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-rw-r--r--wram.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/wram.asm b/wram.asm
index f0b66a1..973e2b7 100644
--- a/wram.asm
+++ b/wram.asm
@@ -712,7 +712,7 @@ wBillboardTilesIlluminationStates:: ; 0xd586
; Bytes 2 = Previous illumination state. This is used to avoid re-loading the same graphics.
ds $18 * 2
-NumberOfCatchModeTilesFlipped:: ; 0xd5b6 a 24 wide block starts here and is filled before catch mode. first step of catch mode only passes if it is 24. top byte records the number of tiles flipped
+wNumberOfCatchModeTilesFlipped:: ; 0xd5b6 a 24 wide block starts here and is filled before catch mode. first step of catch mode only passes if it is 24. top byte records the number of tiles flipped
ds $5
wWildMonIsHittable:: ; 0xd5bb
@@ -734,13 +734,13 @@ wBallHitWildMon:: ; 0xd5bf
wNumMonHits:: ; 0xd5c0
ds $1
-CurrentCatchMonIdleFrame1Duration:: ; 0xd5c1 sets wLoopsUntilNextCatchSpriteAnimationChange if wCurrentAnimatedMonSpriteFrame - wCurrentAnimatedMonSpriteType < 1 holds animatedSpriteType
+wCurrentCatchMonIdleFrame1Duration:: ; 0xd5c1 sets wLoopsUntilNextCatchSpriteAnimationChange if wCurrentAnimatedMonSpriteFrame - wCurrentAnimatedMonSpriteType < 1 holds animatedSpriteType
ds $1 ;mystery data byte 1
-CurrentCatchMonIdleFrame2Duration:: ; 0xd5c2 sets wLoopsUntilNextCatchSpriteAnimationChange if wCurrentAnimatedMonSpriteFrame - wCurrentAnimatedMonSpriteType >= 1
+wCurrentCatchMonIdleFrame2Duration:: ; 0xd5c2 sets wLoopsUntilNextCatchSpriteAnimationChange if wCurrentAnimatedMonSpriteFrame - wCurrentAnimatedMonSpriteType >= 1
ds $1 ;mystery data byte 2
-CurrentCatchMonHitFrameDuration:: ; 0xd5c3
+wCurrentCatchMonHitFrameDuration:: ; 0xd5c3
ds $1
wCatchModeMonUpdateTimer:: ; 0xd5c4 increments while the caught mon is active once per frame(?), ensuring that the code only checks for the mon being hit every 4 frames or when the animation changes....for some reason (performance?)