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author | Marcus Huderle <huderlem@gmail.com> | 2015-11-07 12:24:56 -0800 |
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committer | Marcus Huderle <huderlem@gmail.com> | 2015-11-07 12:24:56 -0800 |
commit | 2723de08f8d9249b247ce46ee4ecddc637d7d116 (patch) | |
tree | ecaf73cc68679bfd45d2513fb8eda9f889e36499 /hram.asm | |
parent | a009d2821ee9cf290f8d73c289e2e819a0acd408 (diff) |
Flipper collisions routines and data.
Diffstat (limited to 'hram.asm')
-rwxr-xr-x | hram.asm | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -12,6 +12,8 @@ hBoardYShift EQU $FFA0 ; Vertical pixel offset of the board. For example, the hBoardXShift EQU $FFA1 ; Horizontal pixel offset of the board. For example, the board is shifted ; $20 pixels to the right when launching the ball at the start of a round. +hFlipperYCollisionAttribute EQU $FFBF ; Vertical collision attribute for when ball collides with a flipper. + hLoadedROMBank EQU $FFF8 ; this is updated whenever the code switches ROM Banks hGameBoyColorFlag EQU $FFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise. |