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-rw-r--r--README.md3
-rw-r--r--audio/engine_0f.asm4
-rw-r--r--audio/engine_10.asm4
-rw-r--r--audio/engine_11.asm4
-rw-r--r--audio/engine_12.asm4
-rw-r--r--audio/engine_13.asm4
-rwxr-xr-xdata/queued_tiledata/billboard.asm4
-rw-r--r--engine/pinball_game/draw_sprites/draw_red_field_sprites.asm2
-rw-r--r--engine/pinball_game/object_collision/red_stage_resolve_collision.asm2
-rw-r--r--engine/pokedex.asm10
-rw-r--r--home.asm12
-rw-r--r--home/serial.asm4
12 files changed, 27 insertions, 30 deletions
diff --git a/README.md b/README.md
index b3c3d92..d602fd7 100644
--- a/README.md
+++ b/README.md
@@ -33,8 +33,5 @@ Other disassembly projects:
[pokeruby]: https://github.com/pret/pokeruby
[pokefirered]: https://github.com/pret/pokefirered
[pokeemerald]: https://github.com/pret/pokeemerald
-[docs]: https://pret.github.io/pokecrystal/
-[wiki]: https://github.com/pret/pokecrystal/wiki
-[tutorials]: https://github.com/pret/pokecrystal/wiki/Tutorials
[discord]: https://discord.gg/d5dubZ3
[irc]: https://kiwiirc.com/client/irc.freenode.net/?#pret
diff --git a/audio/engine_0f.asm b/audio/engine_0f.asm
index b4376d4..cd18500 100644
--- a/audio/engine_0f.asm
+++ b/audio/engine_0f.asm
@@ -256,7 +256,7 @@ PlayCry_BankF: ; 0x3c0f0
call Func_3cb15
ret
-Unused_3c17c; ; 0x3c17c
+Unused_3c17c: ; 0x3c17c
; ???
db $CD, $2E, $45, $CA
@@ -3691,7 +3691,7 @@ SoundEffect50_Channel4_BankF: ; 0x3ecba
dutycycle $00
soundeffect_note $01, $91, $96, $07
SoundEffect50_Channel4_loop_BankF: ; 0x3ecc0
-_BankF soundeffect_note $03, $F1, $C6, $07
+ soundeffect_note $03, $F1, $C6, $07
loopchannel $02, SoundEffect50_Channel4_loop_BankF
soundeffect_note $0A, $C1, $C6, $07
soundeffect_note $01, $00, $00, $00
diff --git a/audio/engine_10.asm b/audio/engine_10.asm
index 08dabd2..5ea9ae0 100644
--- a/audio/engine_10.asm
+++ b/audio/engine_10.asm
@@ -251,7 +251,7 @@ PlayCry_Bank10:
call Func_40b15
ret
-Unused_4017c; ; 0x4017c
+Unused_4017c: ; 0x4017c
; ???
db $EE, $CD, $51, $30
@@ -3682,7 +3682,7 @@ SoundEffect50_Channel4_Bank10:
dutycycle $00
soundeffect_note $01, $91, $96, $07
SoundEffect50_Channel4_loop_Bank10:
-_Bank10 soundeffect_note $03, $F1, $C6, $07
+ soundeffect_note $03, $F1, $C6, $07
loopchannel $02, SoundEffect50_Channel4_loop_Bank10
soundeffect_note $0A, $C1, $C6, $07
soundeffect_note $01, $00, $00, $00
diff --git a/audio/engine_11.asm b/audio/engine_11.asm
index 7d04f53..1577871 100644
--- a/audio/engine_11.asm
+++ b/audio/engine_11.asm
@@ -251,7 +251,7 @@ PlayCry_Bank11:
call Func_44b15
ret
-Unused_4417c; ; 0x4017c
+Unused_4417c: ; 0x4017c
; ???
