diff options
author | PikalaxALT <pikalaxalt@gmail.com> | 2016-12-06 23:22:36 -0500 |
---|---|---|
committer | PikalaxALT <pikalaxalt@gmail.com> | 2016-12-06 23:22:36 -0500 |
commit | 86b014dc02d8f35ee35e5551bc59a58991880ad9 (patch) | |
tree | b7e1e3e2546d42234c3639ea620e2553b30f8f34 /hram.asm | |
parent | 71562fb54992ea76d8314dc75840b1952dbbc4b9 (diff) |
More HRAM labels
Diffstat (limited to 'hram.asm')
-rwxr-xr-x | hram.asm | 21 |
1 files changed, 15 insertions, 6 deletions
@@ -1,5 +1,7 @@ hPushOAM EQU $FF80 +hFarCallTempA EQU $FF8A +hFarCallTempE EQU $FF8B hJoypadState EQU $FF98 ; current state of buttons. See joy_constants.asm for which bits ; correspond to which buttons. hNewlyPressedButtons EQU $FF99 ; buttons that were pressed in the current frame. @@ -8,7 +10,9 @@ hPrevPreviousJoypadState EQU $FF9B ; joypad state from two frames ago. See joy ; which bits correspond to which buttons. (need a better name for this...) hPreviousJoypadState EQU $FF9C ; prevoius frame's joypad state. See joy_constants.asm for ; which bits correspond to which buttons. +hJoyRepeatDelay EQU $FF9D +hLCDC EQU $FF9E hSTAT EQU $FF9F hSCY EQU $FFA0 hSCX EQU $FFA1 @@ -19,11 +23,14 @@ hOBP1 EQU $FFA5 hWY EQU $FFA6 hWX EQU $FFA7 hLastLYC EQU $FFA8 - -hBoardYShift EQU $FFA0 ; Vertical pixel offset of the board. For example, the board is shifted - ; by small amounts when "tilt up" is used. -hBoardXShift EQU $FFA1 ; Horizontal pixel offset of the board. For example, the board is shifted - ; $20 pixels to the right when launching the ball at the start of a round. +hNextLYCSub EQU $FFA9 +hLYCSub EQU $FFAA +hNextFrameHBlankSCX EQU $FFAB +hHBlankSCX EQU $FFAC +hNextFrameHBlankSCY EQU $FFAD +hHBlankSCY EQU $FFAE +hLCDCMask EQU $FFAF +hHBlankRoutine EQU $FFB0 hNumFramesSinceLastVBlank EQU $FFB2 hNumFramesDropped EQU $FFB3 @@ -31,6 +38,8 @@ hVBlankCount EQU $FFB4 hFlipperYCollisionAttribute EQU $FFBF ; Vertical collision attribute for when ball collides with a flipper. -hLoadedROMBank EQU $FFF8 ; this is updated whenever the code switches ROM Banks +hFFC4 = $FFC4 +hLoadedROMBank EQU $FFF8 ; this is updated whenever the code switches ROM Banks +hROMBankBuffer EQU $FFFA hGameBoyColorFlag EQU $FFFE ; this is set to $01 if a GameBoy Color is running the game. $00, otherwise. |