diff options
author | chaos-lord <dd4791.mariokarter@hotmail.co.uk> | 2017-07-09 18:13:47 +0100 |
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committer | chaos-lord <dd4791.mariokarter@hotmail.co.uk> | 2017-07-09 18:13:47 +0100 |
commit | 6c9e09ef62dc4016ee46e65144c73c4d9ebf2bc2 (patch) | |
tree | 3d62de5c1851f2fe8507ed3103487c8c0770f1ce /wram.asm | |
parent | b63c562549bbf4f37156ac89d16c491df5a3ac88 (diff) |
fix
Diffstat (limited to 'wram.asm')
-rw-r--r-- | wram.asm | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -554,7 +554,7 @@ wInSpecialMode:: ; 0xd54b ; Set to 1 if currently in special game mode. See wSpecialMode. ds $1 -wd54c:: ; 0xd54c +wd54c:: ; 0xd54c 10000 sets it to c. red evo mode checks it for it's contents ds $1 wd54d:: ; 0xd54d @@ -728,7 +728,7 @@ wWildMonCollision:: ; 0xd5c7 ds $1 -wd5ca:: ; 0xd5ca set to 1 by a commonly called text function that is called at the start of catch and raises the score bar +wd5ca:: ; 0xd5ca set to 1 by a commonly called text function that is called at the start of catch and raises the score bar. set off by text handler if no text is ready to run. Possibly toggles if text is running? ds $1 wd5cb:: ; 0xd5cb set to 0 if the above is 0 during Func_33e3 @@ -753,22 +753,22 @@ wScrollingText3:: ; 0xd5dc scrolling_text wScrollingText3 stationary_text: MACRO -\1Enabled:: ds 1 ; Toggles if enabled. 0 is off, non-0 is on +\1Enabled::ds 1 ; Toggles if enabled. 0 is off, non-0 is on \1MessageBoxOffset:: ds 1 ; Offset in wBottomMessageBuffer to place first character of text \1SourceTextOffset:: ds 1 ; Offset in wBottomMessageText for the text to be displayed -\1DurationLowByte:: ;how many frames to stay on screen +\1DurationLowByte:: ;how many frames to stay on screen. \1Duration:: ds 1 -\1DurationHighByte:: ds 1 +\1DurationHighByte:: ds 1 ;thiswill trigger as 0 if >= 128 ENDM wStationaryText1:: ; 0xd5e4 - ds $5 + stationary_text wStationaryText1 wStationaryText2:: ; 0xd5e9 - ds $5 + stationary_text wStationaryText2 wStationaryText3:: ; 0xd5ee - ds $5 + stationary_text wStationaryText3 wCapturingMon:: ; 0xd5f3 ; Set to 1 when the capturing animation starts. |