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2017-07-08Cleanup scrolling text labels. Use macro for the wram locations. Move ↵Marcus Huderle
text.asm -> text/scrolling_text.asm
2017-07-08Merge branch 'chaos_requests'Marcus Huderle
2017-07-09Large amount of text-function labelingchaos-lord
2017-07-08Labeled map-move counter stuff. Started pulling queued graphics data into ↵Marcus Huderle
separate files
2017-07-08Label Bonus Multiplier stuffMarcus Huderle
2017-07-08Merge pull request #15 from yenatch/c-toolsMarcus Huderle
Replace python/submodule with c tools
2017-07-08Refactor scan_includes and use "rb" (fixes crlf).yenatch
2017-07-08Don't make tools during clean/tidyyenatch
2017-07-08Don't repopulate .SUFFIXESyenatch
Fixes make 3.81
2017-07-08md5sum: Turn off --quietyenatch
2017-07-08Update the install instructions now that python/submodule aren't usedyenatch
2017-07-08Add C wav to pcm toolyenatch
2017-07-08Merge pull request #13 from NieDzejkob/permissionsMarcus Huderle
Stop using Win^H^H^Hwindows DansGame
2017-07-07Use scan_includes and gfx tools from pokecrystalyenatch
2017-07-07Label evolution, joypad, message box thingsMarcus Huderle
2017-07-07Merge pull request #11 from TwitchPlaysPokemon/chaos_requestsMarcus Huderle
labeled some text and evolution stuff
2017-07-07Rename wDisableBallGravityAndTilt to wEnableBallGravityAndTilt. The meaning ↵Marcus Huderle
was flipped.
2017-07-08labeled some text and evolution stuffchaos-lord
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-06Label a bunch of stuff in blue and red resolve_collision filesMarcus Huderle
2017-07-06Update INSTALL.mdMarcus Huderle
2017-07-06Merge pull request #10 from TwitchPlaysPokemon/masterMarcus Huderle
New rgbds compliance
2017-07-06Added linkerscript to comply with new rgbdsaaaaaa123456789
2017-07-06Updated code to comply with newer rgbds (and remove unnecessary memory ↵aaaaaa123456789
access brackets where there is no memory access)
2017-07-04Tidy up call table formattingMarcus Huderle
2017-07-04More refactoring stuff out of main.asmMarcus Huderle
2017-07-04More wram.asm labeling and cleanupMarcus Huderle
2017-07-03Label all Ball Bonus thingsMarcus Huderle
2017-07-03More wram.asm cleanup and labelingMarcus Huderle
2017-07-03Cleanup references to wBallXPos and wBallYPosMarcus Huderle
2017-07-03Label some wram offsetsMarcus Huderle
2017-07-03Label FadeOut and FadeIn routinesMarcus Huderle
2017-07-02Cleanup references to wStageCollisionMapMarcus Huderle
2017-07-02Move billboard tiledata loading logic into separate fileMarcus Huderle
2017-07-02Move extra ball logic into separate fileMarcus Huderle
2017-07-02Label wCurBonusMultiplier and move bonus multplier logic into separate fileMarcus Huderle
2017-07-02Move the rest of the pokedex logic into engine/pokedex.asmMarcus Huderle
2017-07-02Move game object collision logic into separate files for each stageMarcus Huderle
2017-07-02Move object collision routines into separate filesMarcus Huderle
2017-07-02Move Catch'Em mode logic to separate fileMarcus Huderle
2017-07-02Move Ball palettes into separate fileMarcus Huderle
2017-07-02Use constant for number of times needed to beat mewtwo bonus stage for mewMarcus Huderle
2017-07-02Use dynamic values for Mew map checkMarcus Huderle
2017-07-02Label some more catch em mode and timer stuffMarcus Huderle
2017-07-02Add SPECIAL_MODE constantsMarcus Huderle
2017-07-02Move 'end of ball bonus' logic to separate fileMarcus Huderle
2017-07-02Move Slot routines and rewards into own fileMarcus Huderle
2017-07-02Label wPikachuSaverSlotRewardActiveMarcus Huderle
2017-07-02Label wPikachuSaverCharge and create constant MAX_PIKACHU_SAVER_CHARGEMarcus Huderle
2017-06-30Move Pokedex routines into their own fileMarcus Huderle