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Diffstat (limited to 'audio/engine_10.asm')
-rw-r--r--audio/engine_10.asm3644
1 files changed, 121 insertions, 3523 deletions
diff --git a/audio/engine_10.asm b/audio/engine_10.asm
index 5ea9ae0..f057a65 100644
--- a/audio/engine_10.asm
+++ b/audio/engine_10.asm
@@ -1193,7 +1193,7 @@ Func_40750:
ld a, [wdea1]
ld e, a
ld d, $0
- ld hl, Data_40ba2
+ ld hl, Drumkits_Bank10
add hl, de
add hl, de
ld a, [hli]
@@ -1882,171 +1882,7 @@ WavePattern3_Bank10:
WavePattern4_Bank10:
db $00, $11, $22, $33, $44, $33, $22, $11, $FF, $EE, $CC, $AA, $88, $AA, $CC, $EE
-Data_40ba2:
-; related to percussion instruments
- dw Data_40bae
- dw Data_40bce
- dw Data_40bee
- dw Data_40bee
- dw Data_40bee
- dw Data_40bee
-
-Data_40bae:
- dw Data_40c12
- dw Data_40c13
- dw Data_40c17
- dw Data_40c1b
- dw Data_40c1f
- dw Data_40c26
- dw Data_40c0e
- dw Data_40c31
- dw Data_40c35
- dw Data_40c3c
- dw Data_40c43
- dw Data_40c47
- dw Data_40c64
- dw Data_40c12
- dw Data_40c12
- dw Data_40c12
-
-Data_40bce:
- dw Data_40c12
- dw Data_40c0e
- dw Data_40c17
- dw Data_40c1b
- dw Data_40c1f
- dw Data_40c60
- dw Data_40c2d
- dw Data_40c68
- dw Data_40c52
- dw Data_40c59
- dw Data_40c87
- dw Data_40c47
- dw Data_40c4b
- dw Data_40c12
- dw Data_40c12
- dw Data_40c12
-
-Data_40bee:
- dw Data_40c12
- dw Data_40c43
- dw Data_40c47
- dw Data_40c1b
- dw Data_40c1f
- dw Data_40c6f
- dw Data_40c73
- dw Data_40c77
- dw Data_40c35
- dw Data_40c3c
- dw Data_40c7b
- dw Data_40c7f
- dw Data_40c83
- dw Data_40c12
- dw Data_40c12
- dw Data_40c12
-
-Data_40c0e:
- db $20, $11, $11
- db $FF ; terminator
-
-Data_40c12:
- db $FF ; terminator
-
-Data_40c13:
- db $20, $91, $33
- db $FF ; terminator
-
-Data_40c17:
- db $20, $51, $32
- db $FF ; terminator
-
-Data_40c1b:
- db $20, $81, $31
- db $FF ; terminator
-
-Data_40c1f:
- db $21, $71, $70, $20, $11, $11
- db $FF ; terminator
-
-Data_40c26:
- db $30, $82, $4C, $22, $61, $20
- db $FF ; terminator
-
-Data_40c2d:
- db $30, $91, $18
- db $FF ; terminator
-
-Data_40c31:
- db $27, $92, $10
- db $FF ; terminator
-
-Data_40c35:
- db $33, $91, $00, $33, $11, $00
- db $FF ; terminator
-
-Data_40c3c:
- db $33, $91, $11, $33, $11, $00
- db $FF ; terminator
-
-Data_40c43:
- db $01, $18, $01
- db $FF ; terminator
-
-Data_40c47:
- db $01, $28, $01
- db $FF ; terminator
-
-Data_40c4b:
- db $33, $88, $15, $20, $65, $12
- db $FF ; terminator
-
-Data_40c52:
- db $33, $51, $21, $33, $11, $11
- db $FF ; terminator
-
-Data_40c59:
- db $33, $51, $50, $33, $11, $11
- db $FF ; terminator
-
-Data_40c60:
- db $20, $A1, $31
- db $FF ; terminator
-
-Data_40c64:
- db $20, $84, $12
- db $FF ; terminator
-
-Data_40c68:
- db $33, $81, $00, $33, $11, $00
- db $FF ; terminator
-
-Data_40c6f:
- db $01, $38, $01
- db $FF ; terminator
-
-Data_40c73:
- db $01, $48, $01
- db $FF ; terminator
-
-Data_40c77:
- db $01, $58, $01
- db $FF ; terminator
-
-Data_40c7b:
- db $01, $68, $01
- db $FF ; terminator
-
-Data_40c7f:
- db $01, $78, $01
- db $FF ; terminator
-
-Data_40c83:
- db $01, $88, $01
- db $FF ; terminator
-
-Data_40c87:
- db $33, $81, $21, $33, $11, $11
- db $FF ; terminator
+INCLUDE "audio/drumkits_10.asm"
Data_40c8e:
db $11, $22, $44, $88
@@ -2077,2110 +1913,126 @@ INCLUDE "audio/music/gameover.asm"
INCLUDE "audio/music/hurryupblue.asm"
SoundEffects_Bank10:
- dw SoundEffect0_Bank10
- dw SoundEffect1_Bank10
- dw SoundEffect2_Bank10
- dw SoundEffect3_Bank10
- dw SoundEffect4_Bank10
- dw SoundEffect5_Bank10
- dw SoundEffect6_Bank10
- dw SoundEffect7_Bank10
- dw SoundEffect8_Bank10
- dw SoundEffect9_Bank10
- dw SoundEffect10_Bank10
- dw SoundEffect11_Bank10
- dw SoundEffect12_Bank10
- dw SoundEffect13_Bank10
- dw SoundEffect14_Bank10
- dw SoundEffect15_Bank10
- dw SoundEffect16_Bank10
- dw SoundEffect17_Bank10
- dw SoundEffect18_Bank10
- dw SoundEffect19_Bank10
- dw SoundEffect20_Bank10
- dw SoundEffect21_Bank10
- dw SoundEffect22_Bank10
- dw SoundEffect23_Bank10
- dw SoundEffect24_Bank10
- dw SoundEffect25_Bank10
- dw SoundEffect26_Bank10
- dw SoundEffect27_Bank10
- dw SoundEffect28_Bank10
- dw SoundEffect29_Bank10
- dw SoundEffect30_Bank10
- dw SoundEffect31_Bank10
- dw SoundEffect32_Bank10
- dw SoundEffect33_Bank10
- dw SoundEffect34_Bank10
- dw SoundEffect35_Bank10
- dw SoundEffect36_Bank10
- dw SoundEffect37_Bank10
- dw SoundEffect38_Bank10
- dw SoundEffect39_Bank10
- dw SoundEffect40_Bank10
- dw SoundEffect41_Bank10
- dw SoundEffect42_Bank10
- dw SoundEffect43_Bank10
- dw SoundEffect44_Bank10
- dw SoundEffect45_Bank10
- dw SoundEffect46_Bank10
- dw SoundEffect47_Bank10
- dw SoundEffect48_Bank10
- dw SoundEffect49_Bank10
- dw SoundEffect50_Bank10
- dw SoundEffect51_Bank10
- dw SoundEffect52_Bank10
- dw SoundEffect53_Bank10
- dw SoundEffect54_Bank10
- dw SoundEffect55_Bank10
- dw SoundEffect56_Bank10
- dw SoundEffect57_Bank10
- dw SoundEffect58_Bank10
- dw SoundEffect59_Bank10
- dw SoundEffect60_Bank10
- dw SoundEffect61_Bank10
- dw SoundEffect62_Bank10
- dw SoundEffect63_Bank10
- dw SoundEffect64_Bank10
- dw SoundEffect65_Bank10
- dw SoundEffect66_Bank10
- dw SoundEffect67_Bank10
- dw SoundEffect68_Bank10
- dw SoundEffect69_Bank10
- dw SoundEffect70_Bank10
- dw SoundEffect71_Bank10
- dw SoundEffect72_Bank10
- dw SoundEffect73_Bank10
- dw SoundEffect74_Bank10
- dw SoundEffect75_Bank10
- dw SoundEffect76_Bank10
- dw SoundEffect77_Bank10
-
-SoundEffect0_Bank10:
- db $04 ; wChannel4
- dw SoundEffect0_Channel4_Bank10
-
-SoundEffect0_Channel4_Bank10:
- dutycycle $02
- soundinput $94
- soundeffect_note $05, $F6, $0B, $1E
- soundinput $95
- soundeffect_note $08, $8B, $0B, $3E
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect1_Bank10:
- db $04 ; wChannel4
- dw SoundEffect1_Channel4_Bank10
-
-SoundEffect1_Channel4_Bank10:
- dutycycle $02
- soundinput $14
- soundeffect_note $04, $F2, $00, $06
- soundeffect_note $04, $F2, $00, $06
- soundinput $17
- soundeffect_note $0F, $F2, $00, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect2_Bank10:
- db $04 ; wChannel4
- dw SoundEffect2_Channel4_Bank10
-
-SoundEffect2_Channel4_Bank10:
- dutycycle $01
- soundinput $17
- soundeffect_note $0F, $D7, $00, $06
- soundeffect_note $0F, $B7, $80, $05
- soundeffect_note $0F, $87, $00, $05
- soundeffect_note $0F, $47, $80, $04
- soundeffect_note $0F, $17, $00, $04
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect3_Bank10:
- db $04 ; wChannel4
- dw SoundEffect3_Channel4_Bank10
-
-SoundEffect3_Channel4_Bank10:
- dutycycle $02
- soundeffect_note $02, $F1, $80, $06
- soundeffect_note $02, $F1, $80, $07
- soundeffect_note $02, $31, $80, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect4_Bank10:
- db $04 ; wChannel4
- dw SoundEffect4_Channel4_Bank10
-
-SoundEffect4_Channel4_Bank10:
- dutycycle $00
- soundinput $35
- soundeffect_note $0c, $C3, $6B, $3B
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect5_Bank10:
- db $04 ; wChannel4
- dw SoundEffect5_Channel4_Bank10
-
-SoundEffect5_Channel4_Bank10:
- dutycycle $02
- soundinput $95
- soundeffect_note $0F, $F2, $00, $04
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect6_Bank10:
- db $04 ; wChannel4
- dw SoundEffect6_Channel4_Bank10
-
-SoundEffect6_Channel4_Bank10:
- dutycycle $00
- soundinput $17
- soundeffect_note $0F, $D2, $00, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect7_Bank10:
- db $04 ; wChannel4
- dw SoundEffect7_Channel4_Bank10
-
-SoundEffect7_Channel4_Bank10:
- dutycycle $02
- soundinput $9A
- soundeffect_note $04, $F3, $0B, $3E
- soundinput $9D
- soundeffect_note $03, $C2, $2C, $3F
- soundeffect_note $06, $E1, $A2, $1D
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect8_Bank10:
- db $04 ; wChannel4
- dw SoundEffect8_Channel4_Bank10
-
-SoundEffect8_Channel4_Bank10:
- dutycycle $02
- soundinput $88
- soundeffect_note $01, $D2, $62, $07
- soundeffect_note $08, $52, $62, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect9_Bank10:
- db $04 ; wChannel4
- dw SoundEffect9_Channel4_Bank10
-
-SoundEffect9_Channel4_Bank10:
- dutycycle $02
- soundeffect_note $02, $F1, $80, $07
- soundeffect_note $04, $F1, $61, $07
- soundeffect_note $02, $41, $61, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect10_Bank10:
- db $04 ; wChannel4
- dw SoundEffect10_Channel4_Bank10
-
-SoundEffect10_Channel4_Bank10:
- dutycycle $02
- soundinput $2F
- soundeffect_note $0F, $E2, $80, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect11_Bank10:
- db $4 | (($2 - 1) << 6) ; wChannel4
- dw SoundEffect11_Channel4_Bank10
- db $07 ; wChannel7
- dw SoundEffect11_Channel7_Bank10
-
-SoundEffect11_Channel4_Bank10:
- dutycycle $02
- soundinput $16
- soundeffect_note $01, $F1, $27, $06
- soundeffect_note $00, $71, $27, $06
- soundeffect_note $0F, $F2, $00, $04
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect11_Channel7_Bank10:
- soundeffect_percussion $01, $7B, $37
- soundeffect_percussion $00, $00, $00
- soundeffect_percussion $0F, $82, $10
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect12_Bank10:
- db $07 ; wChannel7
- dw SoundEffect12_Channel7_Bank10
-
-SoundEffect12_Channel7_Bank10:
- soundeffect_percussion $01, $F8, $12
- soundeffect_percussion $05, $A1, $20
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect13_Bank10:
- db $04 ; wChannel4
- dw SoundEffect13_Channel4_Bank10
-
-SoundEffect13_Channel4_Bank10:
- dutycycle $02
- soundeffect_note $01, $F2, $A0, $06
- soundeffect_note $01, $F2, $E0, $06
- soundeffect_note $08, $F1, $00, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect14_Bank10:
- db $04 ; wChannel4
- dw SoundEffect14_Channel4_Bank10
-
-SoundEffect14_Channel4_Bank10:
- dutycycle $02
- soundeffect_note $04, $E1, $C1, $06
- soundeffect_note $02, $E1, $41, $07
- soundeffect_note $0F, $F1, $81, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect15_Bank10:
- db $04 ; wChannel4
- dw SoundEffect15_Channel4_Bank10
-
-SoundEffect15_Channel4_Bank10:
- dutycycle $01
- soundinput $AF
- soundeffect_note $0F, $F2, $80, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect16_Bank10:
