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-rwxr-xr-xmain.asm239
1 files changed, 3 insertions, 236 deletions
diff --git a/main.asm b/main.asm
index 1cb02e0..86a478c 100755
--- a/main.asm
+++ b/main.asm
@@ -9,240 +9,7 @@ INCLUDE "data/oam_frames.asm"
SECTION "bank2", ROMX, BANK[$2]
-Func_8000: ; 0x8000
- ld a, [wScreenState]
- rst JumpTable ; calls JumpToFuncInTable
-CallTable_8004: ; 0x8004
- dw Func_800a
- dw Func_8104
- dw Func_814e
-
-Func_800a: ; 0x800a
- xor a
- ld [hFFC4], a
- ld a, [hJoypadState]
- cp D_UP
- jr nz, .asm_8018
- ld a, [hGameBoyColorFlag]
- and a
- jr nz, .asm_8021
-.asm_8018
- ld hl, wCurrentScreen
- inc [hl]
- xor a
- ld [wScreenState], a
- ret
-
-.asm_8021
- ld a, $45
- ld [hLCDC], a
- ld a, $e4
- ld [wBGP], a
- ld [wOBP0], a
- ld [wOBP1], a
- xor a
- ld [hSCX], a
- ld [hSCY], a
- call Func_8049
- call ClearOAMBuffer
- call Func_b66
- call Func_588
- call Func_bbe
- ld hl, wScreenState
- inc [hl]
- ret
-
-Func_8049: ; 0x8049
-; This function is unused?
- ld a, $1
- ld [rVBK], a
- ld c, $ff
- call FillTilesVRAM
- call FillBackgroundsVRAM
- xor a
- ld [rVBK], a
- ld c, $0
- call FillTilesVRAM
- call FillBackgroundsVRAM
- ; This code makes no sense.
- ; It first fills 33 bytes at $ff68, then refills at rOBPI
- ld a, $80
- ld de, rBGPI
- ld hl, Data_80e4
- call Fill33Bytes
- ld a, $80
- ld de, rOBPI
- ld hl, Data_80f4
- call Fill33Bytes
- ld hl, PointerTable_8089
- xor a
- call LoadVideoData
- ld a, Bank(UnusedTileListData_8094)
- ld bc, UnusedTileListData_8094
- ld de, LoadTileLists
- call Func_10c5
- ret
-
-PointerTable_8089: ; 0x8089
- dw UnusedTextVideoData
-
-UnusedTextVideoData: ; 0x808b
- VIDEO_DATA_TILES UnusedTextGfx, vTilesSH + $200, $400
- db $FF, $FF ; terminators
-
-UnusedTileListData_8094: ; 0x8094
- db $13
- dbw $06, vBGMap + $a3
- db $BC, $AF, $B6, $AF, $AD, $BD
- dbw $06, $98AA
- db $BD, $AB, $BB, $B1, $AF, $BD
- dbw $04, $98E3
- db $D0, $AD, $B1, $AC
- dbw $03, $9924
- db $AE, $B7, $B1
- db $00 ; terminator
-
-FillBackgroundsVRAM: ; 0x80b5
- ld hl, vBGMap
-.fillLoop
- xor a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld a, h
- cp $a0 ; end of VRAM
- jr nz, .fillLoop
- ret
-
-FillTilesVRAM: ; 0x80c3
- ld hl, vTilesOB
-.fillLoop
- ld a, c
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld a, h
- cp (vBGMap >> 8)
- jr nz, .fillLoop
- ret
-
-Fill33Bytes: ; 0x80d1
-; First places a in [de].
-; Then, reads 32 bytes from hl and places them in order at de + 1
- ld [de], a
- inc de
- ld b, $4
-.outerLoop
- ld c, $8
- push hl
-.innerLoop
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld [de], a
- dec c
- jr nz, .innerLoop
- pop hl
- dec b
- jr nz, .outerLoop
- ret
-
-Data_80e4: ; 0x80e4
- db $FF
- db $7F
- db $B5
- db $56
- db $6B
- db $2D
- db $00
- db $00
- db $FF
- db $7F
- db $B5
- db $56
- db $6B
- db $2D
- db $00
- db $00
-Data_80f4: ; 0x80f4
- db $B5
- db $56
- db $FF
- db $7F
- db $6B
- db $2D
- db $00
- db $00
- db $FF
- db $7F
- db $B5
- db $56
- db $6B
- db $2D
- db $00
- db $00
-
-Func_8104: ; 0x8104
- ld a, [hNewlyPressedButtons]
- ld b, a
- and (D_DOWN | D_UP)
- jr z, .asm_8115
- ld a, [hGameBoyColorFlag]
- ld [hFFC4], a
- xor $1
- ld [hGameBoyColorFlag], a
- jr .asm_811d
-
-.asm_8115
- bit BIT_A_BUTTON, b
- ret z
- ld hl, wScreenState
- inc [hl]
- ret
-
-.asm_811d
- ld a, [hGameBoyColorFlag]
- and a
- jr nz, .asm_812e
- ld a, Bank(Data_813a)
- ld bc, Data_813a
- ld de, LoadTileLists
- call Func_10c5
- ret
-
-.asm_812e
- ld a, Bank(Data_8144)
- ld bc, Data_8144
- ld de, LoadTileLists
- call Func_10c5
- ret
-
-Data_813a: ; 0x813a
- db $02
- dbw $01, $98E3
- db $D1
- dbw $01, $9923
- db $D0
- db $00 ; terminator
-
-Data_8144: ; 0x8144
- db $02
- dbw $01, $98E3
- db $D0
- dbw $01, $9923
- db $D1
- db $00 ; terminator
-
-Func_814e: ; 0x414e
- call Func_cb5
- call Func_576
- ld hl, wCurrentScreen
- inc [hl]
- xor a
- ld [wScreenState], a
- ret
+INCLUDE "engine/select_gameboy_target_menu.asm"
HandleEraseAllDataMenu: ; 0x815d
ld a, [wScreenState]
@@ -53729,8 +53496,8 @@ StageRedFieldBottomCollisionMasks: ; 0xd9000
INCLUDE "data/mon_gfx/mon_billboard_palette_maps_3.asm"
-UnusedTextGfx: ; 0xd9c00
- INCBIN "gfx/unused_text.2bpp"
+SelectGameboyTargetTextGfx: ; 0xd9c00
+ INCBIN "gfx/select_gb_target_text.2bpp"
CopyrightTextGfx: ; 0xda000
INCBIN "gfx/copyright_text.2bpp"