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authorMarcus Huderle <huderlem@gmail.com>2015-03-09 19:17:43 -0700
committerMarcus Huderle <huderlem@gmail.com>2015-03-09 19:17:43 -0700
commit5bf3cccaa361198275cd16f5252cb56933f01b06 (patch)
tree2091eab88a1b7b18b8a609e4ad8923a62c0b3452 /hram.asm
parentbe7da72c07a50333b596bf596b46a7355d8e73c6 (diff)
Dump and label titlescreen fade in routine.
Diffstat (limited to 'hram.asm')
-rwxr-xr-xhram.asm2
1 files changed, 2 insertions, 0 deletions
diff --git a/hram.asm b/hram.asm
index 434884a..f7d55d8 100755
--- a/hram.asm
+++ b/hram.asm
@@ -12,3 +12,5 @@ hBoardXShift EQU $FFA1 ; Horizontal pixel offset of the board. For example, th
; $20 pixels to the right when launching the ball at the start of a round.
hLoadedROMBank EQU $FFF8 ; this is updated whenever the code switches ROM Banks
+
+hGameBoyColorFlag EQU $FFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise.