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-rw-r--r--home.asm1439
1 files changed, 25 insertions, 1414 deletions
diff --git a/home.asm b/home.asm
index fb199a5..7f1e91f 100644
--- a/home.asm
+++ b/home.asm
@@ -9,7 +9,7 @@ SECTION "rst 18", ROM0
jp JumpToFuncInTable
SECTION "rst 20", ROM0
- jp Func_486
+ jp _ReadHalfword
SECTION "VBlankInt", ROM0
jp VBlank
@@ -334,7 +334,7 @@ VBlank: ; 0x2f2
jr nz, .asm_37d
ld a, [wd85d]
and a
- call nz, Func_504
+ call nz, UpdateSFX
.asm_37d
ld a, [wd84a]
and a
@@ -382,7 +382,7 @@ Func_3c3:
jr z, .asm_03cf
call FadeOut
; Fades palettes in from white screen.
- call Func_576
+ call DisableLCD
.asm_03cf
ld hl, hSTAT
res 6, [hl]
@@ -444,7 +444,7 @@ Timer: ; 0x418
jr z, .asm_42a
ld a, [wd85d]
and a
- call nz, Func_504
+ call nz, UpdateSFX
.asm_42a
ld a, [wd84a]
and a
@@ -522,7 +522,7 @@ JumpToFuncInTable: ; 0x477
pop de
jp hl
-Func_486: ; 0x486
+_ReadHalfword: ; 0x486
rlca
add l
ld l, a
@@ -534,105 +534,7 @@ Func_486: ; 0x486
ld l, a
ret
-PlaySong: ; 0x490
- ld a, [hLoadedROMBank]
- push af
- ld a, [wCurrentSongBank]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld a, e
- ld [wStageSong], a
- ld a, [wCurrentSongBank]
- ld [wStageSongBank], a
- call PlaySong_BankF ; this function is replicated in multiple banks.
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-PlaySoundEffect: ; 0x4af
-; input: de = sound effect id? I think d specifies something special and e holds the id
- ld a, [wdead]
- and a
- ret nz
- ld a, [wSFXTimer]
- and a
- jr z, .asm_4bd
- ld a, d
- and a
- ret z
-.asm_4bd
- ld a, d
- ld [wSFXTimer], a
- ld d, $0
- ld a, [hLoadedROMBank]
- push af
- ld a, [wCurrentSongBank]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- call PlaySoundEffect_BankF ; this function is replicated in multiple banks
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-Func_4d8: ; 0x4d8
- push bc
- push de
- push hl
- ld a, [wChannel4 + 2]
- ld hl, wChannel5 + 2
- or [hl]
- ld hl, wChannel6 + 2
- or [hl]
- and $1
- call z, PlaySoundEffect
- pop hl
- pop de
- pop bc
- ret
-
-PlayCry: ; 0x4ef
-; Plays a Pokemon cry.
-; Input: e = mon id
- ld a, [hLoadedROMBank]
- push af
- ld a, [wCurrentSongBank]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- call PlayCry_BankF ; this function is replicated in multiple banks
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-Func_504: ; 0x504
- ld a, [hLoadedROMBank]
- push af
- ld a, [wCurrentSongBank]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- call Func_3c180
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld a, [wd801]
- inc a
- ld [wd801], a
- and $3
- ret nz
- ld a, [wSFXTimer]
- and a
- ret z
- dec a
- ld [wSFXTimer], a
- ret
-
-SetSongBank: ; 0x52c
- di
- ld [wCurrentSongBank], a
- ei
- ret
+INCLUDE "home/audio.asm"
CallInFollowingTable: ; 0x532
; Calls a function in a table located immediately after a call to this function.
