diff options
Diffstat (limited to 'audio/engine_10.asm')
-rw-r--r-- | audio/engine_10.asm | 3644 |
1 files changed, 121 insertions, 3523 deletions
diff --git a/audio/engine_10.asm b/audio/engine_10.asm index 5ea9ae0..f057a65 100644 --- a/audio/engine_10.asm +++ b/audio/engine_10.asm @@ -1193,7 +1193,7 @@ Func_40750: ld a, [wdea1] ld e, a ld d, $0 - ld hl, Data_40ba2 + ld hl, Drumkits_Bank10 add hl, de add hl, de ld a, [hli] @@ -1882,171 +1882,7 @@ WavePattern3_Bank10: WavePattern4_Bank10: db $00, $11, $22, $33, $44, $33, $22, $11, $FF, $EE, $CC, $AA, $88, $AA, $CC, $EE -Data_40ba2: -; related to percussion instruments - dw Data_40bae - dw Data_40bce - dw Data_40bee - dw Data_40bee - dw Data_40bee - dw Data_40bee - -Data_40bae: - dw Data_40c12 - dw Data_40c13 - dw Data_40c17 - dw Data_40c1b - dw Data_40c1f - dw Data_40c26 - dw Data_40c0e - dw Data_40c31 - dw Data_40c35 - dw Data_40c3c - dw Data_40c43 - dw Data_40c47 - dw Data_40c64 - dw Data_40c12 - dw Data_40c12 - dw Data_40c12 - -Data_40bce: - dw Data_40c12 - dw Data_40c0e - dw Data_40c17 - dw Data_40c1b - dw Data_40c1f - dw Data_40c60 - dw Data_40c2d - dw Data_40c68 - dw Data_40c52 - dw Data_40c59 - dw Data_40c87 - dw Data_40c47 - dw Data_40c4b - dw Data_40c12 - dw Data_40c12 - dw Data_40c12 - -Data_40bee: - dw Data_40c12 - dw Data_40c43 - dw Data_40c47 - dw Data_40c1b - dw Data_40c1f - dw Data_40c6f - dw Data_40c73 - dw Data_40c77 - dw Data_40c35 - dw Data_40c3c - dw Data_40c7b - dw Data_40c7f - dw Data_40c83 - dw Data_40c12 - dw Data_40c12 - dw Data_40c12 - -Data_40c0e: - db $20, $11, $11 - db $FF ; terminator - -Data_40c12: - db $FF ; terminator - -Data_40c13: - db $20, $91, $33 - db $FF ; terminator - -Data_40c17: - db $20, $51, $32 - db $FF ; terminator - -Data_40c1b: - db $20, $81, $31 - db $FF ; terminator - -Data_40c1f: - db $21, $71, $70, $20, $11, $11 - db $FF ; terminator - -Data_40c26: - db $30, $82, $4C, $22, $61, $20 - db $FF ; terminator - -Data_40c2d: - db $30, $91, $18 - db $FF ; terminator - -Data_40c31: - db $27, $92, $10 - db $FF ; terminator - -Data_40c35: - db $33, $91, $00, $33, $11, $00 - db $FF ; terminator - -Data_40c3c: - db $33, $91, $11, $33, $11, $00 - db $FF ; terminator - -Data_40c43: - db $01, $18, $01 - db $FF ; terminator - -Data_40c47: - db $01, $28, $01 - db $FF ; terminator - -Data_40c4b: - db $33, $88, $15, $20, $65, $12 - db $FF ; terminator - -Data_40c52: - db $33, $51, $21, $33, $11, $11 - db $FF ; terminator - -Data_40c59: - db $33, $51, $50, $33, $11, $11 - db $FF ; terminator - -Data_40c60: - db $20, $A1, $31 - db $FF ; terminator - -Data_40c64: - db $20, $84, $12 - db $FF ; terminator - -Data_40c68: - db $33, $81, $00, $33, $11, $00 - db $FF ; terminator - -Data_40c6f: - db $01, $38, $01 - db $FF ; terminator - -Data_40c73: - db $01, $48, $01 - db $FF ; terminator - -Data_40c77: - db $01, $58, $01 - db $FF ; terminator - -Data_40c7b: - db $01, $68, $01 - db $FF ; terminator - -Data_40c7f: - db $01, $78, $01 - db $FF ; terminator - -Data_40c83: - db $01, $88, $01 - db $FF ; terminator - -Data_40c87: - db $33, $81, $21, $33, $11, $11 - db $FF ; terminator +INCLUDE "audio/drumkits_10.asm" Data_40c8e: db $11, $22, $44, $88 @@ -2077,2110 +1913,126 @@ INCLUDE "audio/music/gameover.asm" INCLUDE "audio/music/hurryupblue.asm" SoundEffects_Bank10: - dw SoundEffect0_Bank10 - dw SoundEffect1_Bank10 - dw SoundEffect2_Bank10 - dw SoundEffect3_Bank10 - dw SoundEffect4_Bank10 - dw SoundEffect5_Bank10 - dw SoundEffect6_Bank10 - dw SoundEffect7_Bank10 - dw SoundEffect8_Bank10 - dw SoundEffect9_Bank10 - dw SoundEffect10_Bank10 - dw SoundEffect11_Bank10 - dw SoundEffect12_Bank10 - dw SoundEffect13_Bank10 - dw SoundEffect14_Bank10 - dw SoundEffect15_Bank10 - dw SoundEffect16_Bank10 - dw SoundEffect17_Bank10 - dw SoundEffect18_Bank10 - dw SoundEffect19_Bank10 - dw SoundEffect20_Bank10 - dw SoundEffect21_Bank10 - dw SoundEffect22_Bank10 - dw SoundEffect23_Bank10 - dw SoundEffect24_Bank10 - dw SoundEffect25_Bank10 - dw SoundEffect26_Bank10 - dw SoundEffect27_Bank10 - dw SoundEffect28_Bank10 - dw SoundEffect29_Bank10 - dw SoundEffect30_Bank10 - dw SoundEffect31_Bank10 - dw SoundEffect32_Bank10 - dw SoundEffect33_Bank10 - dw SoundEffect34_Bank10 - dw SoundEffect35_Bank10 - dw SoundEffect36_Bank10 - dw SoundEffect37_Bank10 - dw SoundEffect38_Bank10 - dw SoundEffect39_Bank10 - dw SoundEffect40_Bank10 - dw SoundEffect41_Bank10 - dw SoundEffect42_Bank10 - dw SoundEffect43_Bank10 - dw SoundEffect44_Bank10 - dw SoundEffect45_Bank10 - dw SoundEffect46_Bank10 - dw SoundEffect47_Bank10 - dw SoundEffect48_Bank10 - dw SoundEffect49_Bank10 - dw SoundEffect50_Bank10 - dw SoundEffect51_Bank10 - dw SoundEffect52_Bank10 - dw SoundEffect53_Bank10 - dw SoundEffect54_Bank10 - dw SoundEffect55_Bank10 - dw SoundEffect56_Bank10 - dw SoundEffect57_Bank10 - dw SoundEffect58_Bank10 - dw SoundEffect59_Bank10 - dw SoundEffect60_Bank10 - dw SoundEffect61_Bank10 - dw SoundEffect62_Bank10 - dw SoundEffect63_Bank10 - dw SoundEffect64_Bank10 - dw SoundEffect65_Bank10 - dw SoundEffect66_Bank10 - dw SoundEffect67_Bank10 - dw SoundEffect68_Bank10 - dw SoundEffect69_Bank10 - dw SoundEffect70_Bank10 - dw SoundEffect71_Bank10 - dw SoundEffect72_Bank10 - dw SoundEffect73_Bank10 - dw SoundEffect74_Bank10 - dw SoundEffect75_Bank10 - dw SoundEffect76_Bank10 - dw SoundEffect77_Bank10 - -SoundEffect0_Bank10: - db $04 ; wChannel4 - dw SoundEffect0_Channel4_Bank10 - -SoundEffect0_Channel4_Bank10: - dutycycle $02 - soundinput $94 - soundeffect_note $05, $F6, $0B, $1E - soundinput $95 - soundeffect_note $08, $8B, $0B, $3E - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect1_Bank10: - db $04 ; wChannel4 - dw SoundEffect1_Channel4_Bank10 - -SoundEffect1_Channel4_Bank10: - dutycycle $02 - soundinput $14 - soundeffect_note $04, $F2, $00, $06 - soundeffect_note $04, $F2, $00, $06 - soundinput $17 - soundeffect_note $0F, $F2, $00, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect2_Bank10: - db $04 ; wChannel4 - dw SoundEffect2_Channel4_Bank10 - -SoundEffect2_Channel4_Bank10: - dutycycle $01 - soundinput $17 - soundeffect_note $0F, $D7, $00, $06 - soundeffect_note $0F, $B7, $80, $05 - soundeffect_note $0F, $87, $00, $05 - soundeffect_note $0F, $47, $80, $04 - soundeffect_note $0F, $17, $00, $04 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect3_Bank10: - db $04 ; wChannel4 - dw SoundEffect3_Channel4_Bank10 - -SoundEffect3_Channel4_Bank10: - dutycycle $02 - soundeffect_note $02, $F1, $80, $06 - soundeffect_note $02, $F1, $80, $07 - soundeffect_note $02, $31, $80, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect4_Bank10: - db $04 ; wChannel4 - dw SoundEffect4_Channel4_Bank10 - -SoundEffect4_Channel4_Bank10: - dutycycle $00 - soundinput $35 - soundeffect_note $0c, $C3, $6B, $3B - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect5_Bank10: - db $04 ; wChannel4 - dw SoundEffect5_Channel4_Bank10 - -SoundEffect5_Channel4_Bank10: - dutycycle $02 - soundinput $95 - soundeffect_note $0F, $F2, $00, $04 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect6_Bank10: - db $04 ; wChannel4 - dw SoundEffect6_Channel4_Bank10 - -SoundEffect6_Channel4_Bank10: - dutycycle $00 - soundinput $17 - soundeffect_note $0F, $D2, $00, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect7_Bank10: - db $04 ; wChannel4 - dw SoundEffect7_Channel4_Bank10 - -SoundEffect7_Channel4_Bank10: - dutycycle $02 - soundinput $9A - soundeffect_note $04, $F3, $0B, $3E - soundinput $9D - soundeffect_note $03, $C2, $2C, $3F - soundeffect_note $06, $E1, $A2, $1D - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect8_Bank10: - db $04 ; wChannel4 - dw SoundEffect8_Channel4_Bank10 - -SoundEffect8_Channel4_Bank10: - dutycycle $02 - soundinput $88 - soundeffect_note $01, $D2, $62, $07 - soundeffect_note $08, $52, $62, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect9_Bank10: - db $04 ; wChannel4 - dw SoundEffect9_Channel4_Bank10 - -SoundEffect9_Channel4_Bank10: - dutycycle $02 - soundeffect_note $02, $F1, $80, $07 - soundeffect_note $04, $F1, $61, $07 - soundeffect_note $02, $41, $61, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect10_Bank10: - db $04 ; wChannel4 - dw SoundEffect10_Channel4_Bank10 - -SoundEffect10_Channel4_Bank10: - dutycycle $02 - soundinput $2F - soundeffect_note $0F, $E2, $80, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect11_Bank10: - db $4 | (($2 - 1) << 6) ; wChannel4 - dw SoundEffect11_Channel4_Bank10 - db $07 ; wChannel7 - dw SoundEffect11_Channel7_Bank10 - -SoundEffect11_Channel4_Bank10: - dutycycle $02 - soundinput $16 - soundeffect_note $01, $F1, $27, $06 - soundeffect_note $00, $71, $27, $06 - soundeffect_note $0F, $F2, $00, $04 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect11_Channel7_Bank10: - soundeffect_percussion $01, $7B, $37 - soundeffect_percussion $00, $00, $00 - soundeffect_percussion $0F, $82, $10 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect12_Bank10: - db $07 ; wChannel7 - dw SoundEffect12_Channel7_Bank10 - -SoundEffect12_Channel7_Bank10: - soundeffect_percussion $01, $F8, $12 - soundeffect_percussion $05, $A1, $20 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect13_Bank10: - db $04 ; wChannel4 - dw SoundEffect13_Channel4_Bank10 - -SoundEffect13_Channel4_Bank10: - dutycycle $02 - soundeffect_note $01, $F2, $A0, $06 - soundeffect_note $01, $F2, $E0, $06 - soundeffect_note $08, $F1, $00, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect14_Bank10: - db $04 ; wChannel4 - dw SoundEffect14_Channel4_Bank10 - -SoundEffect14_Channel4_Bank10: - dutycycle $02 - soundeffect_note $04, $E1, $C1, $06 - soundeffect_note $02, $E1, $41, $07 - soundeffect_note $0F, $F1, $81, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect15_Bank10: - db $04 ; wChannel4 - dw SoundEffect15_Channel4_Bank10 - -SoundEffect15_Channel4_Bank10: - dutycycle $01 - soundinput $AF - soundeffect_note $0F, $F2, $80, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect16_Bank10: - db $04 ; wChannel4 - dw SoundEffect16_Channel4_Bank10 - -SoundEffect16_Channel4_Bank10: - togglesfx - forceoctave $04 -SoundEffect16_Channel4_Loop_Bank10: - notetype $01, $F8 - soundinput $24 - dutycycle $00 - octave 2 - note C_, 2 - octave 4 - note E_, 1 - intensity $E8 - octave 4 - note G_, 1 - loopchannel $15, SoundEffect16_Channel4_Loop_Bank10 - octave 5 - note G_, 2 - note C_, 1 - db $FF - -SoundEffect17_Bank10: - db $04 ; wChannel4 - dw SoundEffect17_Channel4_Bank10 - -SoundEffect17_Channel4_Bank10: - dutycycle $00 - soundeffect_note $00, $B1, $80, $07 - soundeffect_note $08, $81, $B0, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect18_Bank10: - db $04 ; wChannel4 - dw SoundEffect18_Channel4_Bank10 - -SoundEffect18_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $27, $06 - soundeffect_note $02, $41, $27, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect19_Bank10: - db $04 ; wChannel4 - dw SoundEffect19_Channel19_Bank10 - -SoundEffect19_Channel19_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $72, $06 - soundeffect_note $02, $41, $72, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect20_Bank10: - db $04 ; wChannel4 - dw SoundEffect20_Channel4_Bank10 - -SoundEffect20_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $9D, $06 - soundeffect_note $02, $41, $9D, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect21_Bank10: - db $04 ; wChannel4 - dw SoundEffect21_Channel4_Bank10 - -SoundEffect21_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $C4, $06 - soundeffect_note $02, $41, $C4, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect22_Bank10: - db $04 ; wChannel4 - dw SoundEffect22_Channel4_Bank10 - -SoundEffect22_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $D6, $06 - soundeffect_note $02, $41, $D6, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect23_Bank10: - db $04 ; wChannel4 - dw SoundEffect23_Channel4_Bank10 - -SoundEffect23_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $F6, $06 - soundeffect_note $02, $41, $F6, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect24_Bank10: - db $04 ; wChannel4 - dw SoundEffect24_Channel4_Bank10 - -SoundEffect24_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $13, $07 - soundeffect_note $02, $41, $13, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect25_Bank10: - db $04 ; wChannel4 - dw SoundEffect25_Channel4_Bank10 - -SoundEffect25_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $2D, $07 - soundeffect_note $02, $41, $2D, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect26_Bank10: - db $04 ; wChannel4 - dw SoundEffect26_Channel4_Bank10 - -SoundEffect26_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $39, $07 - soundeffect_note $02, $41, $39, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect27_Bank10: - db $04 ; wChannel4 - dw SoundEffect27_Channel4_Bank10 - -SoundEffect27_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $4E, $07 - soundeffect_note $02, $41, $4E, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect28_Bank10: - db $04 ; wChannel4 - dw SoundEffect28_Channel4_Bank10 - -SoundEffect28_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $62, $07 - soundeffect_note $02, $41, $62, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect29_Bank10: - db $04 ; wChannel4 - dw SoundEffect29_Channel4_Bank10 - -SoundEffect29_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $6B, $07 - soundeffect_note $02, $41, $6B, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect30_Bank10: - db $04 ; wChannel4 - dw SoundEffect30_Channel4_Bank10 - -SoundEffect30_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $7B, $07 - soundeffect_note $02, $41, $7B, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect31_Bank10: - db $04 ; wChannel4 - dw SoundEffect31_Channel4_Bank10 - -SoundEffect31_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $89, $07 - soundeffect_note $02, $41, $89, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect32_Bank10: - db $04 ; wChannel4 - dw SoundEffect32_Channel4_Bank10 - -SoundEffect32_Channel4_Bank10: - dutycycle $01 - soundeffect_note $03, $F1, $96, $07 - soundeffect_note $02, $41, $96, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect33_Bank10: - db $04 ; wChannel4 - dw SoundEffect33_Channel4_Bank10 - -SoundEffect33_Channel4_Bank10: - dutycycle $01 - soundinput $94 - soundeffect_note $02, $F8, $27, $06 - dutycycle $02 - soundinput $95 - soundeffect_note $04, $F4, $6A, $05 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect34_Bank10: - db $04 | (($2 - 1) << 6) ; wChannel4 - dw SoundEffect34_Channel4_Bank10 - db $05 - dw SoundEffect34_Channel5_Bank10 - -SoundEffect34_Channel4_Bank10: - togglesfx - tempo $88 - volume $77 - notetype $0C, $E1 - dutycycle $02 - octave 3 - note B_, 1 - note E_, 1 - octave 4 - note E_, 1 - note G#, 1 - intensity $52 - note G#, 1 - intensity $E1 - note A_, 1 - intensity $52 - note A_, 1 - intensity $E1 - note G#, 1 - intensity $52 - note G#, 1 - db $FF - -SoundEffect34_Channel5_Bank10: - togglesfx - notetype $06, $B1 - dutycycle $02 - octave 4 - note E_, 2 - note G#, 2 - note B_, 2 - octave 5 - note E_, 2 - intensity $52 - note E_, 2 - intensity $B1 - note F#, 2 - intensity $52 - note F#, 2 - intensity $B1 - note E_, 2 - intensity $52 - note E_, 2 - db $FF - -SoundEffect35_Bank10: - db $04 | (($3 - 1) << 6) ; wChannel4 - dw SoundEffect35_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect35_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect35_Channel6_Bank10 - -SoundEffect35_Channel4_Bank10: - togglesfx - tempo $73 - volume $77 - tone $01 - dutycycle $02 - notetype $06, $56 - octave 5 - note C_, 8 - octave 4 - note B_, 8 - intensity $66 - note A#, 8 - note A_, 8 - intensity $76 - note G_, 10 - note __, 1 - intensity $68 - note G#, 1 - intensity $88 - note A_, 2 - note G_, 2 - vibrato $12, $34 - notetype $0C, $97 - note F#, 12 - db $FF - -SoundEffect35_Channel5_Bank10: - togglesfx - vibrato $12, $34 - dutycycle $03 - notetype $0C, $B4 - octave 3 - note E_, 1 - intensity $28 - note E_, 1 - callchannel SoundEffect35_Channel5_ch1_Bank10 - intensity $B4 - note A#, 1 - intensity $28 - note A#, 1 - callchannel SoundEffect35_Channel5_ch1_Bank10 - intensity $B8 - note B_, 5 - intensity $28 - note B_, 1 - intensity $B8 - note C_, 1 - octave 3 - note B_, 1 - intensity $B7 - note A_, 12 - db $FF - -SoundEffect35_Channel5_ch1_Bank10: - intensity $B4 - note G_, 1 - intensity $28 - note G_, 1 - intensity $B4 - note A_, 1 - intensity $28 - note A_, 1 - intensity $B4 - note G_, 1 - intensity $28 - note G_, 1 - db $FF - -SoundEffect35_Channel6_Bank10: - togglesfx - notetype $06, $22 - octave 2 - note C_, 2 - intensity $32 - octave 3 - note C_, 1 - note __, 1 - octave 2 - note G_, 1 - note __, 1 - octave 3 - note C_, 1 - note __, 1 - note C_, 2 - note __, 2 - intensity $22 - octave 1 - note E_, 2 - note G_, 2 - octave 2 - note C#, 2 - intensity $32 - octave 3 - note C#, 1 - note __, 1 - octave 2 - note G_, 1 - note __, 1 - octave 3 - note C#, 1 - note __, 1 - note C#, 2 - note __, 2 - intensity $22 - octave 1 - note A_, 2 - note G_, 2 - octave 2 - note D_, 2 - intensity $32 - octave 3 - note D_, 1 - note __, 1 - octave 2 - note A_, 1 - note __, 1 - octave 3 - note D_, 1 - note __, 1 - note D_, 2 - note __, 2 - intensity $22 - octave 2 - note D_, 2 - note E_, 2 - notetype $0C, $22 - note F#, 12 - db $FF - -SoundEffect36_Bank10: - db $04 | (($3 - 1) << 6) ; wChannel4 - dw SoundEffect36_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect36_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect36_Channel6_Bank10 - -SoundEffect36_Channel4_Bank10: - togglesfx - tempo $70 - volume $77 - dutycycle $02 - notetype $08, $81 - note __, 3 -SoundEffect36_Channel4_loop_Bank10: - octave 4 - note F_, 2 - note D_, 2 - intensity $88 - octave 2 - note A#, 1 - note __, 1 - loopchannel $02, SoundEffect36_Channel4_loop_Bank10 - intensity $81 - octave 4 - note E_, 2 - note C_, 2 - intensity $88 - octave 3 - note C_, 1 - note __, 1 - intensity $81 - octave 4 - note C_, 2 - octave 3 - note G_, 2 - intensity $88 - note C_, 1 - note __, 1 - dutycycle $00 - intensity $A8 - octave 2 - note A_, 2 - note __, 4 - octave 3 - note C_, 2 - note __, 2 - octave 2 - note A_, 2 - note __, 2 - db $FF - -SoundEffect36_Channel5_Bank10: - togglesfx - dutycycle $03 - notetype $08, $A8 - octave 4 - note C_, 1 - note E_, 1 - note F#, 1 - note G_, 4 - note A_, 1 - intensity $28 - note A_, 1 - intensity $A8 - note G_, 4 - note F_, 1 - intensity $28 - note F_, 1 - intensity $A8 - note G_, 4 - note F_, 1 - intensity $28 - note F_, 1 - intensity $A8 - note E_, 2 - intensity $88 - note D#, 1 - intensity $78 - note D_, 1 - intensity $A8 - note C_, 2 - octave 3 - note F_, 2 - intensity $28 - note F_, 2 - note __, 1 - intensity $88 - note G#, 1 - intensity $A8 - note A_, 2 - intensity $28 - note A_, 2 - intensity $A8 - note F_, 2 - intensity $28 - note F_, 2 - db $FF - -SoundEffect36_Channel6_Bank10: - togglesfx - notetype $08, $22 - note __, 3 - octave 1 - note A#, 4 - octave 2 - note F_, 1 - note __, 1 - octave 1 - note A#, 4 - octave 2 - note F_, 1 - note __, 1 - note C_, 4 - note G_, 1 - note __, 1 - note C_, 4 - note G_, 1 - note __, 1 - note C_, 2 - note __, 4 - note F_, 2 - note __, 2 - note C_, 2 - note __, 2 - db $FF - -SoundEffect37_Bank10: - db $04 | (($3 - 1) << 6) ; wChannel4 - dw SoundEffect37_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect37_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect37_Channel6_Bank10 - -SoundEffect37_Channel4_Bank10: - togglesfx - tempo $6E - volume $77 - dutycycle $02 - notetype $06, $91 - note __, 4 - octave 3 - note G_, 2 - intensity $71 - note A#, 2 - octave 4 - note D_, 2 - note F_, 2 - intensity $91 - octave 3 - note G_, 2 - intensity $71 - note A#, 2 - octave 4 - note D_, 2 - octave 3 - note A#, 2 - intensity $91 - note E_, 2 - intensity $71 - note G_, 2 - note A_, 2 - octave 4 - note C_, 2 - intensity $91 - octave 