc280
+ ld bc, $0040
+ call FarCopyData
+ ld a, $0
+ hlCoord 0, 2, vBGWin
+ ld de, wc2c0
+ ld bc, $01c0
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $280
+ ld de, wc480
+ ld bc, $0040
+ call FarCopyData
+ call Func_d6b6
+ call Func_d0e3
+ ret c
+ ld a, [wda86]
+ bit 2, a
+ ret z
+ ld de, wBlueHighScore1Unknown0x09
+ call Func_d107
+ call Func_d0f5
+ ret
+
+Func_d0e3: ; 0xd0e3
+ ld a, BANK(HighScoresBaseGameBoyGfx)
+ ld hl, HighScoresBaseGameBoyGfx + $800
+ call Func_1a21
+ ld a, [wd86d]
+ and a
+ ret z
+ call Func_cf58
+ scf
+ ret
+
+Func_d0f5: ; 0xd0f5
+ ld a, BANK(HighScoresHexadecimalCharsGfx)
+ ld hl, HighScoresHexadecimalCharsGfx
+ call Func_1a21
+ ld a, [wd86d]
+ and a
+ ret z
+ call Func_cf58
+ scf
+ ret
+
+Func_d107: ; 0xd107
+ ld hl, wc280
+ ld a, $c0
+ ld b, $20
+.clear
+rept 32
+ ld [hli], a
+endr
+ dec b
+ jr nz, .clear
+ ld hl, wc280
+ ld b, $5
+.loop
+ ld c, $4
+.inner
+ ld a, [de]
+ swap a
+ call Func_d159
+ ld a, [de]
+ call Func_d159
+ inc de
+ inc hl
+ dec c
+ jr nz, .inner
+ ld a, l
+ add $4c
+ ld l, a
+ jr nc, .no_carry_1
+ inc h
+.no_carry_1
+ ld a, e
+ add $9
+ ld e, a
+ jr nc, .no_carry_2
+ inc d
+.no_carry_2
+ dec b
+ jr nz, .loop
+ ret
+
+Func_d159: ; 0xd159
+ and $f
+ sla a
+ sla a
+ xor $80
+ ld [hli], a
+ inc a
+ ld [hli], a
+ inc a
+ push bc
+ push hl
+ ld bc, $001e
+ add hl, bc
+ ld [hli], a
+ inc a
+ ld [hli], a
+ pop hl
+ pop bc
+ ret
+
+ExitHighScoresScreen: ; 0xd171
+ call Func_cb5
+ call Func_576
+ ld hl, hSTAT
+ res 6, [hl]
+ ld hl, rIE
+ res 1, [hl]
+ ld a, SCREEN_TITLESCREEN
+ ld [wCurrentScreen], a
+ xor a
+ ld [wScreenState], a
+ ret
+
+Func_d18b: ; 0xd18b
+ ld a, [hPressedButtons]
+ ld b, a
+ ld a, [wda81]
+ ld e, a
+ sla e
+ sla e
+ add e
+ sla e
+ add e
+ ld e, a
+ ld a, [wda80]
+ add e
+ ld e, a
+ ld d, $0
+ ld hl, wRedHighScore1Name
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_d1ae
+ ld hl, wBlueHighScore1Name
+.asm_d1ae
+ add hl, de
+ ld a, [hl]
+ bit 4, b
+ jr z, .asm_d1bd
+ inc a
+ cp $38
+ jr nz, .asm_d1c7
+ ld a, $a
+ jr .asm_d1c7
+
+.asm_d1bd
+ bit 5, b
+ ret z
+ dec a
+ cp $9
+ jr nz, .asm_d1c7
+ ld a, $37
+.asm_d1c7
+ ld [hl], a
+ call Func_d46f
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+Func_d1d2: ; 0xd1d2
+ ld a, [hNewlyPressedButtons]
+ ld b, a
+ ld a, [wda80]
+ bit BIT_A_BUTTON, b
+ jr z, .asm_d1fc
+ inc a
+ cp $3
+ jr nz, .asm_d202
+ lb de, $07, $45
+ call PlaySoundEffect
+ xor a
+ ld [wda7f], a
+ ld hl, wScreenState
+ inc [hl]
+ ld hl, wRedHighScore1Points
+ ld de, $a000
+ ld bc, $0082
+ call SaveData
+ ret
+
+.asm_d1fc
+ bit 1, b
+ ret z
+ and a
+ ret z
+ dec a
+.asm_d202
+ ld [wda80], a
+ ld a, $20
+ ld [wda82], a
+ lb de, $00, $01
+ call PlaySoundEffect
+ ret
+
+Func_d211: ; 0xd211
+; related to high scores name entry?
+ ld a, [wda7f]
+ and a
+ ret z
+ ld a, [hJoypadState]
+ and (D_RIGHT | D_LEFT)
+ jr z, .asm_d221
+ xor a
+ ld [wda82], a
+ ret
+
+.asm_d221
+ ld a, [wda82]
+ inc a
+ ld [wda82], a
+ bit 5, a
+ ret z
+ ld a, [wda81]
+ ld e, a
+ ld d, $0
+ ld hl, OAMPixelYOffsets_d247
+ add hl, de
+ ld c, [hl]
+ ld a, [wda80]
+ ld e, a
+ ld d, $0
+ ld hl, OAMPixelXOffsets_d24c
+ add hl, de
+ ld b, [hl]
+ ld a, $86
+ call LoadOAMData
+ ret
+
+OAMPixelYOffsets_d247: ; 0xd247
+ db $10, $28, $40, $58, $70
+
+OAMPixelXOffsets_d24c: ; 0xd24c
+ db $18, $20, $28
+
+AnimateHighScoresArrow: ; 0xd24f
+; Handles the animation of the arrow in the bottom
+; corner of the high scores screens.
+ ld a, [wHighScoresArrowAnimationCounter]
+ inc a
+ cp $28
+ jr c, .noOverflow
+ xor a
+.noOverflow
+ ld [wHighScoresArrowAnimationCounter], a
+ ld a, [wHighScoresStage]
+ and a
+ ld c, $77
+ ld a, $95
+ ld hl, HighScoresRightArrowOAMPixelXOffsets
+ jr z, .asm_d26d
+ ld a, $96
+ ld hl, HighScoresLeftArrowOAMPixelXOffsets
+.asm_d26d
+ push af
+ ld a, [wHighScoresArrowAnimationCounter]
+ ld e, a
+ ld d, $0
+ add hl, de
+ ld b, [hl]
+ pop af
+ call LoadOAMData
+ ret
+
+HighScoresRightArrowOAMPixelXOffsets: ; 0xd27b
+; Controls the animation of the right-arrow in the bottom corner of the
+; high scores screen.
+ db $87, $87, $8A, $8A, $8A, $8A, $8A, $8A
+ db $89, $89, $88, $88, $88, $88, $88, $88
+ db $88, $88, $88, $88, $88, $88, $88, $88
+ db $88, $88, $88, $88, $88, $88, $88, $88
+ db $88, $88, $88, $88, $88, $88, $88, $88
+
+HighScoresLeftArrowOAMPixelXOffsets: ; 0xd2a3
+ db $02, $02, $FF, $FF, $FF, $FF, $FF, $FF
+ db $00, $00, $01, $01, $01, $01, $01, $01
+ db $01, $01, $01, $01, $01, $01, $01, $01
+ db $01, $01, $01, $01, $01, $01, $01, $01
+ db $01, $01, $01, $01, $01, $01, $01, $01
+
+Func_d2cb: ; 0xd2cb
+ ld b, $5
+.asm_d2cd
+ push bc
+ push hl
+ dec de
+ dec de
+ dec de
+ dec de
+ ld a, l
+ add $5
+ ld l, a
+ ld b, $3
+.asm_d2d9
+ ld a, [de]
+ call Func_d348
+ dec de
+ dec hl
+ dec b
+ jr nz, .asm_d2d9
+ pop hl
+ push hl
+ ld a, l
+ add $6
+ ld l, a
+ ld bc, $0c01
+.asm_d2eb
+ ld a, [de]
+ swap a
+ and $f
+ call Func_d30e
+ inc hl
+ dec b
+ ld a, [de]
+ and $f
+ call Func_d30e
+ dec de
+ inc hl
+ dec b
+ jr nz, .asm_d2eb
+ xor a
+ call Func_d317
+ pop hl
+ ld bc, hSCY
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_d2cd
+ ret
+
+Func_d30e: ; 0xd30e
+ jr nz, Func_d317
+ ld a, b
+ dec a
+ jr z, Func_d317
+ ld a, c
+ and a
+ ret nz
+ ; fall through
+Func_d317: ; 0xd317
+ push de
+ push af
+ call Func_d336
+ pop af
+ ld c, $0
+ sla a
+ add e
+ ld [hl], a
+ cp $fe
+ jr z, .asm_d328
+ inc a
+.asm_d328
+ push hl
+ push af
+ ld a, l
+ add $20
+ ld l, a
+ jr nc, .asm_d331
+ inc h
+.asm_d331
+ pop af
+ ld [hl], a
+ pop hl
+ pop de
+ ret
+
+Func_d336: ; 0xd336
+ ld e, $6c
+ ld a, b
+ cp $3
+ ret z
+ cp $6
+ ret z
+ cp $9
+ ret z
+ cp $c
+ ret z
+ ld e, $58
+ ret
+
+Func_d348: ; 0xd348
+ ld c, $0
+ sla a
+ add $90
+ ld [hl], a
+ cp $fe
+ jr z, .asm_d354
+ inc a
+.asm_d354
+ push hl
+ push af
+ ld a, l
+ add $20
+ ld l, a
+ jr nc, .asm_d35d
+ inc h
+.asm_d35d
+ pop af
+ ld [hl], a
+ pop hl
+ ret
+
+Func_d361: ; 0xd361
+ ld b, $5
+.asm_d363
+ push bc
+ push hl
+ dec de
+ dec de
+ dec de
+ dec de
+ ld a, l
+ add $5
+ ld l, a
+ ld b, $3
+.asm_d36f
+ ld a, [de]
+ call Func_d3e2
+ dec de
+ dec hl
+ dec b
+ jr nz, .asm_d36f
+ pop hl
+ push hl
+ ld a, l
+ add $6
+ ld l, a
+ ld bc, $0c01
+.asm_d381
+ ld a, [de]
+ swap a
+ and $f
+ call Func_d3a4
+ inc hl
+ dec b
+ ld a, [de]
+ and $f
+ call Func_d3a4
+ dec de
+ inc hl
+ dec b
+ jr nz, .asm_d381
+ xor a
+ call Func_d3ad
+ pop hl
+ ld bc, hSCY
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_d363
+ ret
+
+Func_d3a4: ; 0xd3a4
+ jr nz, Func_d3ad
+ ld a, b
+ dec a
+ jr z, Func_d3ad
+ ld a, c
+ and a
+ ret nz
+ ; fall through
+Func_d3ad: ; 0xd3ad
+ push de
+ push af
+ call Func_d3d0
+ pop af
+ ld c, $0
+ sla a
+ add e
+ call PutTileInVRAM
+ cp $fe
+ jr z, .asm_d3c0
+ inc a
+.asm_d3c0
+ push hl
+ push af
+ ld a, l
+ add $20
+ ld l, a
+ jr nc, .asm_d3c9
+ inc h
+.asm_d3c9
+ pop af
+ call PutTileInVRAM
+ pop hl
+ pop de
+ ret
+
+Func_d3d0: ; 0xd3d0
+ ld e, $6c
+ ld a, b
+ cp $3
+ ret z
+ cp $6
+ ret z
+ cp $9
+ ret z
+ cp $c
+ ret z
+ ld e, $58
+ ret
+
+Func_d3e2: ; 0xd3e2
+ ld c, $0
+ sla a
+ add $90
+ call PutTileInVRAM
+ cp $fe
+ jr z, .asm_d3f0
+ inc a
+.asm_d3f0
+ push hl
+ push af
+ ld a, l
+ add $20
+ ld l, a
+ jr nc, .asm_d3f9
+ inc h
+.asm_d3f9
+ pop af
+ call PutTileInVRAM
+ pop hl
+ ret
+
+CopyInitialHighScores: ; 0xd3ff
+ ld hl, InitialHighScores
+ ld de, wRedHighScore1Points
+ call CopyInitialHighScoresForStage
+ ld hl, InitialHighScores
+ ld de, wBlueHighScore1Points
+
+CopyInitialHighScoresForStage: ; 0xd40e
+; input: hl = address of high score entries
+; de = destination address for high score entries to be copied
+ ld b, $5 ; 5 high score entries to copy
+.copyHighScoreEntry
+ ld c, $6 ; high score points are 6 bytes long
+.copyPoints
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .copyPoints
+ ld c, $3 ; name is 3 bytes
+.copyName
+ ld a, [hli]
+ sub $37
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .copyName
+ ld c, $4
+.asm_d424 ; TODO: what are these 4 bytes used for?