@@ -690,7 +592,7 @@ BankSwitch: ; 0x54f
ld a, [hFarCallTempA]
jp hl
-Func_576: ; 0x576
+DisableLCD: ; 0x576
ld a, [rLCDC]
bit 7, a
ret z
@@ -703,17 +605,17 @@ Func_576: ; 0x576
jr nz, .asm_581
ret
-Func_588: ; 0x588
+EnableLCD: ; 0x588
ld a, [hFFC4]
and a
- call nz, Func_597
+ call nz, .UpdatePals
ld a, [hLCDC]
set 7, a
ld [rLCDC], a
ld [hLCDC], a
ret
-Func_597: ; 0x597
+.UpdatePals
ld de, rBGPI
ld a, $80
ld [de], a
@@ -721,7 +623,7 @@ Func_597: ; 0x597
ld b, $8
.asm_5a0
ld a, [wBGP]
- call Func_5c2
+ call .UpdateDMGPals
dec b
jr nz, .asm_5a0
ld de, rOBPI
@@ -731,14 +633,14 @@ Func_597: ; 0x597
ld b, $4
.asm_5b2
ld a, [wOBP0]
- call Func_5c2
+ call .UpdateDMGPals
ld a, [wOBP1]
- call Func_5c2
+ call .UpdateDMGPals
dec b
jr nz, .asm_5b2
ret
-Func_5c2: ; 0x5c2
+.UpdateDMGPals
push bc
ld b, $4
.asm_5c5
@@ -769,13 +671,13 @@ GreyscalePalette:
RGB 11, 11, 11
RGB 0, 0, 0
-Func_5e9:
+VBlankIntDisable:
ld a, [rIE]
res 0, a
ld [rIE], a
ret
-Func_5f0:
+VBlankIntEnable:
ld a, [rIE]
set 0, a
ld [rIE], a
@@ -811,9 +713,9 @@ WaitForLCD: ; 0x60f
and $3
jr nz, WaitForLCD
ld a, $a
-.delay10Cycles
+.delay40Cycles
dec a
- jr nz, .delay10Cycles
+ jr nz, .delay40Cycles
ret
Func_61b: ; 0x61b
@@ -842,585 +744,7 @@ Func_61b: ; 0x61b
.asm_63d
ret
-Func_63e: ; 0xc3e
- dec bc
-.asm_63f
- ld [hli], a
- dec bc
- bit 7, b
- jr z, .asm_63f
- ret
-
-Func_646:
- srl b
- rr c
-.asm_064a
- ld a, e
- ld [hli], a
- ld a, d
- ld [hli], a
- dec bc
- ld a, b
- or c
- jr nz, .asm_064a
- ret
-
-ClearData: ; 0x654
-; Clears bc bytes starting at hl.
-; bc can be a maximum of $7fff, since it checks bit 7 of b when looping.
- xor a
- dec bc
-.clearLoop
- ld [hli], a
- dec bc
- bit 7, b
- jr z, .clearLoop
- ret
-
-LocalCopyData: ; 0x65d
- ld a, [hli]
- ld [de], a
- inc de
- dec bc
- ld a, c
- or b
- jr nz, LocalCopyData
- ret
-
-FarCopyData: ; 0x666 spooky
-; Copies data from any bank to either working RAM or video RAM
-; Input: hl = address of data to copy
-; a = bank of data to copy
-; de = destination for data
-; bc = number of bytes to copy
- bit 7, h
- jr nz, .copyFromSRAM
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- scf
- jr .copyData
-
-.copyFromSRAM
- ld [MBC5SRamBank], a
- and a
-.copyData
- push af
-.copyLoop
- ld a, [hli]
- ld [de], a
- inc de
- dec bc
- ld a, c
- or b
- jr nz, .copyLoop
- pop af
- ret nc
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-ReadByteFromBank: ; 0x68f
-; Input: a = bank
-; hl = address of byte to read
-; Output: a = byte at a:hl
- push de
- ld d, a
- ld a, [hLoadedROMBank]
- ld e, a
- ld a, d
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld d, [hl]
- ld a, e
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld a, d
- pop de
- ret
-
-LoadVideoData: ; 0x6a4
-; Input:
-; hl = address of pointer table
-; a = index of item to load in pointer table
-; This needs more documentation. It loads things like graphics and palettes.