- db $04 ; wChannel4
- dw SoundEffect16_Channel4_Bank10
-
-SoundEffect16_Channel4_Bank10:
- togglesfx
- forceoctave $04
-SoundEffect16_Channel4_Loop_Bank10:
- notetype $01, $F8
- soundinput $24
- dutycycle $00
- octave 2
- note C_, 2
- octave 4
- note E_, 1
- intensity $E8
- octave 4
- note G_, 1
- loopchannel $15, SoundEffect16_Channel4_Loop_Bank10
- octave 5
- note G_, 2
- note C_, 1
- db $FF
-
-SoundEffect17_Bank10:
- db $04 ; wChannel4
- dw SoundEffect17_Channel4_Bank10
-
-SoundEffect17_Channel4_Bank10:
- dutycycle $00
- soundeffect_note $00, $B1, $80, $07
- soundeffect_note $08, $81, $B0, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect18_Bank10:
- db $04 ; wChannel4
- dw SoundEffect18_Channel4_Bank10
-
-SoundEffect18_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $27, $06
- soundeffect_note $02, $41, $27, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect19_Bank10:
- db $04 ; wChannel4
- dw SoundEffect19_Channel19_Bank10
-
-SoundEffect19_Channel19_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $72, $06
- soundeffect_note $02, $41, $72, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect20_Bank10:
- db $04 ; wChannel4
- dw SoundEffect20_Channel4_Bank10
-
-SoundEffect20_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $9D, $06
- soundeffect_note $02, $41, $9D, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect21_Bank10:
- db $04 ; wChannel4
- dw SoundEffect21_Channel4_Bank10
-
-SoundEffect21_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $C4, $06
- soundeffect_note $02, $41, $C4, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect22_Bank10:
- db $04 ; wChannel4
- dw SoundEffect22_Channel4_Bank10
-
-SoundEffect22_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $D6, $06
- soundeffect_note $02, $41, $D6, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect23_Bank10:
- db $04 ; wChannel4
- dw SoundEffect23_Channel4_Bank10
-
-SoundEffect23_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $F6, $06
- soundeffect_note $02, $41, $F6, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect24_Bank10:
- db $04 ; wChannel4
- dw SoundEffect24_Channel4_Bank10
-
-SoundEffect24_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $13, $07
- soundeffect_note $02, $41, $13, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect25_Bank10:
- db $04 ; wChannel4
- dw SoundEffect25_Channel4_Bank10
-
-SoundEffect25_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $2D, $07
- soundeffect_note $02, $41, $2D, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect26_Bank10:
- db $04 ; wChannel4
- dw SoundEffect26_Channel4_Bank10
-
-SoundEffect26_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $39, $07
- soundeffect_note $02, $41, $39, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect27_Bank10:
- db $04 ; wChannel4
- dw SoundEffect27_Channel4_Bank10
-
-SoundEffect27_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $4E, $07
- soundeffect_note $02, $41, $4E, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect28_Bank10:
- db $04 ; wChannel4
- dw SoundEffect28_Channel4_Bank10
-
-SoundEffect28_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $62, $07
- soundeffect_note $02, $41, $62, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect29_Bank10:
- db $04 ; wChannel4
- dw SoundEffect29_Channel4_Bank10
-
-SoundEffect29_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $6B, $07
- soundeffect_note $02, $41, $6B, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect30_Bank10:
- db $04 ; wChannel4
- dw SoundEffect30_Channel4_Bank10
-
-SoundEffect30_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $7B, $07
- soundeffect_note $02, $41, $7B, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect31_Bank10:
- db $04 ; wChannel4
- dw SoundEffect31_Channel4_Bank10
-
-SoundEffect31_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $89, $07
- soundeffect_note $02, $41, $89, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect32_Bank10:
- db $04 ; wChannel4
- dw SoundEffect32_Channel4_Bank10
-
-SoundEffect32_Channel4_Bank10:
- dutycycle $01
- soundeffect_note $03, $F1, $96, $07
- soundeffect_note $02, $41, $96, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect33_Bank10:
- db $04 ; wChannel4
- dw SoundEffect33_Channel4_Bank10
-
-SoundEffect33_Channel4_Bank10:
- dutycycle $01
- soundinput $94
- soundeffect_note $02, $F8, $27, $06
- dutycycle $02
- soundinput $95
- soundeffect_note $04, $F4, $6A, $05
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect34_Bank10:
- db $04 | (($2 - 1) << 6) ; wChannel4
- dw SoundEffect34_Channel4_Bank10
- db $05
- dw SoundEffect34_Channel5_Bank10
-
-SoundEffect34_Channel4_Bank10:
- togglesfx
- tempo $88
- volume $77
- notetype $0C, $E1
- dutycycle $02
- octave 3
- note B_, 1
- note E_, 1
- octave 4
- note E_, 1
- note G#, 1
- intensity $52
- note G#, 1
- intensity $E1
- note A_, 1
- intensity $52
- note A_, 1
- intensity $E1
- note G#, 1
- intensity $52
- note G#, 1
- db $FF
-
-SoundEffect34_Channel5_Bank10:
- togglesfx
- notetype $06, $B1
- dutycycle $02
- octave 4
- note E_, 2
- note G#, 2
- note B_, 2
- octave 5
- note E_, 2
- intensity $52
- note E_, 2
- intensity $B1
- note F#, 2
- intensity $52
- note F#, 2
- intensity $B1
- note E_, 2
- intensity $52
- note E_, 2
- db $FF
-
-SoundEffect35_Bank10:
- db $04 | (($3 - 1) << 6) ; wChannel4
- dw SoundEffect35_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect35_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect35_Channel6_Bank10
-
-SoundEffect35_Channel4_Bank10:
- togglesfx
- tempo $73
- volume $77
- tone $01
- dutycycle $02
- notetype $06, $56
- octave 5
- note C_, 8
- octave 4
- note B_, 8
- intensity $66
- note A#, 8
- note A_, 8
- intensity $76
- note G_, 10
- note __, 1
- intensity $68
- note G#, 1
- intensity $88
- note A_, 2
- note G_, 2
- vibrato $12, $34
- notetype $0C, $97
- note F#, 12
- db $FF
-
-SoundEffect35_Channel5_Bank10:
- togglesfx
- vibrato $12, $34
- dutycycle $03
- notetype $0C, $B4
- octave 3
- note E_, 1
- intensity $28
- note E_, 1
- callchannel SoundEffect35_Channel5_ch1_Bank10
- intensity $B4
- note A#, 1
- intensity $28
- note A#, 1
- callchannel SoundEffect35_Channel5_ch1_Bank10
- intensity $B8
- note B_, 5
- intensity $28
- note B_, 1
- intensity $B8
- note C_, 1
- octave 3
- note B_, 1
- intensity $B7
- note A_, 12
- db $FF
-
-SoundEffect35_Channel5_ch1_Bank10:
- intensity $B4
- note G_, 1
- intensity $28
- note G_, 1
- intensity $B4
- note A_, 1
- intensity $28
- note A_, 1
- intensity $B4
- note G_, 1
- intensity $28
- note G_, 1
- db $FF
-
-SoundEffect35_Channel6_Bank10:
- togglesfx
- notetype $06, $22
- octave 2
- note C_, 2
- intensity $32
- octave 3
- note C_, 1
- note __, 1
- octave 2
- note G_, 1
- note __, 1
- octave 3
- note C_, 1
- note __, 1
- note C_, 2
- note __, 2
- intensity $22
- octave 1
- note E_, 2
- note G_, 2
- octave 2
- note C#, 2
- intensity $32
- octave 3
- note C#, 1
- note __, 1
- octave 2
- note G_, 1
- note __, 1
- octave 3
- note C#, 1
- note __, 1
- note C#, 2
- note __, 2
- intensity $22
- octave 1
- note A_, 2
- note G_, 2
- octave 2
- note D_, 2
- intensity $32
- octave 3
- note D_, 1
- note __, 1
- octave 2
- note A_, 1
- note __, 1
- octave 3
- note D_, 1
- note __, 1
- note D_, 2
- note __, 2
- intensity $22
- octave 2
- note D_, 2
- note E_, 2
- notetype $0C, $22
- note F#, 12
- db $FF
-
-SoundEffect36_Bank10:
- db $04 | (($3 - 1) << 6) ; wChannel4
- dw SoundEffect36_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect36_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect36_Channel6_Bank10
-
-SoundEffect36_Channel4_Bank10:
- togglesfx
- tempo $70
- volume $77
- dutycycle $02
- notetype $08, $81
- note __, 3
-SoundEffect36_Channel4_loop_Bank10:
- octave 4
- note F_, 2
- note D_, 2
- intensity $88
- octave 2
- note A#, 1
- note __, 1
- loopchannel $02, SoundEffect36_Channel4_loop_Bank10
- intensity $81
- octave 4
- note E_, 2
- note C_, 2
- intensity $88
- octave 3
- note C_, 1
- note __, 1
- intensity $81
- octave 4
- note C_, 2
- octave 3
- note G_, 2
- intensity $88
- note C_, 1
- note __, 1
- dutycycle $00
- intensity $A8
- octave 2
- note A_, 2
- note __, 4
- octave 3
- note C_, 2
- note __, 2
- octave 2
- note A_, 2
- note __, 2
- db $FF
-
-SoundEffect36_Channel5_Bank10:
- togglesfx
- dutycycle $03
- notetype $08, $A8
- octave 4
- note C_, 1
- note E_, 1
- note F#, 1
- note G_, 4
- note A_, 1
- intensity $28
- note A_, 1
- intensity $A8
- note G_, 4
- note F_, 1
- intensity $28
- note F_, 1
- intensity $A8
- note G_, 4
- note F_, 1
- intensity $28
- note F_, 1
- intensity $A8
- note E_, 2
- intensity $88
- note D#, 1
- intensity $78
- note D_, 1
- intensity $A8
- note C_, 2
- octave 3
- note F_, 2
- intensity $28
- note F_, 2
- note __, 1
- intensity $88
- note G#, 1
- intensity $A8
- note A_, 2
- intensity $28
- note A_, 2
- intensity $A8
- note F_, 2
- intensity $28
- note F_, 2
- db $FF
-
-SoundEffect36_Channel6_Bank10:
- togglesfx
- notetype $08, $22
- note __, 3
- octave 1
- note A#, 4
- octave 2
- note F_, 1
- note __, 1
- octave 1
- note A#, 4
- octave 2
- note F_, 1
- note __, 1
- note C_, 4
- note G_, 1
- note __, 1
- note C_, 4
- note G_, 1
- note __, 1
- note C_, 2
- note __, 4
- note F_, 2
- note __, 2
- note C_, 2
- note __, 2
- db $FF
-
-SoundEffect37_Bank10:
- db $04 | (($3 - 1) << 6) ; wChannel4
- dw SoundEffect37_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect37_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect37_Channel6_Bank10
-
-SoundEffect37_Channel4_Bank10:
- togglesfx
- tempo $6E
- volume $77
- dutycycle $02
- notetype $06, $91
- note __, 4
- octave 3
- note G_, 2
- intensity $71
- note A#, 2
- octave 4
- note D_, 2
- note F_, 2
- intensity $91
- octave 3
- note G_, 2
- intensity $71
- note A#, 2
- octave 4
- note D_, 2
- octave 3
- note A#, 2
- intensity $91
- note E_, 2
- intensity $71
- note G_, 2
- note A_, 2
- octave 4
- note C_, 2
