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AgeCommit message (Expand)Author
2017-06-11More main.asm INCBINsMarcus Huderle
2017-06-10Various incbinsMarcus Huderle
2017-06-06Timer Digits INCBINsMarcus Huderle
2017-06-05Some palette incbinsMarcus Huderle
2017-04-24Dump and label pokedex scroll bar dataMarcus Huderle
2017-04-24Dump and label mon speciesMarcus Huderle
2017-04-15Dump and label collision masks used for resolving collision near the flippersMarcus Huderle
2017-04-13Dump and label high scores palette transitionsMarcus Huderle
2017-04-10Split out map picsMarcus Huderle
2017-04-10Split out map billboard palette mapsMarcus Huderle
2017-04-10Split out map and stage palettesMarcus Huderle
2017-04-10Split out more billboard picsMarcus Huderle
2017-04-09Split out some forgotten mon pic dataMarcus Huderle
2017-04-09Move mon gfx data into subdirectoryMarcus Huderle
2017-04-09Split out mon picsMarcus Huderle
2017-04-09Split out mon palettesMarcus Huderle
2017-04-09Split out mon collision masksMarcus Huderle
2017-04-09Split out wild pokemon dataMarcus Huderle
2017-04-09Split out game object collision routines/dataMarcus Huderle
2017-04-01Dump SineTableMarcus Huderle
2017-03-25Label and dump Meowth Bonus Stage's game object collision data/routinesMarcus Huderle
2017-03-23Label and dump Gengar and Diglett stages' game object collision data/routinesMarcus Huderle
2017-03-15Dump and label Field Select screen's border animations.Marcus Huderle
2017-03-14Add missing data/oam_frames.asmMarcus Huderle
2017-01-19Rip some data... kindaPikalaxALT
2016-12-07I think I got all the executable codePikalaxALT
2016-12-06Hardcoded pointers in Pokedex banksPikalaxALT
2016-12-04more resolution of hardcoded labelsPikalaxALT
2016-12-04More hardcoded pointersPikalaxALT
2016-12-04Tilt data; several hardcoded constants and pointers (shut up, revo)PikalaxALT
2015-11-07Flipper collisions routines and data.Marcus Huderle
2015-10-05Dump and label lots of static data, including animated mon collision masks.Marcus Huderle
2015-09-22Dump collision masks and move collision maps to different folder.Marcus Huderle
2015-09-22Label and dump collisoin attributes for stages.Marcus Huderle
2015-07-26Clean up and label diglett stage animation data.Marcus Huderle
2015-07-13Use charmap values for highscores names.Marcus Huderle
2015-04-08Document some collision stuff. Dump the lower red stage collision attributes.Marcus Huderle
2015-03-14Pokemon names table. Dump routine that loads message after you catch a pokemon.Marcus Huderle
2015-03-08CatchEm timer values.Marcus Huderle
2015-03-08Evolution lines.Marcus Huderle
2015-03-06Wild mon data. pokemon constants file.Marcus Huderle
2015-03-01Dump routine that loads initial high scores.Marcus Huderle
2015-03-01Dump initial High Scores data. Label high scores wram locations.Marcus Huderle