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-rwxr-xr-xwram.asm27
1 files changed, 26 insertions, 1 deletions
diff --git a/wram.asm b/wram.asm
index 9ab0b77..626a36d 100755
--- a/wram.asm
+++ b/wram.asm
@@ -13,7 +13,32 @@ wOAMBuffer:: ; d000
; buffer for OAM data. Copied to OAM by DMA
ds 4 * 40
- ds $87a
+ ds $869
+
+wTitleScreenCursorSelection:: ; 0xd909
+; 0 = Game Start
+; 1 = PokeDex
+; 2 = Option
+ ds 1
+
+ ds 2
+
+wTitleScreenBlinkAnimationFrame:: ; 0xd90c
+; Pikachu's blinking animation is looped through frames. This keeps track of the current frame.
+ ds 1
+
+wTitleScreenBlinkAnimationCounter:: ; 0xd90d
+; Counts down. When it hits 0, wTitleScreenBlinkAnimationFrame is incremented.
+ ds 1
+
+wTitleScreenBouncingBallAnimationFrame:: ; 0xd90e
+; The bouncing Pokeball on the title screen has a 6-frame animation. This keeps track of the current frame.
+ ds 1
+
+wTitleScreenPokeballAnimationCounter:: ; 0xd90f
+ ds 1
+
+ ds 10
wSoundTestCurrentBackgroundMusic:: ; d91a
ds 1