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authorMarcus Huderle <huderlem@gmail.com>2017-06-30 16:35:14 -0700
committerMarcus Huderle <huderlem@gmail.com>2017-06-30 16:35:14 -0700
commita1db9b9b938163f09af46ba62163503e63daeafd (patch)
treefa3c80f7afa1f65a0310ab5b72d749ff0335f353 /main.asm
parent15e6fda64336da34d3dc4772d61509330073126f (diff)
Move vertical screen transition logic into engine/pinball_game/vertical_screen_transition.asm
Diffstat (limited to 'main.asm')
-rwxr-xr-xmain.asm481
1 files changed, 1 insertions, 480 deletions
diff --git a/main.asm b/main.asm
index 6d19f29..2af2e26 100755
--- a/main.asm
+++ b/main.asm
@@ -1898,486 +1898,7 @@ INCLUDE "engine/pinball_game/ball_loss/ball_loss_diglett_bonus.asm"
INCLUDE "engine/pinball_game/ball_loss/ball_loss_seel_bonus.asm"
INCLUDE "engine/pinball_game/flippers.asm"
INCLUDE "engine/pinball_game/stage_collision_attributes.asm"
-
-FieldVerticalTransition: ; 0xe674
- push af
- ld a, [wd548]
- push af
- xor a
- ld [wd548], a
- ld [wd803], a
- callba DrawSpritesForStage
- call CleanOAMBuffer
- pop af
- ld [wd548], a
- pop af
- ld [wCurrentStage], a
- xor a
- ld [hBGP], a
- ld [hOBP0], a
- ld [hOBP1], a
- rst AdvanceFrame
- call Func_e5d
- call Func_576
- call ClearOAMBuffer
- call Func_1129
- call LoadStageCollisionAttributes
- call LoadStageData
- call Func_e5d
- call Func_588
- ld a, $e4
- ld [hBGP], a
- ld a, $e1
- ld [hOBP0], a
- ld a, $e4
- ld [hOBP1], a
- ret
-
-LoadStageData: ; 0xe6c2
-; Loads all stage data, such as graphics, collision attributes, etc.
- ld a, [wCurrentStage]
- bit 0, a
- ld a, $86
- jr z, .asm_e6d5
- ld a, [wd5ca]
- and a
- ld a, $86
- jr nz, .asm_e6d5
- ld a, $90
-.asm_e6d5
- ld [hWY], a
- ld hl, StageGfxPointers_GameBoy
- ld a, [hGameBoyColorFlag]
- and a
- jr z, .loadData
- ld hl, StageGfxPointers_GameBoyColor
-.loadData
- ld a, [wCurrentStage]
- call LoadVideoData
- xor a
- ld [wd7f2], a
- callba _LoadStageData
- ret
-
-StageGfxPointers_GameBoy: ; 0xe6f7
- dw StageRedFieldTopGfx_GameBoy
- dw StageRedFieldBottomGfx_GameBoy
- dw VideoData_e896
- dw VideoData_e8bd
- dw StageBlueFieldTopGfx_GameBoy
- dw StageBlueFieldBottomGfx_GameBoy
- dw StageGengarBonusGfx_GameBoy
- dw StageGengarBonusGfx_GameBoy
- dw StageMewtwoBonusGfx_GameBoy
- dw StageMewtwoBonusGfx_GameBoy
- dw StageMeowthBonusGfx_GameBoy
- dw StageMeowthBonusGfx_GameBoy
- dw StageDiglettBonusGfx_GameBoy
- dw StageDiglettBonusGfx_GameBoy
- dw StageSeelBonusGfx_GameBoy
- dw StageSeelBonusGfx_GameBoy
-
-StageGfxPointers_GameBoyColor: ; 0xe717
- dw StageRedFieldTopGfx_GameBoyColor
- dw StageRedFieldBottomGfx_GameBoyColor
- dw VideoData_e8a6
- dw VideoData_e8d4
- dw StageBlueFieldTopGfx_GameBoyColor
- dw StageBlueFieldBottomGfx_GameBoyColor
- dw StageGengarBonusGfx_GameBoyColor
- dw StageGengarBonusGfx_GameBoyColor
- dw StageMewtwoBonusGfx_GameBoyColor
- dw StageMewtwoBonusGfx_GameBoyColor
- dw StageMeowthBonusGfx_GameBoyColor
- dw StageMeowthBonusGfx_GameBoyColor
- dw StageDiglettBonusGfx_GameBoyColor
- dw StageDiglettBonusGfx_GameBoyColor
- dw StageSeelBonusGfx_GameBoyColor
- dw StageSeelBonusGfx_GameBoyColor
-
-StageRedFieldTopGfx_GameBoy: ; 0xe737
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
- VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
- VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
- VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageRedFieldTopGfx_GameBoyColor: ; 0xe771
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageRedFieldTopGfx1, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- VIDEO_DATA_TILES StageRedFieldTopGfx2, vTilesOB + $600, $200
- VIDEO_DATA_TILES StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
- VIDEO_DATA_TILES StageRedFieldTopGfx3, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES StageRedFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
- VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx4, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx5, vTilesOB, $200
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
- VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
- VIDEO_DATA_TILES_BANK2 StageRedFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
- VIDEO_DATA_TILEMAP StageRedFieldTopTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 StageRedFieldTopTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES StageRedFieldTopPalettes, $80
- VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
- db $FF, $FF ; terminators
-
-StageRedFieldBottomGfx_GameBoy: ; 0xe7ea