- sla a
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.loadItem
- ld a, [hli]
- ld c, a
- and [hl]
- cp $ff ; two consecutive $ff bytes terminate the array
- ret z
- ld a, [hli]
- ld b, a ; bc contains pointer to data to be loaded
- push hl
- push bc
- ld a, [hli] ; a contains bank of data to be loaded
- ld e, [hl]
- inc hl
- ld d, [hl] ; de contains destination address for data
- inc hl
- ld c, [hl]
- inc hl
- ld b, [hl] ; bc contains last word of data struct
- inc hl ; this is a wasted instruction
- pop hl
- call Func_6cb
- pop hl
- ld bc, $0005
- add hl, bc
- jr .loadItem
-
-Func_6cb: ; 0x6cb
- srl b
- rr c
- jp c, Func_6fd ; if lowest bit of bc is set
- jp Func_6d5 ; This jumps to the next instruction... Strange.
-
-Func_6d5: ; 0x6d5
- ld [hROMBankBuffer], a ; save bank of data to be loaded
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer] ; a contains bank of data to be loaded
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a ; switch bank to the bank of data to be loaded
- srl b
- rr c
- rl a
- and $1 ; checks bit 1 of the last word in the data struct
- ld [rVBK], a ; set VRAM Bank
-.copyByte
- ld a, [hli]
- ld [de], a
- inc de
- dec bc
- ld a, c
- or b ; does bc = 0?
- jr nz, .copyByte
- xor a
- ld [rVBK], a ; set VRAM Bank to Bank 0
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a ; reload the previous ROM Bank
- ret
-
-Func_6fd: ; 0x6fd
- ld [hROMBankBuffer], a ; save bank of data to be loaded
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer] ; a contains bank of data to be loaded
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a ; switch bank to the bank of data to be loaded
- ld a, e
- bit 6, a
- jr nz, .asm_717
- ld de, rBGPI
- call Func_724
- jr z, .asm_71d
- xor a
-.asm_717
- ld de, rOBPI
- call Func_724
-.asm_71d
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-Func_724: ; 0x724
- res 6, a
- ld b, a
- set 7, a
- ld [de], a
- inc de
-.copyByte
- ld a, [hli]
- ld [de], a
- inc b
- dec c
- ret z
- bit 6, b
- jr z, .copyByte
- ret
-
-LoadOrCopyVRAMData: ; 0x735
- push hl
- ld hl, rLCDC
- bit 7, [hl]
- pop hl
- jp z, FarCopyData
- ; fall through
-LoadVRAMData: ; 0x73f
-; This loads some data into VRAM. It waits for the LCD H-Blank to copy the data 4 bytes at a time.
-; input: hl = source of data
-; a = bank of data to load
-; de = destination of data
-; bc = number of bytes to copy
- bit 7, h
- jr nz, .asm_752
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- scf
- jr .asm_756
-
-.asm_752
- ld [MBC5SRamBank], a
- and a
-.asm_756
- push af
- call WaitForLCD
-.loop
- call Func_61b
-.waitForHBlank
- ld a, [rSTAT]
- and $3
- jr nz, .waitForHBlank
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- dec bc
- dec bc
- dec bc
- dec bc
- nop
- nop
- nop
- nop
- ld a, b
- or c
- jr nz, .loop
- pop af
- ret nc
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-FarCopyPalettes: ; 0x790
- push hl
- ld hl, rLCDC
- bit 7, [hl]
- pop hl
- jp nz, Func_7dc
- bit 7, h
- jr nz, .asm_7ad
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- scf
- jr .asm_7b1
-
-.asm_7ad
- ld [MBC5SRamBank], a
- and a
-.asm_7b1
- push af
- ld a, e
- bit 6, e
- ld de, rBGPI
- jr z, .asm_7bf
- res 6, a
- ld de, rOBPI
-.asm_7bf
- set 7, a
- ld [de], a
- inc de
-.asm_7c3
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- dec bc
- dec bc
- dec bc
- dec bc
- ld a, b
- or c
- jr nz, .asm_7c3
- pop af
- ret nc
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-Func_7dc: ; 0x7dc
- bit 7, h
- jr nz, .asm_7ef
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- scf
- jr .asm_7f3
-
-.asm_7ef
- ld [MBC5SRamBank], a
- and a
-.asm_7f3
- push af
- ld a, e
- bit 6, e
- ld de, rBGPI
- jr z, .asm_801
- res 6, a
- ld de, rOBPI
-.asm_801
- push hl
- ld h, d
- ld l, e
- set 7, a
- call PutTileInVRAM
- inc de
- pop hl
- call WaitForLCD
-.asm_80e
- call Func_61b
-.asm_811
- ld a, [rSTAT]
- and $3
- jr nz, .asm_811
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- nop
- dec bc
- dec bc
- dec bc
- dec bc
- nop
- nop
- nop
- nop
- ld a, b
- or c
- jr nz, .asm_80e
- pop af
- ret nc
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-PutTileInVRAM: ; 0x848
-; Puts a tile in VRAM.
