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Author
2017-01-19
Rip some data... kinda
PikalaxALT
2016-12-07
I think I got all the executable code
PikalaxALT
2016-12-06
Hardcoded pointers in Pokedex banks
PikalaxALT
2016-12-04
more resolution of hardcoded labels
PikalaxALT
2016-12-04
More hardcoded pointers
PikalaxALT
2016-12-04
Tilt data; several hardcoded constants and pointers (shut up, revo)
PikalaxALT
2015-11-07
Flipper collisions routines and data.
Marcus Huderle
2015-10-05
Dump and label lots of static data, including animated mon collision masks.
Marcus Huderle
2015-09-22
Dump collision masks and move collision maps to different folder.
Marcus Huderle
2015-09-22
Label and dump collisoin attributes for stages.
Marcus Huderle
2015-07-26
Clean up and label diglett stage animation data.
Marcus Huderle
2015-07-13
Use charmap values for highscores names.
Marcus Huderle
2015-04-08
Document some collision stuff. Dump the lower red stage collision attributes.
Marcus Huderle
2015-03-14
Pokemon names table. Dump routine that loads message after you catch a pokemon.
Marcus Huderle
2015-03-08
CatchEm timer values.
Marcus Huderle
2015-03-08
Evolution lines.
Marcus Huderle
2015-03-06
Wild mon data. pokemon constants file.
Marcus Huderle
2015-03-01
Dump routine that loads initial high scores.
Marcus Huderle
2015-03-01
Dump initial High Scores data. Label high scores wram locations.
Marcus Huderle
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