db $87, $56, $BF, $56
@@ -3680,7 +3680,7 @@ SoundEffect50_Channel4_Bank11:
dutycycle $00
soundeffect_note $01, $91, $96, $07
SoundEffect50_Channel4_loop_Bank11:
-_Bank11 soundeffect_note $03, $F1, $C6, $07
+ soundeffect_note $03, $F1, $C6, $07
loopchannel $02, SoundEffect50_Channel4_loop_Bank11
soundeffect_note $0A, $C1, $C6, $07
soundeffect_note $01, $00, $00, $00
diff --git a/audio/engine_12.asm b/audio/engine_12.asm
index 9623f0c..ed98b9c 100644
--- a/audio/engine_12.asm
+++ b/audio/engine_12.asm
@@ -251,7 +251,7 @@ PlayCry_Bank12:
call Func_48b15
ret
-Unused_4817c; ; 0x4017c
+Unused_4817c: ; 0x4017c
; ???
db $7D, $1B, $9F, $72
@@ -3680,7 +3680,7 @@ SoundEffect50_Channel4_Bank12:
dutycycle $00
soundeffect_note $01, $91, $96, $07
SoundEffect50_Channel4_loop_Bank12:
-_Bank12 soundeffect_note $03, $F1, $C6, $07
+ soundeffect_note $03, $F1, $C6, $07
loopchannel $02, SoundEffect50_Channel4_loop_Bank12
soundeffect_note $0A, $C1, $C6, $07
soundeffect_note $01, $00, $00, $00
diff --git a/audio/engine_13.asm b/audio/engine_13.asm
index ebacaf3..4eebdda 100644
--- a/audio/engine_13.asm
+++ b/audio/engine_13.asm
@@ -251,7 +251,7 @@ PlayCry_Bank13:
call Func_4cb15
ret
-Unused_4c17c; ; 0x4017c
+Unused_4c17c: ; 0x4017c
; ???
db $C1, $41, $52, $00
@@ -3676,7 +3676,7 @@ SoundEffect50_Channel4_Bank13:
dutycycle $00
soundeffect_note $01, $91, $96, $07
SoundEffect50_Channel4_loop_Bank13:
-_Bank13 soundeffect_note $03, $F1, $C6, $07
+ soundeffect_note $03, $F1, $C6, $07
loopchannel $02, SoundEffect50_Channel4_loop_Bank13
soundeffect_note $0A, $C1, $C6, $07
soundeffect_note $01, $00, $00, $00
diff --git a/data/queued_tiledata/billboard.asm b/data/queued_tiledata/billboard.asm
index 452a9ec..3578f95 100755
--- a/data/queued_tiledata/billboard.asm
+++ b/data/queued_tiledata/billboard.asm
@@ -38,7 +38,7 @@ PalletTownBillboardTileDataList: ; 0x302b0
dw PalletTownBillboardTileData7
dw PalletTownBillboardTileData8
-ViridianCityBillboardTileDataList
+ViridianCityBillboardTileDataList:
db $08
dw ViridianCityBillboardTileData1
dw ViridianCityBillboardTileData2
@@ -1492,7 +1492,7 @@ HurryUp2OnBillboardTileData2: ; 0x30a25
db Bank(HurryUp2OnPic)
db $00
-HurryUp2OnBillboardTileData3 ; 0x30a2f
+HurryUp2OnBillboardTileData3: ; 0x30a2f
dw Func_11d2
db $30, $03
dw vTilesSH tile $16
diff --git a/engine/pinball_game/draw_sprites/draw_red_field_sprites.asm b/engine/pinball_game/draw_sprites/draw_red_field_sprites.asm
index d2c4674..6455eea 100644
--- a/engine/pinball_game/draw_sprites/draw_red_field_sprites.asm
+++ b/engine/pinball_game/draw_sprites/draw_red_field_sprites.asm
@@ -534,7 +534,7 @@ EvolutionTrinketOAMOffsets_RedFieldTop:
db $59, $7A
db $71, $7A
-EvolutionTrinketOAMOffsets_RedFieldBottom
+EvolutionTrinketOAMOffsets_RedFieldBottom:
; x, y offsets
db $3D, $13
db $5B, $13
diff --git a/engine/pinball_game/object_collision/red_stage_resolve_collision.asm b/engine/pinball_game/object_collision/red_stage_resolve_collision.asm
index 397be8c..84867d6 100644
--- a/engine/pinball_game/object_collision/red_stage_resolve_collision.asm
+++ b/engine/pinball_game/object_collision/red_stage_resolve_collision.asm
@@ -1020,7 +1020,7 @@ ResolveBallUpgradeTriggersCollision_RedField: ; 0x1535d
call UpdatePinballUpgradeBlinkingAnimation_RedField
ret z
-LoadPinballUpgradeTriggersGraphics_RedField
+LoadPinballUpgradeTriggersGraphics_RedField:
; Loads the on or off graphics for each of the 3 pinball upgrade trigger dots, depending on their current toggle state.