-; input: a = tile number
-; hl = pointer to VRAM location where tile should be placed
- push af
- call WaitForLCD
- call Func_61b
-.asm_84f
- ld a, [rSTAT]
- and $3
- jr nz, .asm_84f ; wait for lcd controller to finish transferring data
- pop af
- ld [hl], a ; Store tile number in VRAM background map
- ret
-
-Func_858: ; 0x858
- push af
- call WaitForLCD
- call Func_61b
-.asm_85f
- ld a, [rSTAT]
- and $3
- jr nz, .asm_85f
- ld a, $1
- ld [rVBK], a
- pop af
- ld [hl], a
- xor a
- ld [rVBK], a
- ret
-
-LoadBillboardPaletteMap: ; 0x86f
-; Loads the background palette map for a 6x4-tile billboard picture.
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld a, [rLCDC]
- bit 7, a
- jr nz, .asm_8ac
- ld a, $1
- ld [rVBK], a
- ld b, $4
-.loop
- push bc
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- ld bc, $001a
- add hl, bc
- pop bc
- dec b
- jr nz, .loop
- xor a
- ld [rVBK], a
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-.asm_8ac
- ld b, $4
-.asm_8ae
- push bc
- ld a, [de]
- call Func_858
- inc hl
- inc de
- ld a, [de]
- call Func_858
- inc hl
- inc de
- ld a, [de]
- call Func_858
- inc hl
- inc de
- ld a, [de]
- call Func_858
- inc hl
- inc de
- ld a, [de]
- call Func_858
- inc hl
- inc de
- ld a, [de]
- call Func_858
- inc de
- ld bc, $001b
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_8ae
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-Func_8e1: ; 0x8e1
- ld [hROMBankBuffer], a
- ld a, [hLoadedROMBank]
- push af
- ld a, [hROMBankBuffer]
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ld a, [rLCDC]
- bit 7, a
- jr nz, .asm_902
- ld a, c
- ld [hli], a
-.asm_8f5
- ld a, [de]
- ld [hl], a
- inc de
- dec b
- jr nz, .asm_8f5
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
-
-.asm_902
- ld a, c
- call PutTileInVRAM
- inc hl
-.asm_907
- ld a, [de]
- call PutTileInVRAM
- inc de
- dec b
- jr nz, .asm_907
- pop af
- ld [hLoadedROMBank], a
- ld [MBC5RomBank], a
- ret
+INCLUDE "home/copy.asm"
ClearOAMBuffer: ; 0x916
; Clears the OAM buffer by loading $f0 into all of the entries.