- intensity $91
- octave 3
- note E_, 2
- intensity $71
- note G_, 2
- note A_, 2
- note G_, 2
- intensity $91
- note F_, 2
- intensity $71
- note A#, 2
- octave 4
- note D_, 2
- octave 3
- note F_, 2
- intensity $91
- note A#, 2
- intensity $71
- octave 4
- note D_, 2
- intensity $91
- octave 3
- note A#, 2
- intensity $71
- octave 4
- note D_, 2
- intensity $A3
- note E_, 4
- note __, 4
- dutycycle $03
- octave 3
- note E_, 2
- note __, 2
- note C_, 1
- note __, 1
- note C_, 1
- note __, 1
- note C_, 4
- db $FF
-
-SoundEffect37_Channel5_Bank10:
- togglesfx
- dutycycle $03
- notetype $06, $B3
- octave 4
- note F_, 3
- note A_, 1
- note A#, 4
- note A_, 4
- note G_, 4
- note F_, 4
- note E_, 4
- note F_, 4
- note G_, 4
- note F_, 3
- note F#, 1
- note G_, 4
- note F_, 4
- note E_, 4
- note F_, 4
- note G_, 4
- intensity $28
- note G_, 2
- note __, 2
- intensity $b3
- octave 3
- note G_, 2
- intensity $28
- note G_, 2
- intensity $b3
- note E_, 1
- intensity $28
- note E_, 1
- intensity $b3
- note E_, 1
- intensity $28
- note E_, 1
- intensity $b3
- note F_, 4
- db $FF
-
-SoundEffect37_Channel6_Bank10:
- togglesfx
- notetype $06, $22
- note __, 4
- octave 1
- note A#, 2
- note __, 2
- note A#, 2
- note __, 2
- octave 2
- note D_, 5
- note __, 1
- octave 1
- note A#, 2
- note A_, 2
- note __, 2
- note A_, 2
- note __, 2
- octave 2
- note C_, 5
- note __, 1
- octave 1
- note A_, 2
- note A#, 2
- note __, 2
- note F_, 2
- note __, 2
- note F_, 5
- note __, 1
- note A#, 2
- octave 2
- note C_, 4
- note __, 4
- note C_, 2
- note __, 2
- octave 1
- note G_, 1
- note __, 1
- note G_, 1
- note __, 1
- note A_, 4
- db $FF
-
-SoundEffect38_Bank10:
- db $04 | (($3 - 1) << 6) ; wChannel4
- dw SoundEffect38_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect38_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect38_Channel6_Bank10
-
-SoundEffect38_Channel4_Bank10:
- togglesfx
- tempo $70
- volume $77
- dutycycle $03
- vibrato $09, $34
- forceoctave $07
- notetype $08, $A3
- octave 3
- note C_, 4
- intensity $78
- octave 2
- note C_, 2
- intensity $A3
- note A#, 4
- intensity $78
- note C_, 2
- intensity $A3
- note A_, 4
- intensity $78
- note C_, 2
- intensity $38
- octave 3
- note C_, 1
- intensity $48
- note D_, 1
- intensity $58
- note E_, 1
- intensity $68
- note F_, 1
- intensity $78
- note G_, 1
- intensity $88
- note A_, 1
- intensity $91
- note D_, 1
- note __, 1
- note D_, 1
- note __, 1
- note D_, 1
- note __, 1
- note C#, 1
- note __, 1
- note C_, 1
- note __, 1
- octave 2
- note A#, 1
- note __, 1
- intensity $85
- octave 3
- note C_, 12
- note __, 1
- db $FF
-
-SoundEffect38_Channel5_Bank10:
- togglesfx
- dutycycle $03
- vibrato $09, $34
- forceoctave $07
- notetype $08, $B8
- octave 3
- note A_, 4
- intensity $28
- note A_, 2
- intensity $B8
- note F_, 4
- intensity $28
- note F_, 2
- intensity $B8
- note C_, 4
- intensity $28
- note C_, 2
- note __, 6
- intensity $98
- note A#, 1
- intensity $28
- note A#, 1
- intensity $B8
- note A#, 1
- intensity $28
- note A#, 1
- intensity $B8
- note A#, 1
- intensity $28
- note A#, 1
- intensity $B8
- note G_, 1
- intensity $28
- note G_, 1
- intensity $B8
- note G_, 1
- intensity $28
- note G_, 1
- intensity $B8
- note A#, 1
- intensity $28
- note A#, 1
- intensity $B5
- note A_, 12
- note __, 1
- db $FF
-
-SoundEffect38_Channel6_Bank10:
- togglesfx
- forceoctave $07
- notetype $08, $22
- octave 1
- note F_, 2
- note __, 2
- note A_, 2
- note F_, 2
- note __, 2
- note A#, 2
- note F_, 2
- note __, 2
- note A_, 2
- note F_, 2
- note __, 2
- note A_, 2
- note A#, 2
- note __, 2
- octave 2
- note D_, 1
- note __, 1
- note C#, 2
- note __, 2
- note F_, 1
- note __, 1
- note F_, 12
- note __, 1
- db $FF
-
-SoundEffect39_Bank10:
- db $04 | (($2 - 1) << 6) ; wChannel4
- dw SoundEffect39_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect39_Channel5_Bank10
-
-SoundEffect39_Channel4_Bank10:
- togglesfx
- tempo $80
- volume $77
- dutycycle $02
- notetype $0C, $C1
- forceoctave $05
- octave 4
- note G_, 1
- note D_, 1
- note A_, 1
- intensity $72
- octave 5
- note D_, 1
- intensity $52
- octave 4
- note A_, 1
- intensity $32
- octave 5
- note D_, 1
- intensity $22
- octave 4
- note A_, 1
- intensity $12
- octave 5
- note D_, 1
- db $FF
-
-SoundEffect39_Channel5_Bank10:
- togglesfx
- notetype $06, $A1
- dutycycle $02
- forceoctave $05
- octave 4
- note D_, 2
- octave 3
- note A_, 2
- octave 4
- note D_, 2
- note __, 2
- intensity $52
- note D_, 2
- note __, 2
- intensity $22
- note D_, 2
- db $FF
-
-SoundEffect40_Bank10:
- db $04 ; wChannel4
- dw SoundEffect40_Channel4_Bank10
-
-SoundEffect40_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 4
- note C_, 2
- note E_, 2
- note G_, 2
- octave 5
- note C_, 9
- intensity $A1
- note C_, 9
- intensity $71
- note C_, 9
- intensity $41
- note C_, 9
- note __, 2
- db $FF
-
-SoundEffect41_Bank10:
- db $04 | (($3 - 1) << 6) ; wChannel4
- dw SoundEffect41_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect41_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect41_Channel6_Bank10
-
-SoundEffect41_Channel4_Bank10:
- togglesfx
- tempo $78
- volume $77
- tone $01
- vibrato $09, $34
- dutycycle $02
- notetype $06, $93
- octave 3
- note A#, 2
- note __, 2
- note A#, 1
- note __, 1
- note A#, 1
- note __, 1
- note G_, 2
- note __, 2
- note G_, 1
- note __, 1
- note G_, 1
- note __, 1
- note A#, 2
- note __, 2
- note A#, 1
- note __, 1
- note A#, 1
- note __, 1
- note F#, 2
- note __, 2
- note F#, 1
- note __, 1
- note F#, 1
- note __, 1
- intensity $85
- note F_, 16
- note __, 1
- db $FF
-
-SoundEffect41_Channel5_Bank10:
- togglesfx
- vibrato $09, $34
- dutycycle $02
- callchannel SoundEffect41_Channel5_ch0_Bank10
- forceoctave $18
- callchannel SoundEffect41_Channel5_ch0_Bank10
- forceoctave $03
- callchannel SoundEffect41_Channel5_ch0_Bank10
- forceoctave $01
- callchannel SoundEffect41_Channel5_ch0_Bank10
- forceoctave $00
- intensity $B5
- note D_, 16
- note __, 1
- db $FF
-SoundEffect41_Channel5_ch0_Bank10:
- notetype $06, $B3
- octave 4
- note D_, 2
- intensity $28
- note D_, 2
- intensity $B3
- note D_, 1
- intensity $28
- note D_, 1
- intensity $B3
- note D_, 1
- intensity $28
- note D_, 1
- db $FF
-
-SoundEffect41_Channel6_Bank10:
- togglesfx
- notetype $06, $22
- octave 2
- note F_, 2
- note __, 2
- octave 3
- note F_, 1
- note __, 1
- octave 2
- note F_, 1
- note __, 1
- note D#, 2
- note __, 2
- octave 3
- note D#, 1
- note __, 1
- octave 2
- note D#, 1
- note __, 1
- note D_, 2
- note __, 2
- octave 3
- note D_, 1
- note __, 1
- octave 2
- note D_, 1
- note __, 1
- octave 1
- note A#, 2
- note __, 2
- octave 2
- note A#, 1
- note __, 1
- octave 1
- note A#, 1
- note __, 1
- note A#, 16
- note __, 1
- db $FF
-
-SoundEffect42_Bank10:
- db $04 | (($4 - 1) << 6) ; wChannel4
- dw SoundEffect42_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect42_Channel5_Bank10
- db $06 ; wChannel6
- dw SoundEffect42_Channel6_Bank10
- db $07 ; wChannel7
- dw SoundEffect42_Channel7_Bank10
-
-SoundEffect42_Channel4_Bank10:
- togglesfx
- forceoctave $18
- tempo $70
- volume $77
- vibrato $14, $24
- notetype $06, $84
- note __, 12
- dutycycle $03
- octave 4
- note E_, 4
- octave 3
- note A_, 4
- octave 4
- note C#, 4
- note E_, 4
- dutycycle $02
- intensity $88
- octave 2
- note A_, 2
- note __, 2
- octave 3
- note A_, 1
- note __, 1
- note A_, 1
- note __, 1
- note A_, 4
- note __, 4
- dutycycle $03
- intensity $84
- octave 4
- note F#, 4
- note C#, 1
- note D_, 3
- octave 3
- note A_, 4
- octave 4
- note F#, 4
- dutycycle $02
- intensity $88
- octave 2
- note A_, 2
- note __, 2
- octave 3
- note A_, 1
- note __, 1
- note A_, 1
- note __, 1
- note A_, 4
- dutycycle $03
- note __, 1
- intensity $67
- octave 4
- note D_, 1
- intensity $77
- note F_, 1
- intensity $87
- note G#, 1
- notetype $0C, $97
- note A_, 12
- note __, 1
- db $FF
-
-SoundEffect42_Channel5_Bank10:
- togglesfx
- forceoctave $18
- vibrato $14, $24
- notetype $06, $B4
- dutycycle $03
- octave 4
- note G#, 4
- note A_, 4
- note B_, 4
- octave 5
- note C#, 4
- note C_, 4
- octave 4
- note B_, 4
- octave 5
- note C#, 4
- intensity $28
- note C#, 2
- note __, 2
- intensity $B4
- note C_, 4
- intensity $28
- note C_, 2
- note __, 2
- intensity $B4
- octave 4
- note B_, 4
- note A_, 4
- octave 5
- note D#, 1
- note E_, 3
- note D_, 4
- note E_, 4
- intensity $28
- note E_, 2
- note __, 2
- intensity $B4
- octave 4
- note B_, 4
- intensity $28
- note B_, 2
- note __, 2
- intensity $B4
- octave 5
- note D_, 4
- notetype $0C, $B7
- note C#, 12
- note __, 1
- db $FF
-
-SoundEffect42_Channel6_Bank10:
- togglesfx
- forceoctave $18
- notetype $06, $22
- octave 2
- note E_, 2
- note __, 2
- note E_, 6
- note __, 2
- note E_, 2
- note __, 2
- note E_, 2
- note __, 2
- note A_, 4
- note E_, 1
- note __, 1
- note E_, 1
- note __, 1
- note C#, 2
- note __, 2
- octave 3
- note F_, 1
- note __, 1
- note F_, 1
- note __, 1
- note F_, 4
- octave 2
- note C#, 4
- note F#, 2
- note __, 2
- note F#, 2
- note __, 2
- note A_, 4
- note D_, 1
- note __, 1
- note D_, 1
- note __, 1
- note D_, 2
- note __, 2
- octave 3
- note F_, 1
- note __, 1
- note F_, 1
- note __, 1
- note F_, 4
- octave 1
- note A_, 4
- notetype $0C, $22
- octave 2
- note E_, 12
- note __, 1
- db $FF
-
-SoundEffect42_Channel7_Bank10:
- note F#, 1
- note C_, 2
- note __, 1
- loopchannel 5, SoundEffect42_Channel7_Bank10
- note D_, 1
- note C_, 2
- note __, 1
- db $FF
-
-SoundEffect43_Bank10:
- db $04 ; wChannel 4
- dw SoundEffect43_Channel4_Bank10
-
-SoundEffect43_Channel4_Bank10:
- dutycycle $01
- soundinput $94
- soundeffect_note $02, $F1, $17, $05
- soundinput $AA
- soundeffect_note $03, $F8, $6C, $1F
- soundeffect_note $03, $F8, $6C, $1F
- soundeffect_note $08, $F1, $6C, $1F
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect44_Bank10:
- db $04 ; wChannel4
- dw SoundEffect44_Channel4_Bank10
-
-SoundEffect44_Channel4_Bank10:
- dutycycle $00
- soundinput $6D