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .asm_d424
+ dec b
+ jr nz, .copyHighScoreEntry
+ ret
+
+INCLUDE "data/initial_high_scores.asm" ; 0xd42e
+
+Func_d46f: ; 0xd46f
+ ld a, [wda81]
+ ld d, a
+ sla a
+ add d
+ ld d, a
+ ld e, $0
+ srl d
+ rr e
+ srl d
+ rr e
+ srl d
+ rr e
+ ld a, [wda80]
+ add e
+ ld e, a
+ hlCoord 3, 2, vBGMap
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_d496
+ hlCoord 3, 2, vBGWin
+.asm_d496
+ add hl, de
+ push hl
+ ld a, [wda81]
+ ld e, a
+ sla e
+ sla e
+ add e
+ sla e
+ add e
+ ld e, a
+ ld a, [wda80]
+ add e
+ ld e, a
+ ld d, $0
+ ld hl, wRedHighScore1Name
+ ld a, [wHighScoresStage]
+ and a
+ jr z, .asm_d4b8
+ ld hl, wBlueHighScore1Name
+.asm_d4b8
+ add hl, de
+ ld a, [hl]
+ sla a
+ add $90
+ pop hl
+ call PutTileInVRAM
+ ld de, $0020
+ add hl, de
+ cp $fe
+ jr z, .asm_d4cb
+ inc a
+.asm_d4cb
+ call PutTileInVRAM
+ ret
+
+Func_d4cf: ; 0xd4cf
+ ld a, [hNewlyPressedButtons]
+ ld b, a
+ ld a, [wHighScoresStage]
+ bit 4, b
+ jr z, .asm_d4e3
+ and a
+ ret nz
+ lb de, $00, $03
+ call PlaySoundEffect
+ jr .asm_d4f0
+
+.asm_d4e3
+ bit 5, b
+ ret z
+ and a
+ ret z
+ lb de, $00, $03
+ call PlaySoundEffect
+ jr .asm_d537
+
+.asm_d4f0
+ call ClearOAMBuffer
+ call Func_d57b
+ ld a, $a5
+ ld [hWX], a
+ xor a
+ ld [hWY], a
+ ld a, $2
+ ld [hSCX], a
+ ld hl, hLCDC
+ set 5, [hl]
+ ld b, $27
+.asm_d508
+ push bc
+ ld a, $27
+ sub b
+ bit 0, b
+ call nz, TransitionHighScoresPalettes
+ ld hl, hWX
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ld hl, hSCX
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ rst AdvanceFrame
+ pop bc
+ dec b
+ jr nz, .asm_d508
+ xor a
+ ld [hSCX], a
+ ld hl, hLCDC
+ res 5, [hl]
+ set 3, [hl]
+ ld a, $1
+ ld [wHighScoresStage], a
+ call Func_d5d0
+ ret
+
+.asm_d537
+ call ClearOAMBuffer
+ call Func_d57b
+ ld a, $7
+ ld [hWX], a
+ xor a
+ ld [hWY], a
+ ld a, $a0
+ ld [hSCX], a
+ ld hl, hLCDC
+ set 5, [hl]
+ res 3, [hl]
+ ld b, $27
+.asm_d551
+ push bc
+ ld a, b
+ bit 0, b
+ call nz, TransitionHighScoresPalettes
+ ld hl, hWX
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ld hl, hSCX
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ rst AdvanceFrame
+ pop bc
+ dec b
+ jr nz, .asm_d551
+ xor a
+ ld [hSCX], a
+ ld hl, hLCDC
+ res 5, [hl]
+ xor a
+ ld [wHighScoresStage], a
+ call Func_d5d0
+ ret
+
+Func_d57b: ; 0xd57b
+ ld a, $f0
+ ld [hSCY], a
+ xor a
+ ld [hNextFrameHBlankSCX], a
+ ld a, $10
+ ld [hNextFrameHBlankSCY], a
+ rst AdvanceFrame
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap
+ deCoord 0, 0, vBGMap
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $200
+ deCoord 0, 16, vBGMap
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2
+ deCoord 0, 0, vBGWin
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $200
+ deCoord 0, 16, vBGWin
+ ld bc, $0040
+ call LoadVRAMData
+ ld b, $10
+.asm_d5c1
+ push bc
+ ld hl, hSCY
+ inc [hl]
+ ld hl, hNextFrameHBlankSCY
+ dec [hl]
+ rst AdvanceFrame
+ pop bc
+ dec b
+ jr nz, .asm_d5c1
+ ret
+
+Func_d5d0: ; 0xd5d0
+ ld b, $10
+.asm_d5d2
+ push bc
+ ld hl, hSCY
+ dec [hl]
+ ld hl, hNextFrameHBlankSCY
+ inc [hl]
+ rst AdvanceFrame
+ pop bc
+ dec b
+ jr nz, .asm_d5d2
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $3c0
+ deCoord 0, 0, vBGMap
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap)
+ ld hl, HighScoresTilemap + $280
+ deCoord 0, 16, vBGMap
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $3c0
+ deCoord 0, 0, vBGWin
+ ld bc, $0040
+ call LoadVRAMData
+ ld a, BANK(HighScoresTilemap2)
+ ld hl, HighScoresTilemap2 + $280
+ deCoord 0, 16, vBGWin
+ ld bc, $0040
+ call LoadVRAMData
+ ld bc, $0009
+ call Func_d68a
+ xor a
+ ld [hSCY], a
+ ld [hNextFrameHBlankSCX], a
+ ld [hNextFrameHBlankSCY], a
+ ret
+
+TransitionHighScoresPalettes: ; 0xd626
+; When switching between the Red and Blue field high scores, the palettes
+; of the rows smoothly transition between red and blue.
+ ld c, a
+ ld a, [hGameBoyColorFlag]
+ and a
+ ret z
+ ld a, c
+ srl a
+ sub $2
+ cp $10
+ ret nc
+ ld c, a
+ ld b, $0
+ sla c
+ add c
+ ld c, a
+ ld hl, HighScoresPalettesTransition
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ ld h, b
+ ld l, c
+ ld de, $0008
+ ld bc, $0038
+ push af
+ call Func_7dc
+ pop af
+ ld de, $0040
+ ld bc, $0008
+ call Func_7dc
+ ret
+
+HighScoresPalettesTransition: ; 0xd65a
+; When switching between the Red and Blue field high scores, the palette
+; of the rows fades between red and blue. This table defines the transition
+; of those palettes.
+ dwb HighScoresTransitionPalettes1, Bank(HighScoresTransitionPalettes1)
+ dwb HighScoresTransitionPalettes2, Bank(HighScoresTransitionPalettes2)
+ dwb HighScoresTransitionPalettes3, Bank(HighScoresTransitionPalettes3)
+ dwb HighScoresTransitionPalettes4, Bank(HighScoresTransitionPalettes4)
+ dwb HighScoresTransitionPalettes5, Bank(HighScoresTransitionPalettes5)
+ dwb HighScoresTransitionPalettes6, Bank(HighScoresTransitionPalettes6)
+ dwb HighScoresTransitionPalettes7, Bank(HighScoresTransitionPalettes7)
+ dwb HighScoresTransitionPalettes8, Bank(HighScoresTransitionPalettes8)
+ dwb HighScoresTransitionPalettes9, Bank(HighScoresTransitionPalettes9)
+ dwb HighScoresTransitionPalettes10, Bank(HighScoresTransitionPalettes10)
+ dwb HighScoresTransitionPalettes11, Bank(HighScoresTransitionPalettes11)
+ dwb HighScoresTransitionPalettes12, Bank(HighScoresTransitionPalettes12)
+ dwb HighScoresTransitionPalettes13, Bank(HighScoresTransitionPalettes13)
+ dwb HighScoresTransitionPalettes14, Bank(HighScoresTransitionPalettes14)
+ dwb HighScoresTransitionPalettes15, Bank(HighScoresTransitionPalettes15)
+ dwb HighScoresTransitionPalettes16, Bank(HighScoresTransitionPalettes16)
+
+Func_d68a: ; 0xd68a
+ push bc
+ ld hl, wPokedexFlags
+ ld bc, (NUM_POKEMON << 8)
+.asm_d691
+ bit 1, [hl]
+ jr z, .asm_d696
+ inc c
+.asm_d696
+ inc hl
+ dec b
+ jr nz, .asm_d691
+ ld a, c
+ pop bc
+ cp NUM_POKEMON
+ ret nz
+ ld hl, vBGMap
+ add hl, bc
+ call Func_d6aa
+ ld hl, vBGWin
+ add hl, bc
+ ; fall through
+Func_d6aa: ; 0xd6aa
+ ld a, $56
+ call PutTileInVRAM
+ inc hl
+ ld a, $57
+ call PutTileInVRAM
+ ret
+
+Func_d6b6: ; 0xd6b6
+ ld hl, wPokedexFlags
+ ld bc, (NUM_POKEMON << 8)
+.asm_d6bc
+ bit 1, [hl]
+ jr z, .asm_d6c1
+ inc c
+.asm_d6c1
+ inc hl
+ dec b
+ jr nz, .asm_d6bc
+ ld a, c
+ cp NUM_POKEMON
+ ret nz
+ ld hl, wc289
+ ld a, $56
+ ld [hli], a
+ ld a, $57
+ ld [hli], a
+ ret
diff --git a/engine/options_screen.asm b/engine/options_screen.asm new file mode 100755 index 0000000..427e6d2 --- /dev/null +++ b/engine/options_screen.asm @@ -0,0 +1,1087 @@ +HandleOptionsScreen: ; 0xc34a
+ ld a, [wScreenState]
+ rst JumpTable ; calls JumpToFuncInTable
+OptionsScreenFunctions: ; 0xc34e
+ dw Func_c35a
+ dw Func_c400
+ dw Func_c483
+ dw Func_c493
+ dw Func_c506
+ dw Func_c691
+
+Func_c35a: ; 0xc35a
+ ld a, $47
+ ld [hLCDC], a
+ ld a, $e4
+ ld [wBGP], a
+ ld [wOBP0], a
+ ld a, $d2
+ ld [wOBP1], a
+ xor a
+ ld [hSCX], a
+ ld [hSCY], a
+ ld hl, OptionsScreenVideoDataPointers
+ ld a, [hGameBoyColorFlag]
+ call LoadVideoData
+ call ClearOAMBuffer
+ ld a, $2
+ ld [wd921], a
+ ld [wd91d], a
+ ld a, $9
+ ld [wd91f], a
+ call Func_c43a
+ call Func_c948
+ call Func_b66
+ ld a, $12
+ call SetSongBank
+ ld de, $0002
+ call PlaySong
+ call Func_588
+ ld a, [wSoundTestCurrentBackgroundMusic]
+ hlCoord 7, 11, vBGMap
+ call RedrawSoundTestID
+ ld a, [wSoundTextCurrentSoundEffect]
+ hlCoord 7, 13, vBGMap
+ call RedrawSoundTestID
+ call Func_bbe
+ ld hl, wScreenState
+ inc [hl]
+ ret
+
+OptionsScreenVideoDataPointers: ; 0xc3b9
+ dw OptionsScreenVideoData_GameBoy
+ dw OptionsScreenVideoData_GameBoyColor
+
+OptionsScreenVideoData_GameBoy: ; 0xc3bd
+ VIDEO_DATA_TILES OptionMenuAndKeyConfigGfx, vTilesOB, $1400
+ VIDEO_DATA_TILEMAP OptionMenuTilemap, vBGMap, $240
+ VIDEO_DATA_TILEMAP OptionMenuTilemap2, vBGWin, $240
+ db $FF, $FF ; terminators
+
+OptionsScreenVideoData_GameBoyColor: ; 0xc3d4
+ VIDEO_DATA_TILES OptionMenuAndKeyConfigGfx, vTilesOB, $1400
+ VIDEO_DATA_TILEMAP OptionMenuTilemap, vBGMap, $240
+ VIDEO_DATA_TILEMAP_BANK2 OptionMenuTilemap3, vBGMap, $240
+ VIDEO_DATA_TILEMAP OptionMenuTilemap2, vBGWin, $240
+ VIDEO_DATA_TILEMAP_BANK2 OptionMenuTilemap4, vBGWin, $240
+ VIDEO_DATA_PALETTES OptionMenuPalettes, $80
+ db $FF, $FF ; terminators
+
+Func_c400: ; 0xc400
+ call Func_c41a
+ call Func_c43a
+ call Func_c447
+ ld a, [hNewlyPressedButtons]
+ bit 1, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld a, $2
+ ld [wScreenState], a
+ ret
+
+Func_c41a: ; 0xc41a
+ ld a, [hPressedButtons]
+ ld b, a
+ ld a, [wd916]
+ bit 6, b
+ jr z, .asm_c429
+ and a
+ ret z
+ dec a
+ jr .asm_c430
+
+.asm_c429
+ bit 7, b
+ ret z
+ cp $2
+ ret z
+ inc a
+.asm_c430
+ ld [wd916], a
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+Func_c43a: ; 0xc43a
+ call Func_c7ac
+ call Func_c80b
+ call Func_c88a
+ call Func_c92e
+ ret
+
+Func_c447: ; 0xc447
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld a, [wd916]
+ and a
+ jr nz, .asm_c465
+ ld a, [hSGBFlag]
+ and a
+ ret nz
+ call Func_c4f4
+ ld a, $3
+ ld [wScreenState], a
+ ret
+
+.asm_c465
+ cp $1
+ jr nz, .asm_c477
+ call ClearOAMBuffer
+ ld hl, hLCDC
+ set 3, [hl]
+ ld a, $4
+ ld [wScreenState], a
+ ret
+
+.asm_c477
+ ld de, $0000
+ call PlaySong
+ ld a, $5
+ ld [wScreenState], a
+ ret
+
+Func_c483: ; 0xc483
+ call Func_cb5
+ call Func_576
+ ld a, SCREEN_TITLESCREEN
+ ld [wCurrentScreen], a
+ xor a
+ ld [wScreenState], a
+ ret
+
+Func_c493: ; 0xc493
+ call Func_c4b4
+ call Func_c4e6
+ call Func_c869
+ ld a, [hNewlyPressedButtons]
+ bit BIT_B_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ xor a
+ ld [wd803], a
+ ld [wd804], a
+ ld a, $1
+ ld [wScreenState], a
+ ret
+
+Func_c4b4: ; 0xc4b4
+ ld a, [hNewlyPressedButtons]
+ ld b, a
+ ld a, [wd917]
+ bit BIT_D_LEFT, b
+ jr z, .asm_c4ce
+ and a
+ ret z
+ dec a
+ ld [wd917], a
+ call Func_c4f4
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+.asm_c4ce
+ bit BIT_D_RIGHT, b
+ ret z
+ cp $1
+ ret z
+ inc a
+ ld [wd917], a
+ xor a
+ ld [wd803], a
+ ld [wd804], a
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+Func_c4e6: ; 0xc4e6
+ call Func_c7ac
+ call Func_c80b
+ call Func_c88a
+ xor a
+ call Func_c8f1
+ ret
+
+Func_c4f4: ; 0xc4f4
+ xor a
+ ld [wd91c], a
+ ld [wd91e], a
+ ld a, $2
+ ld [wd91d], a
+ ld a, $9
+ ld [wd91f], a
+ ret
+
+Func_c506: ; 0xc506
+ call Func_c534
+ call Func_c554
+ call Func_c55a
+ ld a, [hNewlyPressedButtons]
+ bit BIT_B_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ call ClearOAMBuffer
+ ld hl, hLCDC
+ res 3, [hl]
+ ld hl, wKeyConfigBallStart
+ ld de, sKeyConfigs
+ ld bc, $000e
+ call SaveData
+ ld a, $1
+ ld [wScreenState], a
+ ret
+
+Func_c534: ; 0xc534
+ ld a, [hNewlyPressedButtons]
+ ld b, a
+ ld a, [wd918]
+ bit BIT_D_UP, b
+ jr z, .asm_c543
+ and a
+ ret z
+ dec a
+ jr .asm_c54a
+
+.asm_c543
+ bit BIT_D_DOWN, b
+ ret z
+ cp $7
+ ret z
+ inc a
+.asm_c54a
+ ld [wd918], a
+ lb de, $00, $03
+ call PlaySoundEffect
+ ret
+
+Func_c554: ; 0xc554
+ ld a, $1
+ call Func_c8f1
+ ret
+
+Func_c55a: ; 0xc55a
+ ld a, [wd918]
+ and a
+ jr nz, .asm_c572
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ call SaveDefaultKeyConfigs
+ call Func_c948
+ ret
+
+.asm_c572
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ ret z
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld bc, $001e
+ call AdvanceFrames
+ ld a, [wd918]
+ dec a
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, PointerTable_c65f
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [wd918]
+ dec a
+ sla a
+ call Func_c644
+ ld bc, $00ff
+.asm_c59f
+ push bc
+ push hl
+ ld a, [wd918]
+ dec a
+ sla a
+ call Func_c621
+ call Func_c554
+ call CleanOAMBuffer
+ rst AdvanceFrame
+ pop hl
+ pop bc
+ ld a, [hJoypadState]
+ and a
+ jr z, .asm_c5c2
+ ld c, $0
+ call Func_c9be
+ call Func_c95f
+ jr .asm_c59f
+
+.asm_c5c2
+ or c
+ jr nz, .asm_c59f
+ ld a, [wd918]
+ dec a
+ sla a
+ call Func_c639
+ push hl
+ ld bc, $001e
+ call AdvanceFrames
+ pop hl
+ ld bc, $0020
+ add hl, bc
+ ld a, [wd918]
+ dec a
+ sla a
+ inc a
+ call Func_c644
+ ld bc, $00ff
+ ld d, $5a
+.asm_c5e9
+ push bc
+ push de
+ push hl
+ ld a, [wd918]
+ dec a
+ sla a
+ inc a
+ call Func_c621
+ call Func_c554
+ call CleanOAMBuffer
+ rst AdvanceFrame
+ pop hl
+ pop de
+ pop bc
+ dec d
+ ret z
+ ld a, [hJoypadState]
+ and a
+ jr z, .asm_c613
+ ld d, $ff
+ ld c, $0
+ call Func_c9be
+ call Func_c95f
+ jr .asm_c5e9
+
+.asm_c613
+ or c
+ jr nz, .asm_c5e9
+ ld a, [wd918]
+ dec a
+ sla a
+ inc a
+ call Func_c639
+ ret
+
+Func_c621: ; 0xc621
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, OAMPixelOffsetData_c66d
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ ld b, a
+ ld a, [hNumFramesDropped]
+ bit 2, a
+ ret z
+ ld a, $84
+ call LoadOAMData
+ ret
+
+Func_c639: ; 0xc639
+ push hl
+ ld e, a
+ ld d, $0
+ ld hl, wKeyConfigBallStart
+ add hl, de
+ ld [hl], b
+ pop hl
+ ret
+
+Func_c644: ; 0xc644
+ push hl
+ ld c, a
+ ld b, $0
+ ld hl, wKeyConfigBallStart
+ add hl, bc
+ ld [hl], $0
+ pop hl
+ push hl
+ ld d, h
+ ld e, l
+ ld hl, Data_c689
+ ld a, Bank(Data_c689)
+ ld bc, $0008
+ call LoadVRAMData
+ pop hl
+ ret
+
+PointerTable_c65f: ; 0xc65f
+ dw $9C6D
+ dw $9CAD
+ dw $9CED
+ dw $9D2D
+ dw $9D6D
+ dw $9DAD
+ dw $9DED
+
+OAMPixelOffsetData_c66d: ; 0xc66d
+ dw $6018
+ dw $6020
+ dw $6028
+ dw $6030
+ dw $6038
+ dw $6040
+ dw $6048
+ dw $6050
+ dw $6058
+ dw $6060
+ dw $6068
+ dw $6070
+ dw $6078
+ dw $6080
+
+Data_c689: ; 0xc689
+ db $81, $81, $81, $81, $81, $81, $81, $81
+
+Func_c691: ; 0xc91
+ call Func_c6bf
+ call Func_c6d9
+ call Func_c6e8
+ ld a, [hNewlyPressedButtons]
+ bit BIT_B_BUTTON, a
+ ret z
+ ld de, $0000
+ call PlaySong
+ rst AdvanceFrame
+ rst AdvanceFrame
+ rst AdvanceFrame
+ ld a, $12
+ call SetSongBank
+ ld de, $0002
+ call PlaySong
+ lb de, $00, $01
+ call PlaySoundEffect
+ ld a, $1
+ ld [wScreenState], a
+ ret
+
+Func_c6bf: ; 0xc6bf
+ ld a, [hNewlyPressedButtons]
+ ld b, a
+ ld a, [wd919]
+ bit BIT_D_UP, b
+ jr z, .asm_c6ce
+ and a
+ ret z
+ dec a
+ jr .asm_c6d5
+
+.asm_c6ce
+ bit BIT_D_DOWN, b
+ ret z
+ cp $1
+ ret z
+ inc a
+.asm_c6d5
+ ld [wd919], a
+ ret
+
+Func_c6d9: ; 0xc6d9
+ call Func_c7ac
+ call Func_c80b
+ call Func_c88a
+ ld a, $2
+ call Func_c8f1
+ ret
+
+Func_c6e8: ; 0xc6e8
+ ld a, [wd919]
+ and a
+ jr nz, UpdateSoundTestSoundEffectSelection
+ ld a, [hNewlyPressedButtons]
+ bit BIT_A_BUTTON, a
+ jr z, UpdateSoundTestBackgroundMusicSelection
+ ld de, $0000
+ call PlaySong
+ rst AdvanceFrame
+ rst AdvanceFrame
+ rst AdvanceFrame
+ ld a, [wSoundTestCurrentBackgroundMusic]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, SongBanks
+ add hl, bc
+ ld a, [hli]
+ ld e, a
+ ld d, $0
+ ld a, [hl]
+ call SetSongBank
+ call PlaySong
+ ret
+
+UpdateSoundTestBackgroundMusicSelection: ; 0xc715
+ ld a, [hPressedButtons] ; joypad state
+ ld b, a
+ ld a, [wSoundTestCurrentBackgroundMusic]
+ bit BIT_D_LEFT, b ; was the left dpad button pressed?