ld a, [wStageCollisionState]
bit 0, a
diff --git a/engine/pokedex.asm b/engine/pokedex.asm
index 2bb3cfb..f3d95a9 100644
--- a/engine/pokedex.asm
+++ b/engine/pokedex.asm
@@ -1896,10 +1896,10 @@ Func_28cd4: ; 0x28cd4
cp [hl]
ret z
ld [hl], a
- ld de, .Data_28ce0
- jr asm_28d1d
+ ld de, .data_28ce0
+ jr Func_28d1d
-.Data_28ce0: ; 0x28ce0
+.data_28ce0: ; 0x28ce0
db $0
db $1
db $2
@@ -1932,7 +1932,7 @@ Func_28cf8: ; 0x28cf8
ret z
ld [hl], a
ld de, .data_28d05
- jr asm_28d1d
+ jr Func_28d1d
.data_28d05
db $fe
@@ -1960,7 +1960,7 @@ Func_28cf8: ; 0x28cf8
db $fe
db $fe
-asm_28d1d
+Func_28d1d:
hlCoord 1, 3, vBGMap
ld b, $4
.asm_28d22
diff --git a/home.asm b/home.asm
index 7c9fdfd..898d713 100644
--- a/home.asm
+++ b/home.asm
@@ -1020,7 +1020,7 @@ INCLUDE "home/save.asm"
StatIntrNothing: ; 0xfbc
jp StatIntrDone
-StatIntrTogglePinballWindow
+StatIntrTogglePinballWindow:
; Handles switching the tile data to the black status bar
; window anchored to the bottom of the screen during pinball
; gameplay.
@@ -1121,7 +1121,7 @@ StatIntrTogglePokedexWindow: ; 0xfea
ld [rSCY], a
jp StatIntrDone
-StatIntrToggleHighScoresWindow
+StatIntrToggleHighScoresWindow:
ld hl, hLastLYC
ld a, [rLY]
cp [hl]
@@ -2037,7 +2037,7 @@ Func_1fb3:
ld [hLoadedROMBank], a
ld [MBC5RomBank], a
ld hl, OAMDataPointers
-asm_1fca
+asm_1fca:
add hl, de
ld a, [hli]
ld e, a
@@ -2179,7 +2179,7 @@ MultiplyBbyCUnsigned: ; 0x20ab
push af
xor a
ld [hSignedMathSignBuffer], a
- jr asm_20c6
+ jr MultiplyBbyCSigned.asm_20c6
MultiplyBbyCSigned:
; s16 bc = (s8)b * (s8)c
@@ -2195,12 +2195,12 @@ MultiplyBbyCSigned:
ld b, a
.asm_20be
bit 7, c
- jr z, asm_20c6
+ jr z, .asm_20c6
ld a, c
cpl
inc a
ld c, a
-asm_20c6
+.asm_20c6
; b*c == (b**2 + c**2 - (b - c)**2) / 2
push de
push hl
diff --git a/home/serial.asm b/home/serial.asm
index b63e2a3..676da86 100644
--- a/home/serial.asm
+++ b/home/serial.asm
@@ -136,7 +136,7 @@ Func_1527: ; 1527 (0:1527)
.asm_15b5
ld a, [wd8c8 + 1]
ld [wd8c8], a
-asm_15bb
+Func_15bb:
ld a, $7
ld [wd8ad], a
ld a, $1
@@ -181,7 +181,7 @@ Func_15f8: ; 15f8 (0:15f8)
inc [hl]
ld a, [hl]
cp $2
- jr z, asm_15bb
+ jr z, Func_15bb
ret
Func_1612: ; 1612 (0:1612)