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AgeCommit message (Collapse)Author
2021-05-15Fully document flipper collision systemMarcus Huderle
2021-01-21Update to RGBDS 0.4.2libjet
2018-05-14Label a bunch of OAM entriesMarcus Huderle
2018-05-13Rename 'evolution line' to 'catchem mon' because those constants represent ↵Marcus Huderle
catchable pokemon during catchem mode
2018-05-13Move slot billboard palettes into own fileMarcus Huderle
2018-05-13Label evolution trinket palettesMarcus Huderle
2017-09-16Remove old TODO commentMarcus Huderle
2017-09-13Re-organize unused data blobsMarcus Huderle
2017-09-13Re-organize some diglett graphics dataMarcus Huderle
2017-09-07Move data and code out of main.asmMarcus Huderle
2017-08-13Finish labeling billboard queued tiledataMarcus Huderle
2017-07-09More main.asm cleanupMarcus Huderle
2017-07-09Finish labeling all funcs in blue and red resolve_collision filesMarcus Huderle
2017-07-09Label slot cave things, and rumbleMarcus Huderle
2017-07-09Merge branch 'master' of github.com:pret/pokepinballPikalaxALT
2017-07-09Label ball upgrade and CAVE lightsMarcus Huderle
2017-07-08Labeled map-move counter stuff. Started pulling queued graphics data into ↵Marcus Huderle
separate files
2017-07-08Label Bonus Multiplier stuffMarcus Huderle
2017-07-07Stop using Win^H^H^Hwindows DansGameNieDzejkob
2017-07-02Move Ball palettes into separate fileMarcus Huderle
2017-06-30Move some collision data into the data/ folderMarcus Huderle
2017-06-30Move vertical screen transition logic into ↵Marcus Huderle
engine/pinball_game/vertical_screen_transition.asm
2017-06-20Dump block of unused junk dataMarcus Huderle
2017-06-20Dump last variable-width font dataMarcus Huderle
2017-06-19Dump ball collision physics data blobsMarcus Huderle
2017-06-19Dump unused chunk of dataMarcus Huderle
2017-06-11More main.asm INCBINsMarcus Huderle
2017-06-10Various incbinsMarcus Huderle
2017-06-06Timer Digits INCBINsMarcus Huderle
2017-06-05Some palette incbinsMarcus Huderle
2017-04-24Dump and label pokedex scroll bar dataMarcus Huderle
2017-04-24Dump and label mon speciesMarcus Huderle
2017-04-15Dump and label collision masks used for resolving collision near the flippersMarcus Huderle
2017-04-13Dump and label high scores palette transitionsMarcus Huderle
2017-04-10Split out map picsMarcus Huderle
2017-04-10Split out map billboard palette mapsMarcus Huderle
2017-04-10Split out map and stage palettesMarcus Huderle
2017-04-10Split out more billboard picsMarcus Huderle
2017-04-09Split out some forgotten mon pic dataMarcus Huderle
2017-04-09Move mon gfx data into subdirectoryMarcus Huderle
2017-04-09Split out mon picsMarcus Huderle
2017-04-09Split out mon palettesMarcus Huderle
2017-04-09Split out mon collision masksMarcus Huderle
2017-04-09Split out wild pokemon dataMarcus Huderle
2017-04-09Split out game object collision routines/dataMarcus Huderle
2017-04-01Dump SineTableMarcus Huderle
2017-03-25Label and dump Meowth Bonus Stage's game object collision data/routinesMarcus Huderle
2017-03-23Label and dump Gengar and Diglett stages' game object collision data/routinesMarcus Huderle
2017-03-15Dump and label Field Select screen's border animations.Marcus Huderle
2017-03-14Add missing data/oam_frames.asmMarcus Huderle