- soundeffect_note $09, $FB, $96, $07
- soundinput $65
- soundeffect_note $04, $FE, $C4, $06
- soundeffect_note $04, $94, $C4, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect45_Bank10:
- db $04 ; wChannel4
- dw SoundEffect45_Channel4_Bank10
-
-SoundEffect45_Channel4_Bank10:
- dutycycle $03
- soundinput $6D
- soundeffect_note $09, $FB, $13, $07
- soundinput $65
- soundeffect_note $04, $FE, $27, $06
- soundeffect_note $04, $94, $27, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect46_Bank10:
- db $04 ; wChannel4
- dw SoundEffect46_Channel4_Bank10
-
-SoundEffect46_Channel4_Bank10:
- dutycycle $03
- soundinput $43
- soundeffect_note $08, $F8, $64, $3B
- soundinput $9F
- soundeffect_note $06, $F8, $64, $3B
- soundinput $95
- soundeffect_note $08, $F8, $64, $3B
- soundinput $5D
- soundeffect_note $06, $F3, $27, $06
- soundeffect_note $04, $E3, $72, $06
- soundeffect_note $04, $D3, $27, $06
- soundeffect_note $08, $C3, $72, $06
- soundeffect_note $10, $A3, $27, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect47_Bank10:
- db $04 ; wChannel4
- dw SoundEffect47_Channel4_Bank10
-
-SoundEffect47_Channel4_Bank10:
- dutycycle $02
- soundeffect_note $01, $E2, $13, $07
- soundeffect_note $08, $62, $13, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect48_Bank10:
- db $04 ; wChannel4
- dw SoundEffect48_Channel4_Bank10
-
-SoundEffect48_Channel4_Bank10:
- dutycycle $00
- soundinput $5E
- soundeffect_note $02, $F8, $D6, $06
- soundeffect_note $02, $A1, $D6, $06
- soundeffect_note $08, $F1, $13, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect49_Bank10:
- db $07 ; wChannel7
- dw SoundEffect49_Channel7_Bank10
-
-SoundEffect49_Channel7_Bank10:
- soundeffect_percussion $03, $8D, $21
- soundeffect_percussion $02, $CC, $22
- soundeffect_percussion $08, $82, $21
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect50_Bank10:
- db $04 ; wChannel4
- dw SoundEffect50_Channel4_Bank10
-
-SoundEffect50_Channel4_Bank10:
- dutycycle $00
- soundeffect_note $01, $91, $96, $07
-SoundEffect50_Channel4_loop_Bank10:
- soundeffect_note $03, $F1, $C6, $07
- loopchannel $02, SoundEffect50_Channel4_loop_Bank10
- soundeffect_note $0A, $C1, $C6, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect51_Bank10:
- db $04 ; wChannel4
- dw SoundEffect51_Channel4_Bank10
-
-SoundEffect51_Channel4_Bank10:
- dutycycle $00
- soundinput $77
- soundeffect_note $01, $C8, $D6, $06
- soundeffect_note $03, $F8, $62, $07
- soundeffect_note $02, $B3, $6B, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect52_Bank10:
- db $04 ; wChannel4
- dw SoundEffect52_Channel4_Bank10
-
-SoundEffect52_Channel4_Bank10:
- dutycycle $00
- soundeffect_note $01, $91, $B6, $07
- soundeffect_note $02, $F1, $CD, $07
- soundeffect_note $02, $41, $CD, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect53_Bank10:
- db $04 ; wChannel4
- dw SoundEffect53_Channel4_Bank10
-
-SoundEffect53_Channel4_Bank10:
- dutycycle $00
- soundinput $9F
- soundeffect_note $02, $F8, $27, $06
- soundinput $8F
- soundeffect_note $02, $E1, $D6, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect54_Bank10:
- db $04 ; wChannel4
- dw SoundEffect54_Channel4_Bank10
-
-SoundEffect54_Channel4_Bank10:
- dutycycle $00
- soundinput $9E
- soundeffect_note $02, $F8, $27, $05
- soundinput $8F
- soundeffect_note $02, $F1, $D6, $05
- soundinput $BC
- soundeffect_note $07, $F4, $D6, $04
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect55_Bank10:
- db $04 ; wChannel4
- dw SoundEffect55_Channel4_Bank10
-
-SoundEffect55_Channel4_Bank10:
- dutycycle $03
- soundinput $43
- soundeffect_note $08, $F8, $64, $3B
- soundinput $9F
- soundeffect_note $06, $F8, $64, $3B
- soundinput $95
- soundeffect_note $08, $F8, $64, $3B
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect56_Bank10:
- db $04 ; wChannel4
- dw SoundEffect56_Channel4_Bank10
-
-SoundEffect56_Channel4_Bank10:
- dutycycle $02
- soundinput $97
- soundeffect_note $04, $F3, $B6, $06
- soundeffect_note $04, $A3, $7D, $06
- soundeffect_note $04, $63, $07, $06
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect57_Bank10:
- db $07 ; wChannel7
- dw SoundEffect57_Channel7_Bank10
-
-SoundEffect57_Channel7_Bank10:
- soundeffect_percussion $06, $F1, $47
- soundeffect_percussion $04, $B8, $35
- soundeffect_percussion $06, $B1, $59
- soundeffect_percussion $04, $51, $59
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect58_Bank10:
- db $04 ; wChannel4
- dw SoundEffect58_Channel4_Bank10
-
-SoundEffect58_Channel4_Bank10:
- dutycycle $02
- soundinput $A7
- soundeffect_note $05, $D4, $2D, $07
- soundeffect_note $05, $A4, $4E, $07
- soundeffect_note $02, $94, $7B, $07
- soundeffect_note $05, $74, $4E, $07
- soundeffect_note $02, $54, $7B, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect59_Bank10:
- db $04 ; wChannel4
- dw SoundEffect59_Channel4_Bank10
-
-SoundEffect59_Channel4_Bank10:
- dutycycle $02
- soundinput $A7
- soundeffect_note $04, $91, $27, $07
- dutycycle $01
- soundinput $AF
- soundeffect_note $03, $C1, $96, $07
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect60_Bank10:
- db $04 ; wChannel4
- dw SoundEffect60_Channel4_Bank10
-
-SoundEffect60_Channel4_Bank10: ; ; 0x3edb3
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 5
- note C#, 3
- intensity $31
- note C#, 3
- note __, 2
- db $FF
-
-SoundEffect61_Bank10:
- db $04 ; wChannel4
- dw SoundEffect61_Channel4_Bank10
-
-SoundEffect61_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 5
- note F#, 3
- intensity $31
- note F#, 3
- note __, 2
- db $FF
-
-SoundEffect62_Bank10:
- db $04 ; wChannel4
- dw SoundEffect62_Channel4_Bank10
-
-SoundEffect62_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $A1
- octave 4
- note D_, 3
- note A_, 3
- octave 5
- note C#, 9
- intensity $28
- note C#, 3
- note __, 2
- db $FF
-
-SoundEffect63_Bank10:
- db $07 ; wChannel7
- dw SoundEffect63_Channel7_Bank10
-
-SoundEffect63_Channel7_Bank10:
- soundeffect_percussion $01, $B1, $44
- soundeffect_percussion $00, $00, $00
- soundeffect_percussion $01, $51, $44
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect64_Bank10:
- db $07 ; wChannel7
- dw SoundEffect64_Channel7_Bank10
-
-SoundEffect64_Channel7_Bank10:
- soundeffect_percussion $06, $F1, $47
- soundeffect_percussion $04, $C8, $35
- soundeffect_percussion $04, $B1, $59
-SoundEffect64_Channel7_loop_Bank10:
- soundeffect_percussion $04, $98, $33
- soundeffect_percussion $06, $64, $69
- loopchannel $03, SoundEffect64_Channel7_loop_Bank10
- soundeffect_percussion $06, $6C, $11
- soundeffect_percussion $06, $6C, $22
- soundeffect_percussion $06, $6C, $33
- soundeffect_percussion $06, $6C, $44
- soundeffect_percussion $16, $83, $55
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect65_Bank10:
- db $04 ; wChannel4
- dw SoundEffect65_Channel4_Bank10
-
-SoundEffect65_Channel4_Bank10:
- dutycycle $02
- soundinput $3A
- soundeffect_note $04, $F2, $00, $02
- soundinput $22
- soundeffect_note $08, $E2, $00, $02
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect66_Bank10:
- db $04 ; wChannel4
- dw SoundEffect66_Channel4_Bank10
-
-SoundEffect66_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $02, $D1
- octave 4
- note A_, 3
- note G#, 3
- note G_, 3
- octave 3
- note B_, 3
- note A_, 3
- note G#, 3
- intensity $D2
- note G_, 16
- note __, 2
- db $FF
-
-SoundEffect67_Bank10:
- db $04 ; wChannel4
- dw SoundEffect67_Channel4_Bank10
-
-SoundEffect67_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $02, $D1
- octave 4
- note G_, 3
- note B_, 3
- octave 5
- note C_, 3
- note D_, 3
- note F_, 3
- note E_, 3
- intensity $D2
- note F_, 16
- note __, 2
- db $FF
-
-SoundEffect68_Bank10:
- db $04 ; wChannel4
- dw SoundEffect68_Channel4_Bank10
-
-SoundEffect68_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 4
- note G_, 2
- octave 5
- note C_, 2
- note E_, 2
- note G_, 9
- intensity $A1
- note G_, 9
- intensity $71
- note G_, 9
- intensity $41
- note G_, 9
- note __, 2
- db $FF
-
-SoundEffect69_Bank10:
- db $04 ; wChannel4
- dw SoundEffect69_Channel4_Bank10
-
-SoundEffect69_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 4
- note C_, 2
- note E_, 2
- note G_, 2
- octave 6
- note C_, 9
- intensity $A1
- note C_, 9
- intensity $71
- note C_, 9
- intensity $41
- note C_, 9
- note __, 2
- db $FF
-
-SoundEffect70_Bank10:
- db $04 ; wChannel4
- dw SoundEffect70_Channel4_Bank10
-
-SoundEffect70_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 4
- note G_, 3
- octave 5
- note D_, 3
- octave 4
- note B_, 3
- octave 5
- note F_, 3
- octave 6
- note C_, 9
- intensity $28
- note C_, 3
- note __, 2
- db $FF
-
-SoundEffect71_Bank10:
- db $04 ; wChannel4
- dw SoundEffect71_Channel4_Bank10
-
-SoundEffect71_Channel4_Bank10:
- dutycycle $00
- soundeffect_note $02, $F8, $64, $3B
- soundeffect_note $02, $28, $64, $3B
- soundeffect_note $14, $F8, $64, $3B
- soundeffect_note $02, $28, $64, $3B
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect72_Bank10:
- db $07 ; wChannel7
- dw SoundEffect72_Channel7_Bank10
-
-SoundEffect72_Channel7_Bank10:
- soundeffect_percussion $00, $E8, $34
- soundeffect_percussion $00, $00, $00
- soundeffect_percussion $01, $E1, $01
- soundeffect_percussion $01, $00, $00
- db $FF
-
-SoundEffect73_Bank10:
- db $04
- dw SoundEffect73_Channel4_Bank10
-
-SoundEffect73_Channel4_Bank10:
- dutycycle $02
-SoundEffect73_Channel4_loop_Bank10:
- soundeffect_note $02, $F1, $B6, $07
- soundeffect_note $02, $31, $B6, $07
- loopchannel $04, SoundEffect73_Channel4_loop_Bank10
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect74_Bank10:
- db $04 ; wChannel4
- dw SoundEffect74_Channel4_Bank10
-
-SoundEffect74_Channel4_Bank10:
- dutycycle $02
-SoundEffect74_Channel4_loop_Bank10:
- soundeffect_note $02, $F1, $B6, $07
- soundeffect_note $02, $31, $B6, $07
- loopchannel $06, SoundEffect74_Channel4_loop_Bank10
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect75_Bank10:
- db $04 ; wChannel4
- dw SoundEffect75_Channel4_Bank10
-
-SoundEffect75_Channel4_Bank10:
- dutycycle $02
-SoundEffect75_Channel4_loop_Bank10:
- soundeffect_note $02, $F1, $B6, $07
- soundeffect_note $02, $31, $B6, $07
- loopchannel $08, SoundEffect75_Channel4_loop_Bank10
- soundeffect_note $01, $00, $00, $00
- db $FF
-
-SoundEffect76_Bank10:
- db $04 ; wChannel4
- dw SoundEffect76_Channel4_Bank10
-
-SoundEffect76_Channel4_Bank10:
- togglesfx
- dutycycle $02
- notetype $01, $F1
- octave 4
- note G_, 3
- note B_, 3
- octave 5
- note D_, 3
- note F#, 14
- note __, 2
- db $FF
-
-SoundEffect77_Bank10:
- db $4 | (($2 - 1) << 6) ; wChannel4
- dw SoundEffect77_Channel4_Bank10
- db $05 ; wChannel5
- dw SoundEffect77_Channel5_Bank10
-
-SoundEffect77_Channel4_Bank10:
- togglesfx
- dutycycle $02
- tempo $90
- volume $77
- notetype $08, $D1
- octave 4
- note G#, 1
- note F_, 1
- note G#, 1
- octave 5
- note C#, 1
- intensity $50
- note C#, 1
- intensity $D1
- octave 4
- note G#, 1
- octave 5
- note C#, 3
- intensity $52
- note C#, 3
- db $FF
-
-SoundEffect77_Channel5_Bank10:
- togglesfx
- dutycycle $02
- notetype $08, $E1
- octave 5
- note C#, 1
- octave 4
- note G#, 1
- octave 5
- note C#, 1
- note F_, 1
- intensity $50
- note F_, 1
- intensity $E1
- note C#, 1
- note G#, 3
- intensity $52
- note G#, 3
- db $FF
+ dw Sfx_SoundEffect0_Bank10
+ dw Sfx_SoundEffect1_Bank10
+ dw Sfx_SoundEffect2_Bank10
+ dw Sfx_SoundEffect3_Bank10
+ dw Sfx_SoundEffect4_Bank10
+ dw Sfx_SoundEffect5_Bank10
+ dw Sfx_SoundEffect6_Bank10
+ dw Sfx_SoundEffect7_Bank10
+ dw Sfx_SoundEffect8_Bank10
+ dw Sfx_SoundEffect9_Bank10
+ dw Sfx_SoundEffect10_Bank10
+ dw Sfx_SoundEffect11_Bank10
+ dw Sfx_SoundEffect12_Bank10
+ dw Sfx_SoundEffect13_Bank10
+ dw Sfx_SoundEffect14_Bank10
+ dw Sfx_SoundEffect15_Bank10
+ dw Sfx_SoundEffect16_Bank10
+ dw Sfx_SoundEffect17_Bank10
+ dw Sfx_SoundEffect18_Bank10
+ dw Sfx_SoundEffect19_Bank10
+ dw Sfx_SoundEffect20_Bank10
+ dw Sfx_SoundEffect21_Bank10
+ dw Sfx_SoundEffect22_Bank10
+ dw Sfx_SoundEffect23_Bank10
+ dw Sfx_SoundEffect24_Bank10
+ dw Sfx_SoundEffect25_Bank10
+ dw Sfx_SoundEffect26_Bank10
+ dw Sfx_SoundEffect27_Bank10
+ dw Sfx_SoundEffect28_Bank10
+ dw Sfx_SoundEffect29_Bank10
+ dw Sfx_SoundEffect30_Bank10
+ dw Sfx_SoundEffect31_Bank10
+ dw Sfx_SoundEffect32_Bank10
+ dw Sfx_SoundEffect33_Bank10
+ dw Sfx_SoundEffect34_Bank10
+ dw Sfx_SoundEffect35_Bank10
+ dw Sfx_SoundEffect36_Bank10
+ dw Sfx_SoundEffect37_Bank10
+ dw Sfx_SoundEffect38_Bank10
+ dw Sfx_SoundEffect39_Bank10
+ dw Sfx_SoundEffect40_Bank10
+ dw Sfx_SoundEffect41_Bank10
+ dw Sfx_SoundEffect42_Bank10
+ dw Sfx_SoundEffect43_Bank10
+ dw Sfx_SoundEffect44_Bank10
+ dw Sfx_SoundEffect45_Bank10
+ dw Sfx_SoundEffect46_Bank10
+ dw Sfx_SoundEffect47_Bank10
+ dw Sfx_SoundEffect48_Bank10
+ dw Sfx_SoundEffect49_Bank10
+ dw Sfx_SoundEffect50_Bank10
+ dw Sfx_SoundEffect51_Bank10
+ dw Sfx_SoundEffect52_Bank10
+ dw Sfx_SoundEffect53_Bank10
+ dw Sfx_SoundEffect54_Bank10
+ dw Sfx_SoundEffect55_Bank10
+ dw Sfx_SoundEffect56_Bank10
+ dw Sfx_SoundEffect57_Bank10
+ dw Sfx_SoundEffect58_Bank10
+ dw Sfx_SoundEffect59_Bank10
+ dw Sfx_SoundEffect60_Bank10
+ dw Sfx_SoundEffect61_Bank10
+ dw Sfx_SoundEffect62_Bank10
+ dw Sfx_SoundEffect63_Bank10
+ dw Sfx_SoundEffect64_Bank10
+ dw Sfx_SoundEffect65_Bank10
+ dw Sfx_SoundEffect66_Bank10
+ dw Sfx_SoundEffect67_Bank10
+ dw Sfx_SoundEffect68_Bank10
+ dw Sfx_SoundEffect69_Bank10
+ dw Sfx_SoundEffect70_Bank10
+ dw Sfx_SoundEffect71_Bank10
+ dw Sfx_SoundEffect72_Bank10
+ dw Sfx_SoundEffect73_Bank10
+ dw Sfx_SoundEffect74_Bank10
+ dw Sfx_SoundEffect75_Bank10
+ dw Sfx_SoundEffect76_Bank10
+ dw Sfx_SoundEffect77_Bank10
+
+INCLUDE "audio/sfx_10.asm"
CryBasePointers_Bank10:
- dw Cry_00_Header_Bank10
- dw Cry_01_Header_Bank10
- dw Cry_02_Header_Bank10
- dw Cry_03_Header_Bank10
- dw Cry_04_Header_Bank10
- dw Cry_05_Header_Bank10
- dw Cry_06_Header_Bank10
- dw Cry_07_Header_Bank10
- dw Cry_08_Header_Bank10
- dw Cry_09_Header_Bank10
- dw Cry_0A_Header_Bank10
- dw Cry_0B_Header_Bank10
- dw Cry_0C_Header_Bank10
- dw Cry_0D_Header_Bank10
- dw Cry_0E_Header_Bank10
- dw Cry_0F_Header_Bank10
- dw Cry_10_Header_Bank10
- dw Cry_11_Header_Bank10
- dw Cry_12_Header_Bank10
- dw Cry_13_Header_Bank10
- dw Cry_14_Header_Bank10
- dw Cry_15_Header_Bank10
- dw Cry_16_Header_Bank10
- dw Cry_17_Header_Bank10
- dw Cry_18_Header_Bank10
- dw Cry_19_Header_Bank10
- dw Cry_1A_Header_Bank10
- dw Cry_1B_Header_Bank10
- dw Cry_1C_Header_Bank10
- dw Cry_1D_Header_Bank10
- dw Cry_1E_Header_Bank10
- dw Cry_1F_Header_Bank10
- dw Cry_20_Header_Bank10
- dw Cry_21_Header_Bank10
- dw Cry_22_Header_Bank10
- dw Cry_23_Header_Bank10
- dw Cry_24_Header_Bank10
- dw Cry_25_Header_Bank10
+ dw Cry_00_Bank10
+ dw Cry_01_Bank10
+ dw Cry_02_Bank10
+ dw Cry_03_Bank10
+ dw Cry_04_Bank10
+ dw Cry_05_Bank10
+ dw Cry_06_Bank10
+ dw Cry_07_Bank10
+ dw Cry_08_Bank10
+ dw Cry_09_Bank10
+ dw Cry_0A_Bank10
+ dw Cry_0B_Bank10
+ dw Cry_0C_Bank10
+ dw Cry_0D_Bank10
+ dw Cry_0E_Bank10
+ dw Cry_0F_Bank10
+ dw Cry_10_Bank10
+ dw Cry_11_Bank10
+ dw Cry_12_Bank10
+ dw Cry_13_Bank10
+ dw Cry_14_Bank10
+ dw Cry_15_Bank10
+ dw Cry_16_Bank10
+ dw Cry_17_Bank10
+ dw Cry_18_Bank10
+ dw Cry_19_Bank10
+ dw Cry_1A_Bank10
+ dw Cry_1B_Bank10
+ dw Cry_1C_Bank10
+ dw Cry_1D_Bank10
+ dw Cry_1E_Bank10
+ dw Cry_1F_Bank10
+ dw Cry_20_Bank10
+ dw Cry_21_Bank10
+ dw Cry_22_Bank10
+ dw Cry_23_Bank10
+ dw Cry_24_Bank10
+ dw Cry_25_Bank10
CryData_Bank10:
; Each entry is in the following format:
@@ -4337,1258 +2189,4 @@ CryData_Bank10:
dw $001E, $0099, $017F ; MEWTWO
dw $001E, $00EE, $017F ; MEW
-Cry_00_Header_Bank10:
- channelcount 3
- channel 4, Cry_00_Ch4_Bank10
- channel 5, Cry_00_Ch5_Bank10
- channel 7, Cry_00_Ch7_Bank10
-
-Cry_01_Header_Bank10:
- channelcount 3
- channel 4, Cry_01_Ch4_Bank10
- channel 5, Cry_01_Ch5_Bank10
- channel 7, Cry_01_Ch7_Bank10
-
-Cry_02_Header_Bank10:
- channelcount 3
- channel 4, Cry_02_Ch4_Bank10
- channel 5, Cry_02_Ch5_Bank10
- channel 7, Cry_02_Ch7_Bank10
-
-Cry_03_Header_Bank10:
- channelcount 3
- channel 4, Cry_03_Ch4_Bank10
- channel 5, Cry_03_Ch5_Bank10
- channel 7, Cry_03_Ch7_Bank10
-
-Cry_04_Header_Bank10:
- channelcount 3
- channel 4, Cry_04_Ch4_Bank10
- channel 5, Cry_04_Ch5_Bank10
- channel 7, Cry_04_Ch7_Bank10
-
-Cry_05_Header_Bank10:
- channelcount 3
- channel 4, Cry_05_Ch4_Bank10
- channel 5, Cry_05_Ch5_Bank10
- channel 7, Cry_05_Ch7_Bank10
-
-Cry_06_Header_Bank10:
- channelcount 3
- channel 4, Cry_06_Ch4_Bank10
- channel 5, Cry_06_Ch5_Bank10
- channel 7, Cry_06_Ch7_Bank10
-
-Cry_07_Header_Bank10:
- channelcount 3
- channel 4, Cry_07_Ch4_Bank10
- channel 5, Cry_07_Ch5_Bank10
- channel 7, Cry_07_Ch7_Bank10
-
-Cry_08_Header_Bank10:
- channelcount 3
- channel 4, Cry_08_Ch4_Bank10
- channel 5, Cry_08_Ch5_Bank10
- channel 7, Cry_08_Ch7_Bank10
-
-Cry_09_Header_Bank10:
- channelcount 3
- channel 4, Cry_09_Ch4_Bank10
- channel 5, Cry_09_Ch5_Bank10
- channel 7, Cry_09_Ch7_Bank10
-
-Cry_0A_Header_Bank10:
- channelcount 3
- channel 4, Cry_0A_Ch4_Bank10
- channel 5, Cry_0A_Ch5_Bank10
- channel 7, Cry_0A_Ch7_Bank10
-
-Cry_0B_Header_Bank10:
- channelcount 3
- channel 4, Cry_0B_Ch4_Bank10
- channel 5, Cry_0B_Ch5_Bank10
- channel 7, Cry_0B_Ch7_Bank10
-
-Cry_0C_Header_Bank10:
- channelcount 3
- channel 4, Cry_0C_Ch4_Bank10
- channel 5, Cry_0C_Ch5_Bank10
- channel 7, Cry_0C_Ch7_Bank10
-
-Cry_0D_Header_Bank10:
- channelcount 3
- channel 4, Cry_0D_Ch4_Bank10
- channel 5, Cry_0D_Ch5_Bank10
- channel 7, Cry_0D_Ch7_Bank10
-
-Cry_0E_Header_Bank10:
- channelcount 3
- channel 4, Cry_0E_Ch4_Bank10
- channel 5, Cry_0E_Ch5_Bank10
- channel 7, Cry_0E_Ch7_Bank10
-
-Cry_0F_Header_Bank10:
- channelcount 3
- channel 4, Cry_0F_Ch4_Bank10
- channel 5, Cry_0F_Ch5_Bank10
- channel 7, Cry_0F_Ch7_Bank10
-
-Cry_10_Header_Bank10:
- channelcount 3
- channel 4, Cry_10_Ch4_Bank10
- channel 5, Cry_10_Ch5_Bank10
- channel 7, Cry_10_Ch7_Bank10
-
-Cry_11_Header_Bank10:
- channelcount 3
- channel 4, Cry_11_Ch4_Bank10
- channel 5, Cry_11_Ch5_Bank10
- channel 7, Cry_11_Ch7_Bank10
-
-Cry_12_Header_Bank10:
- channelcount 3
- channel 4, Cry_12_Ch4_Bank10
- channel 5, Cry_12_Ch5_Bank10
- channel 7, Cry_12_Ch7_Bank10
-
-Cry_13_Header_Bank10:
- channelcount 3
- channel 4, Cry_13_Ch4_Bank10
- channel 5, Cry_13_Ch5_Bank10
- channel 7, Cry_13_Ch7_Bank10
-
-Cry_14_Header_Bank10:
- channelcount 3
- channel 4, Cry_14_Ch4_Bank10
- channel 5, Cry_14_Ch5_Bank10
- channel 7, Cry_14_Ch7_Bank10
-
-Cry_15_Header_Bank10:
- channelcount 3
- channel 4, Cry_15_Ch4_Bank10
- channel 5, Cry_15_Ch5_Bank10
- channel 7, Cry_15_Ch7_Bank10
-
-Cry_16_Header_Bank10:
- channelcount 3
- channel 4, Cry_16_Ch4_Bank10
- channel 5, Cry_16_Ch5_Bank10
- channel 7, Cry_16_Ch7_Bank10
-
-Cry_17_Header_Bank10:
- channelcount 3
- channel 4, Cry_17_Ch4_Bank10
- channel 5, Cry_17_Ch5_Bank10
- channel 7, Cry_17_Ch7_Bank10
-
-Cry_18_Header_Bank10:
- channelcount 3
- channel 4, Cry_18_Ch4_Bank10
- channel 5, Cry_18_Ch5_Bank10
- channel 7, Cry_18_Ch7_Bank10
-
-Cry_19_Header_Bank10:
- channelcount 3
- channel 4, Cry_19_Ch4_Bank10
- channel 5, Cry_19_Ch5_Bank10
- channel 7, Cry_19_Ch7_Bank10
-
-Cry_1A_Header_Bank10:
- channelcount 3
- channel 4, Cry_1A_Ch4_Bank10
- channel 5, Cry_1A_Ch5_Bank10
- channel 7, Cry_1A_Ch7_Bank10
-
-Cry_1B_Header_Bank10:
- channelcount 3
- channel 4, Cry_1B_Ch4_Bank10
- channel 5, Cry_1B_Ch5_Bank10
- channel 7, Cry_1B_Ch7_Bank10
-
-Cry_1C_Header_Bank10:
- channelcount 3
- channel 4, Cry_1C_Ch4_Bank10
- channel 5, Cry_1C_Ch5_Bank10
- channel 7, Cry_1C_Ch7_Bank10
-
-Cry_1D_Header_Bank10:
- channelcount 3
- channel 4, Cry_1D_Ch4_Bank10
- channel 5, Cry_1D_Ch5_Bank10
- channel 7, Cry_1D_Ch7_Bank10
-
-Cry_1E_Header_Bank10:
- channelcount 3
- channel 4, Cry_1E_Ch4_Bank10
- channel 5, Cry_1E_Ch5_Bank10
- channel 7, Cry_1E_Ch7_Bank10
-
-Cry_1F_Header_Bank10:
- channelcount 3
- channel 4, Cry_1F_Ch4_Bank10
- channel 5, Cry_1F_Ch5_Bank10
- channel 7, Cry_1F_Ch7_Bank10
-
-Cry_20_Header_Bank10:
- channelcount 3
- channel 4, Cry_20_Ch4_Bank10
- channel 5, Cry_20_Ch5_Bank10
- channel 7, Cry_20_Ch7_Bank10