@@ -1481,266 +805,8 @@ SGBWait1750: ; 0x948
jr nz, SGBWait1750
ret
-GenRandom: ; 0x959
- push bc
- push de
- push hl
- ld a, [wd811]
- ld c, a
- ld b, $0
- inc a
- cp $37
- jr nz, .asm_96e
- call Func_9fa
- xor a
- ld bc, $0000
-.asm_96e
- ld [wd811], a
- ld hl, wd812
- add hl, bc
- ld a, [hl]
- pop hl
- pop de
- pop bc
- ret
-
-Func_97a: ; 0x97a
- ld a, [wd810]
- ld d, a
- ld a, $0
- ld a, [$afff]
-.asm_983
- cp d
- jr c, .asm_989
- sub d
- jr .asm_983
-
-.asm_989
- ld [wd80f], a
- ld [wd848], a
- ld e, $1
- ld hl, Data_9c4
- ld a, $36
-.asm_996
- push af
- ld c, [hl]
- inc hl
- ld b, $0
- push hl
- ld hl, wd812
- add hl, bc
- ld [hl], e
- ld a, [wd80f]
- sub e
- jr nc, .asm_9a8
- add d
-.asm_9a8
- ld e, a
- ld a, [hl]
- ld [wd80f], a
- pop hl
- pop af
- dec a
- jr nz, .asm_996
- call Func_9fa
- call Func_9fa
- call Func_9fa
- ld a, $0
- call GenRandom
- ld [$afff], a
- ret
-
-Data_9c4:
- db $14, $29, $07, $1c, $31, $0f, $24, $02, $17
- db $2c, $0a, $1f, $34, $12, $27, $05, $1a, $2f
- db $0d, $22, $00, $15, $2a, $08, $1d, $32, $10
- db $25, $03, $18, $2d, $0b, $20, $35, $13, $28
- db $06, $1b, $30, $0e, $23, $01, $16, $2b, $09
- db $1e, $33, $11, $26, $04, $19, $2e, $0c, $21
-
-Func_9fa: ; 0x9fa
- ld a, [wd810]
- ld d, a
- ld bc, wd812
- ld hl, wd831
- ld e, $18
-.asm_a06
- ld a, [bc]
- sub [hl]
- jr nc, .asm_a0b
- add d
-.asm_a0b
- ld [bc], a
- dec e
- jr nz, .asm_a06
- ld bc, wd82a
- ld hl, wd812
- ld e, $1f
-.asm_a17
- ld a, [bc]
- sub [hl]
- jr nc, .asm_a1c
- add d
-.asm_a1c
- ld [bc], a
- dec e
- jr nz, .asm_a17
- ret
-
-Func_a21: ; 0xa21
- push bc
- push hl
- ld c, a
- ld b, $0
- ld hl, Data_a38
- add hl, bc
- ld l, [hl]
- call GenRandom
- call Func_dd4
- inc h
- srl h
- ld a, h
- pop hl
- pop bc
- ret
-
-Data_a38:
-x = 0
-REPT 128
- db x | ((x >> 7) & 1)
-x = x + 2
-ENDR
-
-ReadJoypad: ; 0xab8
-; Reads the current state of the joypad and saves the state into
-; some registers the game uses during gameplay. It remembers the joypad state
-; from the current frame, previous frame, and two frames ago.
- ld a, $20
- ld [rJOYP], a
- ld a, [rJOYP]
- ld a, [rJOYP]
- and $f
- swap a
- ld b, a
- ld a, $30
- ld [rJOYP], a
- ld a, $10
- ld [rJOYP], a
- ld a, [rJOYP]
- ld a, [rJOYP]
- ld a, [rJOYP]
- ld a, [rJOYP]
- ld a, [rJOYP]
- ld a, [rJOYP]
- and $f
- or b
- cpl ; a contains currently-pressed buttons
- ld [hJoypadState], a
- ld a, $30
- ld [rJOYP], a
- ld a, [hJoypadState]
- ld hl, hPreviousJoypadState
- xor [hl] ; a contains buttons that are different from previous frame
- push af
- ld hl, hJoypadState
- and [hl] ; a contains newly-pressed buttons compared to last frame
- ld [hNewlyPressedButtons], a
- ld [hPressedButtons], a
- pop af
- ld hl, hPreviousJoypadState
- and [hl] ; a contains newly-pressed buttons compared to two frames ago
- ld [hPrevPreviousJoypadState], a
- ld a, [hJoypadState]
- and a
- jr z, .asm_b15
- ld hl, hPreviousJoypadState
- cp [hl]
- jr nz, .asm_b15
- ; button(s) is pressed, and they're identical to the buttons pressed last frame.
- ; this code is related to holding down a button for an extended period of time.
- ld hl, hJoyRepeatDelay
- dec [hl]
- jr nz, .asm_b1a
- ld a, [hJoypadState]
- ld [hPressedButtons], a
- ld a, [wd807]
- ld [hJoyRepeatDelay], a
- jr .asm_b1a
-
-.asm_b15
- ld a, [wd806]
- ld [hJoyRepeatDelay], a
-.asm_b1a
- ld a, [hJoypadState]
- ld [hPreviousJoypadState], a
- ld hl, wJoypadStatesPersistent
- ld a, [hJoypadState]
- or [hl]
- ld [hli], a
- ld a, [hNewlyPressedButtons]
- or [hl]
- ld [hli], a
- ld a, [hPressedButtons]
- or [hl]
- ld [hli], a
- ret
-
-ClearPersistentJoypadStates: ; 0xb2e
- ld hl, wJoypadStatesPersistent
- xor a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ret
-
-IsKeyPressed2: ; 0xb36
- ld a, [hJoypadState]
- and [hl]
- jr z, .asm_b3e
- cp [hl]
- jr z, .asm_b48
-.asm_b3e
- inc hl
- ld a, [hJoypadState]
- and [hl]
- ret z
- cp [hl]
- jr z, .asm_b48
- xor a
- ret
-
-.asm_b48
- ld a, $1
- and a
- ret
-
-IsKeyPressed: ; 0xb4c
-; Checks if a key for the specified key config is pressed.
-; input: hl = pointer to key config byte pair (e.g. wKeyConfigLeftFlipper)
-; output: zero flag is set if a corresponding key is pressed
-; zero flag is reset if no corresponding key is pressed
- ld a, [hJoypadState]
- and [hl]
- jr z, .asm_b58
- cp [hl]
- jr nz, .asm_b58
- ld a, [hNewlyPressedButtons]
- and [hl]
- ret nz
-.asm_b58
- inc hl
- ld a, [hJoypadState]
- and [hl]
- ret z
- cp [hl]
- jr nz, .asm_b64
- ld a, [hNewlyPressedButtons]
- and [hl]
- ret
-
-.asm_b64
- xor a
- ret
+INCLUDE "home/random.asm"
+INCLUDE "home/joypad.asm"
Func_b66: ; 0xb66
ld a, [hGameBoyColorFlag]
@@ -3255,7 +2321,8 @@ Func_1bb2: ; 0x1bb2
ret
Data_1bcf:
- db $02, $01, $04, $03
+ ; $ff, >$7f, >$3f, else
+ db $02, $01, $04, $03
Func_1bd3: ; 0x1bd3
lb de, $00, $01
@@ -3266,463 +2333,7 @@ Func_1bd3: ; 0x1bd3
scf
ret
-Func_1be3: ; 0x1be3
- ld a, $c0
- ld [rRP], a
- ld a, $ff
- ld [wd8ea], a
- xor a
- ld b, a
-.asm_1bee
- inc a
- jr nz, .asm_1bee
- inc b
- jr nz, .asm_1bee
- ld hl, wd8eb
- ld a, [rKEY1]
- bit 7, a
- jr z, .asm_1c0c
- ld [hl], $e
- inc hl
- ld [hl], $12
- inc hl
- ld [hl], $8
- inc hl
- ld [hl], $c
- inc hl
- ld [hl], $c
- ret
-
-.asm_1c0c
- ld [hl], $6
- inc hl
- ld [hl], $8
- inc hl
- ld [hl], $2
- inc hl
- ld [hl], $4
- inc hl
- ld [hl], $5
- ret
-
-Func_1c1b: ; 0x1c1b
- inc d
- ret z
- ld a, [$ff00+c]
- bit 1, a
- jr z, Func_1c1b
- ret
-
-Func_1c23: ; 0x1c23
- inc d
- ret z
- ld a, [$ff00+c]
- bit 1, a
- jr nz, Func_1c23
- ret
-
-Func_1c2b: ; 0x1c2b
- ld a, $c1
- ld [$ff00+c], a
-.asm_1c2e
- dec d
- jr nz, .asm_1c2e
- ret
-
-Func_1c32: ; 0x1c32
- ld a, $c0
- ld [$ff00+c], a
-.asm_1c35
- dec d
- jr nz, .asm_1c35
- ret
-
-Func_1c39:
- xor a
- ld [hNumFramesSinceLastVBlank], a
- ld a, $1
- ld [wd8e9], a
-.asm_1c41
- ld b, $2
- ld c, rRP % $100
- ld a, [$ff00+c]
- and b
- jr z, Func_1c50
- ld a, [hNumFramesSinceLastVBlank]
- and a
- jr nz, Func_1ca1
- jr .asm_1c41
-
-Func_1c50: ; 0x1c50
- ld a, $1
- ld [wd8e9], a
- ld b, $1a
- ld c, rRP % $100
- ld d, $0
- ld e, d
- call Func_1c23
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, e
- call Func_1c1b
- ld a, d
- and a
- jp z, Func_1dc2
- call Func_1c23
- ld a, d
- and a
- jp z, Func_1dc2
- call Func_1c1b
- ld a, d
- and a
- jp z, Func_1dc2
- cp $8
- jp c, Func_1dc2
- cp $2a
- jp nc, Func_1dc2
- ld a, $0
- ld [wd8ea], a
- ld d, b
- call Func_1c32
- ld d, b
- call Func_1c2b
- ld d, b
- call Func_1c32
- ld d, b
- call Func_1c2b
- ld d, b
- call Func_1c32
- ret
-
-Func_1ca1: ; 0x1ca1
- ld a, $2
- ld [wd8e9], a
- ld b, $1a
- ld c, rRP % $100
- ld d, b
- ld e, $0
- call Func_1c32
- ld d, b
- call Func_1c2b
- ld d, b
- call Func_1c32
- ld d, b
- call Func_1c2b
- ld d, b
- call Func_1c32
- ld d, e
- call Func_1c23
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, e
- call Func_1c1b
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, e
- call Func_1c23
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, e
- call Func_1c1b
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, $1a
- call Func_1c32
- ld a, $0
- ld [wd8ea], a
- ret
-
-Func_1cef:
- xor a
- ld [rRP], a
- ld a, $ff
- ld [wd8ea], a
- ret
-
-Func_1cf8: ; 0x1cf8
- xor a
- ld [wd8e4], a
- ld [wd8e5], a
- push hl
- push bc
- ld hl, wd8e6
- ld a, $5a
- ld [hli], a
- ld [hl], b
- dec hl
- ld b, $2
- ld d, $1e
- call Func_1c32
- call Func_1d44
- pop bc
- pop hl
- call Func_1ed3
- call Func_1d44
- ld a, [wd8e4]
- ld [wd8e6], a
- ld a, [wd8e5]
- ld [wd8e7], a
- ld hl, wd8e6
- ld b, $2
- call Func_1d44
- ld hl, wd8ea
- ld b, $1
- call Func_1e3b
- ld a, [wd8e6]
- ld [wd8e4], a
- ld a, [wd8e7]
- ld [wd8e5], a
- ret
-
-Func_1d44: ; 0x1d44
- ld a, [wd8ea]
- cp $0
- ret nz
- ld c, rRP % $100
- ld d, $16
- call Func_1c2b
- ld d, $16
- call Func_1c32
- ld a, b
- cpl
- ld b, a
-.asm_1d59
- inc b
- jr z, .asm_1dae
- ld a, $8
- ld [wd8e3], a
- ld a, [hli]
- ld e, a
- ld a, [wd8e4]
- add e
- ld [wd8e4], a
- jr nc, .asm_1d75
- ld a, [wd8e5]
- inc a
- ld [wd8e5], a
- jr .asm_1d78
-
-.asm_1d75
- call Func_1ed3
-.asm_1d78
- ld a, e
- rlca
- ld e, a
- jr nc, .asm_1d8d
- ld a, [wd8eb]
- ld d, a
- call Func_1c2b
- ld a, [wd8ec]
- ld d, a
- call Func_1c32
- jr .asm_1d9b
-
-.asm_1d8d
- ld a, [wd8ed]
- ld d, a
- call Func_1c2b
- ld a, [wd8ee]