+ jr z, .checkIfRightPressed
+ dec a ; decrement background music id
+ bit 7, a ; did it wrap around to $ff?
+ jr z, .saveBackgroundMusicID
+ ld a, NUM_SONGS - 1
+ jr .saveBackgroundMusicID
+
+.checkIfRightPressed
+ bit BIT_D_RIGHT, b ; was the right dpad button pressed?
+ ret z
+ inc a ; increment background music id
+ cp NUM_SONGS ; should it wrap around to 0?
+ jr nz, .saveBackgroundMusicID
+ xor a
+.saveBackgroundMusicID
+ ld [wSoundTestCurrentBackgroundMusic], a
+ hlCoord 7, 11, vBGMap
+ jp RedrawSoundTestID
+
+UpdateSoundTestSoundEffectSelection: ; 0xc73a
+ ld a, [hNewlyPressedButtons] ; joypad state
+ bit BIT_A_BUTTON, a
+ jr z, .didntPressAButton
+ ld a, [wSoundTextCurrentSoundEffect]
+ ld e, a
+ ld d, $0
+ call PlaySoundEffect
+ ret
+
+.didntPressAButton
+ ld a, [hPressedButtons] ; joypad state
+ ld b, a
+ ld a, [wSoundTextCurrentSoundEffect]
+ bit BIT_D_LEFT, b ; was the left dpad button pressed?
+ jr z, .checkIfRightPressed
+ dec a ; decrement sound effect id
+ bit 7, a ; did it wrap around to $ff?
+ jr z, .saveSoundEffectID
+ ld a, NUM_SOUND_EFFECTS - 1
+ jr .saveSoundEffectID
+
+.checkIfRightPressed
+ bit BIT_D_RIGHT, b ; was the right dpad button pressed?
+ ret z
+ inc a ; increment background music id
+ cp NUM_SOUND_EFFECTS ; should it wrap around to 0?
+ jr nz, .saveSoundEffectID
+ xor a
+.saveSoundEffectID
+ ld [wSoundTextCurrentSoundEffect], a
+ hlCoord 7, 13, vBGMap
+ ; fall through
+
+RedrawSoundTestID: ; 0xc76c
+; Redraws the 2-digit id number for the sound test's current background music or sound effect id.
+; input: a = id number
+; hl = pointer to bg map location where the new 2-digit id should be drawn
+ push af ; save music or sound effect id number
+ swap a
+ and $f ; a contains high nybble of music id
+ call .drawDigit
+ pop af
+ and $f ; a contains low nybble of music id
+.drawDigit
+ add $b7 ; hexadecimal digit tiles start at tile number $b7
+ call PutTileInVRAM
+ inc hl
+ ret
+
+SongBanks: ; 0xc77e
+ db MUSIC_NOTHING_0F,BANK(Music_Nothing0F)
+ db MUSIC_BLUE_FIELD,BANK(Music_BlueField)
+ db MUSIC_CATCH_EM_RED,BANK(Music_CatchEmRed)
+ db MUSIC_HURRY_UP_RED,BANK(Music_HurryUpRed)
+ db MUSIC_POKEDEX,BANK(Music_Pokedex)
+ db MUSIC_GASTLY_GRAVEYARD,BANK(Music_GastlyInTheGraveyard)
+ db MUSIC_HAUNTER_GRAVEYARD,BANK(Music_HaunterInTheGraveyard)
+ db MUSIC_GENGAR_GRAVEYARD,BANK(Music_GengarInTheGraveyard)
+ db MUSIC_RED_FIELD,BANK(Music_RedField)
+ db MUSIC_CATCH_EM_BLUE,BANK(Music_CatchEmBlue)
+ db MUSIC_HURRY_UP_BLUE,BANK(Music_HurryUpBlue)
+ db MUSIC_HI_SCORE,BANK(Music_HiScore)
+ db MUSIC_GAME_OVER,BANK(Music_GameOver)
+ db MUSIC_WHACK_DIGLETT,BANK(Music_WhackTheDiglett)
+ db MUSIC_WHACK_DUGTRIO,BANK(Music_WhackTheDugtrio)
+ db MUSIC_SEEL_STAGE,BANK(Music_SeelStage)
+ db MUSIC_TITLE_SCREEN,BANK(Music_Title)
+ db MUSIC_MEWTWO_STAGE,BANK(Music_MewtwoStage)
+ db MUSIC_OPTIONS,BANK(Music_Options)
+ db MUSIC_FIELD_SELECT,BANK(Music_FieldSelect)
+ db MUSIC_MEOWTH_STAGE,BANK(Music_MeowthStage)
+ db MUSIC_END_CREDITS,BANK(Music_EndCredits)
+ db MUSIC_NAME_ENTRY,BANK(Music_NameEntry)
+
+Func_c7ac: ; 0xc7ac
+ ld c, $0
+ ld a, [wScreenState]
+ cp $1
+ jr z, .asm_c7cc
+ ld a, [wd916]
+ and a
+ jr nz, .asm_c7cc
+ ld a, [wd917]
+ and a
+ jr nz, .asm_c7cc
+ ld a, [wd91e]
+ cp $4
+ jr nz, .asm_c7cc
+ ld a, [wd91c]
+ ld c, a
+.asm_c7cc
+ sla c
+ ld b, $0
+ ld hl, Data_c806
+ add hl, bc
+ ld a, [hl]
+ ld bc, $5050
+ call LoadOAMData
+ ld a, [wd91d]
+ dec a
+ jr nz, .asm_c802
+ ld a, [wd91c]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c806 + 2
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_c7f5
+ ld a, [wd91c]
+ inc a
+.asm_c7f5
+ ld [wd91c], a
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c806 + 1
+ add hl, bc
+ ld a, [hl]
+.asm_c802
+ ld [wd91d], a
+ ret
+
+Data_c806: ; 0xc806
+ db $7B, $02, $7C, $02, $00
+
+Func_c80b: ; 0xc80b
+ ld c, $0
+ ld a, [wScreenState]
+ cp $1
+ jr z, .asm_c824
+ ld a, [wd916]
+ and a
+ jr nz, .asm_c824
+ ld a, [wd917]
+ and a
+ jr nz, .asm_c824
+ ld a, [wd91e]
+ ld c, a
+.asm_c824
+ sla c
+ ld b, $0
+ ld hl, Data_c85e
+ add hl, bc
+ ld bc, $7870
+ ld a, [hl]
+ call LoadOAMData
+ ld a, [wd91f]
+ dec a
+ jr nz, .asm_c85a
+ ld a, [wd91e]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c85e + 2
+ add hl, bc
+ ld a, [hl]
+ and a
+ ld a, [wd91e]
+ jr z, .asm_c850
+ inc a
+ ld [wd91e], a
+.asm_c850
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c85e + 1
+ add hl, bc
+ ld a, [hl]
+.asm_c85a
+ ld [wd91f], a
+ ret
+
+Data_c85e: ; 0xc85e
+ db $77, $09, $78, $09, $79, $09, $7A, $0D, $7A, $01, $00
+
+Func_c869: ; 0xc869
+ ld a, [wd916]
+ and a
+ ret nz
+ ld a, [wd917]
+ and a
+ ret nz
+ ld a, [wd91e]
+ cp $3
+ ret nz
+ ld a, [wd91f]
+ cp $1
+ ret nz
+ ld a, $55
+ ld [wd803], a
+ ld a, $40
+ ld [wd804], a
+ ret
+
+Func_c88a: ; 0xc88a
+ ld a, [wd916]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c8eb
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld e, $0
+ ld a, [wScreenState]
+ cp $1
+ jr nz, .asm_c8a9
+ ld a, [wd920]
+ sla a
+ ld e, a
+.asm_c8a9
+ ld d, $0
+ ld hl, Data_c8de
+ add hl, de
+ ld a, [hl]
+ call LoadOAMData
+ ld a, [wd921]
+ dec a
+ jr nz, .asm_c8da
+ ld a, [wd920]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c8de + 2
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_c8cd
+ ld a, [wd920]
+ inc a
+.asm_c8cd
+ ld [wd920], a
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, Data_c8de + 1
+ add hl, bc
+ ld a, [hl]
+.asm_c8da
+ ld [wd921], a
+ ret
+
+Data_c8de: ; 0xc8de
+ db $7D, $02, $7E, $06, $7F, $02, $80, $04, $81, $06, $7F, $04, $00
+
+Data_c8eb: ; 0xc8eb
+ db $18, $08, $30, $08, $48, $08
+
+Func_c8f1: ; 0xc8f1
+ ld c, a
+ ld b, $0
+ ld hl, wd917
+ add hl, bc
+ ld e, [hl]
+ sla c
+ ld hl, PointerTable_c910
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld c, e
+ sla c
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hl]
+ ld b, a
+ ld a, $82
+ call LoadOAMData
+ ret
+
+PointerTable_c910: ; 0xc910
+ dw OAMPixelOffsetData_c916
+ dw OAMPixelOffsetData_c91a
+ dw OAMPixelOffsetData_c92a
+
+OAMPixelOffsetData_c916: ; 0xc916
+ dw $5018
+ dw $7018
+
+OAMPixelOffsetData_c91a: ; 0xc91a
+ dw $0808
+ dw $0818
+ dw $0828
+ dw $0838
+ dw $0848
+ dw $0858
+ dw $0868
+ dw $0878
+
+OAMPixelOffsetData_c92a: ; 0xc92a
+ dw $1058
+ dw $1068
+
+Func_c92e: ; 0xc92e
+ ld a, [wd917]
+ sla a
+ ld c, a
+ ld b, $0
+ ld hl, OAMPixelOffsetData_c944
+ add hl, bc
+ ld a, [hli]
+ ld c, a
+ ld a, [hli]
+ ld b, a
+ ld a, $85
+ call LoadOAMData
+ ret
+
+OAMPixelOffsetData_c944: ; 0xc944
+ dw $5018
+ dw $7018
+
+Func_c948: ; 0xc948
+ hlCoord 13, 3, vBGWin
+ ld de, wKeyConfigBallStart
+ ld b, $e
+.asm_c950
+ push bc
+ ld a, [de]
+ call Func_c95f
+ inc de
+ ld bc, $0020
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_c950
+ ret
+
+Func_c95f: ; 0xc95f
+ push bc
+ push de
+ push hl
+ push hl
+ push af
+ ld hl, wd922
+ ld a, $81
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ pop af
+ ld hl, wd922
+ ld de, Data_c9ae
+ ld b, $8
+.asm_c979
+ srl a
+ push af
+ jr nc, .asm_c994
+ ld a, [de]
+ inc de
+ call Func_c9aa
+ ld a, [de]
+ inc de
+ call Func_c9aa
+ pop af
+ push af
+ and a
+ jr z, .asm_c996
+ ld a, $1a
+ call Func_c9aa
+ jr .asm_c996
+
+.asm_c994
+ inc de
+ inc de
+.asm_c996
+ pop af
+ dec b
+ jr nz, .asm_c979
+ pop de
+ ld hl, wd922
+ ld a, $0
+ ld bc, $0008
+ call LoadOrCopyVRAMData
+ pop hl
+ pop de
+ pop bc
+ ret
+
+Func_c9aa: ; 0xc9aa
+ and a
+ ret z
+ ld [hli], a
+ ret
+
+Data_c9ae: ; 0xc9ae
+ db $14, $00, $15, $00, $18, $19, $16, $17, $13, $00, $12, $00, $10, $00, $11, $00
+
+Func_c9be: ; 0xc9be
+ push af
+ push bc
+ push hl
+ ld c, a
+ xor b
+ and c
+ ld hl, wd936
+ call Func_c9ff
+ ld a, b
+ ld hl, wd93f
+ call Func_c9ff
+ ld a, [wd947]
+ cp $3
+ jr nc, .asm_c9f3
+ ld hl, wd93e
+ add [hl]
+ sub $4
+ ld hl, wd936
+ call nc, Func_ca15
+ ld de, wd936
+ ld hl, wd93f
+ ld b, $8
+.asm_c9ec
+ ld a, [de]
+ or [hl]
+ ld [hli], a
+ inc de
+ dec b
+ jr nz, .asm_c9ec
+.asm_c9f3
+ ld hl, wd93f
+ call Func_ca29
+ pop hl
+ pop bc
+ ld b, a
+ pop af
+ ld a, b
+ ret
+
+Func_c9ff: ; 0xc9ff
+ push bc
+ ld bc, $0800
+.asm_ca03
+ sla a
+ jr nc, .asm_ca0c
+ ld [hl], $ff
+ inc c
+ jr .asm_ca0e
+
+.asm_ca0c
+ ld [hl], $0
+.asm_ca0e
+ inc hl
+ dec b
+ jr nz, .asm_ca03
+ ld [hl], c
+ pop bc
+ ret
+
+Func_ca15: ; 0xca15
+ push bc
+ inc a
+ ld c, a
+ ld b, $8
+.asm_ca1a
+ ld a, [hl]
+ and a
+ jr z, .asm_ca23
+ ld [hl], $0
+ dec c
+ jr z, .asm_ca27
+.asm_ca23
+ inc hl
+ dec b
+ jr nz, .asm_ca1a
+.asm_ca27
+ pop bc
+ ret
+
+Func_ca29: ; 0ca29
+ push bc
+ ld bc, $0800
+.asm_ca2d
+ ld a, [hli]
+ and a
+ jr z, .asm_ca32
+ scf
+.asm_ca32
+ rl c
+ dec b
+ jr nz, .asm_ca2d
+ ld a, c
+ pop bc
+ ret
+
+SaveDefaultKeyConfigs: ; 0ca3a
+ ld hl, DefaultKeyConfigs
+ ld de, wKeyConfigs
+ ld b, $e
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld hl, wKeyConfigs
+ ld de, sKeyConfigs
+ ld bc, $000e
+ call SaveData
+ ret
+
+DefaultKeyConfigs: ; 0xca55
+ db A_BUTTON, $00 ; wKeyConfigBallStart
+ db D_LEFT, $00 ; wKeyConfigLeftFlipper
+ db A_BUTTON, $00 ; wKeyConfigRightFlipper
+ db D_DOWN, $00 ; wKeyConfigLeftTilt
+ db B_BUTTON, $00 ; wKeyConfigRightTilt
+ db SELECT, $00 ; wKeyConfigUpperTilt
+ db START, $00 ; wKeyConfigMenu
+
+UnusedKeyConfig1: ; 0xca63
+ db A_BUTTON, $00 ; wKeyConfigBallStart
+ db D_LEFT, $00 ; wKeyConfigLeftFlipper
+ db A_BUTTON, $00 ; wKeyConfigRightFlipper
+ db D_DOWN, $00 ; wKeyConfigLeftTilt
+ db B_BUTTON, $00 ; wKeyConfigRightTilt
+ db START, $04 ; wKeyConfigUpperTilt
+ db D_UP | D_RIGHT, $00 ; wKeyConfigMenu
+
+UnusedKeyConfig2: ; 0xca71
+ db A_BUTTON, $00 ; wKeyConfigBallStart
+ db D_LEFT, $00 ; wKeyConfigLeftFlipper
+ db A_BUTTON, $00 ; wKeyConfigRightFlipper
+ db D_DOWN, $00 ; wKeyConfigLeftTilt
+ db B_BUTTON, $00 ; wKeyConfigRightTilt
+ db START, $00 ; wKeyConfigUpperTilt
+ db D_UP | START | SELECT, $00 ; wKeyConfigMenu