-
-Cry_21_Header_Bank10:
- channelcount 3
- channel 4, Cry_21_Ch4_Bank10
- channel 5, Cry_21_Ch5_Bank10
- channel 7, Cry_21_Ch7_Bank10
-
-Cry_22_Header_Bank10:
- channelcount 3
- channel 4, Cry_22_Ch4_Bank10
- channel 5, Cry_22_Ch5_Bank10
- channel 7, Cry_22_Ch7_Bank10
-
-Cry_23_Header_Bank10:
- channelcount 3
- channel 4, Cry_23_Ch4_Bank10
- channel 5, Cry_23_Ch5_Bank10
- channel 7, Cry_23_Ch7_Bank10
-
-Cry_24_Header_Bank10:
- channelcount 3
- channel 4, Cry_24_Ch4_Bank10
- channel 5, Cry_24_Ch5_Bank10
- channel 7, Cry_24_Ch7_Bank10
-
-Cry_25_Header_Bank10:
- channelcount 3
- channel 4, Cry_25_Ch4_Bank10
- channel 5, Cry_25_Ch5_Bank10
- channel 7, Cry_25_Ch7_Bank10
-
-UnusedCry_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $E0, $80, $07
- soundeffect_note $0F, $F0, $84, $07
- soundeffect_note $0F, $C3, $E0, $05
- soundeffect_note $0F, $C4, $00, $06
- soundeffect_note $0A, $6C, $80, $07
- soundeffect_note $08, $71, $84, $07
- endchannel
-
-UnusedCry_Ch5_Bank10:
- unknownmusic0xde $05
- soundeffect_note $0F, $A0, $41, $07
- soundeffect_note $0F, $B0, $43, $07
- soundeffect_note $0F, $93, $B1, $05
- soundeffect_note $0F, $94, $C1, $05
- soundeffect_note $0A, $4C, $41, $07
- soundeffect_note $08, $31, $46, $07
- endchannel
-
-UnusedCry_Ch7_Bank10:
- soundeffect_percussion $02, $F2, $4C
- soundeffect_percussion $06, $E0, $3A
- soundeffect_percussion $0F, $D0, $3A
- soundeffect_percussion $08, $D0, $2C
- soundeffect_percussion $06, $E6, $4C
- soundeffect_percussion $0C, $7D, $4C
- soundeffect_percussion $0F, $D3, $4C
- endchannel
-
-Cry_09_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $F7, $A0, $07
- soundeffect_note $06, $E6, $A3, $07
- soundeffect_note $0A, $F4, $A0, $07
- unknownmusic0xde $A5
- soundeffect_note $0A, $F6, $D8, $07
- soundeffect_note $04, $E3, $D7, $07
- soundeffect_note $0F, $F2, $D8, $07
- endchannel
-
-Cry_09_Ch5_Bank10:
- unknownmusic0xde $05
- soundeffect_note $02, $08, $00, $00
- soundeffect_note $0F, $A7, $A1, $06
- soundeffect_note $06, $86, $A2, $06
- soundeffect_note $0A, $74, $A1, $06
- unknownmusic0xde $5F
- soundeffect_note $0A, $76, $D6, $06
- soundeffect_note $04, $83, $D9, $06
- soundeffect_note $0F, $A2, $D7, $06
- endchannel
-
-Cry_09_Ch7_Bank10:
- soundeffect_percussion $02, $F2, $3C
- soundeffect_percussion $08, $E4, $3E
- soundeffect_percussion $0F, $D7, $3C
- soundeffect_percussion $06, $C5, $3B
- soundeffect_percussion $06, $E4, $3D
- soundeffect_percussion $08, $B6, $3C
- soundeffect_percussion $06, $D4, $3D
- soundeffect_percussion $08, $C1, $3B
- endchannel
-
-Cry_23_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $F7, $C0, $07
- soundeffect_note $06, $E4, $C1, $07
- soundeffect_note $0A, $F6, $C0, $07
- soundeffect_note $04, $D3, $C2, $07
- soundeffect_note $08, $C1, $C0, $07
- endchannel
-
-Cry_23_Ch5_Bank10:
- unknownmusic0xde $5F
- soundeffect_note $0F, $97, $81, $07
- soundeffect_note $06, $84, $80, $07
- soundeffect_note $0A, $96, $81, $07
- soundeffect_note $0F, $83, $81, $07
- endchannel
-
-Cry_23_Ch7_Bank10:
- soundeffect_percussion $03, $F2, $3C
- soundeffect_percussion $0D, $E6, $2C
- soundeffect_percussion $0F, $D7, $3C
- soundeffect_percussion $08, $C1, $2C
- endchannel
-
-Cry_24_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $F7, $80, $06
- soundeffect_note $0A, $E6, $84, $06
- soundeffect_note $0F, $D7, $90, $06
- soundeffect_note $08, $D5, $90, $06
- soundeffect_note $06, $C4, $88, $06
- soundeffect_note $05, $D3, $70, $06
- soundeffect_note $04, $D3, $60, $06
- soundeffect_note $08, $C1, $40, $06
- endchannel
-
-Cry_24_Ch5_Bank10:
- unknownmusic0xde $05
- soundeffect_note $0F, $B7, $41, $06
- soundeffect_note $0A, $96, $42, $06
- soundeffect_note $0F, $A7, $51, $06
- soundeffect_note $08, $A5, $51, $06
- soundeffect_note $06, $94, $47, $06
- soundeffect_note $05, $A3, $31, $06
- soundeffect_note $04, $93, $22, $06
- soundeffect_note $08, $71, $01, $06
- endchannel
-
-Cry_24_Ch7_Bank10:
- soundeffect_percussion $0F, $E4, $3C
- soundeffect_percussion $0A, $C7, $4C
- soundeffect_percussion $0A, $C7, $3C
- soundeffect_percussion $0C, $B7, $4C
- soundeffect_percussion $0F, $A2, $5C
- endchannel
-
-Cry_11_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $06, $F7, $A0, $07
- soundeffect_note $08, $E6, $A4, $07
- soundeffect_note $04, $D6, $A0, $07
- soundeffect_note $0F, $D3, $20, $07
- soundeffect_note $08, $C3, $23, $07
- soundeffect_note $02, $C2, $28, $07
- soundeffect_note $08, $B1, $30, $07
- endchannel
-
-Cry_11_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $04, $08, $00, $00
- soundeffect_note $06, $A7, $41, $07
- soundeffect_note $08, $86, $43, $07
- soundeffect_note $04, $76, $41, $07
- soundeffect_note $0D, $83, $C2, $06
- soundeffect_note $07, $73, $C1, $06
- soundeffect_note $03, $82, $CC, $06
- soundeffect_note $08, $71, $D8, $06
- endchannel
-
-Cry_11_Ch7_Bank10:
- soundeffect_percussion $02, $F2, $4C
- soundeffect_percussion $06, $E6, $3A
- soundeffect_percussion $04, $D7, $3A
- soundeffect_percussion $06, $D6, $2C
- soundeffect_percussion $08, $E5, $3C
- soundeffect_percussion $0C, $D2, $3D
- soundeffect_percussion $08, $D1, $2C
- endchannel
-
-Cry_25_Ch4_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $06, $F4, $40, $07
- soundeffect_note $0F, $E3, $30, $07
- soundeffect_note $04, $F4, $40, $07
- soundeffect_note $05, $B3, $48, $07
- soundeffect_note $08, $D1, $50, $07
- endchannel
-
-Cry_25_Ch5_Bank10:
- unknownmusic0xde $77
- soundeffect_note $06, $C3, $12, $07
- soundeffect_note $0F, $B3, $04, $07
- soundeffect_note $03, $C3, $12, $07
- soundeffect_note $04, $C3, $21, $07
- soundeffect_note $08, $B1, $32, $07
- endchannel
-
-Cry_25_Ch7_Bank10:
- soundeffect_percussion $08, $D6, $2C
- soundeffect_percussion $0C, $C6, $3C
- soundeffect_percussion $0A, $B6, $2C
- soundeffect_percussion $08, $91, $1C
- endchannel
-
-Cry_03_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $04, $F7, $08, $06
- soundeffect_note $06, $E6, $00, $06
- soundeffect_note $06, $D7, $F0, $05
- soundeffect_note $06, $C4, $E0, $05
- soundeffect_note $05, $D3, $C0, $05
- soundeffect_note $04, $D3, $A0, $05
- soundeffect_note $08, $E1, $80, $05
- endchannel
-
-Cry_03_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $04, $C7, $04, $05
- soundeffect_note $06, $A6, $02, $05
- soundeffect_note $06, $97, $F1, $04
- soundeffect_note $04, $B4, $E1, $04
- soundeffect_note $05, $A3, $C2, $04
- soundeffect_note $04, $B3, $A3, $04
- soundeffect_note $08, $C1, $82, $04
- endchannel
-
-Cry_03_Ch7_Bank10:
- soundeffect_percussion $0C, $E4, $4C
- soundeffect_percussion $0A, $C7, $5C
- soundeffect_percussion $0C, $B6, $4C
- soundeffect_percussion $0F, $A2, $5C
- endchannel
-
-Cry_0F_Ch4_Bank10:
- unknownmusic0xde $F1
- soundeffect_note $04, $F7, $C0, $07
- soundeffect_note $0C, $E6, $C2, $07
- soundeffect_note $06, $B5, $80, $06
- soundeffect_note $04, $C4, $70, $06
- soundeffect_note $04, $B5, $60, $06
- soundeffect_note $08, $C1, $40, $06
- endchannel
-
-Cry_0F_Ch5_Bank10:
- unknownmusic0xde $CC
- soundeffect_note $03, $C7, $81, $07
- soundeffect_note $0C, $B6, $80, $07
- soundeffect_note $06, $A5, $41, $06
- soundeffect_note $04, $C4, $32, $06
- soundeffect_note $06, $B5, $21, $06
- soundeffect_note $08, $A1, $02, $06
- endchannel
-
-Cry_0F_Ch7_Bank10:
- soundeffect_percussion $03, $E4, $3C
- soundeffect_percussion $0C, $D6, $2C
- soundeffect_percussion $04, $E4, $3C
- soundeffect_percussion $08, $B7, $5C
- soundeffect_percussion $0F, $C2, $5D
- endchannel
-
-Cry_10_Ch4_Bank10:
- unknownmusic0xde $C9
- soundeffect_note $08, $F7, $80, $06
- soundeffect_note $02, $F7, $60, $06
- soundeffect_note $01, $E7, $40, $06
- soundeffect_note $01, $E7, $20, $06
- soundeffect_note $0F, $D1, $00, $06
- soundeffect_note $04, $C7, $40, $07
- soundeffect_note $04, $A7, $30, $07
- soundeffect_note $0F, $91, $20, $07
- endchannel
-
-Cry_10_Ch5_Bank10:
- unknownmusic0xde $79
- soundeffect_note $0A, $E7, $82, $06
- soundeffect_note $02, $E7, $62, $06
- soundeffect_note $01, $D7, $42, $06
- soundeffect_note $01, $D7, $22, $06
- soundeffect_note $0F, $C1, $02, $06
- soundeffect_note $04, $B7, $42, $07
- soundeffect_note $02, $97, $32, $07
- soundeffect_note $0F, $81, $22, $07
- endchannel
-
-Cry_10_Ch7_Bank10:
- soundeffect_percussion $04, $74, $21
- soundeffect_percussion $04, $74, $10
- soundeffect_percussion $04, $71, $20
- endchannel
-
-Cry_00_Ch4_Bank10:
- unknownmusic0xde 245
- soundeffect_note 4, 243, 24, 7
- soundeffect_note 15, 229, 152, 7
- soundeffect_note 8, 145, 88, 7
- endchannel
-
-Cry_00_Ch5_Bank10:
- unknownmusic0xde 160
- soundeffect_note 5, 179, 8, 7
- soundeffect_note 15, 197, 136, 7
- soundeffect_note 8, 113, 72, 7
- endchannel
-
-Cry_00_Ch7_Bank10:
- soundeffect_percussion 3, 161, 28
- soundeffect_percussion 14, 148, 44
- soundeffect_percussion 8, 129, 28
- endchannel
-
-Cry_0E_Ch4_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $04, $E1, $00, $07
- soundeffect_note $04, $F2, $80, $07
- soundeffect_note $02, $92, $40, $07
- soundeffect_note $08, $E1, $00, $06
- endchannel
-
-Cry_0E_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $04, $B1, $E1, $06
- soundeffect_note $03, $C2, $E1, $06
- soundeffect_note $03, $62, $81, $06
- soundeffect_note $08, $B1, $E1, $05
- endchannel
-
-Cry_0E_Ch7_Bank10:
- soundeffect_percussion $02, $61, $32
- soundeffect_percussion $02, $61, $21
- soundeffect_percussion $08, $61, $11
- endchannel
-
-
-Cry_06_Ch4_Bank10:
- unknownmusic0xde $FA
- soundeffect_note $06, $83, $47, $02
- soundeffect_note $0F, $62, $26, $02
- soundeffect_note $04, $52, $45, $02
- soundeffect_note $09, $63, $06, $02
- soundeffect_note $0F, $82, $25, $02
- soundeffect_note $0F, $42, $07, $02
-Cry_06_Ch5_Bank10:
- endchannel
-
-Cry_06_Ch7_Bank10:
- soundeffect_percussion $08, $D4, $8C
- soundeffect_percussion $04, $E2, $9C
- soundeffect_percussion $0F, $C6, $8C
- soundeffect_percussion $08, $E4, $AC
- soundeffect_percussion $0F, $D7, $9C