- ld d, a
- call Func_1c32
-.asm_1d9b
- ld a, [wd8e3]
- dec a
- ld [wd8e3], a
- jr z, .asm_1dac
- call Func_1ed4
- call Func_1ed4
- jr .asm_1d78
-
-.asm_1dac
- jr .asm_1d59
-
-.asm_1dae
- call Func_1ed3
- call Func_1ed3
- call Func_1ed4
- ld d, $16
- call Func_1c2b
- ld d, $16
- call Func_1c32
- ret
-
-Func_1dc2: ; 0x1dc2
- ld a, $2
- ld [wd8ea], a
- ret
-
-Func_1dc8:
- ld a, [wd8ea]
- or $1
- ld [wd8ea], a
- ret
-
-Func_1dd1: ; 0x1dd1
- ld a, [wd8ea]
- or $4
- ld [wd8ea], a
- ret
-
-Func_1dda: ; 0x1dda
- xor a
- ld [wd8e4], a
- ld [wd8e5], a
- push hl
- ld hl, wd8e6
- ld b, $2
- call Func_1e3b
- ld a, [wd8e7]
- ld [wd8e8], a
- ld b, a
- pop hl
- ld a, [wd8e6]
- cp $5a
- jp nz, Func_1dd1
- call Func_1e3b
- ld a, [wd8e4]
- ld d, a
- ld a, [wd8e5]
- ld e, a
- push de
- ld hl, wd8e6
- ld b, $2
- call Func_1e3b
- pop de
- ld hl, wd8e6
- ld a, [hli]
- xor d
- ld b, a
- ld a, [hl]
- xor e
- or b
- jr z, .asm_1e22
- ld a, [wd8ea]
- or $1
- ld [wd8ea], a
-.asm_1e22
- push de
- ld hl, wd8ea
- ld b, $1
- call Func_1d44
- pop de
- ld a, d
- ld [wd8e4], a
- ld a, e
- ld [wd8e5], a
- ld a, [wd8e8]
- cp $82
- ret z
- ret
-
-Func_1e3b: ; 0x1e3b
- ld a, [wd8ea]
- cp $0
- ret nz
- ld c, rRP % $100
- ld d, $0
- call Func_1c23
- ld a, d
- or a
- jp z, Func_1dc2
- ld d, $0
- call Func_1c1b
- ld a, d
- or a
- jp z, Func_1dc2
- ld d, $0
- call Func_1c23
- ld a, d
- or a
- jp z, Func_1dc2
- call Func_1ed4
- call Func_1ed4
- push af
- pop af
- ld a, b
- cpl
- ld b, a
-.asm_1e6c
- inc b
- jr z, .asm_1eb9
- ld a, $8
- ld [wd8e3], a
-.asm_1e74
- ld d, $0
- call Func_1c1b
- call Func_1c23
- ld a, [wd8ef]
- cp d
- jr nc, .asm_1e88
- ld a, e
- set 0, a
- ld e, a
- jr .asm_1e8c
-
-.asm_1e88
- ld a, e
- res 0, a
- ld e, a
-.asm_1e8c
- ld a, [wd8e3]
- dec a
- ld [wd8e3], a
- jr z, .asm_1ea0
- ld a, e
- rlca
- ld e, a
- call Func_1ed4
- call Func_1ed4
- jr .asm_1e74
-
-.asm_1ea0
- ld a, e
- ld [hli], a
- ld a, [wd8e4]
- add e
- ld [wd8e4], a
- jr nc, .asm_1eb4
- ld a, [wd8e5]
- inc a
- ld [wd8e5], a
- jr .asm_1eb7
-
-.asm_1eb4
- call Func_1ed3
-.asm_1eb7
- jr .asm_1e6c
-
-.asm_1eb9
- ld d, $0
- call Func_1c1b
- ld a, d
- and a
- jp z, Func_1dc2
- ld d, $11
- call Func_1c32
- ret
-
-Func_1ec9:
- ld b, $00
- jp Func_1cf8
-
-Func_1ece:
- ld b, $00
- jp Func_1dda
-
-Func_1ed3: ; 0x1ed3
- ret
-
-Func_1ed4: ; 0x1ed4
- jr z, .asm_1ed6
-.asm_1ed6
- jr nz, .asm_1ed8
-.asm_1ed8
- ret
+INCLUDE "home/ir.asm"
Func_1ed9:
push bc
@@ -4380,7 +2991,7 @@ ApplyTorque: ; 0x222b
jr nz, .asm_2254
push de
ld de, $0008
- call Func_4d8
+ call PlaySFXIfNoneActive
pop de
.asm_2254
srl d