@@ -1903,3068 +1903,9 @@ PokedexCharactersGfx: ; 0xa000 SECTION "bank3", ROMX, BANK[$3] INCLUDE "engine/titlescreen.asm" - -HandleOptionsScreen: ; 0xc34a - ld a, [wScreenState] - rst JumpTable ; calls JumpToFuncInTable -OptionsScreenFunctions: ; 0xc34e - dw Func_c35a - dw Func_c400 - dw Func_c483 - dw Func_c493 - dw Func_c506 - dw Func_c691 - -Func_c35a: ; 0xc35a - ld a, $47 - ld [hLCDC], a - ld a, $e4 - ld [wBGP], a - ld [wOBP0], a - ld a, $d2 - ld [wOBP1], a - xor a - ld [hSCX], a - ld [hSCY], a - ld hl, OptionsScreenVideoDataPointers - ld a, [hGameBoyColorFlag] - call LoadVideoData - call ClearOAMBuffer - ld a, $2 - ld [wd921], a - ld [wd91d], a - ld a, $9 - ld [wd91f], a - call Func_c43a - call Func_c948 - call Func_b66 - ld a, $12 - call SetSongBank - ld de, $0002 - call PlaySong - call Func_588 - ld a, [wSoundTestCurrentBackgroundMusic] - hlCoord 7, 11, vBGMap - call RedrawSoundTestID - ld a, [wSoundTextCurrentSoundEffect] - hlCoord 7, 13, vBGMap - call RedrawSoundTestID - call Func_bbe - ld hl, wScreenState - inc [hl] - ret - -OptionsScreenVideoDataPointers: ; 0xc3b9 - dw OptionsScreenVideoData_GameBoy - dw OptionsScreenVideoData_GameBoyColor - -OptionsScreenVideoData_GameBoy: ; 0xc3bd - VIDEO_DATA_TILES OptionMenuAndKeyConfigGfx, vTilesOB, $1400 - VIDEO_DATA_TILEMAP OptionMenuTilemap, vBGMap, $240 - VIDEO_DATA_TILEMAP OptionMenuTilemap2, vBGWin, $240 - db $FF, $FF ; terminators - -OptionsScreenVideoData_GameBoyColor: ; 0xc3d4 - VIDEO_DATA_TILES OptionMenuAndKeyConfigGfx, vTilesOB, $1400 - VIDEO_DATA_TILEMAP OptionMenuTilemap, vBGMap, $240 - VIDEO_DATA_TILEMAP_BANK2 OptionMenuTilemap3, vBGMap, $240 - VIDEO_DATA_TILEMAP OptionMenuTilemap2, vBGWin, $240 - VIDEO_DATA_TILEMAP_BANK2 OptionMenuTilemap4, vBGWin, $240 - VIDEO_DATA_PALETTES OptionMenuPalettes, $80 - db $FF, $FF ; terminators - -Func_c400: ; 0xc400 - call Func_c41a - call Func_c43a - call Func_c447 - ld a, [hNewlyPressedButtons] - bit 1, a - ret z - lb de, $00, $01 - call PlaySoundEffect - ld a, $2 - ld [wScreenState], a - ret - -Func_c41a: ; 0xc41a - ld a, [hPressedButtons] - ld b, a - ld a, [wd916] - bit 6, b - jr z, .asm_c429 - and a - ret z - dec a - jr .asm_c430 - -.asm_c429 - bit 7, b - ret z - cp $2 - ret z - inc a -.asm_c430 - ld [wd916], a - lb de, $00, $03 - call PlaySoundEffect - ret - -Func_c43a: ; 0xc43a - call Func_c7ac - call Func_c80b - call Func_c88a - call Func_c92e - ret - -Func_c447: ; 0xc447 - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect - ld a, [wd916] - and a - jr nz, .asm_c465 - ld a, [hSGBFlag] - and a - ret nz - call Func_c4f4 - ld a, $3 - ld [wScreenState], a - ret - -.asm_c465 - cp $1 - jr nz, .asm_c477 - call ClearOAMBuffer - ld hl, hLCDC - set 3, [hl] - ld a, $4 - ld [wScreenState], a - ret - -.asm_c477 - ld de, $0000 - call PlaySong - ld a, $5 - ld [wScreenState], a - ret - -Func_c483: ; 0xc483 - call Func_cb5 - call Func_576 - ld a, SCREEN_TITLESCREEN - ld [wCurrentScreen], a - xor a - ld [wScreenState], a - ret - -Func_c493: ; 0xc493 - call Func_c4b4 - call Func_c4e6 - call Func_c869 - ld a, [hNewlyPressedButtons] - bit BIT_B_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect - xor a - ld [wd803], a - ld [wd804], a - ld a, $1 - ld [wScreenState], a - ret - -Func_c4b4: ; 0xc4b4 - ld a, [hNewlyPressedButtons] - ld b, a - ld a, [wd917] - bit BIT_D_LEFT, b - jr z, .asm_c4ce - and a - ret z - dec a - ld [wd917], a - call Func_c4f4 - lb de, $00, $03 - call PlaySoundEffect - ret - -.asm_c4ce - bit BIT_D_RIGHT, b - ret z - cp $1 - ret z - inc a - ld [wd917], a - xor a - ld [wd803], a - ld [wd804], a - lb de, $00, $03 - call PlaySoundEffect - ret - -Func_c4e6: ; 0xc4e6 - call Func_c7ac - call Func_c80b - call Func_c88a - xor a - call Func_c8f1 - ret - -Func_c4f4: ; 0xc4f4 - xor a - ld [wd91c], a - ld [wd91e], a - ld a, $2 - ld [wd91d], a - ld a, $9 - ld [wd91f], a - ret - -Func_c506: ; 0xc506 - call Func_c534 - call Func_c554 - call Func_c55a - ld a, [hNewlyPressedButtons] - bit BIT_B_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect - call ClearOAMBuffer - ld hl, hLCDC - res 3, [hl] - ld hl, wKeyConfigBallStart - ld de, sKeyConfigs - ld bc, $000e - call SaveData - ld a, $1 - ld [wScreenState], a - ret - -Func_c534: ; 0xc534 - ld a, [hNewlyPressedButtons] - ld b, a - ld a, [wd918] - bit BIT_D_UP, b - jr z, .asm_c543 - and a - ret z - dec a - jr .asm_c54a - -.asm_c543 - bit BIT_D_DOWN, b - ret z - cp $7 - ret z - inc a -.asm_c54a - ld [wd918], a - lb de, $00, $03 - call PlaySoundEffect - ret - -Func_c554: ; 0xc554 - ld a, $1 - call Func_c8f1 - ret - -Func_c55a: ; 0xc55a - ld a, [wd918] - and a - jr nz, .asm_c572 - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect - call SaveDefaultKeyConfigs - call Func_c948 - ret - -.asm_c572 - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect - ld bc, $001e - call AdvanceFrames - ld a, [wd918] - dec a - sla a - ld c, a - ld b, $0 - ld hl, PointerTable_c65f - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld a, [wd918] - dec a - sla a - call Func_c644 - ld bc, $00ff -.asm_c59f - push bc - push hl - ld a, [wd918] - dec a - sla a - call Func_c621 - call Func_c554 - call CleanOAMBuffer - rst AdvanceFrame - pop hl - pop bc - ld a, [hJoypadState] - and a - jr z, .asm_c5c2 - ld c, $0 - call Func_c9be - call Func_c95f - jr .asm_c59f - -.asm_c5c2 - or c - jr nz, .asm_c59f - ld a, [wd918] - dec a - sla a - call Func_c639 - push hl - ld bc, $001e - call AdvanceFrames - pop hl - ld bc, $0020 - add hl, bc - ld a, [wd918] - dec a - sla a - inc a - call Func_c644 - ld bc, $00ff - ld d, $5a -.asm_c5e9 - push bc - push de - push hl - ld a, [wd918] - dec a - sla a - inc a - call Func_c621 - call Func_c554 - call CleanOAMBuffer - rst AdvanceFrame - pop hl - pop de - pop bc - dec d - ret z - ld a, [hJoypadState] - and a - jr z, .asm_c613 - ld d, $ff - ld c, $0 - call Func_c9be - call Func_c95f - jr .asm_c5e9 - -.asm_c613 - or c - jr nz, .asm_c5e9 - ld a, [wd918] - dec a - sla a - inc a - call Func_c639 - ret - -Func_c621: ; 0xc621 - sla a - ld c, a - ld b, $0 - ld hl, OAMPixelOffsetData_c66d - add hl, bc - ld a, [hli] - ld c, a - ld a, [hl] - ld b, a - ld a, [hNumFramesDropped] - bit 2, a - ret z - ld a, $84 - call LoadOAMData - ret - -Func_c639: ; 0xc639 - push hl - ld e, a - ld d, $0 - ld hl, wKeyConfigBallStart - add hl, de - ld [hl], b - pop hl - ret - -Func_c644: ; 0xc644 - push hl - ld c, a - ld b, $0 - ld hl, wKeyConfigBallStart - add hl, bc - ld [hl], $0 - pop hl - push hl - ld d, h - ld e, l - ld hl, Data_c689 - ld a, Bank(Data_c689) - ld bc, $0008 - call LoadVRAMData - pop hl - ret - -PointerTable_c65f: ; 0xc65f - dw $9C6D - dw $9CAD - dw $9CED - dw $9D2D - dw $9D6D - dw $9DAD - dw $9DED - -OAMPixelOffsetData_c66d: ; 0xc66d - dw $6018 - dw $6020 - dw $6028 - dw $6030 - dw $6038 - dw $6040 - dw $6048 - dw $6050 - dw $6058 - dw $6060 - dw $6068 - dw $6070 - dw $6078 - dw $6080 - -Data_c689: ; 0xc689 - db $81, $81, $81, $81, $81, $81, $81, $81 - -Func_c691: ; 0xc91 - call Func_c6bf - call Func_c6d9 - call Func_c6e8 - ld a, [hNewlyPressedButtons] - bit BIT_B_BUTTON, a - ret z - ld de, $0000 - call PlaySong - rst AdvanceFrame - rst AdvanceFrame - rst AdvanceFrame - ld a, $12 - call SetSongBank - ld de, $0002 - call PlaySong - lb de, $00, $01 - call PlaySoundEffect - ld a, $1 - ld [wScreenState], a - ret - -Func_c6bf: ; 0xc6bf - ld a, [hNewlyPressedButtons] - ld b, a - ld a, [wd919] - bit BIT_D_UP, b - jr z, .asm_c6ce - and a - ret z - dec a - jr .asm_c6d5 - -.asm_c6ce - bit BIT_D_DOWN, b - ret z - cp $1 - ret z - inc a -.asm_c6d5 - ld [wd919], a - ret - -Func_c6d9: ; 0xc6d9 - call Func_c7ac - call Func_c80b - call Func_c88a - ld a, $2 - call Func_c8f1 - ret - -Func_c6e8: ; 0xc6e8 - ld a, [wd919] - and a - jr nz, UpdateSoundTestSoundEffectSelection - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr z, UpdateSoundTestBackgroundMusicSelection - ld de, $0000 - call PlaySong - rst AdvanceFrame - rst AdvanceFrame - rst AdvanceFrame - ld a, [wSoundTestCurrentBackgroundMusic] - sla a - ld c, a - ld b, $0 - ld hl, SongBanks - add hl, bc - ld a, [hli] - ld e, a - ld d, $0 - ld a, [hl] - call SetSongBank - call PlaySong - ret - -UpdateSoundTestBackgroundMusicSelection: ; 0xc715 - ld a, [hPressedButtons] ; joypad state - ld b, a - ld a, [wSoundTestCurrentBackgroundMusic] - bit BIT_D_LEFT, b ; was the left dpad button pressed? - jr z, .checkIfRightPressed - dec a ; decrement background music id - bit 7, a ; did it wrap around to $ff? - jr z, .saveBackgroundMusicID - ld a, NUM_SONGS - 1 - jr .saveBackgroundMusicID - -.checkIfRightPressed - bit BIT_D_RIGHT, b ; was the right dpad button pressed? - ret z - inc a ; increment background music id - cp NUM_SONGS ; should it wrap around to 0? - jr nz, .saveBackgroundMusicID - xor a -.saveBackgroundMusicID - ld [wSoundTestCurrentBackgroundMusic], a - hlCoord 7, 11, vBGMap - jp RedrawSoundTestID - -UpdateSoundTestSoundEffectSelection: ; 0xc73a - ld a, [hNewlyPressedButtons] ; joypad state - bit BIT_A_BUTTON, a - jr z, .didntPressAButton - ld a, [wSoundTextCurrentSoundEffect] - ld e, a - ld d, $0 - call PlaySoundEffect - ret - -.didntPressAButton - ld a, [hPressedButtons] ; joypad state - ld b, a - ld a, [wSoundTextCurrentSoundEffect] - bit BIT_D_LEFT, b ; was the left dpad button pressed? - jr z, .checkIfRightPressed - dec a ; decrement sound effect id - bit 7, a ; did it wrap around to $ff? - jr z, .saveSoundEffectID - ld a, NUM_SOUND_EFFECTS - 1 - jr .saveSoundEffectID - -.checkIfRightPressed - bit BIT_D_RIGHT, b ; was the right dpad button pressed? - ret z - inc a ; increment background music id - cp NUM_SOUND_EFFECTS ; should it wrap around to 0? - jr nz, .saveSoundEffectID - xor a -.saveSoundEffectID - ld [wSoundTextCurrentSoundEffect], a - hlCoord 7, 13, vBGMap - ; fall through - -RedrawSoundTestID: ; 0xc76c -; Redraws the 2-digit id number for the sound test's current background music or sound effect id. -; input: a = id number -; hl = pointer to bg map location where the new 2-digit id should be drawn - push af ; save music or sound effect id number - swap a - and $f ; a contains high nybble of music id - call .drawDigit - pop af - and $f ; a contains low nybble of music id -.drawDigit - add $b7 ; hexadecimal digit tiles start at tile number $b7 - call PutTileInVRAM - inc hl - ret - -SongBanks: ; 0xc77e - db MUSIC_NOTHING_0F,BANK(Music_Nothing0F) - db MUSIC_BLUE_FIELD,BANK(Music_BlueField) - db MUSIC_CATCH_EM_RED,BANK(Music_CatchEmRed) - db MUSIC_HURRY_UP_RED,BANK(Music_HurryUpRed) - db MUSIC_POKEDEX,BANK(Music_Pokedex) - db MUSIC_GASTLY_GRAVEYARD,BANK(Music_GastlyInTheGraveyard) - db