- soundeffect_percussion $0F, $F2, $AC
- endchannel
-
-Cry_07_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $04, $F3, $E0, $06
- soundeffect_note $0F, $E4, $40, $06
- soundeffect_note $08, $C1, $20, $06
- endchannel
-
-Cry_07_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $03, $C3, $83, $06
- soundeffect_note $0E, $B4, $02, $06
- soundeffect_note $08, $A1, $01, $06
- endchannel
-
-Cry_07_Ch7_Bank10:
- soundeffect_percussion $04, $D3, $5C
- soundeffect_percussion $0F, $E6, $4C
- soundeffect_percussion $08, $B1, $5C
- endchannel
-
-Cry_05_Ch4_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $06, $E2, $00, $05
- soundeffect_note $06, $E3, $80, $05
- soundeffect_note $06, $D3, $70, $05
- soundeffect_note $08, $A1, $60, $05
- endchannel
-
-Cry_05_Ch5_Bank10:
- unknownmusic0xde $F5
- soundeffect_note $06, $E2, $82, $04
- soundeffect_note $06, $D3, $01, $05
- soundeffect_note $06, $B2, $E2, $04
- soundeffect_note $08, $81, $C1, $04
-Cry_05_Ch7_Bank10:
- endchannel
-
-Cry_0B_Ch4_Bank10:
- unknownmusic0xde $CC
- soundeffect_note $04, $F1, $00, $07
- soundeffect_note $04, $E1, $80, $07
- soundeffect_note $04, $D1, $40, $07
- soundeffect_note $04, $E1, $40, $07
- soundeffect_note $04, $F1, $80, $07
- soundeffect_note $04, $D1, $00, $07
- soundeffect_note $04, $F1, $01, $07
- soundeffect_note $04, $D1, $82, $07
- soundeffect_note $04, $C1, $42, $07
- soundeffect_note $08, $B1, $41, $07
- endchannel
-
-Cry_0B_Ch5_Bank10:
- unknownmusic0xde $44
- soundeffect_note $0C, $08, $00, $00
- soundeffect_note $04, $F1, $01, $07
- soundeffect_note $04, $E1, $82, $07
- soundeffect_note $04, $D1, $41, $07
- soundeffect_note $04, $E1, $41, $07
- soundeffect_note $04, $F1, $82, $07
- soundeffect_note $08, $D1, $01, $07
- endchannel
-
-Cry_0B_Ch7_Bank10:
- soundeffect_percussion $0F, $08, $00
- soundeffect_percussion $04, $08, $00
- soundeffect_percussion $04, $D1, $4C
- soundeffect_percussion $04, $B1, $2C
- soundeffect_percussion $04, $D1, $3C
- soundeffect_percussion $04, $B1, $3C
- soundeffect_percussion $04, $C1, $2C
- soundeffect_percussion $08, $A1, $4C
- endchannel
-
-Cry_0C_Ch4_Bank10:
- unknownmusic0xde $CC
- soundeffect_note $08, $F5, $00, $06
- soundeffect_note $02, $D2, $38, $06
- soundeffect_note $02, $C2, $30, $06
- soundeffect_note $02, $C2, $28, $06
- soundeffect_note $02, $B2, $20, $06
- soundeffect_note $02, $B2, $10, $06
- soundeffect_note $02, $A2, $18, $06
- soundeffect_note $02, $B2, $10, $06
- soundeffect_note $08, $C1, $20, $06
- endchannel
-
-Cry_0C_Ch5_Bank10:
- unknownmusic0xde $44
- soundeffect_note $0C, $C3, $C0, $05
- soundeffect_note $03, $B1, $F9, $05
- soundeffect_note $02, $A1, $F1, $05
- soundeffect_note $02, $A1, $E9, $05
- soundeffect_note $02, $91, $E1, $05
- soundeffect_note $02, $91, $D9, $05
- soundeffect_note $02, $81, $D1, $05
- soundeffect_note $02, $91, $D9, $05
- soundeffect_note $08, $91, $E1, $05
-Cry_0C_Ch7_Bank10:
- endchannel
-
-Cry_02_Ch4_Bank10:
- unknownmusic0xde $00
- soundeffect_note $08, $F5, $80, $04
- soundeffect_note $02, $E1, $E0, $05
- soundeffect_note $08, $D1, $DC, $05
- endchannel
-
-Cry_02_Ch5_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $07, $95, $41, $04
- soundeffect_note $02, $81, $21, $05
- soundeffect_note $08, $61, $1A, $05
-Cry_02_Ch7_Bank10:
- endchannel
-
-Cry_0D_Ch4_Bank10:
- unknownmusic0xde $88
- soundeffect_note $05, $F2, $50, $06
- soundeffect_note $09, $D1, $60, $06
- soundeffect_note $05, $E2, $12, $06
- soundeffect_note $09, $C1, $22, $06
- soundeffect_note $05, $F2, $10, $06
- soundeffect_note $06, $D1, $20, $06
- soundeffect_note $FD, $02, $63, $7A
- endchannel
-
-Cry_0D_Ch5_Bank10:
- unknownmusic0xde $40
- soundeffect_note $04, $08, $00, $00
- soundeffect_note $05, $F2, $51, $06
- soundeffect_note $09, $D1, $61, $06
- soundeffect_note $05, $E2, $14, $06
- soundeffect_note $08, $C1, $24, $06
- soundeffect_note $05, $F2, $11, $06
- soundeffect_note $0C, $D1, $21, $06
- soundeffect_note $05, $E2, $14, $06
- soundeffect_note $08, $C1, $24, $06
- soundeffect_note $05, $F2, $11, $06
- soundeffect_note $04, $D1, $21, $06
- endchannel
-
-Cry_0D_Ch7_Bank10:
- soundeffect_percussion $06, $D2, $1C
- soundeffect_percussion $09, $B1, $2C
- soundeffect_percussion $08, $C2, $2C
- soundeffect_percussion $09, $B1, $3C
- soundeffect_percussion $06, $C2, $2C
- soundeffect_percussion $09, $A2, $3C
- soundeffect_percussion $07, $C2, $2C
- soundeffect_percussion $05, $A1, $3C
- soundeffect_percussion $09, $C2, $2C
- soundeffect_percussion $04, $A1, $3C
- endchannel
-
-Cry_01_Ch4_Bank10:
- unknownmusic0xde $A0
- soundeffect_note $04, $F3, $00, $06
- soundeffect_note $08, $D5, $60, $07
- soundeffect_note $03, $E2, $20, $07
- soundeffect_note $08, $D1, $10, $07
- endchannel
-
-Cry_01_Ch5_Bank10:
- unknownmusic0xde $5A
- soundeffect_note $05, $B3, $F1, $06
- soundeffect_note $07, $C5, $52, $07
- soundeffect_note $03, $A2, $11, $07
- soundeffect_note $08, $B1, $01, $06
- endchannel
-
-Cry_01_Ch7_Bank10:
- soundeffect_percussion $03, $A2, $3C
- soundeffect_percussion $0C, $94, $2C
- soundeffect_percussion $03, $82, $1C
- soundeffect_percussion $08, $71, $2C
- endchannel
-
-Cry_0A_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $08, $F7, $E0, $06
- soundeffect_note $06, $E6, $E5, $06
- soundeffect_note $03, $F4, $E0, $06
- soundeffect_note $03, $F6, $D0, $06
- soundeffect_note $03, $E3, $C0, $06
- soundeffect_note $04, $F2, $B0, $06
- soundeffect_note $0F, $A2, $C8, $06
- endchannel
-
-Cry_0A_Ch5_Bank10:
- unknownmusic0xde $05
- soundeffect_note $03, $08, $00, $00
- soundeffect_note $08, $A7, $A1, $06
- soundeffect_note $06, $86, $A3, $06
- soundeffect_note $03, $74, $A1, $06
- soundeffect_note $03, $76, $91, $06
- soundeffect_note $03, $83, $82, $06
- soundeffect_note $04, $A2, $71, $06
- soundeffect_note $0F, $72, $89, $06
- endchannel
-
-Cry_0A_Ch7_Bank10:
- soundeffect_percussion $02, $F2, $3C
- soundeffect_percussion $08, $E4, $3E
- soundeffect_percussion $08, $D7, $3C
- soundeffect_percussion $05, $C5, $3B
- soundeffect_percussion $03, $D4, $2C
- soundeffect_percussion $02, $B6, $3C
- soundeffect_percussion $03, $A4, $2C
- soundeffect_percussion $08, $91, $3C
- endchannel
-
-Cry_08_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $F6, $65, $05
- soundeffect_note $0A, $E4, $7C, $05
- soundeffect_note $03, $C2, $5C, $05
- soundeffect_note $0F, $B2, $3C, $05
- endchannel
-
-Cry_08_Ch5_Bank10:
- unknownmusic0xde $5A
- soundeffect_note $0E, $D6, $03, $05
- soundeffect_note $09, $B4, $1B, $05
- soundeffect_note $04, $92, $FA, $04
- soundeffect_note $0F, $A2, $DB, $04
- endchannel
-
-Cry_08_Ch7_Bank10:
- soundeffect_percussion $0C, $E6, $4C
- soundeffect_percussion $0B, $D7, $5C
- soundeffect_percussion $0F, $C2, $4C
- endchannel
-
-Cry_04_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $04, $F7, $A0, $06
- soundeffect_note $08, $E6, $A4, $06
- soundeffect_note $04, $D6, $A0, $06
- soundeffect_note $0C, $D3, $20, $06
- soundeffect_note $08, $C3, $24, $06
- soundeffect_note $04, $C2, $20, $06
- soundeffect_note $08, $B1, $10, $06
- endchannel
-
-Cry_04_Ch5_Bank10:
- unknownmusic0xde $5A
- soundeffect_note $04, $E7, $01, $06
- soundeffect_note $08, $D6, $03, $06
- soundeffect_note $04, $C6, $01, $06
- soundeffect_note $0C, $C3, $81, $05
- soundeffect_note $08, $B3, $83, $05
- soundeffect_note $04, $B2, $82, $05
- soundeffect_note $08, $A1, $71, $05
- endchannel
-
-Cry_04_Ch7_Bank10:
- soundeffect_percussion $07, $D6, $5C
- soundeffect_percussion $08, $E6, $4C
- soundeffect_percussion $04, $D4, $5C
- soundeffect_percussion $04, $D4, $4C
- soundeffect_percussion $07, $C3, $4C
- soundeffect_percussion $08, $A1, $5C
- endchannel
-
-Cry_19_Ch4_Bank10:
- unknownmusic0xde $1B
- soundeffect_note $07, $D2, $40, $07
- soundeffect_note $0F, $E5, $60, $07
- soundeffect_note $18, $C1, $30, $07
- endchannel
-
-Cry_19_Ch5_Bank10:
- unknownmusic0xde $81
- soundeffect_note $02, $C2, $01, $07
- soundeffect_note $04, $C2, $08, $07
- soundeffect_note $0F, $D7, $41, $07
- soundeffect_note $18, $A2, $01, $07
-Cry_19_Ch7_Bank10:
- endchannel
-
-Cry_16_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0F, $D7, $80, $07
- soundeffect_note $04, $E6, $A0, $07
- soundeffect_note $0F, $D2, $40, $07
- endchannel
-
-Cry_16_Ch5_Bank10:
- unknownmusic0xde $5A
- soundeffect_note $0F, $C7, $53, $07
- soundeffect_note $05, $B6, $72, $07
- soundeffect_note $0F, $C2, $11, $07
- endchannel
-
-Cry_16_Ch7_Bank10:
- soundeffect_percussion $0D, $F6, $4C
- soundeffect_percussion $04, $E6, $3C
- soundeffect_percussion $0F, $F2, $4C
- endchannel
-
-Cry_1B_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $06, $F7, $C0, $06
- soundeffect_note $0F, $E7, $00, $07
- soundeffect_note $04, $F4, $F0, $06
- soundeffect_note $04, $E4, $E0, $06
- soundeffect_note $08, $D1, $D0, $06
- endchannel
-
-Cry_1B_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $07, $E6, $81, $06
- soundeffect_note $0E, $D5, $C1, $06
- soundeffect_note $04, $C4, $B1, $06
- soundeffect_note $04, $D4, $A1, $06
- soundeffect_note $08, $C1, $91, $06
- endchannel
-
-Cry_1B_Ch7_Bank10:
- soundeffect_percussion $0A, $A6, $3C
- soundeffect_percussion $0E, $94, $2C
- soundeffect_percussion $05, $A3, $3C
- soundeffect_percussion $08, $91, $2C
- endchannel
-
-Cry_12_Ch4_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $0C, $F2, $40, $04
- soundeffect_note $0F, $E3, $A0, $04
- soundeffect_note $04, $D2, $90, $04
- soundeffect_note $08, $D1, $80, $04
- endchannel
-
-Cry_12_Ch5_Bank10:
- unknownmusic0xde $EE
- soundeffect_note $0B, $D2, $38, $04
- soundeffect_note $0E, $C6, $98, $04
- soundeffect_note $03, $B2, $88, $04
- soundeffect_note $08, $B1, $78, $04
- endchannel
-
-Cry_12_Ch7_Bank10:
- soundeffect_percussion $0A, $E6, $6C
- soundeffect_percussion $0F, $D2, $5C
- soundeffect_percussion $03, $C2, $6C
- soundeffect_percussion $08, $D1, $5C
- endchannel
-
-Cry_13_Ch4_Bank10:
- unknownmusic0xde $33
- soundeffect_note $0F, $F6, $C0, $05
- soundeffect_note $08, $E3, $BC, $05