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
- VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
- VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
- VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
- VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyGfx, vTilesSH, $1000
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageRedFieldBottomGfx_GameBoyColor: ; 0xe824
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
- VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
- VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
- VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
- VIDEO_DATA_TILES StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 StageRedFieldBottomGfx5, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx, vTilesOB + $200, $400
- VIDEO_DATA_TILES_BANK2 StageRedJapaneseCharactersGfx2, vTilesSH + $100, $200
- VIDEO_DATA_TILES_BANK2 StageRedFieldBottomBaseGameBoyColorGfx, vTilesSH, $100
- VIDEO_DATA_TILEMAP StageRedFieldBottomTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 StageRedFieldBottomTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES StageRedFieldBottomPalettes, $80
- VIDEO_DATA_TILES_BANK2 StageRedFieldTopGfx6, vTilesOB + $7c0, $40
- db $FF, $FF ; terminators
-
-VideoData_e896: ; 0xe896
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- db $FF, $FF ; terminators
-
-VideoData_e8a6: ; 0xe8a6
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- db $FF, $FF ; terminators
-
-VideoData_e8bd: ; 0xe8bd
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- db $FF, $FF ; terminators
-
-VideoData_e8d4: ; 0xe8d4
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES PinballPokeballShakeGfx, vTilesOB + $380, $480
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- db $FF, $FF ; terminators
-
-StageBlueFieldTopGfx_GameBoy: ; 0xe8f2
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
- VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoy, vTilesSH, $100
- VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyGfx, vTilesSH + $2a0, $d60
- VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageBlueFieldTopGfx_GameBoyColor: ; 0xe92c
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageBlueFieldTopGfx1, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $200
- VIDEO_DATA_TILES StageBlueFieldTopGfx2, vTilesOB + $600, $200
- VIDEO_DATA_TILES StageBlueFieldTopStatusBarSymbolsGfx_GameBoyColor, vTilesSH, $100
- VIDEO_DATA_TILES StageBlueFieldTopGfx3, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES StageBlueFieldTopBaseGameBoyColorGfx, vTilesSH + $2a0, $d60
- VIDEO_DATA_TILES_BANK2 StageBlueFieldTopGfx4, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP StageBlueFieldTopTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldTopTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES StageBlueFieldTopPalettes, $80
- db $FF, $FF ; terminators
-
-StageBlueFieldBottomGfx_GameBoy: ; 0xe982
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
- VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
- VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
- VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
- VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyGfx, vTilesSH, $1000
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageBlueFieldBottomGfx_GameBoyColor: ; 0xe9bc
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageSharedBonusSlotGlowGfx, vTilesOB + $1a0, $160
- VIDEO_DATA_TILES StageSharedArrowsGfx, vTilesOB + $300, $80
- VIDEO_DATA_TILES StageSharedBonusSlotGlow2Gfx, vTilesOB + $380, $20
- VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
- VIDEO_DATA_TILES StageBlueFieldBottomBaseGameBoyColorGfx, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 StageBlueFieldBottomGfx1, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILES SaverTextOffGfx, vTilesSH + $2a0, $40
- VIDEO_DATA_TILEMAP StageBlueFieldBottomTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 StageBlueFieldBottomTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES StageBlueFieldBottomPalettes, $80
- db $FF, $FF ; terminators
-
-StageGengarBonusGfx_GameBoy: ; 0xea12
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES GengarBonusBaseGameBoyGfx, vTilesSH, $1000
- VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
- VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
- VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
- VIDEO_DATA_TILEMAP GengarBonusTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageGengarBonusGfx_GameBoyColor: ; 0xea5a