3 - note E_, 2 - intensity $71 - note G_, 2 - note A_, 2 - note G_, 2 - intensity $91 - note F_, 2 - intensity $71 - note A#, 2 - octave 4 - note D_, 2 - octave 3 - note F_, 2 - intensity $91 - note A#, 2 - intensity $71 - octave 4 - note D_, 2 - intensity $91 - octave 3 - note A#, 2 - intensity $71 - octave 4 - note D_, 2 - intensity $A3 - note E_, 4 - note __, 4 - dutycycle $03 - octave 3 - note E_, 2 - note __, 2 - note C_, 1 - note __, 1 - note C_, 1 - note __, 1 - note C_, 4 - db $FF - -SoundEffect37_Channel5_Bank10: - togglesfx - dutycycle $03 - notetype $06, $B3 - octave 4 - note F_, 3 - note A_, 1 - note A#, 4 - note A_, 4 - note G_, 4 - note F_, 4 - note E_, 4 - note F_, 4 - note G_, 4 - note F_, 3 - note F#, 1 - note G_, 4 - note F_, 4 - note E_, 4 - note F_, 4 - note G_, 4 - intensity $28 - note G_, 2 - note __, 2 - intensity $b3 - octave 3 - note G_, 2 - intensity $28 - note G_, 2 - intensity $b3 - note E_, 1 - intensity $28 - note E_, 1 - intensity $b3 - note E_, 1 - intensity $28 - note E_, 1 - intensity $b3 - note F_, 4 - db $FF - -SoundEffect37_Channel6_Bank10: - togglesfx - notetype $06, $22 - note __, 4 - octave 1 - note A#, 2 - note __, 2 - note A#, 2 - note __, 2 - octave 2 - note D_, 5 - note __, 1 - octave 1 - note A#, 2 - note A_, 2 - note __, 2 - note A_, 2 - note __, 2 - octave 2 - note C_, 5 - note __, 1 - octave 1 - note A_, 2 - note A#, 2 - note __, 2 - note F_, 2 - note __, 2 - note F_, 5 - note __, 1 - note A#, 2 - octave 2 - note C_, 4 - note __, 4 - note C_, 2 - note __, 2 - octave 1 - note G_, 1 - note __, 1 - note G_, 1 - note __, 1 - note A_, 4 - db $FF - -SoundEffect38_Bank10: - db $04 | (($3 - 1) << 6) ; wChannel4 - dw SoundEffect38_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect38_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect38_Channel6_Bank10 - -SoundEffect38_Channel4_Bank10: - togglesfx - tempo $70 - volume $77 - dutycycle $03 - vibrato $09, $34 - forceoctave $07 - notetype $08, $A3 - octave 3 - note C_, 4 - intensity $78 - octave 2 - note C_, 2 - intensity $A3 - note A#, 4 - intensity $78 - note C_, 2 - intensity $A3 - note A_, 4 - intensity $78 - note C_, 2 - intensity $38 - octave 3 - note C_, 1 - intensity $48 - note D_, 1 - intensity $58 - note E_, 1 - intensity $68 - note F_, 1 - intensity $78 - note G_, 1 - intensity $88 - note A_, 1 - intensity $91 - note D_, 1 - note __, 1 - note D_, 1 - note __, 1 - note D_, 1 - note __, 1 - note C#, 1 - note __, 1 - note C_, 1 - note __, 1 - octave 2 - note A#, 1 - note __, 1 - intensity $85 - octave 3 - note C_, 12 - note __, 1 - db $FF - -SoundEffect38_Channel5_Bank10: - togglesfx - dutycycle $03 - vibrato $09, $34 - forceoctave $07 - notetype $08, $B8 - octave 3 - note A_, 4 - intensity $28 - note A_, 2 - intensity $B8 - note F_, 4 - intensity $28 - note F_, 2 - intensity $B8 - note C_, 4 - intensity $28 - note C_, 2 - note __, 6 - intensity $98 - note A#, 1 - intensity $28 - note A#, 1 - intensity $B8 - note A#, 1 - intensity $28 - note A#, 1 - intensity $B8 - note A#, 1 - intensity $28 - note A#, 1 - intensity $B8 - note G_, 1 - intensity $28 - note G_, 1 - intensity $B8 - note G_, 1 - intensity $28 - note G_, 1 - intensity $B8 - note A#, 1 - intensity $28 - note A#, 1 - intensity $B5 - note A_, 12 - note __, 1 - db $FF - -SoundEffect38_Channel6_Bank10: - togglesfx - forceoctave $07 - notetype $08, $22 - octave 1 - note F_, 2 - note __, 2 - note A_, 2 - note F_, 2 - note __, 2 - note A#, 2 - note F_, 2 - note __, 2 - note A_, 2 - note F_, 2 - note __, 2 - note A_, 2 - note A#, 2 - note __, 2 - octave 2 - note D_, 1 - note __, 1 - note C#, 2 - note __, 2 - note F_, 1 - note __, 1 - note F_, 12 - note __, 1 - db $FF - -SoundEffect39_Bank10: - db $04 | (($2 - 1) << 6) ; wChannel4 - dw SoundEffect39_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect39_Channel5_Bank10 - -SoundEffect39_Channel4_Bank10: - togglesfx - tempo $80 - volume $77 - dutycycle $02 - notetype $0C, $C1 - forceoctave $05 - octave 4 - note G_, 1 - note D_, 1 - note A_, 1 - intensity $72 - octave 5 - note D_, 1 - intensity $52 - octave 4 - note A_, 1 - intensity $32 - octave 5 - note D_, 1 - intensity $22 - octave 4 - note A_, 1 - intensity $12 - octave 5 - note D_, 1 - db $FF - -SoundEffect39_Channel5_Bank10: - togglesfx - notetype $06, $A1 - dutycycle $02 - forceoctave $05 - octave 4 - note D_, 2 - octave 3 - note A_, 2 - octave 4 - note D_, 2 - note __, 2 - intensity $52 - note D_, 2 - note __, 2 - intensity $22 - note D_, 2 - db $FF - -SoundEffect40_Bank10: - db $04 ; wChannel4 - dw SoundEffect40_Channel4_Bank10 - -SoundEffect40_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 4 - note C_, 2 - note E_, 2 - note G_, 2 - octave 5 - note C_, 9 - intensity $A1 - note C_, 9 - intensity $71 - note C_, 9 - intensity $41 - note C_, 9 - note __, 2 - db $FF - -SoundEffect41_Bank10: - db $04 | (($3 - 1) << 6) ; wChannel4 - dw SoundEffect41_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect41_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect41_Channel6_Bank10 - -SoundEffect41_Channel4_Bank10: - togglesfx - tempo $78 - volume $77 - tone $01 - vibrato $09, $34 - dutycycle $02 - notetype $06, $93 - octave 3 - note A#, 2 - note __, 2 - note A#, 1 - note __, 1 - note A#, 1 - note __, 1 - note G_, 2 - note __, 2 - note G_, 1 - note __, 1 - note G_, 1 - note __, 1 - note A#, 2 - note __, 2 - note A#, 1 - note __, 1 - note A#, 1 - note __, 1 - note F#, 2 - note __, 2 - note F#, 1 - note __, 1 - note F#, 1 - note __, 1 - intensity $85 - note F_, 16 - note __, 1 - db $FF - -SoundEffect41_Channel5_Bank10: - togglesfx - vibrato $09, $34 - dutycycle $02 - callchannel SoundEffect41_Channel5_ch0_Bank10 - forceoctave $18 - callchannel SoundEffect41_Channel5_ch0_Bank10 - forceoctave $03 - callchannel SoundEffect41_Channel5_ch0_Bank10 - forceoctave $01 - callchannel SoundEffect41_Channel5_ch0_Bank10 - forceoctave $00 - intensity $B5 - note D_, 16 - note __, 1 - db $FF -SoundEffect41_Channel5_ch0_Bank10: - notetype $06, $B3 - octave 4 - note D_, 2 - intensity $28 - note D_, 2 - intensity $B3 - note D_, 1 - intensity $28 - note D_, 1 - intensity $B3 - note D_, 1 - intensity $28 - note D_, 1 - db $FF - -SoundEffect41_Channel6_Bank10: - togglesfx - notetype $06, $22 - octave 2 - note F_, 2 - note __, 2 - octave 3 - note F_, 1 - note __, 1 - octave 2 - note F_, 1 - note __, 1 - note D#, 2 - note __, 2 - octave 3 - note D#, 1 - note __, 1 - octave 2 - note D#, 1 - note __, 1 - note D_, 2 - note __, 2 - octave 3 - note D_, 1 - note __, 1 - octave 2 - note D_, 1 - note __, 1 - octave 1 - note A#, 2 - note __, 2 - octave 2 - note A#, 1 - note __, 1 - octave 1 - note A#, 1 - note __, 1 - note A#, 16 - note __, 1 - db $FF - -SoundEffect42_Bank10: - db $04 | (($4 - 1) << 6) ; wChannel4 - dw SoundEffect42_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect42_Channel5_Bank10 - db $06 ; wChannel6 - dw SoundEffect42_Channel6_Bank10 - db $07 ; wChannel7 - dw SoundEffect42_Channel7_Bank10 - -SoundEffect42_Channel4_Bank10: - togglesfx - forceoctave $18 - tempo $70 - volume $77 - vibrato $14, $24 - notetype $06, $84 - note __, 12 - dutycycle $03 - octave 4 - note E_, 4 - octave 3 - note A_, 4 - octave 4 - note C#, 4 - note E_, 4 - dutycycle $02 - intensity $88 - octave 2 - note A_, 2 - note __, 2 - octave 3 - note A_, 1 - note __, 1 - note A_, 1 - note __, 1 - note A_, 4 - note __, 4 - dutycycle $03 - intensity $84 - octave 4 - note F#, 4 - note C#, 1 - note D_, 3 - octave 3 - note A_, 4 - octave 4 - note F#, 4 - dutycycle $02 - intensity $88 - octave 2 - note A_, 2 - note __, 2 - octave 3 - note A_, 1 - note __, 1 - note A_, 1 - note __, 1 - note A_, 4 - dutycycle $03 - note __, 1 - intensity $67 - octave 4 - note D_, 1 - intensity $77 - note F_, 1 - intensity $87 - note G#, 1 - notetype $0C, $97 - note A_, 12 - note __, 1 - db $FF - -SoundEffect42_Channel5_Bank10: - togglesfx - forceoctave $18 - vibrato $14, $24 - notetype $06, $B4 - dutycycle $03 - octave 4 - note G#, 4 - note A_, 4 - note B_, 4 - octave 5 - note C#, 4 - note C_, 4 - octave 4 - note B_, 4 - octave 5 - note C#, 4 - intensity $28 - note C#, 2 - note __, 2 - intensity $B4 - note C_, 4 - intensity $28 - note C_, 2 - note __, 2 - intensity $B4 - octave 4 - note B_, 4 - note A_, 4 - octave 5 - note D#, 1 - note E_, 3 - note D_, 4 - note E_, 4 - intensity $28 - note E_, 2 - note __, 2 - intensity $B4 - octave 4 - note B_, 4 - intensity $28 - note B_, 2 - note __, 2 - intensity $B4 - octave 5 - note D_, 4 - notetype $0C, $B7 - note C#, 12 - note __, 1 - db $FF - -SoundEffect42_Channel6_Bank10: - togglesfx - forceoctave $18 - notetype $06, $22 - octave 2 - note E_, 2 - note __, 2 - note E_, 6 - note __, 2 - note E_, 2 - note __, 2 - note E_, 2 - note __, 2 - note A_, 4 - note E_, 1 - note __, 1 - note E_, 1 - note __, 1 - note C#, 2 - note __, 2 - octave 3 - note F_, 1 - note __, 1 - note F_, 1 - note __, 1 - note F_, 4 - octave 2 - note C#, 4 - note F#, 2 - note __, 2 - note F#, 2 - note __, 2 - note A_, 4 - note D_, 1 - note __, 1 - note D_, 1 - note __, 1 - note D_, 2 - note __, 2 - octave 3 - note F_, 1 - note __, 1 - note F_, 1 - note __, 1 - note F_, 4 - octave 1 - note A_, 4 - notetype $0C, $22 - octave 2 - note E_, 12 - note __, 1 - db $FF - -SoundEffect42_Channel7_Bank10: - note F#, 1 - note C_, 2 - note __, 1 - loopchannel 5, SoundEffect42_Channel7_Bank10 - note D_, 1 - note C_, 2 - note __, 1 - db $FF - -SoundEffect43_Bank10: - db $04 ; wChannel 4 - dw SoundEffect43_Channel4_Bank10 - -SoundEffect43_Channel4_Bank10: - dutycycle $01 - soundinput $94 - soundeffect_note $02, $F1, $17, $05 - soundinput $AA - soundeffect_note $03, $F8, $6C, $1F - soundeffect_note $03, $F8, $6C, $1F - soundeffect_note $08, $F1, $6C, $1F - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect44_Bank10: - db $04 ; wChannel4 - dw SoundEffect44_Channel4_Bank10 - -SoundEffect44_Channel4_Bank10: - dutycycle $00 - soundinput $6D - soundeffect_note $09, $FB, $96, $07 - soundinput $65 - soundeffect_note $04, $FE, $C4, $06 - soundeffect_note $04, $94, $C4, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect45_Bank10: - db $04 ; wChannel4 - dw SoundEffect45_Channel4_Bank10 - -SoundEffect45_Channel4_Bank10: - dutycycle $03 - soundinput $6D - soundeffect_note $09, $FB, $13, $07 - soundinput $65 - soundeffect_note $04, $FE, $27, $06 - soundeffect_note $04, $94, $27, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect46_Bank10: - db $04 ; wChannel4 - dw SoundEffect46_Channel4_Bank10 - -SoundEffect46_Channel4_Bank10: - dutycycle $03 - soundinput $43 - soundeffect_note $08, $F8, $64, $3B - soundinput $9F - soundeffect_note $06, $F8, $64, $3B - soundinput $95 - soundeffect_note $08, $F8, $64, $3B - soundinput $5D - soundeffect_note $06, $F3, $27, $06 - soundeffect_note $04, $E3, $72, $06 - soundeffect_note $04, $D3, $27, $06 - soundeffect_note $08, $C3, $72, $06 - soundeffect_note $10, $A3, $27, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect47_Bank10: - db $04 ; wChannel4 - dw SoundEffect47_Channel4_Bank10 - -SoundEffect47_Channel4_Bank10: - dutycycle $02 - soundeffect_note $01, $E2, $13, $07 - soundeffect_note $08, $62, $13, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect48_Bank10: - db $04 ; wChannel4 - dw SoundEffect48_Channel4_Bank10 - -SoundEffect48_Channel4_Bank10: - dutycycle $00 - soundinput $5E - soundeffect_note $02, $F8, $D6, $06 - soundeffect_note $02, $A1, $D6, $06 - soundeffect_note $08, $F1, $13, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect49_Bank10: - db $07 ; wChannel7 - dw SoundEffect49_Channel7_Bank10 - -SoundEffect49_Channel7_Bank10: - soundeffect_percussion $03, $8D, $21 - soundeffect_percussion $02, $CC, $22 - soundeffect_percussion $08, $82, $21 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect50_Bank10: - db $04 ; wChannel4 - dw SoundEffect50_Channel4_Bank10 - -SoundEffect50_Channel4_Bank10: - dutycycle $00 - soundeffect_note $01, $91, $96, $07 -SoundEffect50_Channel4_loop_Bank10: - soundeffect_note $03, $F1, $C6, $07 - loopchannel $02, SoundEffect50_Channel4_loop_Bank10 - soundeffect_note $0A, $C1, $C6, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect51_Bank10: - db $04 ; wChannel4 - dw SoundEffect51_Channel4_Bank10 - -SoundEffect51_Channel4_Bank10: - dutycycle $00 - soundinput $77 - soundeffect_note $01, $C8, $D6, $06 - soundeffect_note $03, $F8, $62, $07 - soundeffect_note $02, $B3, $6B, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect52_Bank10: - db $04 ; wChannel4 - dw SoundEffect52_Channel4_Bank10 - -SoundEffect52_Channel4_Bank10: - dutycycle $00 - soundeffect_note $01, $91, $B6, $07 - soundeffect_note $02, $F1, $CD, $07 - soundeffect_note $02, $41, $CD, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect53_Bank10: - db $04 ; wChannel4 - dw SoundEffect53_Channel4_Bank10 - -SoundEffect53_Channel4_Bank10: - dutycycle $00 - soundinput $9F - soundeffect_note $02, $F8, $27, $06 - soundinput $8F - soundeffect_note $02, $E1, $D6, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect54_Bank10: - db $04 ; wChannel4 - dw SoundEffect54_Channel4_Bank10 - -SoundEffect54_Channel4_Bank10: - dutycycle $00 - soundinput $9E - soundeffect_note $02, $F8, $27, $05 - soundinput $8F - soundeffect_note $02, $F1, $D6, $05 - soundinput $BC - soundeffect_note $07, $F4, $D6, $04 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect55_Bank10: - db $04 ; wChannel4 - dw SoundEffect55_Channel4_Bank10 - -SoundEffect55_Channel4_Bank10: - dutycycle $03 - soundinput $43 - soundeffect_note $08, $F8, $64, $3B - soundinput $9F - soundeffect_note $06, $F8, $64, $3B - soundinput $95 - soundeffect_note $08, $F8, $64, $3B - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect56_Bank10: - db $04 ; wChannel4 - dw SoundEffect56_Channel4_Bank10 - -SoundEffect56_Channel4_Bank10: - dutycycle $02 - soundinput $97 - soundeffect_note $04, $F3, $B6, $06 - soundeffect_note $04, $A3, $7D, $06 - soundeffect_note $04, $63, $07, $06 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect57_Bank10: - db $07 ; wChannel7 - dw SoundEffect57_Channel7_Bank10 - -SoundEffect57_Channel7_Bank10: - soundeffect_percussion $06, $F1, $47 - soundeffect_percussion $04, $B8, $35 - soundeffect_percussion $06, $B1, $59 - soundeffect_percussion $04, $51, $59 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect58_Bank10: - db $04 ; wChannel4 - dw SoundEffect58_Channel4_Bank10 - -SoundEffect58_Channel4_Bank10: - dutycycle $02 - soundinput $A7 - soundeffect_note $05, $D4, $2D, $07 - soundeffect_note $05, $A4, $4E, $07 - soundeffect_note $02, $94, $7B, $07 - soundeffect_note $05, $74, $4E, $07 - soundeffect_note $02, $54, $7B, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect59_Bank10: - db $04 ; wChannel4 - dw SoundEffect59_Channel4_Bank10 - -SoundEffect59_Channel4_Bank10: - dutycycle $02 - soundinput $A7 - soundeffect_note $04, $91, $27, $07 - dutycycle $01 - soundinput $AF - soundeffect_note $03, $C1, $96, $07 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect60_Bank10: - db $04 ; wChannel4 - dw SoundEffect60_Channel4_Bank10 - -SoundEffect60_Channel4_Bank10: ; ; 0x3edb3 - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 5 - note C#, 3 - intensity $31 - note C#, 3 - note __, 2 - db $FF - -SoundEffect61_Bank10: - db $04 ; wChannel4 - dw SoundEffect61_Channel4_Bank10 - -SoundEffect61_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 5 - note F#, 3 - intensity $31 - note F#, 3 - note __, 2 - db $FF - -SoundEffect62_Bank10: - db $04 ; wChannel4 - dw SoundEffect62_Channel4_Bank10 - -SoundEffect62_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $A1 - octave 4 - note D_, 3 - note A_, 3 - octave 5 - note C#, 9 - intensity $28 - note C#, 3 - note __, 2 - db $FF - -SoundEffect63_Bank10: - db $07 ; wChannel7 - dw SoundEffect63_Channel7_Bank10 - -SoundEffect63_Channel7_Bank10: - soundeffect_percussion $01, $B1, $44 - soundeffect_percussion $00, $00, $00 - soundeffect_percussion $01, $51, $44 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect64_Bank10: - db $07 ; wChannel7 - dw SoundEffect64_Channel7_Bank10 - -SoundEffect64_Channel7_Bank10: - soundeffect_percussion $06, $F1, $47 - soundeffect_percussion $04, $C8, $35 - soundeffect_percussion $04, $B1, $59 -SoundEffect64_Channel7_loop_Bank10: - soundeffect_percussion $04, $98, $33 - soundeffect_percussion $06, $64, $69 - loopchannel $03, SoundEffect64_Channel7_loop_Bank10 - soundeffect_percussion $06, $6C, $11 - soundeffect_percussion $06, $6C, $22 - soundeffect_percussion $06, $6C, $33 - soundeffect_percussion $06, $6C, $44 - soundeffect_percussion $16, $83, $55 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect65_Bank10: - db $04 ; wChannel4 - dw SoundEffect65_Channel4_Bank10 - -SoundEffect65_Channel4_Bank10: - dutycycle $02 - soundinput $3A - soundeffect_note $04, $F2, $00, $02 - soundinput $22 - soundeffect_note $08, $E2, $00, $02 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect66_Bank10: - db $04 ; wChannel4 - dw SoundEffect66_Channel4_Bank10 - -SoundEffect66_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $02, $D1 - octave 4 - note A_, 3 - note G#, 3 - note G_, 3 - octave 3 - note B_, 3 - note A_, 3 - note G#, 3 - intensity $D2 - note G_, 16 - note __, 2 - db $FF - -SoundEffect67_Bank10: - db $04 ; wChannel4 - dw SoundEffect67_Channel4_Bank10 - -SoundEffect67_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $02, $D1 - octave 4 - note G_, 3 - note B_, 3 - octave 5 - note C_, 3 - note D_, 3 - note F_, 3 - note E_, 3 - intensity $D2 - note F_, 16 - note __, 2 - db $FF - -SoundEffect68_Bank10: - db $04 ; wChannel4 - dw SoundEffect68_Channel4_Bank10 - -SoundEffect68_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 4 - note G_, 2 - octave 5 - note C_, 2 - note E_, 2 - note G_, 9 - intensity $A1 - note G_, 9 - intensity $71 - note G_, 9 - intensity $41 - note G_, 9 - note __, 2 - db $FF - -SoundEffect69_Bank10: - db $04 ; wChannel4 - dw SoundEffect69_Channel4_Bank10 - -SoundEffect69_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 4 - note C_, 2 - note E_, 2 - note G_, 2 - octave 6 - note C_, 9 - intensity $A1 - note C_, 9 - intensity $71 - note C_, 9 - intensity $41 - note C_, 9 - note __, 2 - db $FF - -SoundEffect70_Bank10: - db $04 ; wChannel4 - dw SoundEffect70_Channel4_Bank10 - -SoundEffect70_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 4 - note G_, 3 - octave 5 - note D_, 3 - octave 4 - note B_, 3 - octave 5 - note F_, 3 - octave 6 - note C_, 9 - intensity $28 - note C_, 3 - note __, 2 - db $FF - -SoundEffect71_Bank10: - db $04 ; wChannel4 - dw SoundEffect71_Channel4_Bank10 - -SoundEffect71_Channel4_Bank10: - dutycycle $00 - soundeffect_note $02, $F8, $64, $3B - soundeffect_note $02, $28, $64, $3B - soundeffect_note $14, $F8, $64, $3B - soundeffect_note $02, $28, $64, $3B - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect72_Bank10: - db $07 ; wChannel7 - dw SoundEffect72_Channel7_Bank10 - -SoundEffect72_Channel7_Bank10: - soundeffect_percussion $00, $E8, $34 - soundeffect_percussion $00, $00, $00 - soundeffect_percussion $01, $E1, $01 - soundeffect_percussion $01, $00, $00 - db $FF - -SoundEffect73_Bank10: - db $04 - dw SoundEffect73_Channel4_Bank10 - -SoundEffect73_Channel4_Bank10: - dutycycle $02 -SoundEffect73_Channel4_loop_Bank10: - soundeffect_note $02, $F1, $B6, $07 - soundeffect_note $02, $31, $B6, $07 - loopchannel $04, SoundEffect73_Channel4_loop_Bank10 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect74_Bank10: - db $04 ; wChannel4 - dw SoundEffect74_Channel4_Bank10 - -SoundEffect74_Channel4_Bank10: - dutycycle $02 -SoundEffect74_Channel4_loop_Bank10: - soundeffect_note $02, $F1, $B6, $07 - soundeffect_note $02, $31, $B6, $07 - loopchannel $06, SoundEffect74_Channel4_loop_Bank10 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect75_Bank10: - db $04 ; wChannel4 - dw SoundEffect75_Channel4_Bank10 - -SoundEffect75_Channel4_Bank10: - dutycycle $02 -SoundEffect75_Channel4_loop_Bank10: - soundeffect_note $02, $F1, $B6, $07 - soundeffect_note $02, $31, $B6, $07 - loopchannel $08, SoundEffect75_Channel4_loop_Bank10 - soundeffect_note $01, $00, $00, $00 - db $FF - -SoundEffect76_Bank10: - db $04 ; wChannel4 - dw SoundEffect76_Channel4_Bank10 - -SoundEffect76_Channel4_Bank10: - togglesfx - dutycycle $02 - notetype $01, $F1 - octave 4 - note G_, 3 - note B_, 3 - octave 5 - note D_, 3 - note F#, 14 - note __, 2 - db $FF - -SoundEffect77_Bank10: - db $4 | (($2 - 1) << 6) ; wChannel4 - dw SoundEffect77_Channel4_Bank10 - db $05 ; wChannel5 - dw SoundEffect77_Channel5_Bank10 - -SoundEffect77_Channel4_Bank10: - togglesfx - dutycycle $02 - tempo $90 - volume $77 - notetype $08, $D1 - octave 4 - note G#, 1 - note F_, 1 - note G#, 1 - octave 5 - note C#, 1 - intensity $50 - note C#, 1 - intensity $D1 - octave 4 - note G#, 1 - octave 5 - note C#, 3 - intensity $52 - note C#, 3 - db $FF - -SoundEffect77_Channel5_Bank10: - togglesfx - dutycycle $02 - notetype $08, $E1 - octave 5 - note C#, 1 - octave 4 - note G#, 1 - octave 5 - note C#, 1 - note F_, 1 - intensity $50 - note F_, 1 - intensity $E1 - note C#, 1 - note G#, 3 - intensity $52 - note G#, 3 - db $FF + dw Sfx_SoundEffect0_Bank10 + dw Sfx_SoundEffect1_Bank10 + dw Sfx_SoundEffect2_Bank10 + dw Sfx_SoundEffect3_Bank10 + dw Sfx_SoundEffect4_Bank10 + dw Sfx_SoundEffect5_Bank10 + dw Sfx_SoundEffect6_Bank10 + dw Sfx_SoundEffect7_Bank10 + dw Sfx_SoundEffect8_Bank10 + dw Sfx_SoundEffect9_Bank10 + dw Sfx_SoundEffect10_Bank10 + dw Sfx_SoundEffect11_Bank10 + dw Sfx_SoundEffect12_Bank10 + dw Sfx_SoundEffect13_Bank10 + dw Sfx_SoundEffect14_Bank10 + dw Sfx_SoundEffect15_Bank10 + dw Sfx_SoundEffect16_Bank10 + dw Sfx_SoundEffect17_Bank10 + dw Sfx_SoundEffect18_Bank10 + dw Sfx_SoundEffect19_Bank10 + dw Sfx_SoundEffect20_Bank10 + dw Sfx_SoundEffect21_Bank10 + dw Sfx_SoundEffect22_Bank10 + dw Sfx_SoundEffect23_Bank10 + dw Sfx_SoundEffect24_Bank10 + dw Sfx_SoundEffect25_Bank10 + dw Sfx_SoundEffect26_Bank10 + dw Sfx_SoundEffect27_Bank10 + dw Sfx_SoundEffect28_Bank10 + dw Sfx_SoundEffect29_Bank10 + dw Sfx_SoundEffect30_Bank10 + dw Sfx_SoundEffect31_Bank10 + dw Sfx_SoundEffect32_Bank10 + dw Sfx_SoundEffect33_Bank10 + dw Sfx_SoundEffect34_Bank10 + dw Sfx_SoundEffect35_Bank10 + dw Sfx_SoundEffect36_Bank10 + dw Sfx_SoundEffect37_Bank10 + dw Sfx_SoundEffect38_Bank10 + dw Sfx_SoundEffect39_Bank10 + dw Sfx_SoundEffect40_Bank10 + dw Sfx_SoundEffect41_Bank10 + dw Sfx_SoundEffect42_Bank10 + dw Sfx_SoundEffect43_Bank10 + dw Sfx_SoundEffect44_Bank10 + dw Sfx_SoundEffect45_Bank10 + dw Sfx_SoundEffect46_Bank10 + dw Sfx_SoundEffect47_Bank10 + dw Sfx_SoundEffect48_Bank10 + dw Sfx_SoundEffect49_Bank10 + dw Sfx_SoundEffect50_Bank10 + dw Sfx_SoundEffect51_Bank10 + dw Sfx_SoundEffect52_Bank10 + dw Sfx_SoundEffect53_Bank10 + dw Sfx_SoundEffect54_Bank10 + dw Sfx_SoundEffect55_Bank10 + dw Sfx_SoundEffect56_Bank10 + dw Sfx_SoundEffect57_Bank10 + dw Sfx_SoundEffect58_Bank10 + dw Sfx_SoundEffect59_Bank10 + dw Sfx_SoundEffect60_Bank10 + dw Sfx_SoundEffect61_Bank10 + dw Sfx_SoundEffect62_Bank10 + dw Sfx_SoundEffect63_Bank10 + dw Sfx_SoundEffect64_Bank10 + dw Sfx_SoundEffect65_Bank10 + dw Sfx_SoundEffect66_Bank10 + dw Sfx_SoundEffect67_Bank10 + dw Sfx_SoundEffect68_Bank10 + dw Sfx_SoundEffect69_Bank10 + dw Sfx_SoundEffect70_Bank10 + dw Sfx_SoundEffect71_Bank10 + dw Sfx_SoundEffect72_Bank10 + dw Sfx_SoundEffect73_Bank10 + dw Sfx_SoundEffect74_Bank10 + dw Sfx_SoundEffect75_Bank10 + dw Sfx_SoundEffect76_Bank10 + dw Sfx_SoundEffect77_Bank10 + +INCLUDE "audio/sfx_10.asm" CryBasePointers_Bank10: - dw Cry_00_Header_Bank10 - dw Cry_01_Header_Bank10 - dw Cry_02_Header_Bank10 - dw Cry_03_Header_Bank10 - dw Cry_04_Header_Bank10 - dw Cry_05_Header_Bank10 - dw Cry_06_Header_Bank10 - dw Cry_07_Header_Bank10 - dw Cry_08_Header_Bank10 - dw Cry_09_Header_Bank10 - dw Cry_0A_Header_Bank10 - dw Cry_0B_Header_Bank10 - dw Cry_0C_Header_Bank10 - dw Cry_0D_Header_Bank10 - dw Cry_0E_Header_Bank10 - dw Cry_0F_Header_Bank10 - dw Cry_10_Header_Bank10 - dw Cry_11_Header_Bank10 - dw Cry_12_Header_Bank10 - dw Cry_13_Header_Bank10 - dw Cry_14_Header_Bank10 - dw Cry_15_Header_Bank10 - dw Cry_16_Header_Bank10 - dw Cry_17_Header_Bank10 - dw Cry_18_Header_Bank10 - dw Cry_19_Header_Bank10 - dw Cry_1A_Header_Bank10 - dw Cry_1B_Header_Bank10 - dw Cry_1C_Header_Bank10 - dw Cry_1D_Header_Bank10 - dw Cry_1E_Header_Bank10 - dw Cry_1F_Header_Bank10 - dw Cry_20_Header_Bank10 - dw Cry_21_Header_Bank10 - dw Cry_22_Header_Bank10 - dw Cry_23_Header_Bank10 - dw Cry_24_Header_Bank10 - dw Cry_25_Header_Bank10 + dw Cry_00_Bank10 + dw Cry_01_Bank10 + dw Cry_02_Bank10 + dw Cry_03_Bank10 + dw Cry_04_Bank10 + dw Cry_05_Bank10 + dw Cry_06_Bank10 + dw Cry_07_Bank10 + dw Cry_08_Bank10 + dw Cry_09_Bank10 + dw Cry_0A_Bank10 + dw Cry_0B_Bank10 + dw Cry_0C_Bank10 + dw Cry_0D_Bank10 + dw Cry_0E_Bank10 + dw Cry_0F_Bank10 + dw Cry_10_Bank10 + dw Cry_11_Bank10 + dw Cry_12_Bank10 + dw Cry_13_Bank10 + dw Cry_14_Bank10 + dw Cry_15_Bank10 + dw Cry_16_Bank10 + dw Cry_17_Bank10 + dw Cry_18_Bank10 + dw Cry_19_Bank10 + dw Cry_1A_Bank10 + dw Cry_1B_Bank10 + dw Cry_1C_Bank10 + dw Cry_1D_Bank10 + dw Cry_1E_Bank10 + dw Cry_1F_Bank10 + dw Cry_20_Bank10 + dw Cry_21_Bank10 + dw Cry_22_Bank10 + dw Cry_23_Bank10 + dw Cry_24_Bank10 + dw Cry_25_Bank10 CryData_Bank10: ; Each entry is in the following format: @@ -4337,1258 +2189,4 @@ CryData_Bank10: dw $001E, $0099, $017F ; MEWTWO dw $001E, $00EE, $017F ; MEW -Cry_00_Header_Bank10: - channelcount 3 - channel 4, Cry_00_Ch4_Bank10 - channel 5, Cry_00_Ch5_Bank10 - channel 7, Cry_00_Ch7_Bank10 - -Cry_01_Header_Bank10: - channelcount 3 - channel 4, Cry_01_Ch4_Bank10 - channel 5, Cry_01_Ch5_Bank10 - channel 7, Cry_01_Ch7_Bank10 - -Cry_02_Header_Bank10: - channelcount 3 - channel 4, Cry_02_Ch4_Bank10 - channel 5, Cry_02_Ch5_Bank10 - channel 7, Cry_02_Ch7_Bank10 - -Cry_03_Header_Bank10: - channelcount 3 - channel 4, Cry_03_Ch4_Bank10 - channel 5, Cry_03_Ch5_Bank10 - channel 7, Cry_03_Ch7_Bank10 - -Cry_04_Header_Bank10: - channelcount 3 - channel 4, Cry_04_Ch4_Bank10 - channel 5, Cry_04_Ch5_Bank10 - channel 7, Cry_04_Ch7_Bank10 - -Cry_05_Header_Bank10: - channelcount 3 - channel 4, Cry_05_Ch4_Bank10 - channel 5, Cry_05_Ch5_Bank10 - channel 7, Cry_05_Ch7_Bank10 - -Cry_06_Header_Bank10: - channelcount 3 - channel 4, Cry_06_Ch4_Bank10 - channel 5, Cry_06_Ch5_Bank10 - channel 7, Cry_06_Ch7_Bank10 - -Cry_07_Header_Bank10: - channelcount 3 - channel 4, Cry_07_Ch4_Bank10 - channel 5, Cry_07_Ch5_Bank10 - channel 7, Cry_07_Ch7_Bank10 - -Cry_08_Header_Bank10: - channelcount 3 - channel 4, Cry_08_Ch4_Bank10 - channel 5, Cry_08_Ch5_Bank10 - channel 7, Cry_08_Ch7_Bank10 - -Cry_09_Header_Bank10: - channelcount 3 - channel 4, Cry_09_Ch4_Bank10 - channel 5, Cry_09_Ch5_Bank10 - channel 7, Cry_09_Ch7_Bank10 - -Cry_0A_Header_Bank10: - channelcount 3 - channel 4, Cry_0A_Ch4_Bank10 - channel 5, Cry_0A_Ch5_Bank10 - channel 7, Cry_0A_Ch7_Bank10 - -Cry_0B_Header_Bank10: - channelcount 3 - channel 4, Cry_0B_Ch4_Bank10 - channel 5, Cry_0B_Ch5_Bank10 - channel 7, Cry_0B_Ch7_Bank10 - -Cry_0C_Header_Bank10: - channelcount 3 - channel 4, Cry_0C_Ch4_Bank10 - channel 5, Cry_0C_Ch5_Bank10 - channel 7, Cry_0C_Ch7_Bank10 - -Cry_0D_Header_Bank10: - channelcount 3 - channel 4, Cry_0D_Ch4_Bank10 - channel 5, Cry_0D_Ch5_Bank10 - channel 7, Cry_0D_Ch7_Bank10 - -Cry_0E_Header_Bank10: - channelcount 3 - channel 4, Cry_0E_Ch4_Bank10 - channel 5, Cry_0E_Ch5_Bank10 - channel 7, Cry_0E_Ch7_Bank10 - -Cry_0F_Header_Bank10: - channelcount 3 - channel 4, Cry_0F_Ch4_Bank10 - channel 5, Cry_0F_Ch5_Bank10 - channel 7, Cry_0F_Ch7_Bank10 - -Cry_10_Header_Bank10: - channelcount 3 - channel 4, Cry_10_Ch4_Bank10 - channel 5, Cry_10_Ch5_Bank10 - channel 7, Cry_10_Ch7_Bank10 - -Cry_11_Header_Bank10: - channelcount 3 - channel 4, Cry_11_Ch4_Bank10 - channel 5, Cry_11_Ch5_Bank10 - channel 7, Cry_11_Ch7_Bank10 - -Cry_12_Header_Bank10: - channelcount 3 - channel 4, Cry_12_Ch4_Bank10 - channel 5, Cry_12_Ch5_Bank10 - channel 7, Cry_12_Ch7_Bank10 - -Cry_13_Header_Bank10: - channelcount 3 - channel 4, Cry_13_Ch4_Bank10 - channel 5, Cry_13_Ch5_Bank10 - channel 7, Cry_13_Ch7_Bank10 - -Cry_14_Header_Bank10: - channelcount 3 - channel 4, Cry_14_Ch4_Bank10 - channel 5, Cry_14_Ch5_Bank10 - channel 7, Cry_14_Ch7_Bank10 - -Cry_15_Header_Bank10: - channelcount 3 - channel 4, Cry_15_Ch4_Bank10 - channel 5, Cry_15_Ch5_Bank10 - channel 7, Cry_15_Ch7_Bank10 - -Cry_16_Header_Bank10: - channelcount 3 - channel 4, Cry_16_Ch4_Bank10 - channel 5, Cry_16_Ch5_Bank10 - channel 7, Cry_16_Ch7_Bank10 - -Cry_17_Header_Bank10: - channelcount 3 - channel 4, Cry_17_Ch4_Bank10 - channel 5, Cry_17_Ch5_Bank10 - channel 7, Cry_17_Ch7_Bank10 - -Cry_18_Header_Bank10: - channelcount 3 - channel 4, Cry_18_Ch4_Bank10 - channel 5, Cry_18_Ch5_Bank10 - channel 7, Cry_18_Ch7_Bank10 - -Cry_19_Header_Bank10: - channelcount 3 - channel 4, Cry_19_Ch4_Bank10 - channel 5, Cry_19_Ch5_Bank10 - channel 7, Cry_19_Ch7_Bank10 - -Cry_1A_Header_Bank10: - channelcount 3 - channel 4, Cry_1A_Ch4_Bank10 - channel 5, Cry_1A_Ch5_Bank10 - channel 7, Cry_1A_Ch7_Bank10 - -Cry_1B_Header_Bank10: - channelcount 3 - channel 4, Cry_1B_Ch4_Bank10 - channel 5, Cry_1B_Ch5_Bank10 - channel 7, Cry_1B_Ch7_Bank10 - -Cry_1C_Header_Bank10: - channelcount 3 - channel 4, Cry_1C_Ch4_Bank10 - channel 5, Cry_1C_Ch5_Bank10 - channel 7, Cry_1C_Ch7_Bank10 - -Cry_1D_Header_Bank10: - channelcount 3 - channel 4, Cry_1D_Ch4_Bank10 - channel 5, Cry_1D_Ch5_Bank10 - channel 7, Cry_1D_Ch7_Bank10 - -Cry_1E_Header_Bank10: - channelcount 3 - channel 4, Cry_1E_Ch4_Bank10 - channel 5, Cry_1E_Ch5_Bank10 - channel 7, Cry_1E_Ch7_Bank10 - -Cry_1F_Header_Bank10: - channelcount 3 - channel 4, Cry_1F_Ch4_Bank10 - channel 5, Cry_1F_Ch5_Bank10 - channel 7, Cry_1F_Ch7_Bank10 - -Cry_20_Header_Bank10: - channelcount 3 - channel 4, Cry_20_Ch4_Bank10 - channel 5, Cry_20_Ch5_Bank10 - channel 