- soundeffect_note $06, $D2, $D0, $05
- soundeffect_note $06, $B2, $E0, $05
- soundeffect_note $06, $C2, $F0, $05
- soundeffect_note $08, $B1, $00, $06
- endchannel
-
-Cry_13_Ch5_Bank10:
- unknownmusic0xde $99
- soundeffect_note $0E, $C6, $B1, $04
- soundeffect_note $07, $C3, $AD, $04
- soundeffect_note $05, $B2, $C1, $04
- soundeffect_note $08, $92, $D1, $04
- soundeffect_note $06, $A2, $E1, $04
- soundeffect_note $08, $91, $F1, $04
- endchannel
-
-Cry_13_Ch7_Bank10:
- soundeffect_percussion $0A, $E6, $5C
- soundeffect_percussion $0A, $D6, $6C
- soundeffect_percussion $04, $C2, $4C
- soundeffect_percussion $06, $D3, $5C
- soundeffect_percussion $08, $B3, $4C
- soundeffect_percussion $08, $A1, $5C
- endchannel
-
-Cry_14_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $08, $E4, $90, $07
- soundeffect_note $0F, $F5, $C0, $07
- soundeffect_note $08, $D1, $D8, $07
- endchannel
-
-Cry_14_Ch5_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $0A, $C4, $71, $07
- soundeffect_note $0F, $B6, $A2, $07
- soundeffect_note $08, $A1, $B7, $07
- endchannel
-
-Cry_14_Ch7_Bank10:
- soundeffect_percussion $08, $E4, $4C
- soundeffect_percussion $0E, $C4, $3C
- soundeffect_percussion $08, $D1, $2C
- endchannel
-
-Cry_1E_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $06, $F2, $00, $06
- soundeffect_note $06, $E2, $40, $06
- soundeffect_note $06, $D2, $80, $06
- soundeffect_note $06, $E2, $C0, $06
- soundeffect_note $06, $D2, $00, $07
- soundeffect_note $06, $C2, $40, $07
- soundeffect_note $06, $B2, $80, $07
- soundeffect_note $08, $A1, $C0, $07
- endchannel
-
-Cry_1E_Ch5_Bank10:
- unknownmusic0xde $11
- soundeffect_note $03, $08, $01, $00
- soundeffect_note $06, $C2, $C1, $05
- soundeffect_note $06, $B2, $02, $06
- soundeffect_note $06, $A2, $41, $06
- soundeffect_note $06, $B2, $82, $06
- soundeffect_note $06, $A2, $C2, $06
- soundeffect_note $06, $92, $01, $07
- soundeffect_note $06, $A2, $42, $07
- soundeffect_note $08, $81, $81, $07
- endchannel
-
-Cry_1E_Ch7_Bank10:
- soundeffect_percussion $06, $08, $01
- soundeffect_percussion $05, $E2, $5C
- soundeffect_percussion $05, $C2, $4C
- soundeffect_percussion $05, $D2, $3C
- soundeffect_percussion $05, $B2, $2C
- soundeffect_percussion $05, $C2, $1C
- soundeffect_percussion $05, $A2, $1B
- soundeffect_percussion $05, $92, $1A
- soundeffect_percussion $08, $81, $18
- endchannel
-
-Cry_15_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $04, $F3, $80, $07
- soundeffect_note $0F, $E7, $00, $07
- soundeffect_note $08, $D3, $10, $07
- soundeffect_note $04, $C2, $00, $07
- soundeffect_note $04, $D2, $F0, $06
- soundeffect_note $08, $C1, $E0, $06
- endchannel
-
-Cry_15_Ch5_Bank10:
- unknownmusic0xde $5A
- soundeffect_note $06, $C3, $01, $07
- soundeffect_note $0E, $B7, $81, $06
- soundeffect_note $07, $B3, $92, $06
- soundeffect_note $03, $A2, $81, $06
- soundeffect_note $04, $B2, $72, $06
- soundeffect_note $08, $A1, $61, $06
- endchannel
-
-Cry_15_Ch7_Bank10:
- soundeffect_percussion $06, $E3, $5C
- soundeffect_percussion $0E, $D6, $4C
- soundeffect_percussion $06, $C6, $3C
- soundeffect_percussion $03, $B3, $4C
- soundeffect_percussion $03, $A2, $5C
- soundeffect_percussion $08, $B1, $6C
- endchannel
-
-Cry_17_Ch4_Bank10:
- unknownmusic0xde $0F
- soundeffect_note $0F, $F7, $00, $05
- soundeffect_note $0F, $E7, $08, $05
- soundeffect_note $08, $B4, $80, $04
- soundeffect_note $0F, $A2, $60, $04
- endchannel
-
-Cry_17_Ch5_Bank10:
- unknownmusic0xde $44
- soundeffect_note $0E, $D7, $81, $04
- soundeffect_note $0E, $C7, $89, $04
- soundeffect_note $0A, $B4, $01, $04
- soundeffect_note $0F, $C2, $E1, $03
- endchannel
-
-Cry_17_Ch7_Bank10:
- soundeffect_percussion $0E, $F7, $7C
- soundeffect_percussion $0C, $F6, $6C
- soundeffect_percussion $09, $E4, $7C
- soundeffect_percussion $0F, $E2, $6C
- endchannel
-
-Cry_1C_Ch4_Bank10:
- unknownmusic0xde $F5
- soundeffect_note $07, $D6, $E1, $07
- soundeffect_note $06, $C6, $E2, $07
- soundeffect_note $09, $D6, $E1, $07
- soundeffect_note $07, $C6, $E0, $07
- soundeffect_note $05, $B6, $E2, $07
- soundeffect_note $07, $C6, $E1, $07
- soundeffect_note $06, $B6, $E0, $07
- soundeffect_note $08, $A1, $DF, $07
- endchannel
-
-Cry_1C_Ch5_Bank10:
- unknownmusic0xde $44
- soundeffect_note $06, $C3, $C9, $07
- soundeffect_note $06, $B3, $C7, $07
- soundeffect_note $0A, $C4, $C3, $07
- soundeffect_note $08, $B4, $C7, $07
- soundeffect_note $06, $C3, $C9, $07
- soundeffect_note $0F, $A2, $C5, $07
- endchannel
-
-Cry_1C_Ch7_Bank10:
- soundeffect_percussion $0D, $19, $7C
- soundeffect_percussion $0D, $F7, $8C
- soundeffect_percussion $0C, $D6, $7C
- soundeffect_percussion $08, $C4, $6C
- soundeffect_percussion $0F, $B3, $5C
- endchannel
-
-Cry_1A_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $06, $F7, $40, $07
- soundeffect_note $0C, $E6, $44, $07
- soundeffect_note $06, $D5, $50, $07
- soundeffect_note $04, $C3, $60, $07
- soundeffect_note $03, $C3, $80, $07
- soundeffect_note $08, $D1, $A0, $07
- endchannel
-
-Cry_1A_Ch5_Bank10:
- unknownmusic0xde $0A
- soundeffect_note $06, $C7, $01, $07
- soundeffect_note $0B, $B6, $02, $07
- soundeffect_note $06, $A5, $11, $07
- soundeffect_note $04, $93, $21, $07
- soundeffect_note $03, $A3, $41, $07
- soundeffect_note $08, $91, $62, $07
- endchannel
-
-Cry_1A_Ch7_Bank10:
- soundeffect_percussion $03, $E2, $3C
- soundeffect_percussion $08, $D6, $4C
- soundeffect_percussion $05, $D4, $3C
- soundeffect_percussion $0C, $C7, $4C
- soundeffect_percussion $02, $E2, $3C
- soundeffect_percussion $08, $D1, $2C
- endchannel
-
-Cry_1D_Ch4_Bank10:
- unknownmusic0xde $F4
- soundeffect_note $0F, $F0, $05, $07
- soundeffect_note $0A, $E0, $00, $07
- soundeffect_note $06, $B4, $10, $07
- soundeffect_note $04, $D3, $00, $07
- soundeffect_note $06, $B2, $20, $06
- soundeffect_note $08, $A1, $24, $06
- endchannel
-
-Cry_1D_Ch5_Bank10:
- unknownmusic0xde $22
- soundeffect_note $0F, $B0, $C3, $06
- soundeffect_note $0A, $A0, $C1, $06
- soundeffect_note $06, $84, $D2, $06
- soundeffect_note $04, $93, $C1, $06
- soundeffect_note $06, $82, $E1, $05
- soundeffect_note $08, $61, $E8, $05
- endchannel
-
-Cry_1D_Ch7_Bank10:
- soundeffect_percussion $06, $E6, $4C
- soundeffect_percussion $0F, $D6, $3C
- soundeffect_percussion $0A, $C5, $4A
- soundeffect_percussion $01, $B2, $5B
- soundeffect_percussion $0F, $C2, $4C
- endchannel
-
-Cry_18_Ch4_Bank10:
- unknownmusic0xde $50
- soundeffect_note $0A, $F5, $80, $06
- soundeffect_note $03, $E2, $A0, $06
- soundeffect_note $03, $F2, $C0, $06
- soundeffect_note $03, $E2, $E0, $06
- soundeffect_note $03, $D2, $00, $07
- soundeffect_note $03, $C2, $E0, $06
- soundeffect_note $03, $D2, $C0, $06
- soundeffect_note $08, $C1, $A0, $06
- endchannel
-
-Cry_18_Ch5_Bank10:
- unknownmusic0xde $0F
- soundeffect_note $09, $D5, $31, $06
- soundeffect_note $03, $D2, $52, $06
- soundeffect_note $03, $E2, $71, $06
- soundeffect_note $03, $B2, $91, $06
- soundeffect_note $03, $C2, $B2, $06
- soundeffect_note $03, $B2, $91, $06
- soundeffect_note $03, $C2, $71, $06
- soundeffect_note $08, $B1, $51, $06
- endchannel
-
-Cry_18_Ch7_Bank10:
- soundeffect_percussion $06, $E3, $4C
- soundeffect_percussion $04, $C3, $3C
- soundeffect_percussion $05, $D4, $3C
- soundeffect_percussion $04, $C4, $2C
- soundeffect_percussion $06, $B4, $3C
- soundeffect_percussion $08, $C1, $2C
- endchannel
-
-Cry_1F_Ch4_Bank10:
- unknownmusic0xde $A5
- soundeffect_note $03, $F4, $41, $06
- soundeffect_note $0D, $D6, $21, $07
- soundeffect_note $08, $F4, $19, $07
- soundeffect_note $08, $C1, $1A, $07
- endchannel
-
-Cry_1F_Ch5_Bank10:
- unknownmusic0xde $CC
- soundeffect_note $04, $F4, $80, $05
- soundeffect_note $0E, $E6, $E0, $06
- soundeffect_note $08, $D5, $D8, $06
- soundeffect_note $08, $D1, $DC, $06
- endchannel
-
-Cry_1F_Ch7_Bank10:
- soundeffect_percussion $05, $C4, $46
- soundeffect_percussion $0D, $A5, $44
- soundeffect_percussion $08, $C4, $45
- soundeffect_percussion $08, $B1, $44
- endchannel
-
-Cry_20_Ch4_Bank10:
- unknownmusic0xde $F0
- soundeffect_note $0D, $F1, $11, $05
- soundeffect_note $0D, $E1, $15, $05
- soundeffect_note $0D, $E1, $11, $05
- soundeffect_note $08, $D1, $11, $05
- endchannel
-
-Cry_20_Ch5_Bank10:
- unknownmusic0xde $15
- soundeffect_note $0C, $E1, $0C, $05
- soundeffect_note $0C, $D1, $10, $05
- soundeffect_note $0E, $C1, $0C, $05
- soundeffect_note $08, $C1, $0A, $05
- endchannel
-
-Cry_20_Ch7_Bank10:
- soundeffect_percussion $0E, $F2, $65
- soundeffect_percussion $0D, $E2, $55
- soundeffect_percussion $0E, $D2, $56
- soundeffect_percussion $08, $D1, $66
- endchannel
-
-Cry_21_Ch4_Bank10:
- unknownmusic0xde $1B
- soundeffect_note $03, $F3, $64, $05
- soundeffect_note $02, $E2, $44, $05
- soundeffect_note $05, $D1, $22, $05
- soundeffect_note $02, $B2, $84, $04
- soundeffect_note $08, $D1, $A2, $04
- soundeffect_note $03, $F3, $24, $05
- soundeffect_note $04, $E4, $E4, $04
- soundeffect_note $08, $D1, $02, $05
- endchannel
-
-Cry_21_Ch5_Bank10:
- unknownmusic0xde $CC
- soundeffect_note $03, $D3, $60, $05
- soundeffect_note $02, $C2, $40, $05
- soundeffect_note $05, $C1, $20, $05
- soundeffect_note $02, $92, $80, $04
- soundeffect_note $08, $C1, $A0, $04
- soundeffect_note $03, $D3, $20, $05
- soundeffect_note $03, $C4, $E0, $04
- soundeffect_note $08, $C1, $00, $05
-Cry_21_Ch7_Bank10:
- endchannel
-
-Cry_22_Ch4_Bank10:
- unknownmusic0xde $11
- soundeffect_note $02, $3D, $81, $03
- soundeffect_note $07, $F5, $01, $06
- soundeffect_note $01, $C2, $81, $04
- soundeffect_note $08, $91, $81, $03
- endchannel
-
-Cry_22_Ch5_Bank10:
- unknownmusic0xde $EE
- soundeffect_note $02, $3E, $B0, $05
- soundeffect_note $07, $D5, $5D, $07
- soundeffect_note $01, $B2, $B0, $06
- soundeffect_note $08, $61, $B0, $05
- endchannel
-
-Cry_22_Ch7_Bank10:
- soundeffect_percussion $02, $92, $49
- soundeffect_percussion $07, $B5, $29
- soundeffect_percussion $01, $A2, $39
- soundeffect_percussion $08, $91, $49
- endchannel
+INCLUDE "audio/cries_10.asm"