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authorMarcus Huderle <huderlem@gmail.com>2015-11-07 12:24:56 -0800
committerMarcus Huderle <huderlem@gmail.com>2015-11-07 12:24:56 -0800
commit2723de08f8d9249b247ce46ee4ecddc637d7d116 (patch)
treeecaf73cc68679bfd45d2513fb8eda9f889e36499 /hram.asm
parenta009d2821ee9cf290f8d73c289e2e819a0acd408 (diff)
Flipper collisions routines and data.
Diffstat (limited to 'hram.asm')
-rwxr-xr-xhram.asm2
1 files changed, 2 insertions, 0 deletions
diff --git a/hram.asm b/hram.asm
index 750739b..9a6f085 100755
--- a/hram.asm
+++ b/hram.asm
@@ -12,6 +12,8 @@ hBoardYShift EQU $FFA0 ; Vertical pixel offset of the board. For example, the
hBoardXShift EQU $FFA1 ; Horizontal pixel offset of the board. For example, the board is shifted
; $20 pixels to the right when launching the ball at the start of a round.
+hFlipperYCollisionAttribute EQU $FFBF ; Vertical collision attribute for when ball collides with a flipper.
+
hLoadedROMBank EQU $FFF8 ; this is updated whenever the code switches ROM Banks
hGameBoyColorFlag EQU $FFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise.