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-rwxr-xr-xmain.asm928
1 files changed, 7 insertions, 921 deletions
diff --git a/main.asm b/main.asm
index 92d815e..f69a8ef 100755
--- a/main.asm
+++ b/main.asm
@@ -1385,7 +1385,7 @@ Data_13685: ; 0x13685
SECTION "bank5", ROMX, BANK[$5]
INCLUDE "engine/pinball_game/load_stage_data/load_red_field.asm"
-INCLUDE "engine/collision/red_stage_game_object_collision.asm"
+INCLUDE "engine/pinball_game/object_collision/red_stage_object_collision.asm"
Func_1460e: ; 0x1460e
call ResolveVoltorbCollision
@@ -10142,257 +10142,7 @@ INCLUDE "engine/pinball_game/draw_sprites/draw_unused_stage_sprites.asm"
INCLUDE "engine/pinball_game/stage_init/init_gengar_bonus.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_gengar_bonus.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_gengar_bonus.asm"
-
-CheckGengarBonusStageGameObjectCollisions: ; 0x181b1
- call CheckGengarBonusStageGastlyCollision
- call CheckGengarBonusStageHaunterCollision
- call CheckGengarBonusStageGengarCollision
- call GengarBonusStageGravestonesCollision
- ret
-
-CheckGengarBonusStageGastlyCollision: ; 0x181be
- ld a, [wd659]
- and a
- ret z
- ld a, [wGastly1XPos + 1]
- ld b, a
- ld a, [wGastly1YPos + 1]
- add $10
- ld c, a
- ld a, [wGastly1AnimationState]
- call CheckSingleGastlyCollision
- ld a, $1
- jr c, .hitGastly
- ld a, [wGastly2XPos + 1]
- ld b, a
- ld a, [wGastly2YPos + 1]
- add $10
- ld c, a
- ld a, [wGastly2AnimationState]
- call CheckSingleGastlyCollision
- ld a, $2
- jr c, .hitGastly
- ld a, [wGastly3XPos + 1]
- ld b, a
- ld a, [wGastly3YPos + 1]
- add $10
- ld c, a
- ld a, [wGastly3AnimationState]
- call CheckSingleGastlyCollision
- ld a, $3
- ret nc
-.hitGastly
- ld [wTriggeredGameObjectIndex], a
- ld [wd657], a
- add $4
- ld [wTriggeredGameObject], a
- ld [wd658], a
- ret
-
-CheckSingleGastlyCollision: ; 0x1820d
- cp $4
- jr z, .noCollision
- ld a, [wBallXPos + 1]
- sub b
- cp $20
- jr nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $20
- jr nc, .noCollision
- ld c, a
- ld e, c
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- ld de, CircularCollisionAngles
- add hl, de
- ld a, BANK(CircularCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- scf
- ret
-
-.noCollision
- and a
- ret
-
-CheckGengarBonusStageHaunterCollision: ; 0x18259
- ld a, [wd67e]
- and a
- ret z
- ld a, [wHaunter1XPos + 1]
- add $fe
- ld b, a
- ld a, [wHaunter1YPos + 1]
- add $c
- ld c, a
- ld a, [wHaunter1AnimationState]
- call CheckSingleHaunterCollision
- ld a, $1
- jr c, .hitHaunter
- ld a, [wHaunter2XPos + 1]
- add $fe
- ld b, a
- ld a, [wHaunter2YPos + 1]
- add $c
- ld c, a
- ld a, [wHaunter2AnimationState]
- call CheckSingleHaunterCollision
- ld a, $2
- ret nc
-.hitHaunter
- ld [wTriggeredGameObjectIndex], a
- ld [wd67c], a
- add $7
- ld [wTriggeredGameObject], a
- ld [wd67d], a
- ret
-
-CheckSingleHaunterCollision: ; 0x18298
- cp $5
- jr z, .noCollision
- ld a, [wBallXPos + 1]
- sub b
- cp $20
- jr nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $28
- jr nc, .noCollision
- ld c, a
- ld e, c
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- ld de, HaunterCollisionAngles
- add hl, de
- ld a, BANK(HaunterCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- scf
- ret
-
-.noCollision
- and a
- ret
-
-CheckGengarBonusStageGengarCollision: ; 0x182e4
- ld a, [wd698]
- and a
- ret z
- ld a, [wGengarXPos + 1]
- ld b, a
- ld a, [wGengarYPos + 1]
- add $c
- ld c, a
- call CheckGiantGengarCollision
- ld a, $1
- ret nc
- ld [wTriggeredGameObjectIndex], a
- ld [wd696], a
- add $9
- ld [wTriggeredGameObject], a
- ld [wd697], a
- ret
-
-CheckGiantGengarCollision: ; 0x18308
- ld a, [wBallXPos + 1]
- sub b
- cp $30
- jr nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $40
- jr nc, .noCollision
- ld c, a
- ld a, c
- sla a
- add c
- ld e, a
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- ld de, GengarCollisionAngles
- add hl, de
- ld a, BANK(GengarCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- scf
- ret
-
-.noCollision
- and a
- ret
-
-GengarBonusStageGravestonesCollision: ; 0x18350
- ld de, GengarBonusStageGravestonesCollisionData
- ld hl, GengarBonusStageGravestonesCollisionAttributes
- ld bc, wWhichGravestone
- and a
- jp HandleGameObjectCollision
-
-GengarBonusStageGravestonesCollisionAttributes:
- db $00 ; flat list
- db $19, $1A, $1B, $1C, $27, $1D, $1E, $1F, $20
- db $FF ; terminator
-
-GengarBonusStageGravestonesCollisionData:
- db $11, $11
- db $01, $24, $52
- db $02, $44, $3A
- db $03, $74, $5A
- db $04, $7C, $32
- db $FF ; terminator
+INCLUDE "engine/pinball_game/object_collision/gengar_bonus_object_collision.asm"
Func_18377: ; 0x18377
call Func_18464
@@ -12282,196 +12032,7 @@ INCLUDE "engine/pinball_game/draw_sprites/draw_gengar_bonus_sprites.asm"
INCLUDE "engine/pinball_game/stage_init/init_mewtwo_bonus.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_mewtwo_bonus.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_mewtwo_bonus.asm"
-
-CheckMewtwoBonusStageGameObjectCollisions: ; 0x19330
- call Func_19414
- call Func_19337
- ret
-
-Func_19337: ; 0x19337
- ld hl, wd6bb
- ld bc, $0601
-.asm_1933d
- push bc
- push hl
- ld a, [hli]
- add $f8
- ld b, a
- ld a, [hld]
- add $8
- ld c, a
- dec hl
- dec hl
- dec hl
- ld a, [hl]
- dec hl
- dec hl
- bit 0, [hl]
- call nz, Func_1936f
- pop hl
- pop bc
- ld a, c
- jr c, .asm_19360
- ld de, $0008
- add hl, de
- inc c
- dec b
- jr nz, .asm_1933d
- ret
-
-.asm_19360
- ld [wTriggeredGameObjectIndex], a
- ld [wd6b4], a
- add $0
- ld [wTriggeredGameObject], a
- ld [wd6b5], a
- ret
-
-Func_1936f: ; 0x1936f
- cp $b
- jp z, Func_19412
- ld a, [wBallXPos + 1]
- sub b
- cp $20
- jp nc, Func_19412
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $20
- jp nc, Func_19412
- ld c, a
- ld e, a
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- sla l
- rl h
- sla l
- rl h
- ld de, BallPhysicsData_e4000
- add hl, de
- ld de, wBallXVelocity
- ld a, BANK(BallPhysicsData_e4000)
- call ReadByteFromBank
- ld c, a
- ld a, [de]
- add c
- ld [de], a
- inc de
- inc hl
- ld a, BANK(BallPhysicsData_e4000)
- call ReadByteFromBank
- ld b, a
- ld a, [de]
- adc b
- ld [de], a
- inc de
- inc hl
- push bc
- ld a, BANK(BallPhysicsData_e4000)
- call ReadByteFromBank
- ld c, a
- ld a, [de]
- add c
- ld [de], a
- inc de
- inc hl
- ld a, BANK(BallPhysicsData_e4000)
- call ReadByteFromBank
- ld b, a
- ld a, [de]
- adc b
- ld [de], a
- inc de
- inc hl
- bit 7, b
- jr z, .asm_193ea
- ld a, c
- cpl
- ld c, a
- ld a, b
- cpl
- ld b, a
- inc bc
-.asm_193ea
- pop hl
- bit 7, h
- jr z, .asm_193f6
- ld a, l
- cpl
- ld l, a
- ld a, h
- cpl
- ld h, a
- inc hl
-.asm_193f6
- add hl, bc
- sla l
- rl h
- ld a, h
- cp $2
- jr c, .asm_19410
- ld a, [wd804]
- and a
- jr nz, .asm_19410
- ld a, $5
- ld [wd803], a
- ld a, $8
- ld [wd804], a
-.asm_19410
- scf
- ret
-
-Func_19412: ; 0x19312
- and a
- ret
-
-Func_19414: ; 0x19414
- ld a, [wTriggeredGameObject]
- inc a
- jr nz, .asm_1944f
- ld a, [wd6aa]
- bit 7, a
- jr nz, .asm_1944f
- ld a, [wd7e9]
- and a
- ret z
- ld a, [wCurCollisionAttribute]
- sub $10
- ret c
- cp $c
- ret nc
- ld a, $1
- ld [wTriggeredGameObjectIndex], a
- add $6
- ld [wTriggeredGameObject], a
- ld b, a
- ld hl, wd6aa
- ld [hl], $0
- ld a, [wPreviousTriggeredGameObject]
- cp b
- jr z, .asm_1944f
- ld a, [wTriggeredGameObjectIndex]
- ld [hli], a
- ld a, [wTriggeredGameObject]
- ld [hl], a
- scf
- ret
-
-.asm_1944f
- and a
- ret
+INCLUDE "engine/pinball_game/object_collision/mewtwo_bonus_object_collision.asm"
Func_19451: ; 0x19451
call Func_19531
@@ -13228,123 +12789,7 @@ INCLUDE "engine/pinball_game/draw_sprites/draw_mewtwo_bonus_sprites.asm"
INCLUDE "engine/pinball_game/stage_init/init_diglett_bonus.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_diglett_bonus.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_diglett_bonus.asm"
-
-CheckDiglettBonusStageGameObjectCollisions: ; 0x19ab3
- call CheckDiglettBonusStageDiglettHeadsCollision
- call CheckDiglettBonusStageDugtrioCollision
- ret
-
-CheckDiglettBonusStageDiglettHeadsCollision: ; 0x19aba
- ld a, [wTriggeredGameObject]
- inc a
- jr nz, .asm_19b16
- ld a, [wd73b]
- bit 7, a
- jr nz, .asm_19b16
- ld a, [wd7e9]
- and a
- ret z ; is a collision happening?
- ld a, [wCurCollisionAttribute]
- sub $19
- ret c ; is the pinball colliding with a Diglett head?
- cp $33
- ret nc
- ld c, a
- ld b, $0
- ld hl, Data_19b18
- add hl, bc
- ld a, [hl]
- cp $a
- jr nc, .asm_19aed
- ld a, [wBallXPos + 1]
- cp $48
- ld a, $11
- jr nc, .asm_19af7
- xor a
- jr .asm_19af7
-
-.asm_19aed
- ld a, [wBallXPos + 1]
- cp $68
- ld a, $11
- jr nc, .asm_19af7
- xor a
-.asm_19af7
- add [hl]
- ld [wTriggeredGameObjectIndex], a
- add $0
- ld [wTriggeredGameObject], a
- ld b, a
- ld hl, wd73b
- ld [hl], $0
- ld a, [wPreviousTriggeredGameObject]
- cp b
- jr z, .asm_19b16
- ld a, [wTriggeredGameObjectIndex]
- ld [hli], a
- ld a, [wTriggeredGameObject]
- ld [hl], a
- scf
- ret
-
-.asm_19b16
- and a
- ret
-
-Data_19b18:
- db $01, $01, $01
- db $02, $02, $02
- db $03, $03, $03
- db $04, $04, $04
- db $05, $05, $05
- db $06, $06, $06
- db $07, $07, $07
- db $08, $08, $08
- db $09, $09, $09
- db $0A, $0A, $0A
- db $0B, $0B, $0B
- db $0C, $0C, $0C
- db $0D, $0D, $0D
- db $0E, $0E, $0E
- db $0F, $0F, $0F
- db $10, $10, $10
- db $11, $11, $11
-
-CheckDiglettBonusStageDugtrioCollision: ; 0x19b4b
- ld a, [wTriggeredGameObject]
- inc a
- jr nz, .asm_19b86
- ld a, [wd75f]
- bit 7, a
- jr nz, .asm_19b86
- ld a, [wd7e9]
- and a
- ret z
- ld a, [wCurCollisionAttribute]
- sub $14
- ret c
- cp $5
- ret nc
- ld a, $1
- ld [wTriggeredGameObjectIndex], a
- add $1f
- ld [wTriggeredGameObject], a
- ld b, a
- ld hl, wd75f
- ld [hl], $0
- ld a, [wPreviousTriggeredGameObject]
- cp b
- jr z, .asm_19b86
- ld a, [wTriggeredGameObjectIndex]
- ld [hli], a
- ld a, [wTriggeredGameObject]
- ld [hl], a
- scf
- ret
-
-.asm_19b86
- and a
- ret
+INCLUDE "engine/pinball_game/object_collision/diglett_bonus_object_collision.asm"
Func_19b88: ; 0x19b88
call Func_19c52
@@ -14137,7 +13582,7 @@ SECTION "bank7", ROMX, BANK[$7]
INCLUDE "engine/pinball_game/stage_init/init_blue_field.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_blue_field.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_blue_field.asm"
-INCLUDE "engine/collision/blue_stage_game_object_collision.asm"
+INCLUDE "engine/pinball_game/object_collision/blue_stage_object_collision.asm"
Func_1c715: ; 0x1c715
call ResolveShellderCollision
@@ -24318,275 +23763,7 @@ SECTION "bank9", ROMX, BANK[$9]
INCLUDE "engine/pinball_game/stage_init/init_meowth_bonus.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_meowth_bonus.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_meowth_bonus.asm"
-
-CheckMeowthBonusStageGameObjectCollisions: ; 0x2414d
- call CheckMeowthBonusStageMeowthCollision
- call CheckMeowthBonusStageJewelsCollision
- call CheckMeowthBonusStageJewelsCollision2
- ret
-
-CheckMeowthBonusStageMeowthCollision: ; 0x24157
- ld a, [wd6e7]
- cp $0
- ret nz
- ld a, [wMeowthXPosition]
- add -9
- ld b, a
- ld a, [wMeowthYPosition]
- add $6
- ld c, a
- call CheckMeowthCollision
- ld a, $3
- ret nc
- ret
-
-CheckMeowthCollision: ; 0x24170
- ld a, [wBallXPos + 1]
- sub b
- cp $30
- jp nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $28
- jp nc, .noCollision
- ld c, a
- ld e, c
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld h, d
- ld l, e
- sla e
- rl d
- add hl, de
- ld d, h
- ld e, l
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- ld de, MeowthCollisionAngles
- add hl, de
- ld a, BANK(MeowthCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- ld a, [wd6ec]
- cp $2
- ret z
- cp $3
- ret z
- ld a, [wd713]
- and a
- ret nz
- ld a, [wMeowthYMovement]
- and a
- jr z, .asm_241ed
- ld a, [wMeowthYMovement]
- cp $1
- jr nz, .asm_241df
- ld a, [wd70b]
- cp $3
- jr z, .asm_241eb
- jr .asm_241e6
-
-.asm_241df
- ld a, [wd70c]
- cp $3
- jr z, .asm_241eb
-.asm_241e6
- ld a, $2
- ld [wd6e7], a
-.asm_241eb
- scf
- ret
-
-.asm_241ed
- ld a, [wMeowthYPosition]
- cp $20
- jr nz, .asm_241fd
- ld a, [wd70b]
- cp $3
- jr z, .asm_24210
- jr .asm_2420b
-
-.asm_241fd
- ld a, [wMeowthYPosition]
- cp $10
- jr nz, .asm_24210
- ld a, [wd70c]
- cp $3
- jr z, .asm_24210
-.asm_2420b
- ld a, $1
- ld [wd6e7], a
-.asm_24210
- scf
- ret
-
-.noCollision
- and a
- ret
-
-CheckMeowthBonusStageJewelsCollision: ; 0x24214
- ld a, [wd717]
- cp $2
- jr nz, .asm_2422e
- ld a, [wd71a]
- sub $4
- ld b, a
- ld a, [wd727]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $0
- jr c, .asm_24260
-.asm_2422e
- ld a, [wd718]
- cp $2
- jr nz, .asm_24248
- ld a, [wd71b]
- sub $4
- ld b, a
- ld a, [wd728]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $1
- jr c, .asm_24260
-.asm_24248
- ld a, [wd719]
- cp $2
- ret nz
- ld a, [wd71c]
- sub $4
- ld b, a
- ld a, [wd729]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $2
- ret nc
-.asm_24260
- ld b, $0
- ld c, a
- ld hl, wd717
- add hl, bc
- ld a, $3
- ld [hl], a
- ld hl, wd714
- add hl, bc
- ld a, $0
- ld [hl], a
- ret
-
-CheckJewelCollision: ; 0x24272
- ld a, [wBallXPos + 1]
- sub b
- cp $18
- jr nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $18
- jr nc, .noCollision
- ld c, a
- ld e, c
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld h, d
- ld l, e
- sla e
- rl d
- add hl, de
- ld d, h
- ld e, l
- ld l, b
- ld h, $0
- add hl, de
- ld de, MeowthJewelCollisionAngles
- add hl, de
- ld a, BANK(MeowthJewelCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- scf
- ret
-
-.noCollision
- and a
- ret
-
-CheckMeowthBonusStageJewelsCollision2: ; 0x242bb
- ld a, [wd721]
- cp $2
- jr nz, .asm_242d5
- ld a, [wd724]
- sub $4
- ld b, a
- ld a, [wd731]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $0
- jr c, .asm_24307
-.asm_242d5
- ld a, [wd722]
- cp $2
- jr nz, .asm_242ef
- ld a, [wd725]
- sub $4
- ld b, a
- ld a, [wd732]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $1
- jr c, .asm_24307
-.asm_242ef
- ld a, [wd723]
- cp $2
- ret nz
- ld a, [wd726]
- sub $4
- ld b, a
- ld a, [wd733]
- add $c
- ld c, a
- call CheckJewelCollision
- ld a, $2
- ret nc
-.asm_24307
- ld b, $0
- ld c, a
- ld hl, wd721
- add hl, bc
- ld a, $3
- ld [hl], a
- ld hl, wd71e
- add hl, bc
- ld a, $0
- ld [hl], a
- ret
+INCLUDE "engine/pinball_game/object_collision/meowth_bonus_object_collision.asm"
Func_24319: ; 0x2438f
ld a, [wd6f4]
@@ -28133,98 +27310,7 @@ INCLUDE "engine/pinball_game/draw_sprites/draw_meowth_bonus_sprites.asm"
INCLUDE "engine/pinball_game/stage_init/init_seel_bonus.asm"
INCLUDE "engine/pinball_game/ball_init/ball_init_seel_bonus.asm"
INCLUDE "engine/pinball_game/load_stage_data/load_seel_bonus.asm"
-
-CheckSeelBonusStageGameObjectCollisions: ; 0x25bbc
- call CheckSeelBonusStageSeelHeadCollisions
- ret
-
-CheckSeelBonusStageSeelHeadCollisions: ; 0x25bc0
- ld a, [wd76c]
- cp $0
- jr nz, .seel2
- ld a, [wd76e]
- ld b, a
- ld a, [wd770]
- add $14
- ld c, a
- call CheckSeelHeadCollision
- ld a, $0
- jr c, .hitSeelHead
-.seel2
- ld a, [wd776]
- cp $0
- jr nz, .seel3
- ld a, [wd778]
- ld b, a
- ld a, [wd77a]
- add $14
- ld c, a
- call CheckSeelHeadCollision
- ld a, $1
- jr c, .hitSeelHead
-.seel3
- ld a, [wd780]
- cp $0
- jr nz, .done
- ld a, [wd782]
- ld b, a
- ld a, [wd784]
- add $14
- ld c, a
- call CheckSeelHeadCollision
- ld a, $2
- jr c, .hitSeelHead
-.done
- ret
-
-.hitSeelHead
- ld [wd768], a
- ld a, $1
- ld [wd767], a
- ret
-
-CheckSeelHeadCollision: ; 0x25c12
- ld a, [wBallXPos + 1]
- sub b
- cp $20
- jr nc, .noCollision
- ld b, a
- ld a, [wBallYPos + 1]
- sub c
- cp $20
- jr nc, .noCollision
- ld c, a
- ld e, c
- ld d, $0
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- sla e
- rl d
- ld l, b
- ld h, $0
- add hl, de
- ld de, CircularCollisionAngles
- add hl, de
- ld a, BANK(CircularCollisionAngles)
- call ReadByteFromBank
- bit 7, a
- jr nz, .noCollision
- sla a
- ld [wCollisionForceAngle], a
- ld a, $1
- ld [wd7e9], a
- scf
- ret
-
-.noCollision
- and a
- ret
+INCLUDE "engine/pinball_game/object_collision/seel_bonus_object_collision.asm"
Func_25c5a: ; 0x25c5a
call Func_25da3