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES StageSharedPikaBoltGfx, vTilesOB + $3c0, $440
- VIDEO_DATA_TILES GengarBonusBaseGameBoyColorGfx, vTilesSH, $1000
- VIDEO_DATA_TILES GengarBonusGastlyGfx, vTilesSH + $100, $180
- VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $180, Bank(GengarBonusHaunterGfx), vTilesSH + $280, $20
- VIDEO_DATA_TILES_BANK GengarBonusHaunterGfx + $1a0, Bank(GengarBonusHaunterGfx), vTilesOB + $1a0, $100
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $2a0, Bank(GengarBonusGengarGfx), vTilesOB + $2a0, $160
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $400, Bank(GengarBonusGengarGfx), vTilesOB + $7a0, $60
- VIDEO_DATA_TILES_BANK GengarBonusGengarGfx + $460, Bank(GengarBonusGengarGfx), vTilesSH + $2a0, $2a0
- VIDEO_DATA_TILES_BANK2 GengarBonus1Gfx, vTilesSH, $1000
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP GengarBonusBottomTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 GengarBonusBottomTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES GengarBonusPalettes, $80
- db $FF, $FF ; terminators
-
-StageMewtwoBonusGfx_GameBoy: ; 0xeabe
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES MewtwoBonusBaseGameBoyGfx, vTilesSH, $1000
- VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
- VIDEO_DATA_TILEMAP MewtwoBonusTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageMewtwoBonusGfx_GameBoyColor: ; 0xeaf8
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES MewtwoBonus1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES MewtwoBonus2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES MewtwoBonusBaseGameBoyColorGfx, vTilesSH, $1000
- VIDEO_DATA_TILES MewtwoBonus3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES MewtwoBonus4Gfx, vTilesSH + $2a0, $2a0
- ; Can't use a macro here because it's copying the tiles from VRAM, not ROM.
- dw vTilesOB
- db $20 ; This is an arbitrary bank, since the data is in VRAM, not ROM.
- dw vTilesSH
- dw $4002
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP MewtoBonusBottomTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 MewtoBonusBottomTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES MewtwoBonusPalettes, $80
- db $FF, $FF ; terminators
-
-StageMeowthBonusGfx_GameBoy: ; 0xeb4e
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES MeowthBonusBaseGameBoyGfx, vTilesSH, $a00
- VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
- VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageMeowthBonusGfx_GameBoyColor: ; 0xeb88
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES MeowthBonusMeowth1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES MeowthBonusMeowth2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES MeowthBonusBaseGameBoyColorGfx, vTilesSH, $900
- VIDEO_DATA_TILES MeowthBonusMeowth3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES MeowthBonusMeowth4Gfx, vTilesSH + $2a0, $360
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP MeowthBonusTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 MeowthBonusTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES MeowthBonusPalettes, $80
- db $FF, $FF ; terminators
-
-StageDiglettBonusGfx_GameBoy: ; 0xebd7
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES DiglettBonusBaseGameBoyGfx, vTilesSH, $e00 ; $e00 is actually $100 too many bytes. Should only be $d00. This accidentally loads palette data after the tile graphics.
- VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
- VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageDiglettBonusGfx_GameBoyColor: ; 0xec11
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES DiglettBonusDugtrio1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES DiglettBonusDugtrio2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES DiglettBonusBaseGameBoyColorGfx, vTilesSH, $e00
- VIDEO_DATA_TILES DiglettBonusDugtrio3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES DiglettBonusDugtrio4Gfx, vTilesSH + $2a0, $280
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP DiglettBonusTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 DiglettBonusTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES DiglettBonusPalettes, $80
- db $FF, $FF ; terminators
-
-StageSeelBonusGfx_GameBoy: ; 0xec60
- VIDEO_DATA_TILES Alphabet1Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES SeelBonusBaseGameBoyGfx, vTilesSH, $d00 ; $d00 is actually $100 too many bytes. Should only be $c00. This accidentally loads palette data after the tile graphics.
- VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
- VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoy, vBGMap, $400
- db $FF, $FF ; terminators
-
-StageSeelBonusGfx_GameBoyColor: ; 0xec9a
- VIDEO_DATA_TILES Alphabet2Gfx, vTilesOB, $1a0
- VIDEO_DATA_TILES SeelBonusSeel1Gfx, vTilesOB + $1a0, $260
- VIDEO_DATA_TILES PinballPokeballGfx, vTilesOB + $400, $320
- VIDEO_DATA_TILES SeelBonusSeel2Gfx, vTilesOB + $7a0, $60
- VIDEO_DATA_TILES SeelBonusBaseGameBoyColorGfx, vTilesSH, $b00 ; Should actually be $a00 bytes, not $b00
- VIDEO_DATA_TILES SeelBonusSeel3Gfx, vTilesSH + $100, $1a0
- VIDEO_DATA_TILES SeelBonusSeel4Gfx, vTilesSH + $2a0, $4a0
- VIDEO_DATA_TILES_BANK2 TimerDigitsGfx, vTilesOB + $600, $160
- VIDEO_DATA_TILEMAP SeelBonusTilemap_GameBoyColor, vBGMap, $400
- VIDEO_DATA_TILEMAP_BANK2 SeelBonusTilemap2_GameBoyColor, vBGMap, $400
- VIDEO_DATA_PALETTES SeelBonusPalettes, $80
- db $FF, $FF ; terminators
-
-CheckStageTransition: ; 0xece9
- call Func_ed5e
- ld a, [wBallYPos + 1]
- add $10
- cp $18
- jr c, .moving_up
- cp $b8
- ret c
- ld a, [wCurrentStage]
- ld c, a
- ld b, $0
- ld hl, BallMovingDownStageTransitions
- add hl, bc
- ld a, [hl]
- cp $ff
- jr z, .rip
- call FieldVerticalTransition
- ld a, [wBallYPos + 1]
- sub $88
- ld [wBallYPos + 1], a
- ret
-
-.moving_up
- ld a, [wCurrentStage]
- ld c, a
- ld b, $0
- ld hl, BallMovingUpStageTransitions
- add hl, bc
- ld a, [hl]
- cp $ff
- jr z, .rip
- call FieldVerticalTransition
- ld a, [wBallYPos + 1]
- add $88
- ld [wBallYPos + 1], a
- ret
-
-.rip
- ld a, $1
- ld [wd4ae], a
- callba HandleBallLoss
- ret
-
-BallMovingUpStageTransitions: ; 0xed3e
-; Maps the relationship between stages when
-; the ball moves out of the screen upward.
- db $FF ; STAGE_RED_FIELD_TOP
- db STAGE_RED_FIELD_TOP ; STAGE_RED_FIELD_BOTTOM
- db $FF
- db $02
- db $FF ; STAGE_BLUE_FIELD_TOP
- db STAGE_BLUE_FIELD_TOP ; STAGE_BLUE_FIELD_BOTTOM
- db $FF ; STAGE_GENGAR_BONUS
- db $FF ; STAGE_GENGAR_BONUS
- db $FF ; STAGE_MEWTWO_BONUS
- db $FF ; STAGE_MEWTWO_BONUS
- db $FF ; STAGE_MEOWTH_BONUS
- db $FF ; STAGE_MEOWTH_BONUS
- db $FF ; STAGE_DIGLETT_BONUS
- db $FF ; STAGE_DIGLETT_BONUS
- db $FF ; STAGE_SEEL_BONUS
- db $FF ; STAGE_SEEL_BONUS
-
-BallMovingDownStageTransitions: ; 0xed4e
-; Maps the relationship between stages when
-; the ball moves out of the screen downward.
- db STAGE_RED_FIELD_BOTTOM ; STAGE_RED_FIELD_TOP
- db $FF ; STAGE_RED_FIELD_BOTTOM
- db $03
- db $FF
- db STAGE_BLUE_FIELD_BOTTOM ; STAGE_BLUE_FIELD_TOP
- db $FF ; STAGE_BLUE_FIELD_BOTTOM
- db $FF ; STAGE_GENGAR_BONUS
- db $FF ; STAGE_GENGAR_BONUS
- db $FF ; STAGE_MEWTWO_BONUS
- db $FF ; STAGE_MEWTWO_BONUS
- db $FF ; STAGE_MEOWTH_BONUS
- db $FF ; STAGE_MEOWTH_BONUS
- db $FF ; STAGE_DIGLETT_BONUS
- db $FF ; STAGE_DIGLETT_BONUS
- db $FF ; STAGE_SEEL_BONUS
- db $FF ; STAGE_SEEL_BONUS
-
-Func_ed5e: ; 0xed5e
- ld hl, wSCX
- ld a, [wd7ac]
- and a
- jr nz, .modify_scx_and_scy
- ld a, [wBallXPos + 1]
- cp $9a
- ld a, 2
- jr nc, .okay1
- ld a, -2
-.okay1
- ld [wd7aa], a
- add [hl]
- cp $22
- jr z, .modify_scx_and_scy
- bit 7, a
- jr nz, .modify_scx_and_scy
- ld [hl], a
-.modify_scx_and_scy
- ld a, [hl]
- ld hl, wd79f
- sub [hl]
- ld [hSCX], a
- xor a
- ld hl, wd7a0
- sub [hl]
- ld [hSCY], a
- ret
+INCLUDE "engine/pinball_game/vertical_screen_transition.asm"
Func_ed8e: ; 0xed8e
xor a