diff options
Diffstat (limited to 'main.asm')
-rwxr-xr-x | main.asm | 2280 |
1 files changed, 795 insertions, 1485 deletions
@@ -7,7 +7,7 @@ SECTION "rst 00", ROM0 [$00] jp Entry SECTION "rst 10", ROM0 [$10] - jp Func_468 + jp DelayFrame SECTION "rst 18", ROM0 [$18] jp JumpToFuncInTable @@ -15,20 +15,20 @@ SECTION "rst 18", ROM0 [$18] SECTION "rst 20", ROM0 [$20] jp Func_486 -SECTION "rst 40", ROM0 [$40] - jp Func_2f2 +SECTION "VBlankInt", ROM0 [$40] + jp VBlank -SECTION "rst 48", ROM0 [$48] - jp Func_3ec +SECTION "HBlankInt", ROM0 [$48] + jp LCD -SECTION "rst 50", ROM0 [$50] - jp Func_418 +SECTION "TimerInt", ROM0 [$50] + jp Timer -SECTION "rst 58", ROM0 [$58] - jp Func_445 +SECTION "SerialInt", ROM0 [$58] + jp Serial -SECTION "rst 60", ROM0 [$60] - jp Func_467 +SECTION "JoypadInt", ROM0 [$60] + jp Joypad SECTION "Entry", ROM0 [$100] @@ -154,7 +154,7 @@ Start: ; 0x150 call Func_97a xor a ld [$daa3], a - ld a, Bank(Func_1ffc) + ld a, BANK(Func_1ffc) ld hl, Func_1ffc call BankSwitchSimple Func_23b: ; 0x23b @@ -173,7 +173,7 @@ Func_23b: ; 0x23b dr $24e, $2f2 -Func_2f2: ; 0x2f2 +VBlank: ; 0x2f2 push af push bc push de @@ -303,7 +303,7 @@ Func_2f2: ; 0x2f2 dr $3c3, $3ec -Func_3ec: ; 0x3ec +LCD: ; 0x3ec push af push bc push de @@ -338,7 +338,7 @@ PointerTable_408: ; 0x408 dw Func_10a4 dw Func_10a7 -Func_418: ; 0x418 +Timer: ; 0x418 ei push af push bc @@ -368,7 +368,7 @@ Func_418: ; 0x418 pop af reti -Func_445: ; 0x445 +Serial: ; 0x445 push af push bc push de @@ -393,10 +393,10 @@ Data_45d: Data_462: db $64, $16, $66, $04, $c9 -Func_467: ; 0x467 +Joypad: ; 0x467 reti -Func_468: ; 0x468 +DelayFrame: ; 0x468 ld a, [rLCDC] bit 7, a ret z @@ -411,7 +411,7 @@ Func_468: ; 0x468 JumpToFuncInTable: ; 0x477 ; Jumps to a function in the pointer table immediately following -; a "rst $18" call. Function must be in the same Bank as the pointer table. +; a "rst JumpTable" call. Function must be in the same Bank as the pointer table. ; input: a = index of function in table sla a pop hl @@ -1327,7 +1327,7 @@ Func_926: ; 0x926 Func_93f: ; 0x93f push bc - rst $10 + rst AdvanceFrame pop bc dec bc ld a, c @@ -3595,7 +3595,7 @@ Func_1a89: ; 0x1a89 ld a, [hNewlyPressedButtons] bit 1, a jp nz, Func_1bd3 - rst $10 + rst AdvanceFrame jr Func_1a89 Func_1aa9: ; 0x1aa9 @@ -3726,7 +3726,7 @@ Func_1b3d: ; 0x1b3d ld a, [hNewlyPressedButtons] bit BIT_B_BUTTON, a jp nz, Func_1bd3 - rst $10 + rst AdvanceFrame jr Func_1b3d Func_1b60: ; 0x1b60 @@ -3747,7 +3747,7 @@ Func_1b60: ; 0x1b60 ld a, [hNewlyPressedButtons] bit BIT_B_BUTTON, a jp nz, Func_1bd3 - rst $10 + rst AdvanceFrame jr Func_1b60 Func_1b88: ; 0x1b88 @@ -3766,7 +3766,7 @@ Func_1b88: ; 0x1b88 ld a, [hNewlyPressedButtons] bit BIT_B_BUTTON, a jp nz, Func_1bd3 - rst $10 + rst AdvanceFrame jr Func_1b88 Func_1ba7: ; 0x1ba7 @@ -4310,9 +4310,7 @@ Func_1ffc: ; 0x1ffc ld a, $4 ld [$d807], a ld [$ff8a], a - ld a, Bank(Func_3c000) - ld hl, Func_3c000 - call BankSwitch + callba Func_3c000 ld a, $1 ld [$d85d], a ld a, $37 @@ -4326,7 +4324,7 @@ Func_1ffc: ; 0x1ffc call Func_2043 call Func_926 call Func_b2e - rst $10 + rst AdvanceFrame jr .asm_2025 Func_2034: ; 0x2034 @@ -6340,18 +6338,63 @@ Func_3475: ; 0x3475 ld hl, HandleFlippers call nz, BankSwitch ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 call Func_33e3 call Func_926 - rst $10 + rst AdvanceFrame ld a, [$d5ca] and a jr nz, Func_3475 ret - dr $34a6, $351c +Data_34a6: + dx 6, $050000000000 +Data_34ac: + dx 6, $100000000000 +Data_34b2: + dx 6, $000100000000 +Data_34b8: + dx 6, $000400000000 +Data_34be: + dx 6, $000500000000 +Data_34c4: + dx 6, $001000000000 +Data_34ca: + dx 6, $005000000000 +Data_34d0: + dx 6, $000001000000 +Data_34d6: + dx 6, $000010000000 +Data_34dc: + dx 6, $000030000000 +Data_34e2: + dx 6, $000050000000 +Data_34e8: + dx 6, $000000010000 +Data_34ee: + dx 6, $000000050000 +Data_34f4: + dx 6, $000000100000 +Data_34fa: + dx 6, $000000000100 + +Func_3500: + ld hl, $d464 + ld a, e + ld [hli], a + ld a, d + ld [hli], a + ld a, c + ld [hli], a + ld a, b + ld [hli], a + xor a + ld [hli], a + ld [hl], a + ld bc, $d464 + ldh [$ff8a], a + callba AddBCDScore + ret Func_351c: ; 0x351c ld hl, $d464 @@ -6368,9 +6411,7 @@ Func_351c: ; 0x351c ld [hl], a ld bc, $d464 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ret Func_3538: ; 0x3538 @@ -10136,7 +10177,7 @@ SECTION "bank2", ROMX, BANK[$2] Func_8000: ; 0x8000 ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_8004: ; 0x8004 dw Func_800a dw Func_8104 @@ -10378,7 +10419,7 @@ Func_814e: ; 0x414e HandleEraseAllDataMenu: ; 0x815d ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable EraseAllDataMenuFunctions: ; 0x8161 dw CheckForResetButtonCombo dw HandleEraseAllDataInput @@ -10492,7 +10533,7 @@ ExitEraseAllDataMenu: ; 0x820f HandleCopyrightScreen: ; 0x821e ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CopyrightScreenFunctions: ; 0x8222 dw FadeInCopyrightScreen dw DisplayCopyrightScreen @@ -10542,7 +10583,7 @@ DisplayCopyrightScreen: ; 0x8290 ld b, $5a ; number of frames to show the copyright screen .delayLoop push bc - rst $10 ; wait for next frame + rst AdvanceFrame ; wait for next frame pop bc ld a, b cp $2d ; player can press A button to skip copyright screen once counter is below $2d @@ -10567,9 +10608,7 @@ FadeOutCopyrightScreenAndLoadData: ; 0x82a8 call Func_f0c jr c, .loadedHighScores ld [$ff8a], a - ld a, Bank(CopyInitialHighScores) - ld hl, CopyInitialHighScores - call BankSwitch + callba CopyInitialHighScores .loadedHighScores ld hl, $a10c ld de, wPokedexFlags @@ -10577,9 +10616,7 @@ FadeOutCopyrightScreenAndLoadData: ; 0x82a8 call Func_f0c jr c, .asm_82de ld [$ff8a], a - ld a, Bank(ClearPokedexData) - ld hl, ClearPokedexData - call BankSwitch + callba ClearPokedexData .asm_82de ld hl, $a244 ld de, wKeyConfigs @@ -10587,9 +10624,7 @@ FadeOutCopyrightScreenAndLoadData: ; 0x82a8 call Func_f0c jr c, .asm_82f6 ld [$ff8a], a - ld a, Bank(SaveDefaultKeyConfigs) - ld hl, SaveDefaultKeyConfigs - call BankSwitch + callba SaveDefaultKeyConfigs .asm_82f6 ld hl, $a268 ld de, wPartyMons @@ -10820,9 +10855,7 @@ Func_8444: ; 0x8444 and a jr z, .asm_8460 ld [$ff8a], a - ld a, Bank(Func_10464) - ld hl, Func_10464 - call BankSwitch + callba Func_10464 .asm_8460 ret @@ -11020,7 +11053,7 @@ Func_8543: ; 0x8543 dr $8569, $8576 -Func_8576: ; 0x8576 +AddBCDScore: ; 0x8576 ld h, b ld l, c ld a, [$d477] @@ -11242,9 +11275,7 @@ StartTimer: ; 0x867d ld a, $1 ld [$d580], a ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a ret Func_86a4: ; 0x86a4 @@ -11395,7 +11426,7 @@ HandleInGameMenuSelection: ; 0x87ac .waitForAButton call MoveInGameMenuCursor call DrawInGameMenu - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .waitForAButton @@ -12582,7 +12613,7 @@ SECTION "bank3", ROMX, BANK[$3] HandleTitlescreen: ; 0xc000 ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable TitlescreenFunctions: ; 0xc004 dw FadeInTitlescreen dw TitlescreenLoop ; titlescreen loop @@ -12665,7 +12696,7 @@ TitlescreenLoop: ; 0xc089 .noPreviouslySavedGame ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $0027 call PlaySoundEffect ld bc, $0037 @@ -12718,7 +12749,7 @@ Func_c10e: ; 0xc10e jr z, .asm_c17c ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $0027 call PlaySoundEffect ld bc, $0041 @@ -12767,7 +12798,7 @@ Func_c10e: ; 0xc10e ld [$d911], a .asm_c18f call Func_926 - rst $10 + rst AdvanceFrame call Func_c1b1 ld a, [$d910] cp $e @@ -13042,7 +13073,7 @@ Data_c32b: ; 0xc32b HandleOptionsScreen: ; 0xc34a ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable OptionsScreenFunctions: ; 0xc34e dw Func_c35a dw Func_c400 @@ -13345,7 +13376,7 @@ Func_c55a: ; 0xc55a call Func_c621 call Func_c554 call Func_926 - rst $10 + rst AdvanceFrame pop hl pop bc ld a, [hJoypadState] @@ -13386,7 +13417,7 @@ Func_c55a: ; 0xc55a call Func_c621 call Func_c554 call Func_926 - rst $10 + rst AdvanceFrame pop hl pop de pop bc @@ -13492,9 +13523,9 @@ Func_c691: ; 0xc91 ret z ld de, $0000 call PlaySong - rst $10 - rst $10 - rst $10 + rst AdvanceFrame + rst AdvanceFrame + rst AdvanceFrame ld a, $12 call SetSongBank ld de, $0002 @@ -13542,9 +13573,9 @@ Func_c6e8: ; 0xc6e8 jr z, UpdateSoundTestBackgroundMusicSelection ld de, $0000 call PlaySong - rst $10 - rst $10 - rst $10 + rst AdvanceFrame + rst AdvanceFrame + rst AdvanceFrame ld a, [wSoundTestCurrentBackgroundMusic] sla a ld c, a @@ -14100,7 +14131,7 @@ DefaultKeyConfigs: ; 0xca55 HandleHighScoresScreen: ; 0xca7f ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable HighScoresScreenFunctions: ; 0xca83 dw Func_ca8f dw Func_cb14 @@ -14434,7 +14465,7 @@ Func_ccb6: ; 0xccb6 ld a, $94 call LoadOAMData .asm_cd16 - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_B_BUTTON, a jr z, .asm_cd24 @@ -14498,7 +14529,7 @@ Func_cd6c: ; 0xcd6c jr z, .asm_cdbb ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame call Func_cdce push af ld de, $0004 @@ -14583,7 +14614,7 @@ Func_cdce: ; 0xcdce ld [$abf6], a pop af call Func_ceca - rst $10 + rst AdvanceFrame ld hl, $c4cc ld b, $5 .asm_ce5d @@ -14640,7 +14671,7 @@ Func_cdce: ; 0xcdce ld [$abf6], a pop af call Func_ceca - rst $10 + rst AdvanceFrame push af ld a, $a ld [$abf6], a @@ -14667,7 +14698,7 @@ SendHighScores: ; 0xced1 ld a, $8f call LoadOAMData call Func_926 - rst $10 + rst AdvanceFrame ld a, $1 ld [$d8e9], a ld b, $b4 ; maximum attempts to send high scores @@ -14733,13 +14764,13 @@ Func_cf58: ; 0xcf58 ld de, $0002 call PlaySoundEffect call ClearOAMBuffer - rst $10 + rst AdvanceFrame pop af ld bc, $473b ; todo add $8f call LoadOAMData .asm_cf6f - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_cf6f @@ -15605,7 +15636,7 @@ Func_d4cf: ; 0xd4cf inc [hl] inc [hl] inc [hl] - rst $10 + rst AdvanceFrame pop bc dec b jr nz, .asm_d508 @@ -15646,7 +15677,7 @@ Func_d4cf: ; 0xd4cf dec [hl] dec [hl] dec [hl] - rst $10 + rst AdvanceFrame pop bc dec b jr nz, .asm_d551 @@ -15666,7 +15697,7 @@ Func_d57b: ; 0xd57b ld [$ffab], a ld a, $10 ld [$ffad], a - rst $10 + rst AdvanceFrame ld a, BANK(HighScoresTilemap) ld hl, HighScoresTilemap ld de, $9800 @@ -15694,7 +15725,7 @@ Func_d57b: ; 0xd57b inc [hl] ld hl, $ffad dec [hl] - rst $10 + rst AdvanceFrame pop bc dec b jr nz, .asm_d5c1 @@ -15708,7 +15739,7 @@ Func_d5d0: ; 0xd5d0 dec [hl] ld hl, $ffad inc [hl] - rst $10 + rst AdvanceFrame pop bc dec b jr nz, .asm_d5d2 @@ -15845,7 +15876,7 @@ Func_d6b6: ; 0xd6b6 HandleFieldSelectScreen: ; 0xd6d3 ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable FieldSelectScreenFunctions: ; 0xd6d7 dw LoadFieldSelectScreen dw ChooseFieldToPlay @@ -16050,7 +16081,7 @@ Data_d84f: HandlePinballGame: ; 0xd853 ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable PinballGameScreenFunctions: ; 0xd857 dw Func_d861 dw Func_d87f @@ -16062,9 +16093,7 @@ Func_d861: ; 0xd861 xor a ld [$d908], a ld [$ff8a], a - ld a, Bank(InitializeStage) - ld hl, InitializeStage - call BankSwitch + callba InitializeStage call Func_30e8 ld a, $1 ld [$d85d], a @@ -16100,26 +16129,16 @@ Func_d87f: ; 0xd87f ld a, $1 ld [$ffb0], a ld [$ff8a], a - ld a, Bank(StartBallForStage) - ld hl, StartBallForStage - call BankSwitch + callba StartBallForStage ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes ld [$ff8a], a - ld a, Bank(Func_e6c2) - ld hl, Func_e6c2 - call BankSwitch + callba Func_e6c2 ld [$ff8a], a - ld a, Bank(Func_ed5e) - ld hl, Func_ed5e - call BankSwitch + callba Func_ed5e call ClearOAMBuffer ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 ld a, [$d849] and a call nz, Func_e5d @@ -16167,9 +16186,7 @@ Func_d909: ; 0xd909 ld de, $034c call PlaySoundEffect ld [$ff8a], a - ld a, Bank(HandleInGameMenu) - ld hl, HandleInGameMenu - call BankSwitch + callba HandleInGameMenu jp z, SaveGame .didntPressMenuKey ld a, [$d7e9] ; check for collision flag @@ -16215,29 +16232,19 @@ Func_d909: ; 0xd909 .asm_d9a2 call MoveBallPosition ld [$ff8a], a - ld a, Bank(Func_ece9) - ld hl, Func_ece9 - call BankSwitch + callba Func_ece9 ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 call Func_33e3 ld a, [$d5cb] and a jr nz, .asm_d9e9 ld [$ff8a], a - ld a, Bank(Func_85c7) - ld hl, Func_85c7 - call BankSwitch + callba Func_85c7 ld [$ff8a], a - ld a, Bank(Func_8650) - ld hl, Func_8650 - call BankSwitch + callba Func_8650 ld [$ff8a], a - ld a, Bank(Func_8645) - ld hl, Func_8645 - call BankSwitch + callba Func_8645 call Func_dba9 call Func_dc7c call Func_dcb4 @@ -16298,14 +16305,10 @@ Func_da36: ; 0xda36 ld hl, HandleFlippers call nz, BankSwitch ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 call Func_33e3 ld [$ff8a], a - ld a, Bank(Func_85c7) - ld hl, Func_85c7 - call BankSwitch + callba Func_85c7 ld a, [$d5ca] and a ret nz @@ -16338,7 +16341,7 @@ Func_da36: ; 0xda36 Func_dab2: ; 0xdab2 xor a ld [$d803], a - ld a, [$d616] + ld a, [wGameOver] and a jp nz, TransitionToHighScoresScreen ld a, [$d495] @@ -16409,7 +16412,7 @@ Func_dab2: ; 0xdab2 TransitionToHighScoresScreen: ; 0xdb5d xor a - ld [$d616], a + ld [wGameOver], a ld de, $0000 call PlaySong ld bc, $0004 @@ -16529,14 +16532,12 @@ Func_dc00: ; 0xdc00 bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_14707) - ld hl, Func_14707 - call BankSwitch + callba Func_14707 ret Func_dc49: ; 0xdc49 ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_dc4d: ; 0xdc4d ; STAGE_RED_FIELD_TOP dw Func_dd76 @@ -16782,7 +16783,7 @@ Func_dd76: ; 0xdd76 ld de, $28ee call Func_dc6d ld a, $1 - ld [$d616], a + ld [wGameOver], a ret Func_ddfd: ; 0xddfd @@ -16793,9 +16794,7 @@ Func_ddfd: ; 0xddfd and a jr nz, .asm_de14 ld [$ff8a], a - ld a, Bank(Func_10157) - ld hl, Func_10157 - call BankSwitch + callba Func_10157 jr .asm_de40 .asm_de14 cp $1 @@ -16805,9 +16804,7 @@ Func_ddfd: ; 0xddfd ld a, $1e ld [$d607], a ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 jr .asm_de40 .asm_de2d xor a @@ -16815,9 +16812,7 @@ Func_ddfd: ; 0xddfd ld a, $1e ld [$d607], a ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b .asm_de40 ld a, [$d7ad] ld c, a @@ -16890,7 +16885,7 @@ Func_de4f: ; 0xde4f ld de, $28ee call Func_dc6d ld a, $1 - ld [$d616], a + ld [wGameOver], a ret Func_ded6: ; 0xded6 @@ -16901,9 +16896,7 @@ Func_ded6: ; 0xded6 and a jr nz, .asm_deec ld [$ff8a], a - ld a, Bank(Func_10157) - ld hl, Func_10157 - call BankSwitch + callba Func_10157 ret .asm_deec cp $1 @@ -16913,9 +16906,7 @@ Func_ded6: ; 0xded6 ld a, $1e ld [$d607], a ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 ret .asm_df05 ld a, $0 @@ -16923,9 +16914,7 @@ Func_ded6: ; 0xded6 ld a, $1e ld [$d607], a ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b ret Func_df1a: ; 0xdf1a @@ -17050,9 +17039,7 @@ Func_dfe2: ; 0xdfe2 .asm_e002 ld [wMeowthStageScore], a ld [$ff8a], a - ld a, Bank(Func_24fa3) - ld hl, Func_24fa3 - call BankSwitch + callba Func_24fa3 .asm_e00f ld a, [$d4ad] ld hl, wCurrentStage @@ -17134,9 +17121,7 @@ Func_e08b: ; 0xe08b .asm_e0ab ld [$d793], a ld [$ff8a], a - ld a, Bank(Func_262f4) - ld hl, Func_262f4 - call BankSwitch + callba Func_262f4 .asm_e0b8 ld a, [$d4ad] ld hl, wCurrentStage @@ -17191,12 +17176,12 @@ Func_e118: ; 0xe118 ld [wRightFlipperAnimationState], a ld hl, wKeyConfigLeftFlipper call IsKeyPressed2 - ld hl, $fccd + ld hl, -$0333 jr z, .asm_e13b ld a, [$d7be] and a jr nz, .asm_e13b - ld hl, $0333 + ld hl, $0333 .asm_e13b ld a, [$d7af] and a @@ -17236,12 +17221,12 @@ Func_e118: ; 0xe118 ld [$d7af], a ld hl, wKeyConfigRightFlipper call IsKeyPressed2 - ld hl, $fccd + ld hl, -$0333 jr z, .asm_e18e ld a, [$d7be] and a jr nz, .asm_e18e - ld hl, $0333 + ld hl, $0333 .asm_e18e ld a, [$d7b3] and a @@ -17934,9 +17919,7 @@ Func_e674: ; 0xe674 ld [$d548], a ld [$d803], a ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 call Func_926 pop af ld [$d548], a @@ -17946,7 +17929,7 @@ Func_e674: ; 0xe674 ld [$ffa3], a ld [$ffa4], a ld [$ffa5], a - rst $10 + rst AdvanceFrame call Func_e5d call Func_576 call ClearOAMBuffer @@ -17986,9 +17969,7 @@ Func_e6c2: ; 0xe6c2 xor a ld [$d7f2], a ld [$ff8a], a - ld a, Bank(Func_8471) - ld hl, Func_8471 - call BankSwitch + callba Func_8471 ret StageGfxPointers_GameBoy: ; 0xe6f7 @@ -18340,9 +18321,7 @@ Func_ece9: ; 0xece9 ld a, $1 ld [$d4ae], a ld [$ff8a], a - ld a, Bank(Func_dc49) - ld hl, Func_dc49 - call BankSwitch + callba Func_dc49 ret BallMovingUpStageTransitions: ; 0xed3e @@ -18441,12 +18420,10 @@ Func_ed8e: ; 0xed8e ld hl, HandleFlippers call nz, BankSwitch ld [$ff8a], a - ld a, Bank(Func_84b7) - ld hl, Func_84b7 - call BankSwitch + callba Func_84b7 call Func_33e3 call Func_926 - rst $10 + rst AdvanceFrame ld a, [$d7af] and a jr nz, .asm_edac @@ -18535,7 +18512,7 @@ Func_ed8e: ; 0xed8e ld b, $28 .asm_ee80 push bc - rst $10 + rst AdvanceFrame pop bc call Func_ef1e jr nz, .asm_ee8b @@ -18561,7 +18538,7 @@ Func_ed8e: ; 0xed8e ld a, [$d61d] call LoadBillboardOffPicture .asm_eeae - rst $10 + rst AdvanceFrame pop bc call Func_ef1e jr nz, .asm_eeb8 @@ -18576,7 +18553,7 @@ Func_ed8e: ; 0xed8e .asm_eec3 ld [$d619], a ld a, [$d61d] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_eeca: ; 0xeeca dw Func_ef35 dw Func_ef4f @@ -18703,21 +18680,17 @@ Func_ef83: ; 0xef83 xor a ld [$d85d], a call Func_310a - rst $10 + rst AdvanceFrame ld a, $0 ld [$ff8a], a - ld a, Bank(PlayPikachuSoundClip) - ld hl, PlayPikachuSoundClip - call BankSwitch + callba PlayPikachuSoundClip ld a, $1 ld [$d85d], a ret Func_efa7: ; 0xefa7 ld [$ff8a], a - ld a, Bank(Func_30164) - ld hl, Func_30164 - call BankSwitch + callba Func_30164 ret Func_efb2: ; 0xefb2 @@ -18741,7 +18714,7 @@ Func_efb2: ; 0xefb2 add $12 call LoadBillboardOffPicture .asm_efd8 - rst $10 + rst AdvanceFrame pop bc ld a, [hNewlyPressedButtons] and $21 @@ -18779,7 +18752,7 @@ Func_eff3: ; 0xeff3 add $1b call LoadBillboardOffPicture .asm_f019 - rst $10 + rst AdvanceFrame pop bc ld a, [hNewlyPressedButtons] and $21 @@ -18838,9 +18811,7 @@ UpgradeBallBlueField: ; 0xf040 call PlaySoundEffect ld bc, $34e8 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $100 ld de, $0000 push bc @@ -18857,9 +18828,7 @@ UpgradeBallBlueField: ; 0xf040 call Func_32aa .asm_f0b0 ld [$ff8a], a - ld a, Bank(Func_155bb) - ld hl, Func_155bb - call BankSwitch + callba Func_155bb ret BallTypeProgressionBlueField: ; 0xf0bb @@ -18892,7 +18861,7 @@ Func_f0c1: ; 0xf0c1 add $24 call LoadBillboardOffPicture .asm_f0e7 - rst $10 + rst AdvanceFrame pop bc ld a, [hNewlyPressedButtons] and $21 @@ -18925,20 +18894,14 @@ Func_f0c1: ; 0xf0c1 ld hl, Func_30164 call nz, BankSwitch ld [$ff8a], a - ld a, Bank(Func_16f95) - ld hl, Func_16f95 - call BankSwitch + callba Func_16f95 ld a, [$d60c] ld [$ff8a], a - ld a, Bank(Func_f154) - ld hl, Func_f154 - call BankSwitch ; no need for BankSwitch here... + callba Func_f154 ; no need for BankSwitch here... ld a, [$d60d] add $14 ld [$ff8a], a - ld a, Bank(Func_f154) - ld hl, Func_f154 - call BankSwitch ; no need for BankSwitch here... + callba Func_f154 ; no need for BankSwitch here... ret Func_f14a: ; 0xf14a @@ -19386,11 +19349,11 @@ Func_f57f: ; 0xf57f Func_f5a0: ; 0xf5a0 ld de, wcBottomMessageText + $40 - ld hl, $3069 ; todo - call Func_f7b1 + ld hl, Data_3069 ; todo + call PrintTextNoHeader ld de, wcBottomMessageText + $80 - ld hl, $3070 - call Func_f7b1 + ld hl, Data_3070 + call PrintTextNoHeader ld hl, $d489 call Func_f8b5 ld hl, $d48f @@ -19404,7 +19367,7 @@ Func_f5a0: ; 0xf5a0 ld a, $1 ld [$d4ab], a call Func_f70d - ld a, [$d616] + ld a, [wGameOver] and a ret z ld a, $10 @@ -19415,13 +19378,13 @@ Func_f5a0: ; 0xf5a0 ld bc, $0040 call Func_f81b ld de, wcBottomMessageText + $20 - ld hl, $3094 - call Func_f7b1 + ld hl, Data_3094 + call PrintTextNoHeader ld bc, $0040 ld de, $0000 call Func_f80d .asm_f602 - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f602 @@ -19429,7 +19392,7 @@ Func_f5a0: ; 0xf5a0 Func_f60a: ; 0xf60a ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_f60d: ; 0xf60d ; STAGE_RED_FIELD_TOP dw Func_f945 @@ -19467,8 +19430,8 @@ CallTable_f60d: ; 0xf60d Func_f626: ; 0xf626 ld de, wcBottomMessageText + $01 - ld hl, $3006 ; todo - call Func_f7b1 + ld hl, Data_3006 ; todo + call PrintTextNoHeader ld hl, wcBottomMessageText + $01 ld a, [$d628] call Func_f78e @@ -19483,8 +19446,8 @@ Func_f626: ; 0xf626 Func_f64e: ; 0xf64e ld de, wcBottomMessageText - ld hl, $3019 ; todo - call Func_f7b1 + ld hl, Data_3019 ; todo + call PrintTextNoHeader ld hl, wcBottomMessageText ld a, [$d629] call Func_f78e @@ -19511,7 +19474,7 @@ Func_f676: ; 0xf676 ld a, [$d4ab] and a jr z, .asm_f69f - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f69f @@ -19522,11 +19485,11 @@ Func_f676: ; 0xf676 dec b jr nz, .asm_f678 ld de, wcBottomMessageText + $40 - ld hl, $307a ; todo - call Func_f7b1 + ld hl, Data_307a ; todo + call PrintTextNoHeader ld de, wcBottomMessageText + $80 - ld hl, $3086 ; todo - call Func_f7b1 + ld hl, Data_3086 ; todo + call PrintTextNoHeader ld hl, wcBottomMessageText + $50 ld a, [$d482] call Func_f78e @@ -19547,7 +19510,7 @@ Func_f676: ; 0xf676 ld a, [$d4ab] and a jr z, .asm_f6f2 - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f6f2 @@ -19583,7 +19546,7 @@ Func_f70d: ; 0xf70d ld a, [$d4ab] and a jr z, .asm_f736 - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f736 @@ -19594,8 +19557,8 @@ Func_f70d: ; 0xf70d dec b jr nz, .asm_f70f ld de, wcBottomMessageText + $60 - ld hl, $308d - call Func_f7b1 + ld hl, Data_308d + call PrintTextNoHeader ld hl, $d46f ld de, wcBottomMessageText + $66 call Func_f8bd @@ -19607,7 +19570,7 @@ Func_f70d: ; 0xf70d ld a, [$d4ab] and a jr z, .asm_f76c - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f76c @@ -19654,7 +19617,7 @@ Func_f78e: ; 0xf78e ld c, $0 ret -Func_f7b1: ; 0xf7b1 +PrintTextNoHeader: ; 0xf7b1 ld a, [$d805] and a jr nz, .asm_f7e0 @@ -19754,7 +19717,7 @@ Func_f83a: ; 0xf83a ld b, $46 .asm_f841 push bc - rst $10 + rst AdvanceFrame pop bc ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a @@ -19786,7 +19749,7 @@ Func_f853: ; 0xf853 ld a, [$d4ab] and a jr z, .asm_f886 - rst $10 + rst AdvanceFrame ld a, [hNewlyPressedButtons] bit BIT_A_BUTTON, a jr z, .asm_f886 @@ -19936,7 +19899,7 @@ Func_f945: ; 0xf945 Func_f952: ; 0xf952 ld de, wcBottomMessageText + $03 ld hl, BellsproutCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $03 ld a, [$d62a] call Func_f78e @@ -19952,7 +19915,7 @@ Func_f952: ; 0xf952 Func_f97a: ; 0xf97a ld de, wcBottomMessageText + $04 ld hl, DugtrioCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $04 ld a, [$d62b] call Func_f78e @@ -19968,7 +19931,7 @@ Func_f97a: ; 0xf97a Func_f9a2: ; 0xf9a2 ld de, wcBottomMessageText + $03 ld hl, CaveShotCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $03 ld a, [$d62c] call Func_f78e @@ -19984,7 +19947,7 @@ Func_f9a2: ; 0xf9a2 Func_f9ca: ; 0xf9ca ld de, wcBottomMessageText + $01 ld hl, SpinnerTurnsCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $01 ld a, [$d62d] call Func_f78e @@ -20012,7 +19975,7 @@ Func_f9f3: ; 0xf9f3 Func_fa06: ; 0xfa06 ld de, wcBottomMessageText + $04 ld hl, CloysterCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $04 ld a, [$d63b] call Func_f78e @@ -20028,7 +19991,7 @@ Func_fa06: ; 0xfa06 Func_fa2e: ; 0xfa2e ld de, wcBottomMessageText + $04 ld hl, SlowpokeCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $04 ld a, [$d63a] call Func_f78e @@ -20044,7 +20007,7 @@ Func_fa2e: ; 0xfa2e Func_fa56: ; 0xfa56 ld de, wcBottomMessageText + $04 ld hl, PoliwagCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $04 ld a, [$d63d] call Func_f78e @@ -20060,7 +20023,7 @@ Func_fa56: ; 0xfa56 Func_fa7e: ; 0xfa7e ld de, wcBottomMessageText + $04 ld hl, PsyduckCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $04 ld a, [$d63c] call Func_f78e @@ -20076,7 +20039,7 @@ Func_fa7e: ; 0xfa7e Func_faa6: ; 0xfaa6 ld de, wcBottomMessageText + $03 ld hl, CaveShotCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $03 ld a, [$d62c] call Func_f78e @@ -20092,7 +20055,7 @@ Func_faa6: ; 0xfaa6 Func_face: ; 0xface :) ld de, wcBottomMessageText + $01 ld hl, SpinnerTurnsCounterText - call Func_f7b1 + call PrintTextNoHeader ld hl, wcBottomMessageText + $01 ld a, [$d62d] call Func_f78e @@ -20136,9 +20099,7 @@ Func_10000: ; 0x10000 cp $2 jr nz, .asm_10021 ld [$ff8a], a - ld a, Bank(Func_301ce) - ld hl, Func_301ce - call BankSwitch + callba Func_301ce ret .asm_10021 ld a, [wCurrentStage] @@ -20269,13 +20230,9 @@ StartCatchEmMode: ; 0x1003f ld a, [hl] ld b, a ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld [$ff8a], a - ld a, Bank(InitBallSaverForCatchEmMode) - ld hl, InitBallSaverForCatchEmMode - call BankSwitch + callba InitBallSaverForCatchEmMode call Func_10696 call Func_3579 ld a, [wCurrentStage] @@ -20294,7 +20251,7 @@ StartCatchEmMode: ; 0x1003f .asm_1011d call SetPokemonSeenFlag ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_10124: ; 0x10124 ; STAGE_RED_FIELD_TOP dw Func_10871 @@ -20351,11 +20308,9 @@ Func_10157: ; 0x10157 ld [wNumMonHits], a call Func_10488 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_10178: ; 0x10178 ; STAGE_RED_FIELD_TOP dw Func_108f5 @@ -20931,7 +20886,7 @@ CapturePokemon: ; 0x1052d call Func_3475 ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $2329 call PlaySoundEffect call Func_10825 @@ -20953,9 +20908,7 @@ CapturePokemon: ; 0x1052d ld [$d548], a ld [$d549], a ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 call Func_10157 ld de, $0001 call PlaySong @@ -21234,9 +21187,7 @@ Func_107b0: ; 0x107b0 ld [$d604], a ld [wIndicatorStates + 4], a ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 ret Func_107c2: ; 0x107c2 @@ -21318,9 +21269,7 @@ Func_10825: ; 0x10825 Func_10848: ; 0x10848 ld bc, $34fa ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld hl, $d5d4 @@ -21377,23 +21326,15 @@ Func_10871: ; 0x10871 bit 0, a jr nz, .asm_108d3 ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes ld [$ff8a], a - ld a, Bank(Func_159f4) - ld hl, Func_159f4 - call BankSwitch + callba Func_159f4 ret .asm_108d3 ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -21411,14 +21352,10 @@ Func_108f5: ; 0x108f5 bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 call Func_10432 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld a, Bank(StageSharedBonusSlotGlowGfx) ld hl, StageSharedBonusSlotGlowGfx ld de, $81a0 @@ -21434,9 +21371,7 @@ Func_108f5: ; 0x108f5 call Func_10aa ld a, [$d624] ld [$ff8a], a - ld a, Bank(Func_174d4) - ld hl, Func_174d4 - call BankSwitch + callba Func_174d4 ld hl, Data_1097d ld a, $4 call Func_10aa @@ -21491,18 +21426,14 @@ Func_1098c: ; 0x1098c xor a ld [wRightAlleyCount], a ld [$ff8a], a - ld a, Bank(Func_1f2ed) - ld hl, Func_1f2ed - call BankSwitch + callba Func_1f2ed ld de, $0002 call PlaySong ld a, [wCurrentStage] bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a ld a, $4 ld hl, Func_10184 @@ -21519,21 +21450,15 @@ Func_109fc: ; 0x109fc call Func_107a5 call Func_107c2 ld [$ff8a], a - ld a, Bank(Func_1f2ff) - ld hl, Func_1f2ff - call BankSwitch + callba Func_1f2ff ld a, [wCurrentStage] bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb call Func_10432 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld a, BANK(StageSharedBonusSlotGlowGfx) ld hl, StageSharedBonusSlotGlowGfx ld de, $81a0 @@ -21549,9 +21474,7 @@ Func_109fc: ; 0x109fc call Func_10aa ld a, [$d624] ld [$ff8a], a - ld a, Bank(Func_174d4) - ld hl, Func_174d4 - call BankSwitch + callba Func_174d4 ld hl, Data_10a88 ld a, $4 call Func_10aa @@ -21594,7 +21517,7 @@ Func_10ab3: ; 0x10ab3 and a ret nz ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_10abc: ; 0x10abc ; STAGE_RED_FIELD_TOP dw Func_10ebb @@ -21625,11 +21548,9 @@ Func_10ac8: ; 0x10ac8 ld [$d554], a call Func_10488 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_10af3: ; 0x10af3 ; STAGE_RED_FIELD_TOP dw Func_10fe3 @@ -21808,7 +21729,7 @@ Func_10bea: ; 0x10bea call Func_10c0c call Func_b2e call Func_10c38 - rst $10 + rst AdvanceFrame ld a, [$d809] bit 0, a jr z, .asm_10bf4 @@ -22004,9 +21925,7 @@ Func_10d1d: ; 0x10d1d ld a, [hl] ld b, a ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, [wCurrentCatchEmMon] ld c, a ld b, $0 @@ -22087,9 +22006,7 @@ Func_10d1d: ; 0x10d1d dec b jr nz, .asm_10dc0 ld [$ff8a], a - ld a, Bank(InitBallSaverForCatchEmMode) - ld hl, InitBallSaverForCatchEmMode - call BankSwitch + callba InitBallSaverForCatchEmMode call Func_10b3f call Func_3579 ld a, [wCurrentStage] @@ -22184,9 +22101,7 @@ Func_10e0a: ; 0x10e0a Func_10e8b: ; 0x10e8b ld bc, $34e8 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0100 ld de, $0000 push bc @@ -22237,26 +22152,22 @@ Func_10ebb: ; 0x10ebb ld a, [wCurrentStage] bit 0, a jr nz, .asm_10f0b - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8900 ld bc, $00e0 call Func_735 ret .asm_10f0b - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8200 ld bc, $00e0 call Func_735 ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -22308,41 +22219,33 @@ Func_10fe3: ; 0x10fe3 bit 0, a jp z, Func_10aff ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch - ld a, $36 - ld hl, $6c60 + callba Func_30253 + ld a, BANK(StageSharedBonusSlotGlowGfx) + ld hl, StageSharedBonusSlotGlowGfx + $60 ld de, $8200 ld bc, $00e0 call LoadVRAMData ld a, [hGameBoyColorFlag] and a jr z, .asm_11036 - ld a, $37 - ld hl, $4af8 + ld a, BANK(StageRedFieldBottomOBJPalette7) + ld hl, StageRedFieldBottomOBJPalette7 ld de, $0078 ld bc, $0008 call Func_7dc .asm_11036 - ld hl, $4958 - ld a, $4 + ld hl, Data_10958 + ld a, BANK(Data_10958) call Func_10aa ld a, [$d624] ld [$ff8a], a - ld a, Bank(Func_174d4) - ld hl, Func_174d4 - call BankSwitch - ld hl, $497d - ld a, $4 + callba Func_174d4 + ld hl, Data_1097d + ld a, BANK(Data_1097d) call Func_10aa ret @@ -22385,9 +22288,7 @@ Func_11061: ; 0x11061 xor a ld [wLeftAlleyCount], a ld [$ff8a], a - ld a, Bank(Func_1f2ed) - ld hl, Func_1f2ed - call BankSwitch + callba Func_1f2ed ld a, $2 ld [$d7ad], a ld de, $0002 @@ -22396,26 +22297,22 @@ Func_11061: ; 0x11061 ld a, [wCurrentStage] bit 0, a jr nz, .asm_110bd - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8600 ld bc, $00e0 call Func_735 ret .asm_110bd - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8200 ld bc, $00e0 call Func_735 ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -22464,48 +22361,38 @@ Func_11195: ; 0x11195 call Func_107a5 call Func_107c2 ld [$ff8a], a - ld a, Bank(Func_1f2ff) - ld hl, Func_1f2ff - call BankSwitch + callba Func_1f2ff ld a, [wCurrentStage] bit 0, a jp z, Func_1120e ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a - ld a, Bank(Func_1e8f6) - ld hl, Func_1e8f6 - call BankSwitch + callba Func_1e8f6 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch - ld a, $36 - ld hl, $6c60 + callba Func_30253 + ld a, Bank(StageSharedBonusSlotGlowGfx) + ld hl, StageSharedBonusSlotGlowGfx + $60 ld de, $8200 ld bc, $00e0 call LoadVRAMData ld a, [hGameBoyColorFlag] and a jr z, .asm_111f0 - ld a, $37 - ld hl, $4bf8 + ld a, BANK(StageBlueFieldBottomOBJPalette7) + ld hl, StageBlueFieldBottomOBJPalette7 ld de, $0078 ld bc, $0008 call Func_7dc .asm_111f0 - ld hl, $4a63 - ld a, $4 + ld hl, Data_10a63 + ld a, BANK(Data_10a63) call Func_10aa ld a, [$d624] ld [$ff8a], a - ld a, Bank(Func_174d4) - ld hl, Func_174d4 - call BankSwitch - ld hl, $4a88 - ld a, $4 + callba Func_174d4 + ld hl, Data_10a88 + ld a, BANK(Data_10a88) call Func_10aa ret @@ -24889,9 +24776,7 @@ Func_14091: ; 0x14091 bit 0, a ret nz ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_159f4 ret @@ -24968,13 +24853,9 @@ Func_1414b: ; 0x1414b jp Func_14210 .asm_14165 ld [$ff8a], a - ld a, Bank(Func_141f2) - ld hl, Func_141f2 - call BankSwitch + callba Func_141f2 ld [$ff8a], a - ld a, Bank(Func_10362) - ld hl, Func_10362 - call BankSwitch + callba Func_10362 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -24984,13 +24865,13 @@ Func_1414b: ; 0x1414b ld a, [$d5f3] and a ret z - ld a, $2a - ld hl, $47e0 + ld a, BANK(PikachuSaverGfx) + ld hl, PikachuSaverGfx + $c0 ld de, $87e0 ld bc, $0020 call FarCopyData - ld a, $2a - ld hl, $4800 + ld a, BANK(GFX_a8800) + ld hl, GFX_a8800 ld de, $8900 ld bc, $0180 call FarCopyData @@ -25059,9 +24940,7 @@ Func_14210: ; 0x14210 dec b jr nz, .asm_14215 ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -25083,15 +24962,15 @@ Func_14234: ; 0x14234 ld a, [wCurrentStage] bit 0, a jr nz, .asm_1425c - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8900 ld bc, $00e0 call FarCopyData jr .asm_1426a .asm_1425c - ld a, $36 - ld hl, $7e80 + ld a, BANK(Data_dbe80) + ld hl, Data_dbe80 ld de, $8200 ld bc, $00e0 call FarCopyData @@ -25102,8 +24981,8 @@ Func_14234: ; 0x14234 ld a, [hGameBoyColorFlag] and a ret z - ld a, $37 - ld hl, $5188 + ld a, BANK(Data_dd188) + ld hl, Data_dd188 ld de, $0070 ld bc, $0010 call Func_6fd @@ -25128,8 +25007,8 @@ Func_14282: ; 0x14282 .asm_1429e ld a, [$d624] call Func_174d4 - ld a, $36 - ld hl, $4f60 + ld a, BANK(Data_d8f60) + ld hl, Data_d8f60 ld de, $8ae0 ld bc, $0020 call FarCopyData @@ -25138,9 +25017,7 @@ Func_14282: ; 0x14282 Func_142b3: ; 0x142b3 push af ld [$ff8a], a - ld a, Bank(Func_10611) - ld hl, Func_10611 - call BankSwitch + callba Func_10611 pop af dec a jr nz, Func_142b3 @@ -25168,7 +25045,7 @@ Func_142d7: ; 0x142d7 ld b, $0 swap c sla c - ld hl, $4e80 + ld hl, Data_d8e80 add hl, bc swap e sla e @@ -25179,7 +25056,7 @@ Func_142d7: ; 0x142d7 ld e, l pop hl ld bc, $0020 - ld a, $36 + ld a, BANK(Data_d8e80) call FarCopyData pop de pop bc @@ -25190,23 +25067,17 @@ Func_142fc: ; 0x142fc and a jr nz, .asm_1430e ld [$ff8a], a - ld a, Bank(LoadBallGfx) - ld hl, LoadBallGfx - call BankSwitch + callba LoadBallGfx jr .asm_14328 .asm_1430e cp $1 jr nz, .asm_1431e ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx jr .asm_14328 .asm_1431e ld [$ff8a], a - ld a, Bank(Func_dd62) - ld hl, Func_dd62 - call BankSwitch + callba Func_dd62 .asm_14328 ld a, [hGameBoyColorFlag] and a @@ -25214,8 +25085,8 @@ Func_142fc: ; 0x142fc ld a, [wBallType] cp GREAT_BALL jr nc, .notPokeball - ld a, $37 - ld hl, $5168 + ld a, BANK(PokeBallObjPalette) + ld hl, PokeBallObjPalette ld de, $0040 ld bc, $0008 call Func_6fd @@ -25223,8 +25094,8 @@ Func_142fc: ; 0x142fc .notPokeball cp ULTRA_BALL jr nc, .notGreatball - ld a, $37 - ld hl, $5170 + ld a, BANK(GreatBallObjPalette) + ld hl, GreatBallObjPalette ld de, $0040 ld bc, $0008 call Func_6fd @@ -25232,15 +25103,15 @@ Func_142fc: ; 0x142fc .notGreatball cp MASTER_BALL jr nc, .notUltraball - ld a, $37 - ld hl, $5178 + ld a, BANK(UltraBallObjPalette) + ld hl, UltraBallObjPalette ld de, $0040 ld bc, $0008 call Func_6fd ret .notUltraball - ld a, $37 - ld hl, $5180 + ld a, BANK(MasterBallObjPalette) + ld hl, MasterBallObjPalette ld de, $0040 ld bc, $0008 call Func_6fd @@ -25256,9 +25127,7 @@ Func_14377: ; 0x14377 ld a, [$d498] add $15 ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret .asm_14393 ld a, [$d608] @@ -25266,15 +25135,11 @@ Func_14377: ; 0x14377 jr z, .asm_143a6 ld a, $1a ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret .asm_143a6 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret .asm_143b1 ld a, [wSpecialMode] @@ -25284,9 +25149,7 @@ Func_14377: ; 0x14377 cp $3 jr nz, .asm_143c9 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret .asm_143c9 ld a, [$d604] @@ -25297,9 +25160,7 @@ Func_14377: ; 0x14377 add $12 .asm_143d6 ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret Func_143e1: ; 0x143e1 @@ -25347,109 +25208,176 @@ Func_1441e: ; 0x1441e jp PinballCollideWithPoints Func_14439: ; 0x14439 - ld de, $45b5 + ld de, Data_145b5 ld bc, $d5fe scf jp Func_2775 Func_14443: ; 0x14443 - ld de, $45bb + ld de, Data_145bb ld bc, $d601 scf jp Func_2775 Func_1444d: ; 0x1444d - ld de, $45af - ld hl, $459d + ld de, Data_145af + ld hl, Data_1459d ld bc, $d5c7 and a jp Func_2775 Func_1445a: ; 0x1445a - ld de, $45c9 - ld hl, $45c1 + ld de, Data_145c9 + ld hl, Data_145c1 ld bc, $d60a and a jp Func_2775 Func_14467: ; 0x14467 - ld de, $44f4 - ld hl, $44ee + ld de, Data_144f4 + ld hl, Data_144ee ld bc, $d4ed and a jp Func_2775 Func_14474: ; 0x14474 - ld de, $4515 ; todo - ld hl, $44fd ; todo + ld de, Data_14515 ; todo + ld hl, Data_144fd ; todo ld bc, $d4cb and a jp Func_2775 Func_14481: ; 0x14481 - ld de, $452d - ld hl, $4521 + ld de, Data_1452d + ld hl, Data_14521 ld bc, $d4d8 and a jp Func_2775 Func_1448e: ; 0x1448e - ld de, $4536 + ld de, Data_14536 ld bc, $d4dc scf jp Func_2775 Func_14498: ; 0x14498 - ld de, $453c ; todo + ld de, Data_1453c ; todo ld bc, $d507 scf jp Func_2775 Func_144a2: ; 0x144a2 - ld de, $4542 + ld de, Data_14542 ld bc, $d50d scf jp Func_2775 Func_144ac: ; 0x144ac - ld de, $4551 + ld de, Data_14551 ld bc, $d5f7 scf jp Func_2775 Func_144b6: ; 0x144b6 - ld de, $455d ; todo + ld de, Data_1455d ; todo ld bc, $d51f scf jp Func_2775 Func_144c0: ; 0x144c0 - ld de, $457d ; todo - ld hl, $4578 ; todo + ld de, Data_1457d ; todo + ld hl, Data_14578 ; todo ld bc, $d500 and a jp Func_2775 Func_144cd: ; 0x144cd - ld de, $4588 - ld hl, $4583 + ld de, Data_14588 + ld hl, Data_14583 ld bc, $d500 and a jp Func_2775 Func_144da: ; 0x144da - ld de, $458e + ld de, Data_1458e ld bc, $d4fb scf jp Func_2775 Func_144e4: ; 0x144e4 - ld de, $4594 + ld de, Data_14594 ld bc, $d515 scf jp Func_2775 - dr $144ee, $145d2 +Data_144ee: + dr $144ee, $144f4 + +Data_144f4: + dr $144f4, $144fd + +Data_144fd: + dr $144fd, $14515 + +Data_14515: + dr $14515, $14521 + +Data_14521: + dr $14521, $1452d + +Data_1452d: + dr $1452d, $14536 + +Data_14536: + dr $14536, $1453c + +Data_1453c: + dr $1453c, $14542 + +Data_14542: + dr $14542, $14551 + +Data_14551: + dr $14551, $1455d + +Data_1455d: + dr $1455d, $14578 + +Data_14578: + dr $14578, $1457d + +Data_1457d: + dr $1457d, $14583 + +Data_14583: + dr $14583, $14588 + +Data_14588: + dr $14588, $1458e + +Data_1458e: + dr $1458e, $14594 + +Data_14594: + dr $14594, $1459d + +Data_1459d: + dr $1459d, $145af + +Data_145af: + dr $145af, $145b5 + +Data_145b5: + dr $145b5, $145bb + +Data_145bb: + dr $145bb, $145c1 + +Data_145c1: + dr $145c1, $145c9 + +Data_145c9: + dr $145c9, $145d2 RedStageEvolutionTrinketCoordinatePointers: ; 0x145d2 dw RedStageTopEvolutionTrinketCoords @@ -25503,14 +25431,10 @@ Func_1460e: ; 0x1460e call Func_174ea call Func_148cf ld [$ff8a], a - ld a, Bank(Func_30188) - ld hl, Func_30188 - call BankSwitch + callba Func_30188 ld a, $0 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret Func_14652: ; 0x14652 @@ -25534,14 +25458,10 @@ Func_14652: ; 0x14652 call Func_146a2 call Func_174d0 ld [$ff8a], a - ld a, Bank(Func_30188) - ld hl, Func_30188 - call BankSwitch + callba Func_30188 ld a, $0 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret Func_146a2: ; 0x146a2 @@ -25607,21 +25527,25 @@ Func_14707: ; 0x14707 ld a, [wBallSaverIconOn] and a jr nz, .asm_1471c - ld a, $5 - ld hl, $472b + ld a, BANK(Data_1172b) + ld hl, Data_1172b ld de, $99a8 ld bc, $0004 call Func_735 ret .asm_1471c - ld a, $5 - ld hl, $472f + ld a, BANK(Data_1472f) + ld hl, Data_1472f ld de, $99a8 ld bc, $0004 call Func_735 ret - dr $1472b, $14733 +Data_1172b: + dr $1472b, $1472f + +Data_1472f: + dr $1472f, $14733 Func_14733: ; 0x14733 ld c, $0 @@ -25645,15 +25569,16 @@ Func_14746: ; 0x14746 ld c, $2 .asm_14750 ld b, $0 - ld hl, $475f + ld hl, Data_1475f add hl, bc ld a, [hli] ld h, [hl] ld l, a - ld a, $5 + ld a, BANK(Data_1475f) call Func_10aa ret +Data_1475f: dr $1475f, $14795 Func_14795: ; 0x14795 @@ -25707,9 +25632,7 @@ Func_147aa: ; 0x147aa call Func_149f5 ld a, $8 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [wRightMapMoveCounter] cp $3 call z, Func_14920 @@ -25725,9 +25648,7 @@ Func_147aa: ; 0x147aa call Func_149f5 ld a, $7 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [wLeftMapMoveCounter] cp $3 call z, Func_14947 @@ -25887,9 +25808,7 @@ Func_14920: ; 0x14920 ld a, $1 ld [$d55a], a ld [$ff8a], a - ld a, Bank(StartMapMoveMode) - ld hl, StartMapMoveMode - call BankSwitch + callba StartMapMoveMode ret Func_14947: ; 0x14947 @@ -25906,9 +25825,7 @@ Func_14947: ; 0x14947 xor a ld [$d55a], a ld [$ff8a], a - ld a, Bank(StartMapMoveMode) - ld hl, StartMapMoveMode - call BankSwitch + callba StartMapMoveMode ret Func_1496d: ; 0x1496d @@ -25920,9 +25837,7 @@ Func_1496d: ; 0x1496d ld [$d7eb], a ld bc, $34be ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $000f call PlaySoundEffect ret @@ -25970,11 +25885,11 @@ Func_149d9: ; 0x149d9 sla a ld c, a ld b, $0 - ld hl, $4a11 ; todo + ld hl, Data_14a11 ld a, [hGameBoyColorFlag] and a jr z, .asm_149e9 - ld hl, $4a83 ; todo + ld hl, Data_14a83 .asm_149e9 add hl, bc ld a, [hli] @@ -25982,7 +25897,7 @@ Func_149d9: ; 0x149d9 ld l, a or h ret z - ld a, $5 + ld a, BANK(Data_14a11) call Func_10aa ret @@ -25990,11 +25905,11 @@ Func_149f5: ; 0x149f5 sla a ld c, a ld b, $0 - ld hl, $4af5 ; todo + ld hl, Data_14af5 ld a, [hGameBoyColorFlag] and a jr z, .asm_14a05 - ld hl, $4c8d ; todo + ld hl, Data_14c8d .asm_14a05 add hl, bc ld a, [hli] @@ -26002,11 +25917,21 @@ Func_149f5: ; 0x149f5 ld l, a or h ret z - ld a, $5 + ld a, BANK(Data_14af5) call Func_10aa ret - dr $14a11, $14d85 +Data_14a11: + dr $14a11, $14a83 + +Data_14a83: + dr $14a83, $14af5 + +Data_14af5: + dr $14af5, $14c8d + +Data_14c8d: + dr $14c8d, $14d85 Func_14d85: ; 0x14d85 ld a, [$d4cb] @@ -26022,14 +25947,10 @@ Func_14d85: ; 0x14d85 ld [$d4d7], a ld a, $4 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch - ld bc, $34be + callba Func_10000 + ld bc, Data_34be ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ret .asm_14db9 ld a, [$d4d6] @@ -26074,9 +25995,7 @@ Func_14dea: ; 0x14dea ld [$d50c], a ld a, $c ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ; fall through Func_14e10: ; 0x14e10 ld hl, $d50b @@ -26135,11 +26054,9 @@ Func_14e10: ; 0x14e10 ld a, c and a ret z - ld bc, $34ac + ld bc, Data_34ac ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d62d call Func_e4a ld a, [$d517] @@ -26170,7 +26087,7 @@ Func_14ea7: ; 0x14ea7 ld a, [$d517] ld c, a ld b, $0 - ld hl, $4ebe ; todo + ld hl, Data_14ebe add hl, bc ld a, [hl] ld e, a @@ -26178,6 +26095,7 @@ Func_14ea7: ; 0x14ea7 call PlaySoundEffect ret +Data_14ebe: dr $14ebe, $14ece Func_14ece: ; 0x14ece @@ -26185,21 +26103,25 @@ Func_14ece: ; 0x14ece ld c, a sla c ld b, $0 - ld hl, $4eeb ; todo + ld hl, Data_14eeb ld a, [hGameBoyColorFlag] and a jr z, .asm_14ee1 - ld hl, $509b + ld hl, Data_1509b .asm_14ee1 add hl, bc ld a, [hli] ld h, [hl] ld l, a - ld a, $5 + ld a, BANK(Data_14eeb) call Func_10aa ret - dr $14eeb, $151cb +Data_14eeb: + dr $14eeb, $1509b + +Data_1509b: + dr $1509b, $151cb Func_151cb: ; 0x151cb ld a, [$d50d] @@ -26220,11 +26142,9 @@ Func_151cb: ; 0x151cb ld [hl], $1 and a ret nz - ld bc, $34b2 + ld bc, Data_34b2 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d50f ld a, [hli] and [hl] @@ -26237,11 +26157,9 @@ Func_151cb: ; 0x151cb ld [$d513], a ld a, $80 ld [$d514], a - ld bc, $34b8 + ld bc, Data_34b8 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0009 call PlaySoundEffect ld hl, $d62c @@ -26395,9 +26313,7 @@ Func_1535d: ; 0x1535d call Func_159c9 ld a, $b ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d5f8] sub $e ld c, a @@ -26410,9 +26326,7 @@ Func_1535d: ; 0x1535d ret nz ld bc, $34b2 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d5f9 ld a, [hli] and [hl] @@ -26434,9 +26348,7 @@ Func_1535d: ; 0x1535d ld [wBallTypeCounter + 1], a ld bc, $34b8 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [wBallType] cp MASTER_BALL jr z, .masterBall @@ -26462,9 +26374,7 @@ Func_1535d: ; 0x1535d call PlaySoundEffect ld bc, $34e8 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0100 ld de, $0000 push bc @@ -26712,9 +26622,7 @@ Func_1581f: ; 0x1581f ld [$d51f], a ld bc, $34a6 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [$d520] sub $11 ld c, a @@ -26758,9 +26666,7 @@ Func_1587c: ; 0x1587c ld [wLeftAlleyTrigger], a ld a, $1 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wLeftAlleyCount] cp $3 @@ -26776,9 +26682,7 @@ Func_1587c: ; 0x1587c or $6 ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_159f4 ret @@ -26792,9 +26696,7 @@ Func_158c0: ; 0x158c0 ld [wLeftAlleyTrigger], a ld a, $1 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wLeftAlleyCount] cp $3 @@ -26810,9 +26712,7 @@ Func_158c0: ; 0x158c0 or $6 ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_159f4 ret @@ -26826,9 +26726,7 @@ Func_15904: ; 0x15904 ld [wSecondaryLeftAlleyTrigger], a ld a, $3 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret HandleLeftAlleyTriggerRedField: ; 0x1591e @@ -26862,9 +26760,7 @@ Func_15944: ; 0x15944 ld [wRightAlleyTrigger], a ld a, $2 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wRightAlleyCount] cp $3 @@ -26904,9 +26800,7 @@ Func_15990: ; 0x15990 ld [wRightAlleyTrigger], a ld a, $2 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wRightAlleyCount] cp $3 @@ -26937,9 +26831,7 @@ Func_159c9: ; 0x159c9 ld a, $ff ld [$d7ad], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_159f4 ld a, $1 ld [$d580], a @@ -26999,9 +26891,7 @@ Func_15e93: ; 0x15e93 ld [$d4fb], a ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0005 call PlaySoundEffect ld hl, BellsproutAnimationData @@ -27051,9 +26941,7 @@ Func_15e93: ; 0x15e93 .asm_15f11 ld [wRareMonsFlag], a ld [$ff8a], a - ld a, Bank(StartCatchEmMode) - ld hl, StartCatchEmMode - call BankSwitch + callba StartCatchEmMode .noCatchEmMode ld hl, $d62a call Func_e4a @@ -27086,9 +26974,7 @@ Func_15e93: ; 0x15e93 call PlaySoundEffect ld a, $5 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret BellsproutAnimationData: ; 0x15f69 @@ -27195,9 +27081,7 @@ Func_160f0: ; 0x160f0 ld [$d5fe], a ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0021 call PlaySoundEffect xor a @@ -27228,17 +27112,13 @@ Func_160f0: ; 0x160f0 cp $f jr nz, .asm_1614f ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_1614f cp $c jr nz, .asm_1615e ld [$ff8a], a - ld a, Bank(Func_dd62) - ld hl, Func_dd62 - call BankSwitch + callba Func_dd62 ret .asm_1615e cp $9 @@ -27252,9 +27132,7 @@ Func_160f0: ; 0x160f0 cp $6 jr nz, .asm_1618e ld [$ff8a], a - ld a, Bank(Func_10ab3) - ld hl, Func_10ab3 - call BankSwitch + callba Func_10ab3 ld a, $1 ld [$d548], a ld [$d549], a @@ -27267,17 +27145,13 @@ Func_160f0: ; 0x160f0 cp $3 jr nz, .asm_1619d ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_1619d and a ret nz ld [$ff8a], a - ld a, Bank(LoadBallGfx) - ld hl, LoadBallGfx - call BankSwitch + callba LoadBallGfx ld a, $2 ld [wBallYVelocity + 1], a ret @@ -27456,17 +27330,13 @@ Func_16279: ; 0x16279 ld de, $0021 call PlaySoundEffect ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_162d4 cp $f jr nz, .asm_162e3 ld [$ff8a], a - ld a, Bank(Func_dd62) - ld hl, Func_dd62 - call BankSwitch + callba Func_dd62 ret .asm_162e3 cp $c @@ -27491,17 +27361,13 @@ Func_16279: ; 0x16279 ld a, $8 ld [$d804], a ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_16317 cp $3 jr nz, .asm_16330 ld [$ff8a], a - ld a, Bank(LoadBallGfx) - ld hl, LoadBallGfx - call BankSwitch + callba LoadBallGfx ld a, $2 ld [wBallYVelocity + 1], a ld a, $80 @@ -27518,9 +27384,7 @@ Func_16279: ; 0x16279 and $8 ld [wRareMonsFlag], a ld [$ff8a], a - ld a, Bank(StartCatchEmMode) - ld hl, StartCatchEmMode - call BankSwitch + callba StartCatchEmMode xor a ld [$d622], a ret @@ -27530,9 +27394,7 @@ Func_16352: ; 0x16352 ld [wIndicatorStates + 4], a ld a, $d ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 jr nc, .asm_1636d ld a, $1 ld [$d548], a @@ -27575,9 +27437,7 @@ Func_16352: ; 0x16352 ret .asm_163b3 ld [$ff8a], a - ld a, Bank(Func_ed8e) - ld hl, Func_ed8e - call BankSwitch + callba Func_ed8e xor a ld [$d608], a ld a, [$d61d] @@ -27590,9 +27450,7 @@ Func_16352: ; 0x16352 cp $2 ret nz ld [$ff8a], a - ld a, Bank(Func_10ab3) - ld hl, Func_10ab3 - call BankSwitch + callba Func_10ab3 ld a, [$d7ad] ld c, a ld a, [wStageCollisionState] @@ -27619,7 +27477,7 @@ Func_163f2: ; 0x163f2 call Func_32aa ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $3c23 call PlaySoundEffect ret @@ -27769,16 +27627,12 @@ Func_1658f: ; 0x1658f pop af add $29 ; map billboard pictures start at the $29th entry in BillboardPicturePointers ld [$ff8a], a - ld a, Bank(LoadBillboardPicture) - ld hl, LoadBillboardPicture - call BankSwitch + callba LoadBillboardPicture ld b, $20 ; number of frames to delay before the next map is shown .waitOnCurrentMap push bc ld [$ff8a], a - ld a, Bank(Func_eeee) - ld hl, Func_eeee - call BankSwitch + callba Func_eeee ld hl, wKeyConfigBallStart call IsKeyPressed jr nz, .ballStartKeyPressed @@ -27789,14 +27643,10 @@ Func_1658f: ; 0x1658f .ballStartKeyPressed pop bc ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld bc, $2cd1 ld [$ff8a], a - ld a, Bank(Func_3118f) - ld hl, Func_3118f - call BankSwitch + callba Func_3118f ld a, [wCurrentMap] ld [$d4e3], a xor a @@ -27895,12 +27745,10 @@ Func_1669e: ; 0x1669e xor a ld [$d85d], a call Func_310a - rst $10 + rst AdvanceFrame ld a, $1 ld [$ff8a], a - ld a, Bank(PlayPikachuSoundClip) - ld hl, PlayPikachuSoundClip - call BankSwitch + callba PlayPikachuSoundClip ld a, $1 ld [$d85d], a ld a, $ff @@ -27930,9 +27778,7 @@ Func_1669e: ; 0x1669e ld [$d549], a ld bc, $34ca ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore xor a ld [$d51c], a ret @@ -28010,9 +27856,7 @@ Func_16781: ; 0x16781 jr nz, .asm_167c2 ld bc, $34ca ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [$d502] xor $1 set 1, a @@ -28022,9 +27866,7 @@ Func_16781: ; 0x16781 call Func_16859 ld a, $6 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret .asm_167bd ld a, [$d503] @@ -28046,9 +27888,7 @@ Func_16781: ; 0x16781 or c ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_159f4 ld de, $0007 call PlaySoundEffect @@ -28068,9 +27908,7 @@ Func_167ff: ; 0x167ff jr nz, .asm_1683e ld bc, $34ca ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [$d502] xor $1 ld [$d502], a @@ -28079,9 +27917,7 @@ Func_167ff: ; 0x167ff call Func_16878 ld a, $6 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret .asm_16839 ld a, [$d503] @@ -28213,9 +28049,7 @@ Func_16d9d: ; 016d9d jr nz, .asm_16ddc ld a, $9 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d610] cp $3 jr nz, .asm_16e35 @@ -28230,9 +28064,7 @@ Func_16d9d: ; 016d9d .asm_16ddc ld a, $a ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d611] cp $3 jr nz, .asm_16e35 @@ -28269,9 +28101,7 @@ Func_16d9d: ; 016d9d .asm_16e35 ld bc, $34ac ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [$d60c] call Func_16f28 ld a, [$d60d] @@ -28573,9 +28403,7 @@ Func_1757e: ; 0x1757e call Func_17c96 call Func_17e08 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 call Func_17e81 call Func_17f0f call Func_17f75 @@ -29184,9 +29012,7 @@ Func_18000: ; 0x18000 ld a, $3 ld [$d49e], a ld [$ff8a], a - ld a, Bank(Func_dbba) - ld hl, Func_dbba - call BankSwitch + callba Func_dbba ret Func_1804a: ; 0x1804a @@ -29211,9 +29037,7 @@ Func_18061: ; 0x18061 Func_18062: ; 0x18062 ld [$ff8a], a - ld a, Bank(Func_1448e) - ld hl, Func_1448e - call BankSwitch + callba Func_1448e ret Func_1806d: ; 0x1806d @@ -29221,27 +29045,19 @@ Func_1806d: ; 0x1806d Func_1806e: ; 0x1806e ld [$ff8a], a - ld a, Bank(Func_1652d) - ld hl, Func_1652d - call BankSwitch + callba Func_1652d ret Func_18079: ; 0x18079 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 ret Func_18084: ; 0x18084 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 ret InitGengarBonusStage: ; 0x18099 @@ -29289,9 +29105,7 @@ InitGengarBonusStage: ; 0x18099 ld [$d656], a ld bc, $0130 ; 1 minute 30 seconds ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, $f call SetSongBank ld de, $0005 @@ -29343,16 +29157,12 @@ StartBallGengarBonusStage: ; 0x18157 Func_1818b: ; 0x1818b ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc call Func_2862 call Func_18d72 ld a, [$d7c1] ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a and a ret z call Func_183db @@ -29603,9 +29413,7 @@ Func_18377: ; 0x18377 call Func_18d34 call Func_183b7 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -29615,9 +29423,7 @@ Func_18377: ; 0x18377 ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, [$d6a2] cp $5 ret nc @@ -29636,9 +29442,7 @@ Func_183b7: ; 0x183b7 ld [wStageCollisionState], a ld [$d653], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_183db call Func_18d91 ret @@ -29706,9 +29510,7 @@ Func_18464: ; 0x18464 ld [$d67b], a ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, $33 ld [$d803], a ld a, $8 @@ -29917,9 +29719,7 @@ Func_1860b: ; 0x1860b ld [$d695], a ld bc, $34e2 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, $33 ld [$d803], a ld a, $8 @@ -30141,17 +29941,13 @@ Func_187b1: ; 0x187b1 ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld de, $0000 call PlaySong .asm_18826 ld bc, $34ee ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, $33 ld [$d803], a ld a, $8 @@ -30460,9 +30256,7 @@ Func_18d34: ; 0x18d34 jr nz, .asm_18d71 ld bc, $34b2 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, $ff ld [$d803], a ld a, $3 @@ -30544,20 +30338,14 @@ Func_18db2: ; 0x18db2 Func_18faf: ; 0x18faf ld bc, $7f00 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 call Func_19020 call Func_190b9 call Func_19185 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 ret dr $18fda, $19020 @@ -30885,9 +30673,7 @@ InitMewtwoBonusStage: ; 0x1924f jr nz, .asm_1928c ld bc, $0200 ; 2 minutes 0 seconds ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, $12 call SetSongBank ld de, $0001 @@ -30920,14 +30706,10 @@ StartBallMewtwoBonusStage: ; 0x192e3 Func_19310: ; 0x19310 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc call Func_2862 ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a ld a, [$d7c1] and a ret z @@ -31127,9 +30909,7 @@ Func_19451: ; 0x19451 call Func_19701 call Func_1948b ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -31139,9 +30919,7 @@ Func_19451: ; 0x19451 ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, [$d6b1] cp $8 ret nc @@ -31160,9 +30938,7 @@ Func_1948b: ; 0x1948b ld [wStageCollisionState], a ld [$d6a9], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_194ac ret @@ -31201,9 +30977,7 @@ Func_19531: ; 0x19531 jr nc, .asm_195a2 ld bc, $34ee ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, [$d6b0] inc a cp $3 @@ -31232,9 +31006,7 @@ Func_19531: ; 0x19531 ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld de, $0000 call PlaySong .asm_195a2 @@ -31314,7 +31086,7 @@ Func_195f5: ; 0x195f5 pop de ret nc ld a, [de] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_1960d: ; 0x1960d dw Func_19615 dw Func_1961e @@ -31433,9 +31205,7 @@ Func_19701: ; 0x19701 call Func_19876 ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld de, $0038 call PlaySoundEffect .asm_19742 @@ -31513,7 +31283,7 @@ Func_19833: ; 0x19833 pop de ret nc ld a, [de] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_19852: ; 0x19852 dw Func_1985a dw Func_19863 @@ -31622,18 +31392,12 @@ Func_1988e: ; 0x1988e Func_1994e: ; 0x1994e ld bc, $7f65 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 call Func_1999d ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_19976 ret @@ -31776,9 +31540,7 @@ StartBallDiglettBonusStage: ; 0x19a38 Func_19a76: ; 0x19a76 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc call Func_2862 ld a, [$d7c1] and a @@ -31965,9 +31727,7 @@ Func_19c52: ; 0x19c52 ld [$d73b], a ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld de, $0035 call PlaySoundEffect ld hl, $0100 @@ -32272,9 +32032,7 @@ Func_1aad4: ; 0x1aad4 call CopyHLToDE ld bc, $34ee ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld de, $0036 call PlaySoundEffect ld a, $33 @@ -32443,13 +32201,9 @@ asm_1ac2f: Func_1ac98: ; 0x1ac98 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_1acb0 ret @@ -32526,13 +32280,9 @@ InitBlueField: ; 0x1c000 ld [$d645], a ld [$d646], a ld [$ff8a], a - ld a, Bank(Func_dbba) - ld hl, Func_dbba - call BankSwitch + callba Func_dbba ld [$ff8a], a - ld a, Bank(Func_1d65f) - ld hl, Func_1d65f - call BankSwitch + callba Func_1d65f ld a, $10 call SetSongBank ld de, $0001 @@ -32636,16 +32386,12 @@ Func_1c165: ; 0x1c165 call Func_1c3ee call Func_1e8f6 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc ld a, $1 ld [$d640], a call Func_1f18a ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a call Func_1c203 ret @@ -32658,24 +32404,16 @@ Func_1c191: ; 0x1c191 call Func_1c305 call Func_1c3ee ld [$ff8a], a - ld a, Bank(Func_14746) - ld hl, Func_14746 - call BankSwitch + callba Func_14746 ld [$ff8a], a - ld a, Bank(Func_14707) - ld hl, Func_14707 - call BankSwitch + callba Func_14707 call Func_1c235 call Func_1c21e call Func_1e8f6 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a call Func_1c203 ret @@ -32863,13 +32601,9 @@ Func_1c305: ; 0x1c305 jp Func_1c3ca .asm_1c31f ld [$ff8a], a - ld a, Bank(Func_1c3ac) - ld hl, Func_1c3ac - call BankSwitch + callba Func_1c3ac ld [$ff8a], a - ld a, Bank(Func_10362) - ld hl, Func_10362 - call BankSwitch + callba Func_10362 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -32954,9 +32688,7 @@ Func_1c3ca: ; 0x1c3ca dec b jr nz, .asm_1c3cf ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -33033,9 +32765,7 @@ Func_1c43c: ; 0x1c43c Func_1c46d: ; 0x1c46d push af ld [$ff8a], a - ld a, Bank(Func_10611) - ld hl, Func_10611 - call BankSwitch + callba Func_10611 pop af dec a jr nz, Func_1c46d @@ -33090,9 +32820,7 @@ Func_1c4b6: ; 0x1c4b6 ld a, [$d498] add $15 ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret .asm_1c4d2 ld a, [$d608] @@ -33100,15 +32828,11 @@ Func_1c4b6: ; 0x1c4b6 jr z, .asm_1c4e5 ld a, $1a ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret .asm_1c4e5 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret .asm_1c4f0 ld a, [wSpecialMode] @@ -33118,9 +32842,7 @@ Func_1c4b6: ; 0x1c4b6 cp $3 jr nz, .asm_1c508 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret .asm_1c508 ld a, [$d604] @@ -33131,9 +32853,7 @@ Func_1c4b6: ; 0x1c4b6 add $12 .asm_1c515 ld [$ff8a], a - ld a, Bank(Func_30256) - ld hl, Func_30256 - call BankSwitch + callba Func_30256 ret Func_1c520: ; 0x1c520 @@ -33318,20 +33038,14 @@ Func_1c715: ; 0x1c715 call Func_1c8b6 call Func_1f18a ld [$ff8a], a - ld a, Bank(Func_146a9) - ld hl, Func_146a9 - call BankSwitch + callba Func_146a9 call Func_1f27b call Func_1df15 ld [$ff8a], a - ld a, Bank(Func_30188) - ld hl, Func_30188 - call BankSwitch + callba Func_30188 ld a, $0 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret Func_1c769: ; 0x1c769 @@ -33351,33 +33065,23 @@ Func_1c769: ; 0x1c769 call Func_1ea0a call Func_1c8b6 ld [$ff8a], a - ld a, Bank(Func_14733) - ld hl, Func_14733 - call BankSwitch + callba Func_14733 ld [$ff8a], a - ld a, Bank(Func_146a2) - ld hl, Func_146a2 - call BankSwitch + callba Func_146a2 call Func_1f261 call Func_1de93 ld [$ff8a], a - ld a, Bank(Func_30188) - ld hl, Func_30188 - call BankSwitch + callba Func_30188 ld a, $0 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret Func_1c7c7: ; 0x1c7c7 ld a, $0 ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes ret Func_1c7d7: ; 0x1c7d7 @@ -33455,16 +33159,12 @@ Func_1c839: ; 0x1c839 pop af add $29 ; map billboard pictures start at the $29th entry in BillboardPicturePointers ld [$ff8a], a - ld a, Bank(LoadBillboardPicture) - ld hl, LoadBillboardPicture - call BankSwitch + callba LoadBillboardPicture ld b, $20 ; number of frames to delay before the next map is shown .waitOnCurrentMap push bc ld [$ff8a], a - ld a, Bank(Func_eeee) - ld hl, Func_eeee - call BankSwitch + callba Func_eeee ld hl, wKeyConfigBallStart call IsKeyPressed jr nz, .ballStartKeyPressed @@ -33475,14 +33175,10 @@ Func_1c839: ; 0x1c839 .ballStartKeyPressed pop bc ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld bc, $2cd1 ld [$ff8a], a - ld a, Bank(Func_3118f) - ld hl, Func_3118f - call BankSwitch + callba Func_3118f ld a, [wCurrentMap] ld [$d4e3], a xor a @@ -33668,14 +33364,10 @@ Func_1c9c1: ; 0x1c9c1 ld [$d4d7], a ld a, $4 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld bc, $34be ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ret .asm_1ca19 ld a, [$d4d6] @@ -33732,9 +33424,7 @@ Func_1ca5f: ; 0x1ca5f ld [$d50c], a ld a, $c ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ; fall through Func_1ca85: ; 0x1ca85 @@ -33796,9 +33486,7 @@ Func_1ca85: ; 0x1ca85 ret z ld bc, $34ac ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d62d call Func_e4a ld a, [$d517] @@ -33946,24 +33634,18 @@ Func_1cfaa: ; 0x1cfaa ld [$d51f], a ld bc, $34a6 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [wStageCollisionState] cp $0 jr nz, .asm_1cfe5 ld a, $1 ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes ld a, $1 ld [$d580], a ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a .asm_1cfe5 ld a, [$d520] sub $7 @@ -33996,9 +33678,7 @@ Func_1d010: ; 0x1d010 ld [wLeftAlleyTrigger], a ld a, $1 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wLeftAlleyCount] cp $3 @@ -34026,9 +33706,7 @@ Func_1d047: ; 0x1d047 ld [wRightAlleyTrigger], a ld a, $2 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ret c ld a, [wRightAlleyCount] cp $3 @@ -34151,12 +33829,10 @@ Func_1d133: ; 0x1d133 xor a ld [$d85d], a call Func_310a - rst $10 + rst AdvanceFrame ld a, $1 ld [$ff8a], a - ld a, Bank(PlayPikachuSoundClip) - ld hl, PlayPikachuSoundClip - call BankSwitch + callba PlayPikachuSoundClip ld a, $1 ld [$d85d], a ld a, $ff @@ -34186,9 +33862,7 @@ Func_1d133: ; 0x1d133 ld [$d549], a ld bc, $34ca ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore xor a ld [$d51c], a ret @@ -34263,9 +33937,7 @@ Func_1d216: ; 0x1d216 ld [$d630], a ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0005 call PlaySoundEffect ld hl, $5312 ; todo @@ -34306,9 +33978,7 @@ Func_1d216: ; 0x1d216 cp $3 jr nz, .asm_1d299 ld [$ff8a], a - ld a, Bank(Func_10ab3) - ld hl, Func_10ab3 - call BankSwitch + callba Func_10ab3 ld a, [$d643] and a ret z @@ -34354,9 +34024,7 @@ Func_1d216: ; 0x1d216 jr nz, .asm_1d2f8 ld a, $f ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 .asm_1d2f8 xor a ld [$d642], a @@ -34380,9 +34048,7 @@ HandleEnteringCloyster: ; 0x1d32d ld [$d635], a ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0005 call PlaySoundEffect ld hl, $541d @@ -34428,9 +34094,7 @@ HandleEnteringCloyster: ; 0x1d32d .asm_1d3a1 ld [wRareMonsFlag], a ld [$ff8a], a - ld a, Bank(StartCatchEmMode) - ld hl, StartCatchEmMode - call BankSwitch + callba StartCatchEmMode .noCatchEmMode ld hl, $d63b call Func_e4a @@ -34468,9 +34132,7 @@ HandleEnteringCloyster: ; 0x1d32d call PlaySoundEffect ld a, $e ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 xor a ld [$d64c], a ld [$d64d], a @@ -34509,9 +34171,7 @@ Func_1d438: ; 0x1d438 ld [$d647], a ld a, $9 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d610] cp $3 jp nz, asm_1d4fa @@ -34537,9 +34197,7 @@ Func_1d438: ; 0x1d438 ld [$d647], a ld a, $a ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d611] cp $3 jr nz, asm_1d4fa @@ -34576,9 +34234,7 @@ Func_1d438: ; 0x1d438 asm_1d4fa: ; 0x1d4fa ld bc, $34ac ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [$d60c] call Func_1d5f2 ld a, [$d60d] @@ -34866,9 +34522,7 @@ Func_1dbd2: ; 0x1dbd2 cp $3 ld a, $7 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, $2 ld [$d646], a ld a, $78 @@ -34904,9 +34558,7 @@ Func_1dbd2: ; 0x1dbd2 cp $3 ld a, $8 ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [wRightMapMoveCounter] cp $3 ccf @@ -35105,9 +34757,7 @@ Func_1ddc7: ; 0x1ddc7 xor a ld [$d55a], a ld [$ff8a], a - ld a, Bank(StartMapMoveMode) - ld hl, StartMapMoveMode - call BankSwitch + callba StartMapMoveMode scf ret @@ -35127,9 +34777,7 @@ Func_1ddf4: ; 0x1ddf4 ld a, $1 ld [$d55a], a ld [$ff8a], a - ld a, Bank(StartMapMoveMode) - ld hl, StartMapMoveMode - call BankSwitch + callba StartMapMoveMode scf ret @@ -35145,9 +34793,7 @@ Func_1de22: ; 0x1de22 ld [$d7eb], a ld bc, $34be ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $000f call PlaySoundEffect ret @@ -35348,15 +34994,11 @@ Func_1e356: ; 0x1e356 ld a, $1 ld [wStageCollisionState], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes ld a, $1 ld [$d580], a ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a .asm_1e386 ld a, [wStageCollisionState] bit 0, a @@ -35370,9 +35012,7 @@ Func_1e356: ; 0x1e356 ld [wSecondaryLeftAlleyTrigger], a ld a, $b ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 ld a, [$d5f8] sub $13 ld c, a @@ -35387,9 +35027,7 @@ Func_1e356: ; 0x1e356 .asm_1e3bf ld bc, $34b2 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d5f9 ld a, [hli] and [hl] @@ -35411,9 +35049,7 @@ Func_1e356: ; 0x1e356 ld [wBallTypeCounter + 1], a ld bc, $34b8 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld a, [wBallType] cp MASTER_BALL jr z, .masterBall @@ -35439,9 +35075,7 @@ Func_1e356: ; 0x1e356 call PlaySoundEffect ld bc, $34e8 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0100 ld de, $0000 push bc @@ -35458,9 +35092,7 @@ Func_1e356: ; 0x1e356 call Func_32aa .asm_1e465 ld [$ff8a], a - ld a, Bank(Func_155a7) - ld hl, Func_155a7 - call BankSwitch + callba Func_155a7 jr asm_1e475 Func_1e471: ; 0x1e471 @@ -35633,9 +35265,7 @@ HandleBallTypeUpgradeCounterBlueField: ; 0x1e58c ld [wBallTypeCounter + 1], a .pokeball ld [$ff8a], a - ld a, Bank(Func_155a7) - ld hl, Func_155a7 - call BankSwitch + callba Func_155a7 ret Func_1e5c5: ; 0x1e5c5 @@ -35659,9 +35289,7 @@ Func_1e5c5: ; 0x1e5c5 ret nz ld bc, $34b2 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, $d50f ld a, [hli] and [hl] @@ -35676,9 +35304,7 @@ Func_1e5c5: ; 0x1e5c5 ld [$d514], a ld bc, $34b8 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld de, $0009 call PlaySoundEffect ld hl, $d62c @@ -35854,17 +35480,13 @@ Func_1e757: ; 0x1e757 ld de, $0021 call PlaySoundEffect ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_1e7b2 cp $f jr nz, .asm_1e7c1 ld [$ff8a], a - ld a, Bank(Func_dd62) - ld hl, Func_dd62 - call BankSwitch + callba Func_dd62 ret .asm_1e7c1 cp $c @@ -35889,17 +35511,13 @@ Func_1e757: ; 0x1e757 ld a, $8 ld [$d804], a ld [$ff8a], a - ld a, Bank(LoadMiniBallGfx) - ld hl, LoadMiniBallGfx - call BankSwitch + callba LoadMiniBallGfx ret .asm_1e7f5 cp $3 jr nz, .asm_1e80e ld [$ff8a], a - ld a, Bank(LoadBallGfx) - ld hl, LoadBallGfx - call BankSwitch + callba LoadBallGfx ld a, $2 ld [wBallYVelocity + 1], a ld a, $80 @@ -35916,9 +35534,7 @@ Func_1e757: ; 0x1e757 and $8 ld [wRareMonsFlag], a ld [$ff8a], a - ld a, Bank(StartCatchEmMode) - ld hl, StartCatchEmMode - call BankSwitch + callba StartCatchEmMode xor a ld [$d622], a ret @@ -35928,9 +35544,7 @@ Func_1e830: ; 0x1e830 ld [wIndicatorStates + 4], a ld a, $d ld [$ff8a], a - ld a, Bank(Func_10000) - ld hl, Func_10000 - call BankSwitch + callba Func_10000 jr nc, .asm_1e84b ld a, $1 ld [$d548], a @@ -35973,9 +35587,7 @@ Func_1e830: ; 0x1e830 ret .asm_1e891 ld [$ff8a], a - ld a, Bank(Func_ed8e) - ld hl, Func_ed8e - call BankSwitch + callba Func_ed8e xor a ld [$d608], a ld a, [$d61d] @@ -35988,9 +35600,7 @@ Func_1e830: ; 0x1e830 cp $2 ret nz ld [$ff8a], a - ld a, Bank(Func_10ab3) - ld hl, Func_10ab3 - call BankSwitch + callba Func_10ab3 xor a ld [$d622], a ret @@ -36011,7 +35621,7 @@ Func_1e8c3: ; 0x1e8c3 call Func_32aa ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $3c23 call PlaySoundEffect ret @@ -36887,17 +36497,13 @@ Func_1f2ff: ; 0x1f2ff Func_1f330: ; 0x1f330 ld bc, $7f00 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 call Func_1f395 call Func_1f3e1 call Func_1f408 call Func_1f428 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_1f48f call Func_1f4f8 ret @@ -36905,23 +36511,15 @@ Func_1f330: ; 0x1f330 Func_1f35a: ; 0x1f35a ld bc, $7f00 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 ld [$ff8a], a - ld a, Bank(Func_17c67) - ld hl, Func_17c67 - call BankSwitch + callba Func_17c67 call Func_1f58b call Func_1f448 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_1f4a3 call Func_1f509 call Func_1f55e @@ -37278,9 +36876,7 @@ Func_20041: ; 0x20041 Func_2005f: ; 0x2005f ld [$ff8a], a - ld a, Bank(Func_10648) - ld hl, Func_10648 - call BankSwitch + callba Func_10648 scf ret @@ -37291,13 +36887,9 @@ Func_2006b: ; 0x2006b call Func_1130 jr nz, .asm_200a1 ld [$ff8a], a - ld a, Bank(Func_10414) - ld hl, Func_10414 - call BankSwitch + callba Func_10414 ld [$ff8a], a - ld a, Bank(Func_10362) - ld hl, Func_10362 - call BankSwitch + callba Func_10362 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -37321,17 +36913,11 @@ Func_200a3: ; 0x200a3 jr nz, .asm_200d1 .asm_200af ld [$ff8a], a - ld a, Bank(Func_10678) - ld hl, Func_10678 - call BankSwitch + callba Func_10678 ld [$ff8a], a - ld a, Bank(Func_10732) - ld hl, Func_10732 - call BankSwitch + callba Func_10732 ld [$ff8a], a - ld a, Bank(Func_10464) - ld hl, Func_10464 - call BankSwitch + callba Func_10464 ld hl, $d54d inc [hl] .asm_200d1 @@ -37374,9 +36960,7 @@ Func_200d3: ; 0x200d3 .asm_20116 ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0030 ld de, $0000 push bc @@ -37393,9 +36977,7 @@ Func_200d3: ; 0x200d3 call Func_3357 ld a, [wNumMonHits] ld [$ff8a], a - ld a, Bank(Func_10611) - ld hl, Func_10611 - call BankSwitch + callba Func_10611 ld c, $2 jr .asm_2018a .hitMonThreeTimes @@ -37443,27 +37025,19 @@ Func_20193: ; 0x20193 ret .asm_2019e ld [$ff8a], a - ld a, Bank(Func_10496) - ld hl, Func_10496 - call BankSwitch + callba Func_10496 ld hl, $d54d inc [hl] ld [$ff8a], a - ld a, Bank(Func_106b6) - ld hl, Func_106b6 - call BankSwitch + callba Func_106b6 ld [$ff8a], a - ld a, Bank(AddCaughtPokemonToParty) - ld hl, AddCaughtPokemonToParty - call BankSwitch + callba AddCaughtPokemonToParty scf ret CapturePokemonRedStage: ; 0x201c2 ld [$ff8a], a - ld a, Bank(CapturePokemon) - ld hl, CapturePokemon - call BankSwitch + callba CapturePokemon scf ret @@ -37473,13 +37047,9 @@ Func_201ce: ; 0x201ce ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10157) - ld hl, Func_10157 - call BankSwitch + callba Func_10157 ld de, $0001 call PlaySong scf @@ -37487,9 +37057,7 @@ Func_201ce: ; 0x201ce Func_201f2: ; 0x201f2 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -37501,18 +37069,12 @@ Func_201f2: ; 0x201f2 cp NUM_POKEMON - 1 jr nz, .asm_2021b ld [$ff8a], a - ld a, Bank(SetPokemonOwnedFlag) - ld hl, SetPokemonOwnedFlag - call BankSwitch + callba SetPokemonOwnedFlag .asm_2021b ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld [$ff8a], a - ld a, Bank(Func_106a6) - ld hl, Func_106a6 - call BankSwitch + callba Func_106a6 ret Func_20230: ; 0x20230 @@ -37548,14 +37110,10 @@ Func_20230: ; 0x20230 ld [wIndicatorStates + 9], a .asm_20264 ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0010 ld de, $0000 push bc @@ -37651,9 +37209,7 @@ Func_20302: ; 0x20302 Func_20320: ; 0x20320 ld [$ff8a], a - ld a, Bank(Func_10648) - ld hl, Func_10648 - call BankSwitch + callba Func_10648 scf ret @@ -37664,13 +37220,9 @@ Func_2032c: ; 0x2032c call Func_1130 jr nz, .asm_20362 ld [$ff8a], a - ld a, Bank(Func_10414) - ld hl, Func_10414 - call BankSwitch + callba Func_10414 ld [$ff8a], a - ld a, Bank(Func_10362) - ld hl, Func_10362 - call BankSwitch + callba Func_10362 ld a, [hGameBoyColorFlag] and a ld [$ff8a], a @@ -37694,17 +37246,11 @@ Func_20364: ; 0x20364 jr nz, .asm_20392 .asm_20370 ld [$ff8a], a - ld a, Bank(Func_10678) - ld hl, Func_10678 - call BankSwitch + callba Func_10678 ld [$ff8a], a - ld a, Bank(Func_10732) - ld hl, Func_10732 - call BankSwitch + callba Func_10732 ld [$ff8a], a - ld a, Bank(Func_10464) - ld hl, Func_10464 - call BankSwitch + callba Func_10464 ld hl, $d54d inc [hl] .asm_20392 @@ -37747,9 +37293,7 @@ Func_20394: ; 0x20394 .asm_203d7 ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0030 ld de, $0000 push bc @@ -37766,9 +37310,7 @@ Func_20394: ; 0x20394 call Func_3357 ld a, [wNumMonHits] ld [$ff8a], a - ld a, Bank(Func_10611) - ld hl, Func_10611 - call BankSwitch + callba Func_10611 ld c, $2 jr .asm_2044b .asm_20417 @@ -37816,27 +37358,19 @@ Func_20454: ; 0x20454 ret .asm_2045f ld [$ff8a], a - ld a, Bank(Func_10496) - ld hl, Func_10496 - call BankSwitch + callba Func_10496 ld hl, $d54d inc [hl] ld [$ff8a], a - ld a, Bank(Func_106b6) - ld hl, Func_106b6 - call BankSwitch + callba Func_106b6 ld [$ff8a], a - ld a, Bank(AddCaughtPokemonToParty) - ld hl, AddCaughtPokemonToParty - call BankSwitch + callba AddCaughtPokemonToParty scf ret CapturePokemonBlueStage: ; 0x20483 ld [$ff8a], a - ld a, Bank(CapturePokemon) - ld hl, CapturePokemon - call BankSwitch + callba CapturePokemon scf ret @@ -37846,13 +37380,9 @@ Func_2048f: ; 0x2048f ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10157) - ld hl, Func_10157 - call BankSwitch + callba Func_10157 ld de, $0001 call PlaySong scf @@ -37860,9 +37390,7 @@ Func_2048f: ; 0x2048f Func_204b3: ; 0x204b3 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -37874,18 +37402,12 @@ Func_204b3: ; 0x204b3 cp MEW - 1 jr nz, .notMew ld [$ff8a], a - ld a, Bank(SetPokemonOwnedFlag) - ld hl, SetPokemonOwnedFlag - call BankSwitch + callba SetPokemonOwnedFlag .notMew ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld [$ff8a], a - ld a, Bank(Func_106a6) - ld hl, Func_106a6 - call BankSwitch + callba Func_106a6 ret Func_204f1: ; 0x204f1 @@ -37921,14 +37443,10 @@ Func_204f1: ; 0x204f1 ld [wIndicatorStates + 9], a .asm_20525 ld [$ff8a], a - ld a, Bank(Func_10184) - ld hl, Func_10184 - call BankSwitch + callba Func_10184 ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld bc, $0010 ld de, $0000 push bc @@ -38047,9 +37565,7 @@ Func_205e0: ; 0x205e0 call nz, BankSwitch ld bc, $34e8 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld de, $2bd8 @@ -38149,32 +37665,22 @@ Func_20651: ; 0x20651 call Func_7dc .asm_20700 ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 ret Func_2070b: ; 0x2070b ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10ca5) - ld hl, Func_10ca5 - call BankSwitch + callba Func_10ca5 ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 ld de, $0001 call PlaySong ld hl, $d629 call Func_e4a ld [$ff8a], a - ld a, Bank(SetPokemonOwnedFlag) - ld hl, SetPokemonOwnedFlag - call BankSwitch + callba SetPokemonOwnedFlag ld a, [$d624] cp $3 ret z @@ -38195,13 +37701,9 @@ Func_20757: ; 0x20757 ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 ld de, $0001 call PlaySong scf @@ -38223,9 +37725,7 @@ Func_2077b: ; 0x2077b call Func_20a55 .asm_2078e ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -38255,18 +37755,12 @@ Func_2077b: ; 0x2077b bit 0, a jr z, .asm_207f5 ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 .asm_207f5 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 call Func_30e8 call Func_30db ld hl, $d5cc @@ -38506,9 +38000,7 @@ Func_20977: ; 0x20977 .asm_209bf ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld a, [wCurrentEvolutionType] @@ -38555,9 +38047,7 @@ Func_209eb: ; 0x209eb ld [$d557], a ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld hl, $d5cc @@ -38592,9 +38082,7 @@ Func_20a65: ; 0x20a65 jr z, .asm_20a80 ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 jr asm_20a9f .asm_20a80 scf @@ -38609,9 +38097,7 @@ Func_20a82: ; 0x20a82 jr z, .asm_20a9d ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 jr asm_20a9f .asm_20a9d scf @@ -38733,19 +38219,15 @@ Func_20b02: ; 0x20b02 call Func_8e1 .asm_20b80 ld [$ff8a], a - ld a, Bank(Func_10e0a) - ld hl, Func_10e0a - call BankSwitch + callba Func_10e0a call Func_3475 ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $2d26 call PlaySoundEffect ld [$ff8a], a - ld a, Bank(Func_10825) - ld hl, Func_10825 - call BankSwitch + callba Func_10825 call Func_3475 ld a, $1 ld [$d54d], a @@ -38933,32 +38415,22 @@ Func_20c76: ; 0x20c76 call Func_7dc .asm_20d25 ld [$ff8a], a - ld a, Bank(Func_1e8f6) - ld hl, Func_1e8f6 - call BankSwitch + callba Func_1e8f6 ret Func_20d30: ; 0x20d30 ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10ca5) - ld hl, Func_10ca5 - call BankSwitch + callba Func_10ca5 ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 ld de, $0001 call PlaySong ld hl, $d629 call Func_e4a ld [$ff8a], a - ld a, Bank(SetPokemonOwnedFlag) - ld hl, SetPokemonOwnedFlag - call BankSwitch + callba SetPokemonOwnedFlag ld a, [$d624] cp $3 ret z @@ -38979,13 +38451,9 @@ Func_20d7c: ; 0x20d7c ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_dc00) - ld hl, Func_dc00 - call BankSwitch + callba Func_dc00 ld [$ff8a], a - ld a, Bank(Func_10ac8) - ld hl, Func_10ac8 - call BankSwitch + callba Func_10ac8 ld de, $0001 call PlaySong scf @@ -39007,9 +38475,7 @@ Func_20da0: ; 0x20da0 call Func_21079 .asm_20db3 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -39039,18 +38505,12 @@ Func_20da0: ; 0x20da0 bit 0, a jr z, .asm_20e1a ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a - ld a, Bank(Func_1e8f6) - ld hl, Func_1e8f6 - call BankSwitch + callba Func_1e8f6 .asm_20e1a ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 call Func_30e8 call Func_30db ld hl, $d5cc @@ -39271,9 +38731,7 @@ Func_20f75: ; 0x20f75 .asm_20fc3 ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld a, [wCurrentEvolutionType] @@ -39321,9 +38779,7 @@ Func_20fef: ; 0x20fef ld [$d557], a ld bc, $34dc ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 call Func_30e8 call Func_30db ld hl, $d5cc @@ -39393,9 +38849,7 @@ Func_21089: ; 0x21089 jr z, .asm_210c5 ld bc, $34d0 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 jr asm_210c7 .asm_210c5 scf @@ -39517,19 +38971,15 @@ Func_2112a: ; 0x2112a call Func_8e1 .asm_211a8 ld [$ff8a], a - ld a, Bank(Func_10e0a) - ld hl, Func_10e0a - call BankSwitch + callba Func_10e0a call Func_3475 ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld de, $2d26 call PlaySoundEffect ld [$ff8a], a - ld a, Bank(Func_10825) - ld hl, Func_10825 - call BankSwitch + callba Func_10825 call Func_3475 ld a, $1 ld [$d54d], a @@ -39570,9 +39020,7 @@ InitMeowthBonusStage: ; 0x24000 ld [$d739], a ld bc, $0100 ; 1 minute 0 seconds ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, $12 call SetSongBank ld de, $0004 @@ -39667,19 +39115,13 @@ StartBallMeowthBonusStage: ; 0x24059 Func_24128: ; 0x24128 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc call Func_2862 ld [$ff8a], a - ld a, Bank(Func_24fa3) - ld hl, Func_24fa3 - call BankSwitch + callba Func_24fa3 call Func_24516 ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a ret Func_2414d: ; 0x2414d @@ -40167,9 +39609,7 @@ Func_2442a: ; 0x2442a cp $4 jr z, .asm_244c1 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 .asm_244c1 ld a, [$d57e] and a @@ -40180,9 +39620,7 @@ Func_2442a: ; 0x2442a ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, $1 ld [$d713], a ld a, $1 @@ -40205,9 +39643,7 @@ Func_244f5: ; 0x244f5 ld [wStageCollisionState], a ld [$d6e6], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_24516 ret @@ -40263,9 +39699,7 @@ Func_245ab: ; 0x245ab call PlaySoundEffect ld bc, $34c4 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore xor a ld [wMeowthStageBonusCounter], a ld a, [$d6ec] @@ -41378,9 +40812,7 @@ Func_24e7f: ; 0x24e7f push af ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore ld hl, wMeowthStageScore inc [hl] pop af @@ -41532,21 +40964,15 @@ Func_24fa3: ; 0x24fa3 Func_2583b: ; 0x2583b ld bc, $7f65 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 call Func_259fe call Func_25895 call Func_2595e call Func_2586c ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_25a39 ret @@ -41855,9 +41281,7 @@ InitSeelBonusStage: ; 0x25a7c ld [$d739], a ld bc, $0130 ; 1 minute 30 seconds ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, $11 call SetSongBank ld de, $0003 @@ -41949,19 +41373,13 @@ StartBallSeelBonusStage: ; 0x25af1 Func_25b97: ; 0x25b97 ld [$ff8a], a - ld a, Bank(Func_142fc) - ld hl, Func_142fc - call BankSwitch + callba Func_142fc call Func_2862 ld [$ff8a], a - ld a, Bank(Func_262f4) - ld hl, Func_262f4 - call BankSwitch + callba Func_262f4 call Func_25d0e ld [$ff8a], a - ld a, Bank(Func_1404a) - ld hl, Func_1404a - call BankSwitch + callba Func_1404a ret Func_25bbc: ; 0x25bbc @@ -42094,9 +41512,7 @@ Func_25c5a: ; 0x25c5a cp $2 jr z, .asm_25cc1 ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 .asm_25cc1 ld a, [$d57e] and a @@ -42107,9 +41523,7 @@ Func_25c5a: ; 0x25c5a ld [$d7be], a call Func_2862 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, $3 ld [$d791], a ld a, [$d794] @@ -42130,9 +41544,7 @@ Func_25ced: ; 0x25ced ld [wStageCollisionState], a ld [$d766], a ld [$ff8a], a - ld a, Bank(LoadStageCollisionAttributes) - ld hl, LoadStageCollisionAttributes - call BankSwitch + callba LoadStageCollisionAttributes call Func_25d0e ret @@ -42285,18 +41697,14 @@ Func_25e85: ; 0x25e85 jr nc, .asm_25ead ld bc, $34d6 ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore pop de dec d jr .asm_25ebf .asm_25ead ld bc, $34ee ld [$ff8a], a - ld a, Bank(Func_8576) - ld hl, Func_8576 - call BankSwitch + callba AddBCDScore pop de ld a, d sub $32 @@ -42408,7 +41816,7 @@ Func_25f47: ; 0x25f47 pop de ret nc ld a, [de] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_25f5f: ; 0x25f5f dw Func_25f77 dw Func_25fbe @@ -42884,18 +42292,12 @@ Func_262f4: ; 0x262f4 Func_26b7e: ; 0x26b7e ld bc, $7f65 ld [$ff8a], a - ld a, Bank(Func_175a4) - ld hl, Func_175a4 - call BankSwitch + callba Func_175a4 call Func_26bf7 ld [$ff8a], a - ld a, Bank(Func_e4a1) - ld hl, Func_e4a1 - call BankSwitch + callba Func_e4a1 ld [$ff8a], a - ld a, Bank(Func_17e81) - ld hl, Func_17e81 - call BankSwitch + callba Func_17e81 call Func_26ba9 call Func_26c3c ret @@ -43017,7 +42419,7 @@ SECTION "banka", ROMX, BANK[$a] HandlePokedexScreen: ; 0x28000 ld a, [wScreenState] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable PointerTable_28004: ; 0x28004 dw LoadPokedexScreen dw MainPokedexScreen @@ -44001,7 +43403,7 @@ Func_2887c: ; 0x2887c ld a, $7a sub b ld [$ffa9], a - rst $10 + rst AdvanceFrame pop bc dec b dec b @@ -44016,7 +43418,7 @@ Func_288a2: ; 0x288a2 ld a, $44 add b ld [$ffa9], a - rst $10 + rst AdvanceFrame pop bc dec b dec b @@ -47063,13 +46465,9 @@ InitRedField: ; 0x30000 ld a, $82 ld [wIndicatorStates + 1], a ld [$ff8a], a - ld a, Bank(Func_dbba) - ld hl, Func_dbba - call BankSwitch + callba Func_dbba ld [$ff8a], a - ld a, Bank(Func_16f95) - ld hl, Func_16f95 - call BankSwitch + callba Func_16f95 ld a, $f call SetSongBank ld de, $0001 @@ -47141,9 +46539,7 @@ StartBallRedField: ; 0x3007d ld a, $3 ld [$d610], a ld [$ff8a], a - ld a, Bank(Func_16f95) - ld hl, Func_16f95 - call BankSwitch + callba Func_16f95 ld a, $f call SetSongBank ld de, $0001 @@ -47187,9 +46583,7 @@ Func_30164: ; 0x30164 .asm_30175 ld bc, $34f4 ld [$ff8a], a - ld a, Bank(Func_8588) - ld hl, Func_8588 - call BankSwitch + callba Func_8588 ld a, $2 ld [$d4ca], a ret @@ -47263,9 +46657,7 @@ StartMapMoveMode: ; 0x301ec ld [$d54d], a ld bc, $0030 ; 30 seconds ld [$ff8a], a - ld a, Bank(StartTimer) - ld hl, StartTimer - call BankSwitch + callba StartTimer ld a, [wCurrentStage] bit 0, a jr z, .asm_3021b @@ -47274,7 +46666,7 @@ StartMapMoveMode: ; 0x301ec call Func_30256 .asm_3021b ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_3021f: ; 0x3021f ; STAGE_RED_FIELD_TOP dw Func_311b4 @@ -47300,11 +46692,9 @@ Func_3022b: ; 0x3022b ld [wInSpecialMode], a ld [wSpecialMode], a ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 ld a, [wCurrentStage] - rst $18 ; calls JumpToFuncInTable + rst JumpTable ; calls JumpToFuncInTable CallTable_30247: ; 0x30247 ; STAGE_RED_FIELD_TOP dw Func_31234 @@ -47567,14 +46957,10 @@ Func_311b4: ; 0x311b4 .asm_311e2 ld a, $2 ld [$ff8a], a - ld a, Bank(Func_149d9) - ld hl, Func_149d9 - call BankSwitch + callba Func_149d9 ld a, $5 ld [$ff8a], a - ld a, Bank(Func_149d9) - ld hl, Func_149d9 - call BankSwitch + callba Func_149d9 ld a, $6a ld [$c7f0], a ld a, $6b @@ -47584,9 +46970,7 @@ Func_311b4: ; 0x311b4 ld a, $67 ld [$c803], a ld [$ff8a], a - ld a, Bank(Func_107b0) - ld hl, Func_107b0 - call BankSwitch + callba Func_107b0 ld a, $4 ld [$d7ad], a ld de, $0003 @@ -47595,43 +46979,27 @@ Func_311b4: ; 0x311b4 bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ret Func_31234: ; 0x31234 ld [$ff8a], a - ld a, Bank(Func_107a5) - ld hl, Func_107a5 - call BankSwitch + callba Func_107a5 ld [$ff8a], a - ld a, Bank(Func_107c2) - ld hl, Func_107c2 - call BankSwitch + callba Func_107c2 ld [$ff8a], a - ld a, Bank(Func_107c8) - ld hl, Func_107c8 - call BankSwitch + callba Func_107c8 ld [$ff8a], a - ld a, Bank(Func_107e9) - ld hl, Func_107e9 - call BankSwitch + callba Func_107e9 ld a, [wCurrentStage] bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret Func_31281: ; 0x31282 @@ -47741,9 +47109,7 @@ Func_31326: ; 0x31326 ld [wIndicatorStates + 4], a ld a, $3 ld [$ff8a], a - ld a, Bank(Func_1de4b) - ld hl, Func_1de4b - call BankSwitch + callba Func_1de4b jr .asm_31382 .asm_3134c ld a, $80 @@ -47755,19 +47121,13 @@ Func_31326: ; 0x31326 ld [wIndicatorStates + 4], a ld a, $1 ld [$ff8a], a - ld a, Bank(Func_1de4b) - ld hl, Func_1de4b - call BankSwitch + callba Func_1de4b ld a, $6 ld [$ff8a], a - ld a, Bank(Func_1de4b) - ld hl, Func_1de4b - call BankSwitch + callba Func_1de4b ld a, $7 ; TODO: this might be the bank of Func_1de6f ld [$ff8a], a - ld a, Bank(Func_1de6f) - ld hl, Func_1de6f - call BankSwitch + callba Func_1de6f .asm_31382 ld a, [wCurrentStage] bit 0, a @@ -47784,50 +47144,34 @@ Func_31326: ; 0x31326 ld a, $1 ld [$d644], a ld [$ff8a], a - ld a, Bank(Func_1f2ed) - ld hl, Func_1f2ed - call BankSwitch + callba Func_1f2ed ld de, $0003 call PlaySong ld a, [wCurrentStage] bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ret Func_313c3: ; 0x313c3 ld [$ff8a], a - ld a, Bank(Func_107a5) - ld hl, Func_107a5 - call BankSwitch + callba Func_107a5 ld [$ff8a], a - ld a, Bank(Func_107c2) - ld hl, Func_107c2 - call BankSwitch + callba Func_107c2 ld [$ff8a], a - ld a, Bank(Func_1f2ff) - ld hl, Func_1f2ff - call BankSwitch + callba Func_1f2ff ld a, $0 ld [$d644], a ld a, [wCurrentStage] bit 0, a ret z ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a - ld a, Bank(Func_1e8f6) - ld hl, Func_1e8f6 - call BankSwitch + callba Func_1e8f6 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ret Func_3140b: ; 0x3140b @@ -47965,9 +47309,7 @@ Func_314f1: ; 0x314f1 Func_314f3: ; 0x314f3 ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b ld de, $0001 call PlaySong scf @@ -47979,9 +47321,7 @@ Func_31505: ; 0x31505 ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b ld de, $0001 call PlaySong scf @@ -47992,9 +47332,7 @@ Func_3151f: ; 0x3151f ld [$d4ef], a ld [$d4f1], a ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -48013,22 +47351,14 @@ Func_3151f: ; 0x3151f bit 0, a jr z, .asm_31577 ld [$ff8a], a - ld a, Bank(Func_14135) - ld hl, Func_14135 - call BankSwitch + callba Func_14135 ld [$ff8a], a - ld a, Bank(Func_16425) - ld hl, Func_16425 - call BankSwitch + callba Func_16425 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 .asm_31577 ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 call Func_30e8 call Func_30db ld hl, $d5cc @@ -48077,28 +47407,20 @@ Func_315b3: ; 0x315b3 Func_315d5: ; 0x315d5 ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld [$ff8a], a - ld a, Bank(Func_31281) - ld hl, Func_31281 - call BankSwitch + callba Func_31281 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld de, $2525 call PlaySoundEffect ld bc, $2cbf ld [$ff8a], a - ld a, Bank(Func_3118f) - ld hl, Func_3118f - call BankSwitch + callba Func_3118f .asm_31603 ld [$ff8a], a - ld a, Bank(Func_33e3) - ld hl, Func_33e3 - call BankSwitch - rst $10 + callba Func_33e3 + rst AdvanceFrame ld a, [$d5ca] and a jr nz, .asm_31603 @@ -48154,9 +47476,7 @@ Func_3165e: ; 0x3165e Func_31660: ; 0x31660 ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b ld de, $0001 call PlaySong scf @@ -48168,9 +47488,7 @@ Func_31672: ; 0x31672 ret nz call Func_30e8 ld [$ff8a], a - ld a, Bank(Func_3022b) - ld hl, Func_3022b - call BankSwitch + callba Func_3022b ld de, $0001 call PlaySong scf @@ -48185,9 +47503,7 @@ Func_3168c: ; 0x3168c ld a, $1 ld [$d646], a ld [$ff8a], a - ld a, Bank(Func_107f8) - ld hl, Func_107f8 - call BankSwitch + callba Func_107f8 ld a, [$d57e] and a ret z @@ -48206,22 +47522,14 @@ Func_3168c: ; 0x3168c bit 0, a jr z, .asm_316ee ld [$ff8a], a - ld a, Bank(Func_1c2cb) - ld hl, Func_1c2cb - call BankSwitch + callba Func_1c2cb ld [$ff8a], a - ld a, Bank(Func_1e8f6) - ld hl, Func_1e8f6 - call BankSwitch + callba Func_1e8f6 ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 .asm_316ee ld [$ff8a], a - ld a, Bank(Func_86d2) - ld hl, Func_86d2 - call BankSwitch + callba Func_86d2 call Func_30e8 call Func_30db ld hl, $d5cc @@ -48270,28 +47578,20 @@ Func_3172a: ; 0x3172a Func_3174c: ; 0x3174c ld de, $0000 call PlaySong - rst $10 + rst AdvanceFrame ld [$ff8a], a - ld a, Bank(Func_3140b) - ld hl, Func_3140b - call BankSwitch + callba Func_3140b ld [$ff8a], a - ld a, Bank(Func_30253) - ld hl, Func_30253 - call BankSwitch + callba Func_30253 ld de, $2525 call PlaySoundEffect ld bc, $2cbf ld [$ff8a], a - ld a, Bank(Func_3118f) - ld hl, Func_3118f - call BankSwitch + callba Func_3118f .asm_3177a ld [$ff8a], a - ld a, Bank(Func_33e3) - ld hl, Func_33e3 - call BankSwitch - rst $10 + callba Func_33e3 + rst AdvanceFrame ld a, [$d5ca] and a jr nz, .asm_3177a @@ -54492,7 +53792,13 @@ RhydonBillboardBGPaletteMap: ; 0xd8968 SaverTextOffGfx: ; 0xd8c00 INCBIN "gfx/stage/saver_off.2bpp" - dr $d8c40, $d9000 + dr $d8c40, $d8e80 + +Data_d8e80: + dr $d8e80, $d8f60 + +Data_d8f60: + dr $d8f60, $d9000 StageRedFieldBottomCollisionMasks: ; 0xd9000 INCBIN "data/collision/masks/red_stage_bottom.masks" @@ -55739,7 +55045,10 @@ MewAnimatedObjPalette2: ; 0xdbe68 RGB 23, 8, 17 RGB 0, 0, 0 - dr $dbe70, $dc000 + dr $dbe70, $dbe80 + +Data_dbe80: + dr $dbe80, $dc000 SECTION "bank37", ROMX, BANK[$37] @@ -58036,6 +57345,7 @@ MasterBallObjPalette: ; 0xdd180 RGB 21, 3, 21 RGB 0, 0, 0 +Data_dd188: dr $dd188, $e0000 |