MUSIC_HAUNTER_GRAVEYARD,BANK(Music_HaunterInTheGraveyard) - db MUSIC_GENGAR_GRAVEYARD,BANK(Music_GengarInTheGraveyard) - db MUSIC_RED_FIELD,BANK(Music_RedField) - db MUSIC_CATCH_EM_BLUE,BANK(Music_CatchEmBlue) - db MUSIC_HURRY_UP_BLUE,BANK(Music_HurryUpBlue) - db MUSIC_HI_SCORE,BANK(Music_HiScore) - db MUSIC_GAME_OVER,BANK(Music_GameOver) - db MUSIC_WHACK_DIGLETT,BANK(Music_WhackTheDiglett) - db MUSIC_WHACK_DUGTRIO,BANK(Music_WhackTheDugtrio) - db MUSIC_SEEL_STAGE,BANK(Music_SeelStage) - db MUSIC_TITLE_SCREEN,BANK(Music_Title) - db MUSIC_MEWTWO_STAGE,BANK(Music_MewtwoStage) - db MUSIC_OPTIONS,BANK(Music_Options) - db MUSIC_FIELD_SELECT,BANK(Music_FieldSelect) - db MUSIC_MEOWTH_STAGE,BANK(Music_MeowthStage) - db MUSIC_END_CREDITS,BANK(Music_EndCredits) - db MUSIC_NAME_ENTRY,BANK(Music_NameEntry) - -Func_c7ac: ; 0xc7ac - ld c, $0 - ld a, [wScreenState] - cp $1 - jr z, .asm_c7cc - ld a, [wd916] - and a - jr nz, .asm_c7cc - ld a, [wd917] - and a - jr nz, .asm_c7cc - ld a, [wd91e] - cp $4 - jr nz, .asm_c7cc - ld a, [wd91c] - ld c, a -.asm_c7cc - sla c - ld b, $0 - ld hl, Data_c806 - add hl, bc - ld a, [hl] - ld bc, $5050 - call LoadOAMData - ld a, [wd91d] - dec a - jr nz, .asm_c802 - ld a, [wd91c] - sla a - ld c, a - ld b, $0 - ld hl, Data_c806 + 2 - add hl, bc - ld a, [hl] - and a - jr z, .asm_c7f5 - ld a, [wd91c] - inc a -.asm_c7f5 - ld [wd91c], a - sla a - ld c, a - ld b, $0 - ld hl, Data_c806 + 1 - add hl, bc - ld a, [hl] -.asm_c802 - ld [wd91d], a - ret - -Data_c806: ; 0xc806 - db $7B, $02, $7C, $02, $00 - -Func_c80b: ; 0xc80b - ld c, $0 - ld a, [wScreenState] - cp $1 - jr z, .asm_c824 - ld a, [wd916] - and a - jr nz, .asm_c824 - ld a, [wd917] - and a - jr nz, .asm_c824 - ld a, [wd91e] - ld c, a -.asm_c824 - sla c - ld b, $0 - ld hl, Data_c85e - add hl, bc - ld bc, $7870 - ld a, [hl] - call LoadOAMData - ld a, [wd91f] - dec a - jr nz, .asm_c85a - ld a, [wd91e] - sla a - ld c, a - ld b, $0 - ld hl, Data_c85e + 2 - add hl, bc - ld a, [hl] - and a - ld a, [wd91e] - jr z, .asm_c850 - inc a - ld [wd91e], a -.asm_c850 - sla a - ld c, a - ld b, $0 - ld hl, Data_c85e + 1 - add hl, bc - ld a, [hl] -.asm_c85a - ld [wd91f], a - ret - -Data_c85e: ; 0xc85e - db $77, $09, $78, $09, $79, $09, $7A, $0D, $7A, $01, $00 - -Func_c869: ; 0xc869 - ld a, [wd916] - and a - ret nz - ld a, [wd917] - and a - ret nz - ld a, [wd91e] - cp $3 - ret nz - ld a, [wd91f] - cp $1 - ret nz - ld a, $55 - ld [wd803], a - ld a, $40 - ld [wd804], a - ret - -Func_c88a: ; 0xc88a - ld a, [wd916] - sla a - ld c, a - ld b, $0 - ld hl, Data_c8eb - add hl, bc - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld e, $0 - ld a, [wScreenState] - cp $1 - jr nz, .asm_c8a9 - ld a, [wd920] - sla a - ld e, a -.asm_c8a9 - ld d, $0 - ld hl, Data_c8de - add hl, de - ld a, [hl] - call LoadOAMData - ld a, [wd921] - dec a - jr nz, .asm_c8da - ld a, [wd920] - sla a - ld c, a - ld b, $0 - ld hl, Data_c8de + 2 - add hl, bc - ld a, [hl] - and a - jr z, .asm_c8cd - ld a, [wd920] - inc a -.asm_c8cd - ld [wd920], a - sla a - ld c, a - ld b, $0 - ld hl, Data_c8de + 1 - add hl, bc - ld a, [hl] -.asm_c8da - ld [wd921], a - ret - -Data_c8de: ; 0xc8de - db $7D, $02, $7E, $06, $7F, $02, $80, $04, $81, $06, $7F, $04, $00 - -Data_c8eb: ; 0xc8eb - db $18, $08, $30, $08, $48, $08 - -Func_c8f1: ; 0xc8f1 - ld c, a - ld b, $0 - ld hl, wd917 - add hl, bc - ld e, [hl] - sla c - ld hl, PointerTable_c910 - add hl, bc - ld a, [hli] - ld h, [hl] - ld l, a - ld c, e - sla c - add hl, bc - ld a, [hli] - ld c, a - ld a, [hl] - ld b, a - ld a, $82 - call LoadOAMData - ret - -PointerTable_c910: ; 0xc910 - dw OAMPixelOffsetData_c916 - dw OAMPixelOffsetData_c91a - dw OAMPixelOffsetData_c92a - -OAMPixelOffsetData_c916: ; 0xc916 - dw $5018 - dw $7018 - -OAMPixelOffsetData_c91a: ; 0xc91a - dw $0808 - dw $0818 - dw $0828 - dw $0838 - dw $0848 - dw $0858 - dw $0868 - dw $0878 - -OAMPixelOffsetData_c92a: ; 0xc92a - dw $1058 - dw $1068 - -Func_c92e: ; 0xc92e - ld a, [wd917] - sla a - ld c, a - ld b, $0 - ld hl, OAMPixelOffsetData_c944 - add hl, bc - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, $85 - call LoadOAMData - ret - -OAMPixelOffsetData_c944: ; 0xc944 - dw $5018 - dw $7018 - -Func_c948: ; 0xc948 - hlCoord 13, 3, vBGWin - ld de, wKeyConfigBallStart - ld b, $e -.asm_c950 - push bc - ld a, [de] - call Func_c95f - inc de - ld bc, $0020 - add hl, bc - pop bc - dec b - jr nz, .asm_c950 - ret - -Func_c95f: ; 0xc95f - push bc - push de - push hl - push hl - push af - ld hl, wd922 - ld a, $81 - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hli], a - ld [hl], a - pop af - ld hl, wd922 - ld de, Data_c9ae - ld b, $8 -.asm_c979 - srl a - push af - jr nc, .asm_c994 - ld a, [de] - inc de - call Func_c9aa - ld a, [de] - inc de - call Func_c9aa - pop af - push af - and a - jr z, .asm_c996 - ld a, $1a - call Func_c9aa - jr .asm_c996 - -.asm_c994 - inc de - inc de -.asm_c996 - pop af - dec b - jr nz, .asm_c979 - pop de - ld hl, wd922 - ld a, $0 - ld bc, $0008 - call LoadOrCopyVRAMData - pop hl - pop de - pop bc - ret - -Func_c9aa: ; 0xc9aa - and a - ret z - ld [hli], a - ret - -Data_c9ae: ; 0xc9ae - db $14, $00, $15, $00, $18, $19, $16, $17, $13, $00, $12, $00, $10, $00, $11, $00 - -Func_c9be: ; 0xc9be - push af - push bc - push hl - ld c, a - xor b - and c - ld hl, wd936 - call Func_c9ff - ld a, b - ld hl, wd93f - call Func_c9ff - ld a, [wd947] - cp $3 - jr nc, .asm_c9f3 - ld hl, wd93e - add [hl] - sub $4 - ld hl, wd936 - call nc, Func_ca15 - ld de, wd936 - ld hl, wd93f - ld b, $8 -.asm_c9ec - ld a, [de] - or [hl] - ld [hli], a - inc de - dec b - jr nz, .asm_c9ec -.asm_c9f3 - ld hl, wd93f - call Func_ca29 - pop hl - pop bc - ld b, a - pop af - ld a, b - ret - -Func_c9ff: ; 0xc9ff - push bc - ld bc, $0800 -.asm_ca03 - sla a - jr nc, .asm_ca0c - ld [hl], $ff - inc c - jr .asm_ca0e - -.asm_ca0c - ld [hl], $0 -.asm_ca0e - inc hl - dec b - jr nz, .asm_ca03 - ld [hl], c - pop bc - ret - -Func_ca15: ; 0xca15 - push bc - inc a - ld c, a - ld b, $8 -.asm_ca1a - ld a, [hl] - and a - jr z, .asm_ca23 - ld [hl], $0 - dec c - jr z, .asm_ca27 -.asm_ca23 - inc hl - dec b - jr nz, .asm_ca1a -.asm_ca27 - pop bc - ret - -Func_ca29: ; 0ca29 - push bc - ld bc, $0800 -.asm_ca2d - ld a, [hli] - and a - jr z, .asm_ca32 - scf -.asm_ca32 - rl c - dec b - jr nz, .asm_ca2d - ld a, c - pop bc - ret - -SaveDefaultKeyConfigs: ; 0ca3a - ld hl, DefaultKeyConfigs - ld de, wKeyConfigs - ld b, $e -.loop - ld a, [hli] - ld [de], a - inc de - dec b - jr nz, .loop - ld hl, wKeyConfigs - ld de, sKeyConfigs - ld bc, $000e - call SaveData - ret - -DefaultKeyConfigs: ; 0xca55 - db A_BUTTON, $00 ; wKeyConfigBallStart - db D_LEFT, $00 ; wKeyConfigLeftFlipper - db A_BUTTON, $00 ; wKeyConfigRightFlipper - db D_DOWN, $00 ; wKeyConfigLeftTilt - db B_BUTTON, $00 ; wKeyConfigRightTilt - db SELECT, $00 ; wKeyConfigUpperTilt - db START, $00 ; wKeyConfigMenu - -Data_ca63: - db A_BUTTON, $00 ; wKeyConfigBallStart - db D_LEFT, $00 ; wKeyConfigLeftFlipper - db A_BUTTON, $00 ; wKeyConfigRightFlipper - db D_DOWN, $00 ; wKeyConfigLeftTilt - db B_BUTTON, $00 ; wKeyConfigRightTilt - db START, $04 ; wKeyConfigUpperTilt - db D_UP | D_RIGHT, $00 ; wKeyConfigMenu - -Data_ca71: - db A_BUTTON, $00 ; wKeyConfigBallStart - db D_LEFT, $00 ; wKeyConfigLeftFlipper - db A_BUTTON, $00 ; wKeyConfigRightFlipper - db D_DOWN, $00 ; wKeyConfigLeftTilt - db B_BUTTON, $00 ; wKeyConfigRightTilt - db START, $00 ; wKeyConfigUpperTilt - db D_UP | START | SELECT, $00 ; wKeyConfigMenu - -HandleHighScoresScreen: ; 0xca7f - ld a, [wScreenState] - rst JumpTable ; calls JumpToFuncInTable -HighScoresScreenFunctions: ; 0xca83 - dw Func_ca8f - dw Func_cb14 - dw Func_ccac - dw Func_ccb6 - dw Func_cd6c - dw ExitHighScoresScreen - -Func_ca8f: ; 0xca8f - ld hl, wd473 - call GenRandom - ld [hli], a - call GenRandom - ld [hli], a - call GenRandom - ld [hli], a - call GenRandom - ld [hli], a - ld hl, wRedHighScore5Points + $5 - ld a, [wHighScoresStage] - and a - jr z, .asm_caae - ld hl, wBlueHighScore5Points + $5 -.asm_caae - ld b, $5 -.asm_cab0 - ld de, wScore + $5 - ld c, $6 -.asm_cab5 - ld a, [de] - cp [hl] - jr c, .asm_cad0 - jr nz, .asm_cac2 - dec de - dec hl - dec c - jr nz, .asm_cab5 - jr .asm_cad0 - -.asm_cac2 - dec hl - dec c - jr nz, .asm_cac2 - ld a, l - sub $7 - ld l, a - jr nc, .asm_cacd - dec h -.asm_cacd - dec b - jr nz, .asm_cab0 -.asm_cad0 - ld a, b - ld [wda81], a - xor a - ld [wda80], a - inc b - ld hl, wRedHighScore4Unknown0x09 + 3 - ld de, wRedHighScore5Unknown0x09 + 3 - ld a, [wHighScoresStage] - and a - jr z, .asm_caeb - ld hl, wBlueHighScore4Unknown0x09 + 3 - ld de, wBlueHighScore5Unknown0x09 + 3 -.asm_caeb - ld a, $5 -.asm_caed - cp b - jr c, .asm_cb02 - push af - jr nz, .asm_caf6 - ld hl, wd473 + $3 -.asm_caf6 - ld c, $d -.asm_caf8 - ld a, [hld] - ld [de], a - dec de - dec c - jr nz, .asm_caf8 - pop af - dec a - jr nz, .asm_caed -.asm_cb02 - ld a, [wda81] - cp $5 - ld a, $1 - jr nz, .asm_cb0c - xor a -.asm_cb0c - ld [wda7f], a - ld hl, wScreenState - inc [hl] - ret - -Func_cb14: ; 0xcb14 - ld a, $43 - ld [hLCDC], a - ld a, $e0 - ld [wBGP], a - ld a, $e1 - ld [wOBP0], a - ld [wOBP1], a - xor a - ld [hSCX], a - ld [hNextFrameHBlankSCX], a - ld [hSCY], a - ld [hNextFrameHBlankSCY], a - ld a, $e - ld [hLYC], a - ld [hLastLYC], a - ld a, $82 - ld [hNextLYCSub], a - ld [hLYCSub], a - ld hl, hSTAT - set 6, [hl] - ld hl, rIE - set 1, [hl] - ld a, $3 - ld [hHBlankRoutine], a - ld a, [hGameBoyColorFlag] - and a - jr z, .asm_cb51 - ld a, [wHighScoresStage] - inc a -.asm_cb51 - ld hl, HighScoresVideoDataPointers - call LoadVideoData - call ClearOAMBuffer - ld a, $20 - ld [wda82], a - call Func_d211 - hlCoord 0, 14, vBGMap - ld de, wRedHighScore5Unknown0x09 + $3 - call Func_d2cb - hlCoord 0, 14, vBGWin - ld de, wBlueHighScore5Unknown0x09 + $3 - call Func_d2cb - ld a, [wHighScoresStage] - and a - jr z, .asm_cb7f - ld hl, hLCDC - set 3, [hl] -.asm_cb7f - call Func_b66 - ld a, [wda7f] - and a - jr z, .asm_cbbd - ld a, [wda81] - and a - jr nz, .asm_cb9b - ld a, $13 - call SetSongBank - ld de, $0001 - call PlaySong - jr .asm_cba6 - -.asm_cb9b - ld a, $13 - call SetSongBank - ld de, $0002 - call PlaySong -.asm_cba6 - call Func_588 - ld bc, $0009 - call Func_d68a - ld bc, $03c9 - call Func_d68a - call Func_bbe - ld hl, wScreenState - inc [hl] - ret - -.asm_cbbd - ld a, $10 - call SetSongBank - ld de, $0004 - call PlaySong - call Func_588 - ld bc, $0009 - call Func_d68a - ld bc, $03c9 - call Func_d68a - call Func_bbe - ld hl, wScreenState - inc [hl] - ld hl, wScreenState - inc [hl] - ret - -HighScoresVideoDataPointers: ; 0xcbe3 - dw HighScoresVideoData_GameBoy - dw HighScoresRedStageVideoData_GameBoyColor - dw HighScoresBlueStageVideoData_GameBoyColor - -HighScoresVideoData_GameBoy: ; 0xcbe9 - VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800 - VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400 - VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400 - dw HighScoresTilemap + $3c0 - db Bank(HighScoresTilemap) - dw vBGMap - dw ($40 << 2) - dw HighScoresTilemap + $280 - db Bank(HighScoresTilemap) - dw vBGMap + $200 - dw ($40 << 2) - dw HighScoresTilemap2 + $3c0 - db Bank(HighScoresTilemap2) - dw vBGWin - dw ($40 << 2) - dw HighScoresTilemap2 + $280 - db Bank(HighScoresTilemap2) - dw vBGWin + $200 - dw ($40 << 2) - db $FF, $FF ; terminators - -HighScoresRedStageVideoData_GameBoyColor: ; 0xcc1c - VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800 - VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400 - VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400 - VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap4, vBGMap, $400 - VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap5, vBGWin, $400 - dw HighScoresTilemap + $3c0 - db Bank(HighScoresTilemap) - dw vBGMap - dw ($40 << 2) - dw HighScoresTilemap + $280 - db Bank(HighScoresTilemap) - dw vBGMap + $200 - dw ($40 << 2) - dw HighScoresTilemap2 + $3c0 - db Bank(HighScoresTilemap2) - dw vBGWin - dw ($40 << 2) - dw HighScoresTilemap2 + $280 - db Bank(HighScoresTilemap2) - dw vBGWin + $200 - dw ($40 << 2) - VIDEO_DATA_PALETTES HighScoresRedStagePalettes, $80 - db $FF, $FF - -HighScoresBlueStageVideoData_GameBoyColor: ; 0xcc64 - VIDEO_DATA_TILES HighScoresBaseGameBoyGfx, vTilesOB, $1800 - VIDEO_DATA_TILEMAP HighScoresTilemap, vBGMap, $400 - VIDEO_DATA_TILEMAP HighScoresTilemap2, vBGWin, $400 - VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap4, vBGMap, $400 - VIDEO_DATA_TILEMAP_BANK2 HighScoresTilemap5, vBGWin, $400 - dw HighScoresTilemap + $3c0 - db Bank(HighScoresTilemap) - dw vBGMap - dw ($40 << 2) - dw HighScoresTilemap + $280 - db Bank(HighScoresTilemap) - dw vBGMap + $200 - dw ($40 << 2) - dw HighScoresTilemap2 + $3c0 - db Bank(HighScoresTilemap2) - dw vBGWin - dw ($40 << 2) - dw HighScoresTilemap2 + $280 - db Bank(HighScoresTilemap2) - dw vBGWin + $200 - dw ($40 << 2) - VIDEO_DATA_PALETTES HighScoresBlueStagePalettes, $80 - db $FF, $FF ; terminators - -Func_ccac: ; 0xccac - call Func_d18b - call Func_d1d2 - call Func_d211 - ret - -Func_ccb6: ; 0xccb6 - call Func_d4cf - call AnimateHighScoresArrow - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr z, .asm_ccd1 - lb de, $00, $01 - call PlaySoundEffect - ld hl, wScreenState - inc [hl] - ld hl, wScreenState - inc [hl] - ret - -.asm_ccd1 - bit 1, a - jr z, .asm_cce4 - lb de, $00, $01 - call PlaySoundEffect - ld hl, wScreenState - inc [hl] - ld hl, wScreenState - inc [hl] - ret - -.asm_cce4 - bit 3, a - jr z, .asm_ccfb - call Func_1a43 - ld a, [hGameBoyColorFlag] - ld [wd8f0], a - lb de, $00, $01 - call PlaySoundEffect - ld hl, wScreenState - inc [hl] - ret - -.asm_ccfb - ld a, [hJoypadState] - cp (SELECT | D_UP) - ret nz - ld a, [hNewlyPressedButtons] - and (SELECT | D_UP) - ret z - lb de, $00, $01 - call PlaySoundEffect - call ClearOAMBuffer - ld bc, $473b - ld a, $94 - call LoadOAMData -.asm_cd16 - rst AdvanceFrame - ld a, [hNewlyPressedButtons] - bit BIT_B_BUTTON, a - jr z, .asm_cd24 - lb de, $00, $01 - call PlaySoundEffect - ret - -.asm_cd24 - bit 0, a - jr z, .asm_cd16 - lb de, $00, $01 - call PlaySoundEffect - call CopyInitialHighScores - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $40 - deCoord 0, 2, vBGMap - ld bc, $01c0 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $40 - deCoord 0, 2, vBGWin - ld bc, $01c0 - call LoadVRAMData - hlCoord 0, 14, vBGMap - ld de, wRedHighScore5Unknown0x09 + $3 - call Func_d361 - hlCoord 0, 14, vBGWin - ld de, wBlueHighScore5Unknown0x09 + $3 - call Func_d361 - ld hl, wRedHighScore1Points - ld de, $a000 - ld bc, $0082 - call SaveData - ret - -Func_cd6c: ; 0xcd6c - ld a, [hNumFramesDropped] - and $1f - call z, Func_1a43 - call Func_cf7d - call Func_cfa6 - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr z, .asm_cdbb - lb de, $00, $01 - call PlaySoundEffect - ld a, [wda85] - and a - jr nz, .asm_cda1 - ld a, [wd86e] - and a - jr z, .asm_cdbb - call ClearOAMBuffer - ld bc, $473b - ld a, $8e - call LoadOAMData - call Func_d042 - jr .asm_cdc6 - -.asm_cda1 - ld a, [wd8f0] - and a - jr z, .asm_cdbb - ld de, $0000 - call PlaySong - rst AdvanceFrame - call Func_cdce - push af - ld de, $0004 - call PlaySong - pop af - jr nc, .asm_cdc6 -.asm_cdbb - ld a, [hNewlyPressedButtons] - bit BIT_B_BUTTON, a - ret z - lb de, $00, $01 - call PlaySoundEffect -.asm_cdc6 - xor a - ld [rRP], a - ld hl, wScreenState - dec [hl] - ret - -Func_cdce: ; 0xcdce - push af - ld a, $0 - ld [$abf6], a - pop af - call ClearOAMBuffer - call Func_1be3 - call SendHighScores - push af - ld a, $1 - ld [$abf6], a - pop af - di - ld a, [wd8ea] - cp $0 - jp nz, .asm_ceb6 - ld a, [wd8e9] - cp $1 - jr z, .asm_ce23 - push af - ld a, $2 - ld [$abf6], a - pop af - ld b, $82 - ld hl, wRedHighScore1Points - call Func_1cf8 - ld a, [wd8ea] - cp $0 - jp nz, .asm_ceb6 - push af - ld a, $3 - ld [$abf6], a - pop af - ld hl, wc4c0 - call Func_1dda - ld a, [wd8ea] - cp $0 - jp nz, .asm_ceb6 - jr .asm_ce4d - -.asm_ce23 - push af - ld a, $4 - ld [$abf6], a - pop af - ld hl, wc4c0 - call Func_1dda - ld a, [wd8ea] - cp $0 - jr nz, .asm_ceb6 - push af - ld a, $5 - ld [$abf6], a - pop af - ld b, $82 - ld hl, wRedHighScore1Points - call Func_1cf8 - ld a, [wd8ea] - cp $0 - jr nz, .asm_ceb6 -.asm_ce4d - push af - ld a, $6 - ld [$abf6], a - pop af - call Func_ceca - rst AdvanceFrame - ld hl, wc4cc - ld b, $5 -.asm_ce5d - push bc - push hl - ld d, h - ld e, l - ld hl, wRedHighScore5Unknown0x09 + $3 - call Func_cfcb - pop hl - pop bc - ld de, $000d - add hl, de - dec b - jr nz, .asm_ce5d - push af - ld a, $7 - ld [$abf6], a - pop af - ld hl, wBottomMessageText + $0d - ld b, $5 -.asm_ce7c - push bc - push hl - ld d, h - ld e, l - ld hl, wBlueHighScore5Unknown0x09 + $3 - call Func_cfcb - pop hl - pop bc - ld de, $000d - add hl, de - dec b - jr nz, .asm_ce7c - push af - ld a, $8 - ld [$abf6], a - pop af - hlCoord 0, 14, vBGMap - ld de, wRedHighScore5Unknown0x09 + $3 - call Func_d361 - hlCoord 0, 14, vBGWin - ld de, wBlueHighScore5Unknown0x09 + $3 - call Func_d361 - ld hl, wRedHighScore1Points - ld de, $a000 - ld bc, $0082 - call SaveData - and a - ret - -.asm_ceb6 - push af - ld a, $9 - ld [$abf6], a - pop af - call Func_ceca - rst AdvanceFrame - push af - ld a, $a - ld [$abf6], a - pop af - scf - ret - -Func_ceca: ; 0xceca - ld a, [rLY] - and a - jr nz, Func_ceca - ei - ret - -SendHighScores: ; 0xced1 -; Sends high scores, and plays the animation for sending the high scores. - ld hl, SendHighScoresAnimationData - ld de, wSendHighScoresAnimationFrameCounter - call CopyHLToDE - ld bc, $4800 - ld a, [wSendHighScoresAnimationFrame] - call LoadOAMData - ld bc, $473b - ld a, $8f - call LoadOAMData - call CleanOAMBuffer - rst AdvanceFrame - ld a, $1 - ld [wd8e9], a - ld b, $b4 ; maximum attempts to send high scores -.attemptToSendHighScoresLoop - push bc - xor a - ld [hNumFramesSinceLastVBlank], a -.asm_cefa - ld b, $2 - ld c, $56 - ld a, [$ff00+c] - and b - jr z, .asm_cf09 - ld a, [hNumFramesSinceLastVBlank] - and a - jr z, .asm_cefa - jr .asm_cf0e - -.asm_cf09 - call Func_1c50 - jr .continueAttempts - -.asm_cf0e - ld hl, SendHighScoresAnimationData - ld de, wSendHighScoresAnimationFrameCounter - call UpdateAnimation - jr nc, .continueAttempts - ld bc, $4800 - ld a, [wSendHighScoresAnimationFrame] - call LoadOAMData - ld bc, $473b - ld a, $8f - call LoadOAMData - call CleanOAMBuffer - call Func_1ca1 - ld a, [wSendHighScoresAnimationFrameIndex] - cp $6 - jr nz, .continueAttempts - ld hl, SendHighScoresAnimationData - ld de, wSendHighScoresAnimationFrameCounter - call CopyHLToDE -.continueAttempts - pop bc - ld a, [wd8ea] - cp $0 - ret z - dec b - jr nz, .attemptToSendHighScoresLoop - ret - -SendHighScoresAnimationData: ; 0xcf4b -; Each entry is [OAM id][duration] - db $0C, $98 - db $06, $99 - db $0A, $9A - db $0C, $9B - db $0A, $9C - db $06, $9D - db $00 ; terminator - -Func_cf58: ; 0xcf58 - cp $5 - ret z - push af - lb de, $00, $02 - call PlaySoundEffect - call ClearOAMBuffer - rst AdvanceFrame - pop af - ld bc, $473b - add $8f - call LoadOAMData -.asm_cf6f - rst AdvanceFrame - ld a, [hNewlyPressedButtons] - bit BIT_A_BUTTON, a - jr z, .asm_cf6f - lb de, $00, $01 - call PlaySoundEffect - ret - -Func_cf7d: ; 0xcf7d - ld a, [wd809] - ld b, a - ld a, [wda85] - bit 6, b - jr z, .asm_cf95 - and a - ret z - dec a - ld [wda85], a - lb de, $00, $03 - call PlaySoundEffect - ret - -.asm_cf95 - bit 7, b - ret z - cp $1 - ret z - inc a - ld [wda85], a - lb de, $00, $03 - call PlaySoundEffect - ret - -Func_cfa6: ; 0xcfa6 - ld bc, $473b - ld a, $87 - call LoadOAMData - ld a, [wd8f0] - and a - jr z, .asm_cfb6 - ld a, $2 -.asm_cfb6 - ld e, a - ld a, [wd86e] - add e - xor $3 - add $8a - call LoadOAMData - ld a, [wda85] - add $88 - call LoadOAMData - ret - -Func_cfcb: ; 0xcfcb - ld a, e - ld [$ff8c], a - ld a, d - ld [$ff8d], a - push hl - ld b, $5 -.asm_cfd4 - ld a, [$ff8c] - ld e, a - ld a, [$ff8d] - ld d, a - call Func_d005 - call Func_d017 - jr c, .asm_cfe5 - dec b - jr nz, .asm_cfd4 -.asm_cfe5 - inc b - pop de - ld hl, $fff3 - add hl, de - ld a, $5 -.asm_cfed - cp b - ret c - push af - jr nz, .asm_cff8 - ld a, [$ff8c] - ld l, a - ld a, [$ff8d] - ld h, a -.asm_cff8 - ld c, $d -.asm_cffa - ld a, [hld] - ld [de], a - dec de - dec c - jr nz, .asm_cffa - pop af - dec a - jr nz, .asm_cfed - ret - -Func_d005: ; 0xd005 - ld c, $7 -.asm_d007 - ld a, [de] - cp [hl] - jr nz, .asm_d010 - dec de - dec hl - dec c - jr nz, .asm_d007 -.asm_d010 - ld a, c - ld [$ff8e], a - call Func_d035 - ret - -Func_d017: ; 0xd017 - ld c, $6 -.asm_d019 - ld a, [de] - cp [hl] - jr c, .asm_d02b - jr nz, .asm_d030 - dec de - dec hl - dec c - jr nz, .asm_d019 - ld a, [$ff8e] - and a - jr nz, .asm_d02b - ld b, $5 -.asm_d02b - call Func_d035 - scf - ret - -.asm_d030 - call Func_d035 - and a - ret - -Func_d035: ; 0xd035 - ld a, e - sub c - ld e, a - jr nc, .asm_d03b - dec d -.asm_d03b - ld a, l - sub c - ld l, a - jr nc, .asm_d041 - dec h -.asm_d041 - ret - -Func_d042: ; 0xd042 - ld a, [hJoypadState] - ld [wda86], a - ld b, a - ld a, $80 - bit BIT_D_LEFT, b - jr z, .asm_d052 - ld a, $7f - jr .asm_d058 - -.asm_d052 - bit BIT_D_RIGHT, b - jr z, .asm_d058 - ld a, $10 -.asm_d058 - ld [wd8a7], a - ld a, $e0 - ld [wd8aa], a - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $3c0 - ld de, wc280 - ld bc, $0040 - call FarCopyData - ld a, $0 - hlCoord 0, 2, vBGMap - ld de, wc2c0 - ld bc, $01c0 - call LoadVRAMData - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $280 - ld de, wc480 - ld bc, $0040 - call FarCopyData - call Func_d6b6 - call Func_d0e3 - ret c - ld a, [wda86] - bit 2, a - jr z, .asm_d0a2 - ld de, wRedHighScore1Unknown0x09 - call Func_d107 - call Func_d0f5 - ret c -.asm_d0a2 - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $3c0 - ld de, wc280 - ld bc, $0040 - call FarCopyData - ld a, $0 - hlCoord 0, 2, vBGWin - ld de, wc2c0 - ld bc, $01c0 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $280 - ld de, wc480 - ld bc, $0040 - call FarCopyData - call Func_d6b6 - call Func_d0e3 - ret c - ld a, [wda86] - bit 2, a - ret z - ld de, wBlueHighScore1Unknown0x09 - call Func_d107 - call Func_d0f5 - ret - -Func_d0e3: ; 0xd0e3 - ld a, BANK(HighScoresBaseGameBoyGfx) - ld hl, HighScoresBaseGameBoyGfx + $800 - call Func_1a21 - ld a, [wd86d] - and a - ret z - call Func_cf58 - scf - ret - -Func_d0f5: ; 0xd0f5 - ld a, BANK(HighScoresHexadecimalCharsGfx) - ld hl, HighScoresHexadecimalCharsGfx - call Func_1a21 - ld a, [wd86d] - and a - ret z - call Func_cf58 - scf - ret - -Func_d107: ; 0xd107 - ld hl, wc280 - ld a, $c0 - ld b, $20 -.clear -rept 32 - ld [hli], a -endr - dec b - jr nz, .clear - ld hl, wc280 - ld b, $5 -.loop - ld c, $4 -.inner - ld a, [de] - swap a - call Func_d159 - ld a, [de] - call Func_d159 - inc de - inc hl - dec c - jr nz, .inner - ld a, l - add $4c - ld l, a - jr nc, .no_carry_1 - inc h -.no_carry_1 - ld a, e - add $9 - ld e, a - jr nc, .no_carry_2 - inc d -.no_carry_2 - dec b - jr nz, .loop - ret - -Func_d159: ; 0xd159 - and $f - sla a - sla a - xor $80 - ld [hli], a - inc a - ld [hli], a - inc a - push bc - push hl - ld bc, $001e - add hl, bc - ld [hli], a - inc a - ld [hli], a - pop hl - pop bc - ret - -ExitHighScoresScreen: ; 0xd171 - call Func_cb5 - call Func_576 - ld hl, hSTAT - res 6, [hl] - ld hl, rIE - res 1, [hl] - ld a, SCREEN_TITLESCREEN - ld [wCurrentScreen], a - xor a - ld [wScreenState], a - ret - -Func_d18b: ; 0xd18b - ld a, [hPressedButtons] - ld b, a - ld a, [wda81] - ld e, a - sla e - sla e - add e - sla e - add e - ld e, a - ld a, [wda80] - add e - ld e, a - ld d, $0 - ld hl, wRedHighScore1Name - ld a, [wHighScoresStage] - and a - jr z, .asm_d1ae - ld hl, wBlueHighScore1Name -.asm_d1ae - add hl, de - ld a, [hl] - bit 4, b - jr z, .asm_d1bd - inc a - cp $38 - jr nz, .asm_d1c7 - ld a, $a - jr .asm_d1c7 - -.asm_d1bd - bit 5, b - ret z - dec a - cp $9 - jr nz, .asm_d1c7 - ld a, $37 -.asm_d1c7 - ld [hl], a - call Func_d46f - lb de, $00, $03 - call PlaySoundEffect - ret - -Func_d1d2: ; 0xd1d2 - ld a, [hNewlyPressedButtons] - ld b, a - ld a, [wda80] - bit BIT_A_BUTTON, b - jr z, .asm_d1fc - inc a - cp $3 - jr nz, .asm_d202 - lb de, $07, $45 - call PlaySoundEffect - xor a - ld [wda7f], a - ld hl, wScreenState - inc [hl] - ld hl, wRedHighScore1Points - ld de, $a000 - ld bc, $0082 - call SaveData - ret - -.asm_d1fc - bit 1, b - ret z - and a - ret z - dec a -.asm_d202 - ld [wda80], a - ld a, $20 - ld [wda82], a - lb de, $00, $01 - call PlaySoundEffect - ret - -Func_d211: ; 0xd211 -; related to high scores name entry? - ld a, [wda7f] - and a - ret z - ld a, [hJoypadState] - and (D_RIGHT | D_LEFT) - jr z, .asm_d221 - xor a - ld [wda82], a - ret - -.asm_d221 - ld a, [wda82] - inc a - ld [wda82], a - bit 5, a - ret z - ld a, [wda81] - ld e, a - ld d, $0 - ld hl, OAMPixelYOffsets_d247 - add hl, de - ld c, [hl] - ld a, [wda80] - ld e, a - ld d, $0 - ld hl, OAMPixelXOffsets_d24c - add hl, de - ld b, [hl] - ld a, $86 - call LoadOAMData - ret - -OAMPixelYOffsets_d247: ; 0xd247 - db $10, $28, $40, $58, $70 - -OAMPixelXOffsets_d24c: ; 0xd24c - db $18, $20, $28 - -AnimateHighScoresArrow: ; 0xd24f -; Handles the animation of the arrow in the bottom -; corner of the high scores screens. - ld a, [wHighScoresArrowAnimationCounter] - inc a - cp $28 - jr c, .noOverflow - xor a -.noOverflow - ld [wHighScoresArrowAnimationCounter], a - ld a, [wHighScoresStage] - and a - ld c, $77 - ld a, $95 - ld hl, HighScoresRightArrowOAMPixelXOffsets - jr z, .asm_d26d - ld a, $96 - ld hl, HighScoresLeftArrowOAMPixelXOffsets -.asm_d26d - push af - ld a, [wHighScoresArrowAnimationCounter] - ld e, a - ld d, $0 - add hl, de - ld b, [hl] - pop af - call LoadOAMData - ret - -HighScoresRightArrowOAMPixelXOffsets: ; 0xd27b -; Controls the animation of the right-arrow in the bottom corner of the -; high scores screen. - db $87, $87, $8A, $8A, $8A, $8A, $8A, $8A - db $89, $89, $88, $88, $88, $88, $88, $88 - db $88, $88, $88, $88, $88, $88, $88, $88 - db $88, $88, $88, $88, $88, $88, $88, $88 - db $88, $88, $88, $88, $88, $88, $88, $88 - -HighScoresLeftArrowOAMPixelXOffsets: ; 0xd2a3 - db $02, $02, $FF, $FF, $FF, $FF, $FF, $FF - db $00, $00, $01, $01, $01, $01, $01, $01 - db $01, $01, $01, $01, $01, $01, $01, $01 - db $01, $01, $01, $01, $01, $01, $01, $01 - db $01, $01, $01, $01, $01, $01, $01, $01 - -Func_d2cb: ; 0xd2cb - ld b, $5 -.asm_d2cd - push bc - push hl - dec de - dec de - dec de - dec de - ld a, l - add $5 - ld l, a - ld b, $3 -.asm_d2d9 - ld a, [de] - call Func_d348 - dec de - dec hl - dec b - jr nz, .asm_d2d9 - pop hl - push hl - ld a, l - add $6 - ld l, a - ld bc, $0c01 -.asm_d2eb - ld a, [de] - swap a - and $f - call Func_d30e - inc hl - dec b - ld a, [de] - and $f - call Func_d30e - dec de - inc hl - dec b - jr nz, .asm_d2eb - xor a - call Func_d317 - pop hl - ld bc, hSCY - add hl, bc - pop bc - dec b - jr nz, .asm_d2cd - ret - -Func_d30e: ; 0xd30e - jr nz, Func_d317 - ld a, b - dec a - jr z, Func_d317 - ld a, c - and a - ret nz - ; fall through -Func_d317: ; 0xd317 - push de - push af - call Func_d336 - pop af - ld c, $0 - sla a - add e - ld [hl], a - cp $fe - jr z, .asm_d328 - inc a -.asm_d328 - push hl - push af - ld a, l - add $20 - ld l, a - jr nc, .asm_d331 - inc h -.asm_d331 - pop af - ld [hl], a - pop hl - pop de - ret - -Func_d336: ; 0xd336 - ld e, $6c - ld a, b - cp $3 - ret z - cp $6 - ret z - cp $9 - ret z - cp $c - ret z - ld e, $58 - ret - -Func_d348: ; 0xd348 - ld c, $0 - sla a - add $90 - ld [hl], a - cp $fe - jr z, .asm_d354 - inc a -.asm_d354 - push hl - push af - ld a, l - add $20 - ld l, a - jr nc, .asm_d35d - inc h -.asm_d35d - pop af - ld [hl], a - pop hl - ret - -Func_d361: ; 0xd361 - ld b, $5 -.asm_d363 - push bc - push hl - dec de - dec de - dec de - dec de - ld a, l - add $5 - ld l, a - ld b, $3 -.asm_d36f - ld a, [de] - call Func_d3e2 - dec de - dec hl - dec b - jr nz, .asm_d36f - pop hl - push hl - ld a, l - add $6 - ld l, a - ld bc, $0c01 -.asm_d381 - ld a, [de] - swap a - and $f - call Func_d3a4 - inc hl - dec b - ld a, [de] - and $f - call Func_d3a4 - dec de - inc hl - dec b - jr nz, .asm_d381 - xor a - call Func_d3ad - pop hl - ld bc, hSCY - add hl, bc - pop bc - dec b - jr nz, .asm_d363 - ret - -Func_d3a4: ; 0xd3a4 - jr nz, Func_d3ad - ld a, b - dec a - jr z, Func_d3ad - ld a, c - and a - ret nz - ; fall through -Func_d3ad: ; 0xd3ad - push de - push af - call Func_d3d0 - pop af - ld c, $0 - sla a - add e - call PutTileInVRAM - cp $fe - jr z, .asm_d3c0 - inc a -.asm_d3c0 - push hl - push af - ld a, l - add $20 - ld l, a - jr nc, .asm_d3c9 - inc h -.asm_d3c9 - pop af - call PutTileInVRAM - pop hl - pop de - ret - -Func_d3d0: ; 0xd3d0 - ld e, $6c - ld a, b - cp $3 - ret z - cp $6 - ret z - cp $9 - ret z - cp $c - ret z - ld e, $58 - ret - -Func_d3e2: ; 0xd3e2 - ld c, $0 - sla a - add $90 - call PutTileInVRAM - cp $fe - jr z, .asm_d3f0 - inc a -.asm_d3f0 - push hl - push af - ld a, l - add $20 - ld l, a - jr nc, .asm_d3f9 - inc h -.asm_d3f9 - pop af - call PutTileInVRAM - pop hl - ret - -CopyInitialHighScores: ; 0xd3ff - ld hl, InitialHighScores - ld de, wRedHighScore1Points - call CopyInitialHighScoresForStage - ld hl, InitialHighScores - ld de, wBlueHighScore1Points - -CopyInitialHighScoresForStage: ; 0xd40e -; input: hl = address of high score entries -; de = destination address for high score entries to be copied - ld b, $5 ; 5 high score entries to copy -.copyHighScoreEntry - ld c, $6 ; high score points are 6 bytes long -.copyPoints - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .copyPoints - ld c, $3 ; name is 3 bytes -.copyName - ld a, [hli] - sub $37 - ld [de], a - inc de - dec c - jr nz, .copyName - ld c, $4 -.asm_d424 ; TODO: what are these 4 bytes used for? - ld a, [hli] - ld [de], a - inc de - dec c - jr nz, .asm_d424 - dec b - jr nz, .copyHighScoreEntry - ret - -INCLUDE "data/initial_high_scores.asm" ; 0xd42e - -Func_d46f: ; 0xd46f - ld a, [wda81] - ld d, a - sla a - add d - ld d, a - ld e, $0 - srl d - rr e - srl d - rr e - srl d - rr e - ld a, [wda80] - add e - ld e, a - hlCoord 3, 2, vBGMap - ld a, [wHighScoresStage] - and a - jr z, .asm_d496 - hlCoord 3, 2, vBGWin -.asm_d496 - add hl, de - push hl - ld a, [wda81] - ld e, a - sla e - sla e - add e - sla e - add e - ld e, a - ld a, [wda80] - add e - ld e, a - ld d, $0 - ld hl, wRedHighScore1Name - ld a, [wHighScoresStage] - and a - jr z, .asm_d4b8 - ld hl, wBlueHighScore1Name -.asm_d4b8 - add hl, de - ld a, [hl] - sla a - add $90 - pop hl - call PutTileInVRAM - ld de, $0020 - add hl, de - cp $fe - jr z, .asm_d4cb - inc a -.asm_d4cb - call PutTileInVRAM - ret - -Func_d4cf: ; 0xd4cf - ld a, [hNewlyPressedButtons] - ld b, a - ld a, [wHighScoresStage] - bit 4, b - jr z, .asm_d4e3 - and a - ret nz - lb de, $00, $03 - call PlaySoundEffect - jr .asm_d4f0 - -.asm_d4e3 - bit 5, b - ret z - and a - ret z - lb de, $00, $03 - call PlaySoundEffect - jr .asm_d537 - -.asm_d4f0 - call ClearOAMBuffer - call Func_d57b - ld a, $a5 - ld [hWX], a - xor a - ld [hWY], a - ld a, $2 - ld [hSCX], a - ld hl, hLCDC - set 5, [hl] - ld b, $27 -.asm_d508 - push bc - ld a, $27 - sub b - bit 0, b - call nz, TransitionHighScoresPalettes - ld hl, hWX - dec [hl] - dec [hl] - dec [hl] - dec [hl] - ld hl, hSCX - inc [hl] - inc [hl] - inc [hl] - inc [hl] - rst AdvanceFrame - pop bc - dec b - jr nz, .asm_d508 - xor a - ld [hSCX], a - ld hl, hLCDC - res 5, [hl] - set 3, [hl] - ld a, $1 - ld [wHighScoresStage], a - call Func_d5d0 - ret - -.asm_d537 - call ClearOAMBuffer - call Func_d57b - ld a, $7 - ld [hWX], a - xor a - ld [hWY], a - ld a, $a0 - ld [hSCX], a - ld hl, hLCDC - set 5, [hl] - res 3, [hl] - ld b, $27 -.asm_d551 - push bc - ld a, b - bit 0, b - call nz, TransitionHighScoresPalettes - ld hl, hWX - inc [hl] - inc [hl] - inc [hl] - inc [hl] - ld hl, hSCX - dec [hl] - dec [hl] - dec [hl] - dec [hl] - rst AdvanceFrame - pop bc - dec b - jr nz, .asm_d551 - xor a - ld [hSCX], a - ld hl, hLCDC - res 5, [hl] - xor a - ld [wHighScoresStage], a - call Func_d5d0 - ret - -Func_d57b: ; 0xd57b - ld a, $f0 - ld [hSCY], a - xor a - ld [hNextFrameHBlankSCX], a - ld a, $10 - ld [hNextFrameHBlankSCY], a - rst AdvanceFrame - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap - deCoord 0, 0, vBGMap - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $200 - deCoord 0, 16, vBGMap - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 - deCoord 0, 0, vBGWin - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $200 - deCoord 0, 16, vBGWin - ld bc, $0040 - call LoadVRAMData - ld b, $10 -.asm_d5c1 - push bc - ld hl, hSCY - inc [hl] - ld hl, hNextFrameHBlankSCY - dec [hl] - rst AdvanceFrame - pop bc - dec b - jr nz, .asm_d5c1 - ret - -Func_d5d0: ; 0xd5d0 - ld b, $10 -.asm_d5d2 - push bc - ld hl, hSCY - dec [hl] - ld hl, hNextFrameHBlankSCY - inc [hl] - rst AdvanceFrame - pop bc - dec b - jr nz, .asm_d5d2 - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $3c0 - deCoord 0, 0, vBGMap - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap) - ld hl, HighScoresTilemap + $280 - deCoord 0, 16, vBGMap - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $3c0 - deCoord 0, 0, vBGWin - ld bc, $0040 - call LoadVRAMData - ld a, BANK(HighScoresTilemap2) - ld hl, HighScoresTilemap2 + $280 - deCoord 0, 16, vBGWin - ld bc, $0040 - call LoadVRAMData - ld bc, $0009 - call Func_d68a - xor a - ld [hSCY], a - ld [hNextFrameHBlankSCX], a - ld [hNextFrameHBlankSCY], a - ret - -TransitionHighScoresPalettes: ; 0xd626 -; When switching between the Red and Blue field high scores, the palettes -; of the rows smoothly transition between red and blue. - ld c, a - ld a, [hGameBoyColorFlag] - and a - ret z - ld a, c - srl a - sub $2 - cp $10 - ret nc - ld c, a - ld b, $0 - sla c - add c - ld c, a - ld hl, HighScoresPalettesTransition - add hl, bc - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, [hl] - ld h, b - ld l, c - ld de, $0008 - ld bc, $0038 - push af - call Func_7dc - pop af - ld de, $0040 - ld bc, $0008 - call Func_7dc - ret - -HighScoresPalettesTransition: ; 0xd65a -; When switching between the Red and Blue field high scores, the palette -; of the rows fades between red and blue. This table defines the transition -; of those palettes. - dwb HighScoresTransitionPalettes1, Bank(HighScoresTransitionPalettes1) - dwb HighScoresTransitionPalettes2, Bank(HighScoresTransitionPalettes2) - dwb HighScoresTransitionPalettes3, Bank(HighScoresTransitionPalettes3) - dwb HighScoresTransitionPalettes4, Bank(HighScoresTransitionPalettes4) - dwb HighScoresTransitionPalettes5, Bank(HighScoresTransitionPalettes5) - dwb HighScoresTransitionPalettes6, Bank(HighScoresTransitionPalettes6) - dwb HighScoresTransitionPalettes7, Bank(HighScoresTransitionPalettes7) - dwb HighScoresTransitionPalettes8, Bank(HighScoresTransitionPalettes8) - dwb HighScoresTransitionPalettes9, Bank(HighScoresTransitionPalettes9) - dwb HighScoresTransitionPalettes10, Bank(HighScoresTransitionPalettes10) - dwb HighScoresTransitionPalettes11, Bank(HighScoresTransitionPalettes11) - dwb HighScoresTransitionPalettes12, Bank(HighScoresTransitionPalettes12) - dwb HighScoresTransitionPalettes13, Bank(HighScoresTransitionPalettes13) - dwb HighScoresTransitionPalettes14, Bank(HighScoresTransitionPalettes14) - dwb HighScoresTransitionPalettes15, Bank(HighScoresTransitionPalettes15) - dwb HighScoresTransitionPalettes16, Bank(HighScoresTransitionPalettes16) - -Func_d68a: ; 0xd68a - push bc - ld hl, wPokedexFlags - ld bc, (NUM_POKEMON << 8) -.asm_d691 - bit 1, [hl] - jr z, .asm_d696 - inc c -.asm_d696 - inc hl - dec b - jr nz, .asm_d691 - ld a, c - pop bc - cp NUM_POKEMON - ret nz - ld hl, vBGMap - add hl, bc - call Func_d6aa - ld hl, vBGWin - add hl, bc - ; fall through -Func_d6aa: ; 0xd6aa - ld a, $56 - call PutTileInVRAM - inc hl - ld a, $57 - call PutTileInVRAM - ret - -Func_d6b6: ; 0xd6b6 - ld hl, wPokedexFlags - ld bc, (NUM_POKEMON << 8) -.asm_d6bc - bit 1, [hl] - jr z, .asm_d6c1 - inc c -.asm_d6c1 - inc hl - dec b - jr nz, .asm_d6bc - ld a, c - cp NUM_POKEMON - ret nz - ld hl, wc289 - ld a, $56 - ld [hli], a - ld a, $57 - ld [hli], a - ret - -HandleFieldSelectScreen: ; 0xd6d3 - ld a, [wScreenState] - rst JumpTable ; calls JumpToFuncInTable -FieldSelectScreenFunctions: ; 0xd6d7 - dw LoadFieldSelectScreen - dw ChooseFieldToPlay - dw ExitFieldSelectScreen - -LoadFieldSelectScreen: ; 0xd6dd - ld a, $43 - ld [hLCDC], a - ld a, $e4 - ld [wBGP], a - ld a, $d2 - ld [wOBP0], a - ld [wOBP1], a - xor a - ld [hSCX], a - ld [hSCY], a - ld hl, FieldSelectGfxPointers - ld a, [hGameBoyColorFlag] - call LoadVideoData - call ClearOAMBuffer - ld a, $8 - ld [wFieldSelectBlinkingBorderFrame], a - call Func_b66 - ld a, $12 - call SetSongBank - ld de, $0003 - call PlaySong - call Func_588 - call Func_bbe - ld hl, wScreenState - inc [hl] - ret - -FieldSelectGfxPointers: ; 0xd71c - dw FieldSelectGfx_GameBoy - dw FieldSelectGfx_GameBoyColor - -FieldSelectGfx_GameBoy: ; 0xd720 - VIDEO_DATA_TILES FieldSelectScreenGfx, vTilesSH - $100, $d00 - VIDEO_DATA_TILEMAP FieldSelectTilemap, vBGMap, $240 - db $FF, $FF ; terminators - -FieldSelectGfx_GameBoyColor: ; 0xd730 - VIDEO_DATA_TILES FieldSelectScreenGfx, vTilesSH - $100, $d00 - VIDEO_DATA_TILEMAP FieldSelectTilemap, vBGMap, $240 - VIDEO_DATA_BGATTR FieldSelectBGAttributes, vBGMap, $240 - VIDEO_DATA_PALETTES FieldSelectScreenPalettes, $48 - db $FF, $FF ; terminators - -ChooseFieldToPlay: ; 0xd74e - call MoveFieldSelectCursor - ld hl, FieldSelectBorderAnimationData - call AnimateBlinkingFieldSelectBorder - ld a, [hNewlyPressedButtons] - and (A_BUTTON | B_BUTTON) - ret z - ld [wd8f6], a - ld a, $18 ; number of frames to blink the border after selecting the Field - ld [wFieldSelectBlinkingBorderTimer], a - ld a, $1 - ld [wFieldSelectBlinkingBorderFrame], a - lb de, $00, $01 - call PlaySoundEffect - ld hl, wScreenState - inc [hl] - ret - -ExitFieldSelectScreen: ; 0xd774 - ld a, [wd8f6] ; this holds the button that was pressed (A or B) - bit BIT_A_BUTTON, a - jr z, .didntPressA - ld hl, FieldSelectConfirmationAnimationData - call AnimateBlinkingFieldSelectBorder - ld a, [wFieldSelectBlinkingBorderTimer] - dec a - ld [wFieldSelectBlinkingBorderTimer], a - ret nz -.didntPressA - ld a, [hJoypadState] - push af - call Func_cb5 - call Func_576 - ld a, [wd8f6] - bit BIT_A_BUTTON, a - jr z, .pressedB - ld a, [wSelectedFieldIndex] - ld c, a - ld b, $0 - ld hl, StartingStages - add hl, bc - ld a, [hl] - ld [wCurrentStage], a - pop af - xor a - ld [wd7c2], a - ld hl, wPartyMons - ld de, sSaveGame - ld bc, $04c3 - call SaveData - xor a - ld [wd7c1], a - ; Start a round of Pinball! Yayy - ld a, SCREEN_PINBALL_GAME - ld [wCurrentScreen], a - xor a - ld [wScreenState], a - ret - -.pressedB - pop af - ld a, SCREEN_TITLESCREEN - ld [wCurrentScreen], a - xor a - ld [wScreenState], a - ret - -StartingStages: ; 0xd7d1 -; wSelectedFieldIndex is used to index this array - db STAGE_RED_FIELD_BOTTOM, STAGE_BLUE_FIELD_BOTTOM - -MoveFieldSelectCursor: ; 0xd7d3 -; When the player presses Right or Left, the stage is -; illuminated with a blinking border. This function keeps tracks -; of which field is currently selected. - ld a, [hPressedButtons] - ld b, a - ld a, [wSelectedFieldIndex] - bit BIT_D_LEFT, b - jr z, .didntPressLeft - and a - ret z ; if cursor is already hovering over Red stage, don't do anything - dec a ; move cursor over Red stage - ld [wSelectedFieldIndex], a - lb de, $00, $3c - call PlaySoundEffect - ret - -.didntPressLeft - bit BIT_D_RIGHT, b - ret z - cp $1 - ret z ; if cursor is already hovering over Blue stage, don't do anything - inc a ; move cursor over Red stage - ld [wSelectedFieldIndex], a - lb de, $00, $3d - call PlaySoundEffect - ret - -AnimateBlinkingFieldSelectBorder: ; 0xd7fb -; This makes the border of the currently-selected Field blink in the Field Select screen. - push hl - ld a, [wSelectedFieldIndex] - sla a - ld c, a - ld b, $0 - ld hl, FieldSelectBorderOAMPixelOffsetData - add hl, bc - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, [wd915] - sla a - ld e, a - ld d, $0 - pop hl - push hl - add hl, de - ld a, [hl] - call LoadOAMData - ld a, [wFieldSelectBlinkingBorderFrame] - dec a - jr nz, .asm_d838 - inc hl - inc hl - ld a, [hl] - and a - jr z, .asm_d82b - ld a, [wd915] - inc a -.asm_d82b - ld [wd915], a - sla a - ld c, a - ld b, $0 - pop hl - push hl - inc hl - add hl, bc - ld a, [hl] -.asm_d838 - ld [wFieldSelectBlinkingBorderFrame], a - pop hl - ret - -FieldSelectBorderAnimationData: -; [OAM id][duration] - db $9e, $08 - db $9f, $08 - db $9e, $08 - db $a0, $08 - db $00 ; terminator - -FieldSelectConfirmationAnimationData: -; [OAM id][duration] - db $9F, $03 - db $A0, $03 - db $9F, $03 - db $A0, $03 - db $00 ; terminator - -FieldSelectBorderOAMPixelOffsetData: - dw $2A42 - dw $7242 +INCLUDE "engine/options_screen.asm" +INCLUDE "engine/high_scores_screen.asm" +INCLUDE "engine/field_select_screen.asm" HandlePinballGame: ; 0xd853 ld a, [wScreenState] |