7, Cry_20_Ch7_Bank10 - -Cry_21_Header_Bank10: - channelcount 3 - channel 4, Cry_21_Ch4_Bank10 - channel 5, Cry_21_Ch5_Bank10 - channel 7, Cry_21_Ch7_Bank10 - -Cry_22_Header_Bank10: - channelcount 3 - channel 4, Cry_22_Ch4_Bank10 - channel 5, Cry_22_Ch5_Bank10 - channel 7, Cry_22_Ch7_Bank10 - -Cry_23_Header_Bank10: - channelcount 3 - channel 4, Cry_23_Ch4_Bank10 - channel 5, Cry_23_Ch5_Bank10 - channel 7, Cry_23_Ch7_Bank10 - -Cry_24_Header_Bank10: - channelcount 3 - channel 4, Cry_24_Ch4_Bank10 - channel 5, Cry_24_Ch5_Bank10 - channel 7, Cry_24_Ch7_Bank10 - -Cry_25_Header_Bank10: - channelcount 3 - channel 4, Cry_25_Ch4_Bank10 - channel 5, Cry_25_Ch5_Bank10 - channel 7, Cry_25_Ch7_Bank10 - -UnusedCry_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $E0, $80, $07 - soundeffect_note $0F, $F0, $84, $07 - soundeffect_note $0F, $C3, $E0, $05 - soundeffect_note $0F, $C4, $00, $06 - soundeffect_note $0A, $6C, $80, $07 - soundeffect_note $08, $71, $84, $07 - endchannel - -UnusedCry_Ch5_Bank10: - unknownmusic0xde $05 - soundeffect_note $0F, $A0, $41, $07 - soundeffect_note $0F, $B0, $43, $07 - soundeffect_note $0F, $93, $B1, $05 - soundeffect_note $0F, $94, $C1, $05 - soundeffect_note $0A, $4C, $41, $07 - soundeffect_note $08, $31, $46, $07 - endchannel - -UnusedCry_Ch7_Bank10: - soundeffect_percussion $02, $F2, $4C - soundeffect_percussion $06, $E0, $3A - soundeffect_percussion $0F, $D0, $3A - soundeffect_percussion $08, $D0, $2C - soundeffect_percussion $06, $E6, $4C - soundeffect_percussion $0C, $7D, $4C - soundeffect_percussion $0F, $D3, $4C - endchannel - -Cry_09_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $F7, $A0, $07 - soundeffect_note $06, $E6, $A3, $07 - soundeffect_note $0A, $F4, $A0, $07 - unknownmusic0xde $A5 - soundeffect_note $0A, $F6, $D8, $07 - soundeffect_note $04, $E3, $D7, $07 - soundeffect_note $0F, $F2, $D8, $07 - endchannel - -Cry_09_Ch5_Bank10: - unknownmusic0xde $05 - soundeffect_note $02, $08, $00, $00 - soundeffect_note $0F, $A7, $A1, $06 - soundeffect_note $06, $86, $A2, $06 - soundeffect_note $0A, $74, $A1, $06 - unknownmusic0xde $5F - soundeffect_note $0A, $76, $D6, $06 - soundeffect_note $04, $83, $D9, $06 - soundeffect_note $0F, $A2, $D7, $06 - endchannel - -Cry_09_Ch7_Bank10: - soundeffect_percussion $02, $F2, $3C - soundeffect_percussion $08, $E4, $3E - soundeffect_percussion $0F, $D7, $3C - soundeffect_percussion $06, $C5, $3B - soundeffect_percussion $06, $E4, $3D - soundeffect_percussion $08, $B6, $3C - soundeffect_percussion $06, $D4, $3D - soundeffect_percussion $08, $C1, $3B - endchannel - -Cry_23_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $F7, $C0, $07 - soundeffect_note $06, $E4, $C1, $07 - soundeffect_note $0A, $F6, $C0, $07 - soundeffect_note $04, $D3, $C2, $07 - soundeffect_note $08, $C1, $C0, $07 - endchannel - -Cry_23_Ch5_Bank10: - unknownmusic0xde $5F - soundeffect_note $0F, $97, $81, $07 - soundeffect_note $06, $84, $80, $07 - soundeffect_note $0A, $96, $81, $07 - soundeffect_note $0F, $83, $81, $07 - endchannel - -Cry_23_Ch7_Bank10: - soundeffect_percussion $03, $F2, $3C - soundeffect_percussion $0D, $E6, $2C - soundeffect_percussion $0F, $D7, $3C - soundeffect_percussion $08, $C1, $2C - endchannel - -Cry_24_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $F7, $80, $06 - soundeffect_note $0A, $E6, $84, $06 - soundeffect_note $0F, $D7, $90, $06 - soundeffect_note $08, $D5, $90, $06 - soundeffect_note $06, $C4, $88, $06 - soundeffect_note $05, $D3, $70, $06 - soundeffect_note $04, $D3, $60, $06 - soundeffect_note $08, $C1, $40, $06 - endchannel - -Cry_24_Ch5_Bank10: - unknownmusic0xde $05 - soundeffect_note $0F, $B7, $41, $06 - soundeffect_note $0A, $96, $42, $06 - soundeffect_note $0F, $A7, $51, $06 - soundeffect_note $08, $A5, $51, $06 - soundeffect_note $06, $94, $47, $06 - soundeffect_note $05, $A3, $31, $06 - soundeffect_note $04, $93, $22, $06 - soundeffect_note $08, $71, $01, $06 - endchannel - -Cry_24_Ch7_Bank10: - soundeffect_percussion $0F, $E4, $3C - soundeffect_percussion $0A, $C7, $4C - soundeffect_percussion $0A, $C7, $3C - soundeffect_percussion $0C, $B7, $4C - soundeffect_percussion $0F, $A2, $5C - endchannel - -Cry_11_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $06, $F7, $A0, $07 - soundeffect_note $08, $E6, $A4, $07 - soundeffect_note $04, $D6, $A0, $07 - soundeffect_note $0F, $D3, $20, $07 - soundeffect_note $08, $C3, $23, $07 - soundeffect_note $02, $C2, $28, $07 - soundeffect_note $08, $B1, $30, $07 - endchannel - -Cry_11_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $04, $08, $00, $00 - soundeffect_note $06, $A7, $41, $07 - soundeffect_note $08, $86, $43, $07 - soundeffect_note $04, $76, $41, $07 - soundeffect_note $0D, $83, $C2, $06 - soundeffect_note $07, $73, $C1, $06 - soundeffect_note $03, $82, $CC, $06 - soundeffect_note $08, $71, $D8, $06 - endchannel - -Cry_11_Ch7_Bank10: - soundeffect_percussion $02, $F2, $4C - soundeffect_percussion $06, $E6, $3A - soundeffect_percussion $04, $D7, $3A - soundeffect_percussion $06, $D6, $2C - soundeffect_percussion $08, $E5, $3C - soundeffect_percussion $0C, $D2, $3D - soundeffect_percussion $08, $D1, $2C - endchannel - -Cry_25_Ch4_Bank10: - unknownmusic0xde $A5 - soundeffect_note $06, $F4, $40, $07 - soundeffect_note $0F, $E3, $30, $07 - soundeffect_note $04, $F4, $40, $07 - soundeffect_note $05, $B3, $48, $07 - soundeffect_note $08, $D1, $50, $07 - endchannel - -Cry_25_Ch5_Bank10: - unknownmusic0xde $77 - soundeffect_note $06, $C3, $12, $07 - soundeffect_note $0F, $B3, $04, $07 - soundeffect_note $03, $C3, $12, $07 - soundeffect_note $04, $C3, $21, $07 - soundeffect_note $08, $B1, $32, $07 - endchannel - -Cry_25_Ch7_Bank10: - soundeffect_percussion $08, $D6, $2C - soundeffect_percussion $0C, $C6, $3C - soundeffect_percussion $0A, $B6, $2C - soundeffect_percussion $08, $91, $1C - endchannel - -Cry_03_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $04, $F7, $08, $06 - soundeffect_note $06, $E6, $00, $06 - soundeffect_note $06, $D7, $F0, $05 - soundeffect_note $06, $C4, $E0, $05 - soundeffect_note $05, $D3, $C0, $05 - soundeffect_note $04, $D3, $A0, $05 - soundeffect_note $08, $E1, $80, $05 - endchannel - -Cry_03_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $04, $C7, $04, $05 - soundeffect_note $06, $A6, $02, $05 - soundeffect_note $06, $97, $F1, $04 - soundeffect_note $04, $B4, $E1, $04 - soundeffect_note $05, $A3, $C2, $04 - soundeffect_note $04, $B3, $A3, $04 - soundeffect_note $08, $C1, $82, $04 - endchannel - -Cry_03_Ch7_Bank10: - soundeffect_percussion $0C, $E4, $4C - soundeffect_percussion $0A, $C7, $5C - soundeffect_percussion $0C, $B6, $4C - soundeffect_percussion $0F, $A2, $5C - endchannel - -Cry_0F_Ch4_Bank10: - unknownmusic0xde $F1 - soundeffect_note $04, $F7, $C0, $07 - soundeffect_note $0C, $E6, $C2, $07 - soundeffect_note $06, $B5, $80, $06 - soundeffect_note $04, $C4, $70, $06 - soundeffect_note $04, $B5, $60, $06 - soundeffect_note $08, $C1, $40, $06 - endchannel - -Cry_0F_Ch5_Bank10: - unknownmusic0xde $CC - soundeffect_note $03, $C7, $81, $07 - soundeffect_note $0C, $B6, $80, $07 - soundeffect_note $06, $A5, $41, $06 - soundeffect_note $04, $C4, $32, $06 - soundeffect_note $06, $B5, $21, $06 - soundeffect_note $08, $A1, $02, $06 - endchannel - -Cry_0F_Ch7_Bank10: - soundeffect_percussion $03, $E4, $3C - soundeffect_percussion $0C, $D6, $2C - soundeffect_percussion $04, $E4, $3C - soundeffect_percussion $08, $B7, $5C - soundeffect_percussion $0F, $C2, $5D - endchannel - -Cry_10_Ch4_Bank10: - unknownmusic0xde $C9 - soundeffect_note $08, $F7, $80, $06 - soundeffect_note $02, $F7, $60, $06 - soundeffect_note $01, $E7, $40, $06 - soundeffect_note $01, $E7, $20, $06 - soundeffect_note $0F, $D1, $00, $06 - soundeffect_note $04, $C7, $40, $07 - soundeffect_note $04, $A7, $30, $07 - soundeffect_note $0F, $91, $20, $07 - endchannel - -Cry_10_Ch5_Bank10: - unknownmusic0xde $79 - soundeffect_note $0A, $E7, $82, $06 - soundeffect_note $02, $E7, $62, $06 - soundeffect_note $01, $D7, $42, $06 - soundeffect_note $01, $D7, $22, $06 - soundeffect_note $0F, $C1, $02, $06 - soundeffect_note $04, $B7, $42, $07 - soundeffect_note $02, $97, $32, $07 - soundeffect_note $0F, $81, $22, $07 - endchannel - -Cry_10_Ch7_Bank10: - soundeffect_percussion $04, $74, $21 - soundeffect_percussion $04, $74, $10 - soundeffect_percussion $04, $71, $20 - endchannel - -Cry_00_Ch4_Bank10: - unknownmusic0xde 245 - soundeffect_note 4, 243, 24, 7 - soundeffect_note 15, 229, 152, 7 - soundeffect_note 8, 145, 88, 7 - endchannel - -Cry_00_Ch5_Bank10: - unknownmusic0xde 160 - soundeffect_note 5, 179, 8, 7 - soundeffect_note 15, 197, 136, 7 - soundeffect_note 8, 113, 72, 7 - endchannel - -Cry_00_Ch7_Bank10: - soundeffect_percussion 3, 161, 28 - soundeffect_percussion 14, 148, 44 - soundeffect_percussion 8, 129, 28 - endchannel - -Cry_0E_Ch4_Bank10: - unknownmusic0xde $A5 - soundeffect_note $04, $E1, $00, $07 - soundeffect_note $04, $F2, $80, $07 - soundeffect_note $02, $92, $40, $07 - soundeffect_note $08, $E1, $00, $06 - endchannel - -Cry_0E_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $04, $B1, $E1, $06 - soundeffect_note $03, $C2, $E1, $06 - soundeffect_note $03, $62, $81, $06 - soundeffect_note $08, $B1, $E1, $05 - endchannel - -Cry_0E_Ch7_Bank10: - soundeffect_percussion $02, $61, $32 - soundeffect_percussion $02, $61, $21 - soundeffect_percussion $08, $61, $11 - endchannel - - -Cry_06_Ch4_Bank10: - unknownmusic0xde $FA - soundeffect_note $06, $83, $47, $02 - soundeffect_note $0F, $62, $26, $02 - soundeffect_note $04, $52, $45, $02 - soundeffect_note $09, $63, $06, $02 - soundeffect_note $0F, $82, $25, $02 - soundeffect_note $0F, $42, $07, $02 -Cry_06_Ch5_Bank10: - endchannel - -Cry_06_Ch7_Bank10: - soundeffect_percussion $08, $D4, $8C - soundeffect_percussion $04, $E2, $9C - soundeffect_percussion $0F, $C6, $8C - soundeffect_percussion $08, $E4, $AC - soundeffect_percussion $0F, $D7, $9C - soundeffect_percussion $0F, $F2, $AC - endchannel - -Cry_07_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $04, $F3, $E0, $06 - soundeffect_note $0F, $E4, $40, $06 - soundeffect_note $08, $C1, $20, $06 - endchannel - -Cry_07_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $03, $C3, $83, $06 - soundeffect_note $0E, $B4, $02, $06 - soundeffect_note $08, $A1, $01, $06 - endchannel - -Cry_07_Ch7_Bank10: - soundeffect_percussion $04, $D3, $5C - soundeffect_percussion $0F, $E6, $4C - soundeffect_percussion $08, $B1, $5C - endchannel - -Cry_05_Ch4_Bank10: - unknownmusic0xde $0A - soundeffect_note $06, $E2, $00, $05 - soundeffect_note $06, $E3, $80, $05 - soundeffect_note $06, $D3, $70, $05 - soundeffect_note $08, $A1, $60, $05 - endchannel - -Cry_05_Ch5_Bank10: - unknownmusic0xde $F5 - soundeffect_note $06, $E2, $82, $04 - soundeffect_note $06, $D3, $01, $05 - soundeffect_note $06, $B2, $E2, $04 - soundeffect_note $08, $81, $C1, $04 -Cry_05_Ch7_Bank10: - endchannel - -Cry_0B_Ch4_Bank10: - unknownmusic0xde $CC - soundeffect_note $04, $F1, $00, $07 - soundeffect_note $04, $E1, $80, $07 - soundeffect_note $04, $D1, $40, $07 - soundeffect_note $04, $E1, $40, $07 - soundeffect_note $04, $F1, $80, $07 - soundeffect_note $04, $D1, $00, $07 - soundeffect_note $04, $F1, $01, $07 - soundeffect_note $04, $D1, $82, $07 - soundeffect_note $04, $C1, $42, $07 - soundeffect_note $08, $B1, $41, $07 - endchannel - -Cry_0B_Ch5_Bank10: - unknownmusic0xde $44 - soundeffect_note $0C, $08, $00, $00 - soundeffect_note $04, $F1, $01, $07 - soundeffect_note $04, $E1, $82, $07 - soundeffect_note $04, $D1, $41, $07 - soundeffect_note $04, $E1, $41, $07 - soundeffect_note $04, $F1, $82, $07 - soundeffect_note $08, $D1, $01, $07 - endchannel - -Cry_0B_Ch7_Bank10: - soundeffect_percussion $0F, $08, $00 - soundeffect_percussion $04, $08, $00 - soundeffect_percussion $04, $D1, $4C - soundeffect_percussion $04, $B1, $2C - soundeffect_percussion $04, $D1, $3C - soundeffect_percussion $04, $B1, $3C - soundeffect_percussion $04, $C1, $2C - soundeffect_percussion $08, $A1, $4C - endchannel - -Cry_0C_Ch4_Bank10: - unknownmusic0xde $CC - soundeffect_note $08, $F5, $00, $06 - soundeffect_note $02, $D2, $38, $06 - soundeffect_note $02, $C2, $30, $06 - soundeffect_note $02, $C2, $28, $06 - soundeffect_note $02, $B2, $20, $06 - soundeffect_note $02, $B2, $10, $06 - soundeffect_note $02, $A2, $18, $06 - soundeffect_note $02, $B2, $10, $06 - soundeffect_note $08, $C1, $20, $06 - endchannel - -Cry_0C_Ch5_Bank10: - unknownmusic0xde $44 - soundeffect_note $0C, $C3, $C0, $05 - soundeffect_note $03, $B1, $F9, $05 - soundeffect_note $02, $A1, $F1, $05 - soundeffect_note $02, $A1, $E9, $05 - soundeffect_note $02, $91, $E1, $05 - soundeffect_note $02, $91, $D9, $05 - soundeffect_note $02, $81, $D1, $05 - soundeffect_note $02, $91, $D9, $05 - soundeffect_note $08, $91, $E1, $05 -Cry_0C_Ch7_Bank10: - endchannel - -Cry_02_Ch4_Bank10: - unknownmusic0xde $00 - soundeffect_note $08, $F5, $80, $04 - soundeffect_note $02, $E1, $E0, $05 - soundeffect_note $08, $D1, $DC, $05 - endchannel - -Cry_02_Ch5_Bank10: - unknownmusic0xde $A5 - soundeffect_note $07, $95, $41, $04 - soundeffect_note $02, $81, $21, $05 - soundeffect_note $08, $61, $1A, $05 -Cry_02_Ch7_Bank10: - endchannel - -Cry_0D_Ch4_Bank10: - unknownmusic0xde $88 - soundeffect_note $05, $F2, $50, $06 - soundeffect_note $09, $D1, $60, $06 - soundeffect_note $05, $E2, $12, $06 - soundeffect_note $09, $C1, $22, $06 - soundeffect_note $05, $F2, $10, $06 - soundeffect_note $06, $D1, $20, $06 - soundeffect_note $FD, $02, $63, $7A - endchannel - -Cry_0D_Ch5_Bank10: - unknownmusic0xde $40 - soundeffect_note $04, $08, $00, $00 - soundeffect_note $05, $F2, $51, $06 - soundeffect_note $09, $D1, $61, $06 - soundeffect_note $05, $E2, $14, $06 - soundeffect_note $08, $C1, $24, $06 - soundeffect_note $05, $F2, $11, $06 - soundeffect_note $0C, $D1, $21, $06 - soundeffect_note $05, $E2, $14, $06 - soundeffect_note $08, $C1, $24, $06 - soundeffect_note $05, $F2, $11, $06 - soundeffect_note $04, $D1, $21, $06 - endchannel - -Cry_0D_Ch7_Bank10: - soundeffect_percussion $06, $D2, $1C - soundeffect_percussion $09, $B1, $2C - soundeffect_percussion $08, $C2, $2C - soundeffect_percussion $09, $B1, $3C - soundeffect_percussion $06, $C2, $2C - soundeffect_percussion $09, $A2, $3C - soundeffect_percussion $07, $C2, $2C - soundeffect_percussion $05, $A1, $3C - soundeffect_percussion $09, $C2, $2C - soundeffect_percussion $04, $A1, $3C - endchannel - -Cry_01_Ch4_Bank10: - unknownmusic0xde $A0 - soundeffect_note $04, $F3, $00, $06 - soundeffect_note $08, $D5, $60, $07 - soundeffect_note $03, $E2, $20, $07 - soundeffect_note $08, $D1, $10, $07 - endchannel - -Cry_01_Ch5_Bank10: - unknownmusic0xde $5A - soundeffect_note $05, $B3, $F1, $06 - soundeffect_note $07, $C5, $52, $07 - soundeffect_note $03, $A2, $11, $07 - soundeffect_note $08, $B1, $01, $06 - endchannel - -Cry_01_Ch7_Bank10: - soundeffect_percussion $03, $A2, $3C - soundeffect_percussion $0C, $94, $2C - soundeffect_percussion $03, $82, $1C - soundeffect_percussion $08, $71, $2C - endchannel - -Cry_0A_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $08, $F7, $E0, $06 - soundeffect_note $06, $E6, $E5, $06 - soundeffect_note $03, $F4, $E0, $06 - soundeffect_note $03, $F6, $D0, $06 - soundeffect_note $03, $E3, $C0, $06 - soundeffect_note $04, $F2, $B0, $06 - soundeffect_note $0F, $A2, $C8, $06 - endchannel - -Cry_0A_Ch5_Bank10: - unknownmusic0xde $05 - soundeffect_note $03, $08, $00, $00 - soundeffect_note $08, $A7, $A1, $06 - soundeffect_note $06, $86, $A3, $06 - soundeffect_note $03, $74, $A1, $06 - soundeffect_note $03, $76, $91, $06 - soundeffect_note $03, $83, $82, $06 - soundeffect_note $04, $A2, $71, $06 - soundeffect_note $0F, $72, $89, $06 - endchannel - -Cry_0A_Ch7_Bank10: - soundeffect_percussion $02, $F2, $3C - soundeffect_percussion $08, $E4, $3E - soundeffect_percussion $08, $D7, $3C - soundeffect_percussion $05, $C5, $3B - soundeffect_percussion $03, $D4, $2C - soundeffect_percussion $02, $B6, $3C - soundeffect_percussion $03, $A4, $2C - soundeffect_percussion $08, $91, $3C - endchannel - -Cry_08_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $F6, $65, $05 - soundeffect_note $0A, $E4, $7C, $05 - soundeffect_note $03, $C2, $5C, $05 - soundeffect_note $0F, $B2, $3C, $05 - endchannel - -Cry_08_Ch5_Bank10: - unknownmusic0xde $5A - soundeffect_note $0E, $D6, $03, $05 - soundeffect_note $09, $B4, $1B, $05 - soundeffect_note $04, $92, $FA, $04 - soundeffect_note $0F, $A2, $DB, $04 - endchannel - -Cry_08_Ch7_Bank10: - soundeffect_percussion $0C, $E6, $4C - soundeffect_percussion $0B, $D7, $5C - soundeffect_percussion $0F, $C2, $4C - endchannel - -Cry_04_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $04, $F7, $A0, $06 - soundeffect_note $08, $E6, $A4, $06 - soundeffect_note $04, $D6, $A0, $06 - soundeffect_note $0C, $D3, $20, $06 - soundeffect_note $08, $C3, $24, $06 - soundeffect_note $04, $C2, $20, $06 - soundeffect_note $08, $B1, $10, $06 - endchannel - -Cry_04_Ch5_Bank10: - unknownmusic0xde $5A - soundeffect_note $04, $E7, $01, $06 - soundeffect_note $08, $D6, $03, $06 - soundeffect_note $04, $C6, $01, $06 - soundeffect_note $0C, $C3, $81, $05 - soundeffect_note $08, $B3, $83, $05 - soundeffect_note $04, $B2, $82, $05 - soundeffect_note $08, $A1, $71, $05 - endchannel - -Cry_04_Ch7_Bank10: - soundeffect_percussion $07, $D6, $5C - soundeffect_percussion $08, $E6, $4C - soundeffect_percussion $04, $D4, $5C - soundeffect_percussion $04, $D4, $4C - soundeffect_percussion $07, $C3, $4C - soundeffect_percussion $08, $A1, $5C - endchannel - -Cry_19_Ch4_Bank10: - unknownmusic0xde $1B - soundeffect_note $07, $D2, $40, $07 - soundeffect_note $0F, $E5, $60, $07 - soundeffect_note $18, $C1, $30, $07 - endchannel - -Cry_19_Ch5_Bank10: - unknownmusic0xde $81 - soundeffect_note $02, $C2, $01, $07 - soundeffect_note $04, $C2, $08, $07 - soundeffect_note $0F, $D7, $41, $07 - soundeffect_note $18, $A2, $01, $07 -Cry_19_Ch7_Bank10: - endchannel - -Cry_16_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0F, $D7, $80, $07 - soundeffect_note $04, $E6, $A0, $07 - soundeffect_note $0F, $D2, $40, $07 - endchannel - -Cry_16_Ch5_Bank10: - unknownmusic0xde $5A - soundeffect_note $0F, $C7, $53, $07 - soundeffect_note $05, $B6, $72, $07 - soundeffect_note $0F, $C2, $11, $07 - endchannel - -Cry_16_Ch7_Bank10: - soundeffect_percussion $0D, $F6, $4C - soundeffect_percussion $04, $E6, $3C - soundeffect_percussion $0F, $F2, $4C - endchannel - -Cry_1B_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $06, $F7, $C0, $06 - soundeffect_note $0F, $E7, $00, $07 - soundeffect_note $04, $F4, $F0, $06 - soundeffect_note $04, $E4, $E0, $06 - soundeffect_note $08, $D1, $D0, $06 - endchannel - -Cry_1B_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $07, $E6, $81, $06 - soundeffect_note $0E, $D5, $C1, $06 - soundeffect_note $04, $C4, $B1, $06 - soundeffect_note $04, $D4, $A1, $06 - soundeffect_note $08, $C1, $91, $06 - endchannel - -Cry_1B_Ch7_Bank10: - soundeffect_percussion $0A, $A6, $3C - soundeffect_percussion $0E, $94, $2C - soundeffect_percussion $05, $A3, $3C - soundeffect_percussion $08, $91, $2C - endchannel - -Cry_12_Ch4_Bank10: - unknownmusic0xde $A5 - soundeffect_note $0C, $F2, $40, $04 - soundeffect_note $0F, $E3, $A0, $04 - soundeffect_note $04, $D2, $90, $04 - soundeffect_note $08, $D1, $80, $04 - endchannel - -Cry_12_Ch5_Bank10: - unknownmusic0xde $EE - soundeffect_note $0B, $D2, $38, $04 - soundeffect_note $0E, $C6, $98, $04 - soundeffect_note $03, $B2, $88, $04 - soundeffect_note $08, $B1, $78, $04 - endchannel - -Cry_12_Ch7_Bank10: - soundeffect_percussion $0A, $E6, $6C - soundeffect_percussion $0F, $D2, $5C - soundeffect_percussion $03, $C2, $6C - soundeffect_percussion $08, $D1, $5C - endchannel - -Cry_13_Ch4_Bank10: - unknownmusic0xde $33 - soundeffect_note $0F, $F6, $C0, $05 - soundeffect_note $08, $E3, $BC, $05 - soundeffect_note $06, $D2, $D0, $05 - soundeffect_note $06, $B2, $E0, $05 - soundeffect_note $06, $C2, $F0, $05 - soundeffect_note $08, $B1, $00, $06 - endchannel - -Cry_13_Ch5_Bank10: - unknownmusic0xde $99 - soundeffect_note $0E, $C6, $B1, $04 - soundeffect_note $07, $C3, $AD, $04 - soundeffect_note $05, $B2, $C1, $04 - soundeffect_note $08, $92, $D1, $04 - soundeffect_note $06, $A2, $E1, $04 - soundeffect_note $08, $91, $F1, $04 - endchannel - -Cry_13_Ch7_Bank10: - soundeffect_percussion $0A, $E6, $5C - soundeffect_percussion $0A, $D6, $6C - soundeffect_percussion $04, $C2, $4C - soundeffect_percussion $06, $D3, $5C - soundeffect_percussion $08, $B3, $4C - soundeffect_percussion $08, $A1, $5C - endchannel - -Cry_14_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $08, $E4, $90, $07 - soundeffect_note $0F, $F5, $C0, $07 - soundeffect_note $08, $D1, $D8, $07 - endchannel - -Cry_14_Ch5_Bank10: - unknownmusic0xde $A5 - soundeffect_note $0A, $C4, $71, $07 - soundeffect_note $0F, $B6, $A2, $07 - soundeffect_note $08, $A1, $B7, $07 - endchannel - -Cry_14_Ch7_Bank10: - soundeffect_percussion $08, $E4, $4C - soundeffect_percussion $0E, $C4, $3C - soundeffect_percussion $08, $D1, $2C - endchannel - -Cry_1E_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $06, $F2, $00, $06 - soundeffect_note $06, $E2, $40, $06 - soundeffect_note $06, $D2, $80, $06 - soundeffect_note $06, $E2, $C0, $06 - soundeffect_note $06, $D2, $00, $07 - soundeffect_note $06, $C2, $40, $07 - soundeffect_note $06, $B2, $80, $07 - soundeffect_note $08, $A1, $C0, $07 - endchannel - -Cry_1E_Ch5_Bank10: - unknownmusic0xde $11 - soundeffect_note $03, $08, $01, $00 - soundeffect_note $06, $C2, $C1, $05 - soundeffect_note $06, $B2, $02, $06 - soundeffect_note $06, $A2, $41, $06 - soundeffect_note $06, $B2, $82, $06 - soundeffect_note $06, $A2, $C2, $06 - soundeffect_note $06, $92, $01, $07 - soundeffect_note $06, $A2, $42, $07 - soundeffect_note $08, $81, $81, $07 - endchannel - -Cry_1E_Ch7_Bank10: - soundeffect_percussion $06, $08, $01 - soundeffect_percussion $05, $E2, $5C - soundeffect_percussion $05, $C2, $4C - soundeffect_percussion $05, $D2, $3C - soundeffect_percussion $05, $B2, $2C - soundeffect_percussion $05, $C2, $1C - soundeffect_percussion $05, $A2, $1B - soundeffect_percussion $05, $92, $1A - soundeffect_percussion $08, $81, $18 - endchannel - -Cry_15_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $04, $F3, $80, $07 - soundeffect_note $0F, $E7, $00, $07 - soundeffect_note $08, $D3, $10, $07 - soundeffect_note $04, $C2, $00, $07 - soundeffect_note $04, $D2, $F0, $06 - soundeffect_note $08, $C1, $E0, $06 - endchannel - -Cry_15_Ch5_Bank10: - unknownmusic0xde $5A - soundeffect_note $06, $C3, $01, $07 - soundeffect_note $0E, $B7, $81, $06 - soundeffect_note $07, $B3, $92, $06 - soundeffect_note $03, $A2, $81, $06 - soundeffect_note $04, $B2, $72, $06 - soundeffect_note $08, $A1, $61, $06 - endchannel - -Cry_15_Ch7_Bank10: - soundeffect_percussion $06, $E3, $5C - soundeffect_percussion $0E, $D6, $4C - soundeffect_percussion $06, $C6, $3C - soundeffect_percussion $03, $B3, $4C - soundeffect_percussion $03, $A2, $5C - soundeffect_percussion $08, $B1, $6C - endchannel - -Cry_17_Ch4_Bank10: - unknownmusic0xde $0F - soundeffect_note $0F, $F7, $00, $05 - soundeffect_note $0F, $E7, $08, $05 - soundeffect_note $08, $B4, $80, $04 - soundeffect_note $0F, $A2, $60, $04 - endchannel - -Cry_17_Ch5_Bank10: - unknownmusic0xde $44 - soundeffect_note $0E, $D7, $81, $04 - soundeffect_note $0E, $C7, $89, $04 - soundeffect_note $0A, $B4, $01, $04 - soundeffect_note $0F, $C2, $E1, $03 - endchannel - -Cry_17_Ch7_Bank10: - soundeffect_percussion $0E, $F7, $7C - soundeffect_percussion $0C, $F6, $6C - soundeffect_percussion $09, $E4, $7C - soundeffect_percussion $0F, $E2, $6C - endchannel - -Cry_1C_Ch4_Bank10: - unknownmusic0xde $F5 - soundeffect_note $07, $D6, $E1, $07 - soundeffect_note $06, $C6, $E2, $07 - soundeffect_note $09, $D6, $E1, $07 - soundeffect_note $07, $C6, $E0, $07 - soundeffect_note $05, $B6, $E2, $07 - soundeffect_note $07, $C6, $E1, $07 - soundeffect_note $06, $B6, $E0, $07 - soundeffect_note $08, $A1, $DF, $07 - endchannel - -Cry_1C_Ch5_Bank10: - unknownmusic0xde $44 - soundeffect_note $06, $C3, $C9, $07 - soundeffect_note $06, $B3, $C7, $07 - soundeffect_note $0A, $C4, $C3, $07 - soundeffect_note $08, $B4, $C7, $07 - soundeffect_note $06, $C3, $C9, $07 - soundeffect_note $0F, $A2, $C5, $07 - endchannel - -Cry_1C_Ch7_Bank10: - soundeffect_percussion $0D, $19, $7C - soundeffect_percussion $0D, $F7, $8C - soundeffect_percussion $0C, $D6, $7C - soundeffect_percussion $08, $C4, $6C - soundeffect_percussion $0F, $B3, $5C - endchannel - -Cry_1A_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $06, $F7, $40, $07 - soundeffect_note $0C, $E6, $44, $07 - soundeffect_note $06, $D5, $50, $07 - soundeffect_note $04, $C3, $60, $07 - soundeffect_note $03, $C3, $80, $07 - soundeffect_note $08, $D1, $A0, $07 - endchannel - -Cry_1A_Ch5_Bank10: - unknownmusic0xde $0A - soundeffect_note $06, $C7, $01, $07 - soundeffect_note $0B, $B6, $02, $07 - soundeffect_note $06, $A5, $11, $07 - soundeffect_note $04, $93, $21, $07 - soundeffect_note $03, $A3, $41, $07 - soundeffect_note $08, $91, $62, $07 - endchannel - -Cry_1A_Ch7_Bank10: - soundeffect_percussion $03, $E2, $3C - soundeffect_percussion $08, $D6, $4C - soundeffect_percussion $05, $D4, $3C - soundeffect_percussion $0C, $C7, $4C - soundeffect_percussion $02, $E2, $3C - soundeffect_percussion $08, $D1, $2C - endchannel - -Cry_1D_Ch4_Bank10: - unknownmusic0xde $F4 - soundeffect_note $0F, $F0, $05, $07 - soundeffect_note $0A, $E0, $00, $07 - soundeffect_note $06, $B4, $10, $07 - soundeffect_note $04, $D3, $00, $07 - soundeffect_note $06, $B2, $20, $06 - soundeffect_note $08, $A1, $24, $06 - endchannel - -Cry_1D_Ch5_Bank10: - unknownmusic0xde $22 - soundeffect_note $0F, $B0, $C3, $06 - soundeffect_note $0A, $A0, $C1, $06 - soundeffect_note $06, $84, $D2, $06 - soundeffect_note $04, $93, $C1, $06 - soundeffect_note $06, $82, $E1, $05 - soundeffect_note $08, $61, $E8, $05 - endchannel - -Cry_1D_Ch7_Bank10: - soundeffect_percussion $06, $E6, $4C - soundeffect_percussion $0F, $D6, $3C - soundeffect_percussion $0A, $C5, $4A - soundeffect_percussion $01, $B2, $5B - soundeffect_percussion $0F, $C2, $4C - endchannel - -Cry_18_Ch4_Bank10: - unknownmusic0xde $50 - soundeffect_note $0A, $F5, $80, $06 - soundeffect_note $03, $E2, $A0, $06 - soundeffect_note $03, $F2, $C0, $06 - soundeffect_note $03, $E2, $E0, $06 - soundeffect_note $03, $D2, $00, $07 - soundeffect_note $03, $C2, $E0, $06 - soundeffect_note $03, $D2, $C0, $06 - soundeffect_note $08, $C1, $A0, $06 - endchannel - -Cry_18_Ch5_Bank10: - unknownmusic0xde $0F - soundeffect_note $09, $D5, $31, $06 - soundeffect_note $03, $D2, $52, $06 - soundeffect_note $03, $E2, $71, $06 - soundeffect_note $03, $B2, $91, $06 - soundeffect_note $03, $C2, $B2, $06 - soundeffect_note $03, $B2, $91, $06 - soundeffect_note $03, $C2, $71, $06 - soundeffect_note $08, $B1, $51, $06 - endchannel - -Cry_18_Ch7_Bank10: - soundeffect_percussion $06, $E3, $4C - soundeffect_percussion $04, $C3, $3C - soundeffect_percussion $05, $D4, $3C - soundeffect_percussion $04, $C4, $2C - soundeffect_percussion $06, $B4, $3C - soundeffect_percussion $08, $C1, $2C - endchannel - -Cry_1F_Ch4_Bank10: - unknownmusic0xde $A5 - soundeffect_note $03, $F4, $41, $06 - soundeffect_note $0D, $D6, $21, $07 - soundeffect_note $08, $F4, $19, $07 - soundeffect_note $08, $C1, $1A, $07 - endchannel - -Cry_1F_Ch5_Bank10: - unknownmusic0xde $CC - soundeffect_note $04, $F4, $80, $05 - soundeffect_note $0E, $E6, $E0, $06 - soundeffect_note $08, $D5, $D8, $06 - soundeffect_note $08, $D1, $DC, $06 - endchannel - -Cry_1F_Ch7_Bank10: - soundeffect_percussion $05, $C4, $46 - soundeffect_percussion $0D, $A5, $44 - soundeffect_percussion $08, $C4, $45 - soundeffect_percussion $08, $B1, $44 - endchannel - -Cry_20_Ch4_Bank10: - unknownmusic0xde $F0 - soundeffect_note $0D, $F1, $11, $05 - soundeffect_note $0D, $E1, $15, $05 - soundeffect_note $0D, $E1, $11, $05 - soundeffect_note $08, $D1, $11, $05 - endchannel - -Cry_20_Ch5_Bank10: - unknownmusic0xde $15 - soundeffect_note $0C, $E1, $0C, $05 - soundeffect_note $0C, $D1, $10, $05 - soundeffect_note $0E, $C1, $0C, $05 - soundeffect_note $08, $C1, $0A, $05 - endchannel - -Cry_20_Ch7_Bank10: - soundeffect_percussion $0E, $F2, $65 - soundeffect_percussion $0D, $E2, $55 - soundeffect_percussion $0E, $D2, $56 - soundeffect_percussion $08, $D1, $66 - endchannel - -Cry_21_Ch4_Bank10: - unknownmusic0xde $1B - soundeffect_note $03, $F3, $64, $05 - soundeffect_note $02, $E2, $44, $05 - soundeffect_note $05, $D1, $22, $05 - soundeffect_note $02, $B2, $84, $04 - soundeffect_note $08, $D1, $A2, $04 - soundeffect_note $03, $F3, $24, $05 - soundeffect_note $04, $E4, $E4, $04 - soundeffect_note $08, $D1, $02, $05 - endchannel - -Cry_21_Ch5_Bank10: - unknownmusic0xde $CC - soundeffect_note $03, $D3, $60, $05 - soundeffect_note $02, $C2, $40, $05 - soundeffect_note $05, $C1, $20, $05 - soundeffect_note $02, $92, $80, $04 - soundeffect_note $08, $C1, $A0, $04 - soundeffect_note $03, $D3, $20, $05 - soundeffect_note $03, $C4, $E0, $04 - soundeffect_note $08, $C1, $00, $05 -Cry_21_Ch7_Bank10: - endchannel - -Cry_22_Ch4_Bank10: - unknownmusic0xde $11 - soundeffect_note $02, $3D, $81, $03 - soundeffect_note $07, $F5, $01, $06 - soundeffect_note $01, $C2, $81, $04 - soundeffect_note $08, $91, $81, $03 - endchannel - -Cry_22_Ch5_Bank10: - unknownmusic0xde $EE - soundeffect_note $02, $3E, $B0, $05 - soundeffect_note $07, $D5, $5D, $07 - soundeffect_note $01, $B2, $B0, $06 - soundeffect_note $08, $61, $B0, $05 - endchannel - -Cry_22_Ch7_Bank10: - soundeffect_percussion $02, $92, $49 - soundeffect_percussion $07, $B5, $29 - soundeffect_percussion $01, $A2, $39 - soundeffect_percussion $08, $91, $49 - endchannel +INCLUDE "audio/cries_10.asm" |