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authorchaos-lord <dd4791.mariokarter@hotmail.co.uk>2017-07-09 18:13:47 +0100
committerchaos-lord <dd4791.mariokarter@hotmail.co.uk>2017-07-09 18:13:47 +0100
commit6c9e09ef62dc4016ee46e65144c73c4d9ebf2bc2 (patch)
tree3d62de5c1851f2fe8507ed3103487c8c0770f1ce /wram.asm
parentb63c562549bbf4f37156ac89d16c491df5a3ac88 (diff)
fix
Diffstat (limited to 'wram.asm')
-rw-r--r--wram.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/wram.asm b/wram.asm
index d64b08c..51cbf93 100644
--- a/wram.asm
+++ b/wram.asm
@@ -554,7 +554,7 @@ wInSpecialMode:: ; 0xd54b
; Set to 1 if currently in special game mode. See wSpecialMode.
ds $1
-wd54c:: ; 0xd54c
+wd54c:: ; 0xd54c 10000 sets it to c. red evo mode checks it for it's contents
ds $1
wd54d:: ; 0xd54d
@@ -728,7 +728,7 @@ wWildMonCollision:: ; 0xd5c7
ds $1
-wd5ca:: ; 0xd5ca set to 1 by a commonly called text function that is called at the start of catch and raises the score bar
+wd5ca:: ; 0xd5ca set to 1 by a commonly called text function that is called at the start of catch and raises the score bar. set off by text handler if no text is ready to run. Possibly toggles if text is running?
ds $1
wd5cb:: ; 0xd5cb set to 0 if the above is 0 during Func_33e3
@@ -753,22 +753,22 @@ wScrollingText3:: ; 0xd5dc
scrolling_text wScrollingText3
stationary_text: MACRO
-\1Enabled:: ds 1 ; Toggles if enabled. 0 is off, non-0 is on
+\1Enabled::ds 1 ; Toggles if enabled. 0 is off, non-0 is on
\1MessageBoxOffset:: ds 1 ; Offset in wBottomMessageBuffer to place first character of text
\1SourceTextOffset:: ds 1 ; Offset in wBottomMessageText for the text to be displayed
-\1DurationLowByte:: ;how many frames to stay on screen
+\1DurationLowByte:: ;how many frames to stay on screen.
\1Duration:: ds 1
-\1DurationHighByte:: ds 1
+\1DurationHighByte:: ds 1 ;thiswill trigger as 0 if >= 128
ENDM
wStationaryText1:: ; 0xd5e4
- ds $5
+ stationary_text wStationaryText1
wStationaryText2:: ; 0xd5e9
- ds $5
+ stationary_text wStationaryText2
wStationaryText3:: ; 0xd5ee
- ds $5
+ stationary_text wStationaryText3
wCapturingMon:: ; 0xd5f3
; Set to 1 when the capturing animation starts.